some updates

This commit is contained in:
FloatGaming
2026-07-25 08:31:10 +08:00
parent af8a0b6810
commit 86351dbd2a
225 changed files with 46757 additions and 590 deletions
+190
View File
@@ -0,0 +1,190 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[DisallowMultipleComponent]
public class SpriteNumberDisplay : MonoBehaviour
{
[Header("Sprites")]
public Sprite[] digitSprites = new Sprite[10];
public Sprite decimalPointSprite;
public Sprite percentSprite;
public Sprite plusSprite;
public Sprite minusSprite;
[Header("Layout")]
public Vector2 digitSize = new Vector2(28f, 42f);
public Vector2 decimalPointSize = new Vector2(12f, 42f);
public Vector2 percentSize = new Vector2(28f, 42f);
public float spacing = 2f;
public bool centerAlign = true;
public bool preserveAspect = true;
public Color color = Color.white;
[Tooltip("Canvas sorting order used by generated character sprites.")]
public int characterSortingOrder = 0;
private readonly List<Image> glyphImages = new List<Image>();
private string currentText = string.Empty;
private void OnEnable()
{
Refresh();
}
private void OnValidate()
{
digitSize.x = Mathf.Max(0f, digitSize.x);
digitSize.y = Mathf.Max(0f, digitSize.y);
decimalPointSize.x = Mathf.Max(0f, decimalPointSize.x);
decimalPointSize.y = Mathf.Max(0f, decimalPointSize.y);
percentSize.x = Mathf.Max(0f, percentSize.x);
percentSize.y = Mathf.Max(0f, percentSize.y);
}
public void SetNumber(int value)
{
SetText(value.ToString());
}
public void SetText(string value)
{
string next = value ?? string.Empty;
if (currentText == next && glyphImages.Count > 0)
{
return;
}
currentText = next;
Refresh();
}
public void Clear()
{
SetText(string.Empty);
}
private void Refresh()
{
EnsureImageCount(currentText.Length);
float totalWidth = CalculateTotalWidth(currentText);
float x = centerAlign ? -totalWidth * 0.5f : 0f;
for (int i = 0; i < glyphImages.Count; i++)
{
Image image = glyphImages[i];
if (image == null) continue;
if (i >= currentText.Length)
{
image.gameObject.SetActive(false);
continue;
}
char c = currentText[i];
Sprite sprite = ResolveSprite(c);
Vector2 size = ResolveSize(c);
if (sprite == null)
{
image.gameObject.SetActive(false);
continue;
}
RectTransform rect = image.rectTransform;
image.gameObject.SetActive(true);
image.sprite = sprite;
image.color = color;
image.preserveAspect = preserveAspect;
ApplyCharacterSortingOrder(image);
rect.sizeDelta = size;
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.pivot = new Vector2(0.5f, 0.5f);
rect.anchoredPosition = new Vector2(x + size.x * 0.5f, 0f);
x += size.x + spacing;
}
}
private void ApplyCharacterSortingOrder(Image image)
{
if (image == null)
{
return;
}
Canvas canvas = image.GetComponent<Canvas>();
if (canvas == null)
{
canvas = image.gameObject.AddComponent<Canvas>();
}
canvas.overrideSorting = true;
canvas.sortingOrder = characterSortingOrder;
}
private void EnsureImageCount(int count)
{
while (glyphImages.Count < count)
{
GameObject glyph = new GameObject("digit_" + glyphImages.Count, typeof(RectTransform), typeof(Canvas), typeof(Image));
RectTransform rect = glyph.transform as RectTransform;
rect.SetParent(transform, false);
Image image = glyph.GetComponent<Image>();
image.raycastTarget = false;
glyphImages.Add(image);
}
}
private float CalculateTotalWidth(string text)
{
if (string.IsNullOrEmpty(text))
{
return 0f;
}
float total = 0f;
int visibleCount = 0;
for (int i = 0; i < text.Length; i++)
{
if (ResolveSprite(text[i]) == null)
{
continue;
}
total += ResolveSize(text[i]).x;
visibleCount++;
}
if (visibleCount > 1)
{
total += spacing * (visibleCount - 1);
}
return total;
}
private Sprite ResolveSprite(char c)
{
if (c >= '0' && c <= '9')
{
int index = c - '0';
return digitSprites != null && index < digitSprites.Length ? digitSprites[index] : null;
}
if (c == '.') return decimalPointSprite;
if (c == '%') return percentSprite;
if (c == '+') return plusSprite;
if (c == '-') return minusSprite;
return null;
}
private Vector2 ResolveSize(char c)
{
if (c == '.') return decimalPointSize;
if (c == '%') return percentSize;
return digitSize;
}
}