加入很多新内容,这波一块交了

This commit is contained in:
FloatGaming
2026-04-08 20:53:41 +08:00
parent d9376833b6
commit 85dfff28dd
128 changed files with 14546 additions and 474 deletions
@@ -0,0 +1,24 @@
using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[Serializable]
[VolumeComponentMenu("Post-processing/Bansonic/Global Afterimage")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class GlobalAfterimageVolume : VolumeComponent, IPostProcessComponent
{
[Tooltip("Base afterimage opacity from the volume profile.")]
public ClampedFloatParameter opacity = new ClampedFloatParameter(0f, 0f, 1f);
[Tooltip("Scale multiplier of the copied image.")]
public ClampedFloatParameter scale = new ClampedFloatParameter(1.05f, 1f, 2f);
[Tooltip("Whether this effect should run in SceneView cameras.")]
public BoolParameter affectSceneView = new BoolParameter(false);
public bool IsActive() => opacity.value > 0.0001f;
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => false;
}