original ver 25/06/01
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using UnityEngine;
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public class AnimationController : MonoBehaviour
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{
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public GameObject redEffect; // 红色击打动画对象
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public GameObject greenEffect; // 绿色击打动画对象
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public GameObject yellowEffect; // 黄色击打动画对象
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public GameObject purpleEffect; // 紫色击打动画对象
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public GameObject blueEffect; // 蓝色击打动画对象
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private Animator redAnimator;
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private Animator greenAnimator;
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private Animator yellowAnimator;
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private Animator purpleAnimator;
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private Animator blueAnimator;
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private void Awake()
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{
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// 获取每个动画对象的 Animator 组件
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redAnimator = redEffect.GetComponent<Animator>();
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greenAnimator = greenEffect.GetComponent<Animator>();
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yellowAnimator = yellowEffect.GetComponent<Animator>();
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purpleAnimator = purpleEffect.GetComponent<Animator>();
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blueAnimator = blueEffect.GetComponent<Animator>();
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}
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public void PlayDestroyAnimation(string color)
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{
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switch (color)
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{
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case "red":
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// 重置之前的触发器
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redAnimator.ResetTrigger("PlayRedDestroy");
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redAnimator.SetTrigger("PlayRedDestroy");
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break;
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case "green":
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greenAnimator.ResetTrigger("PlayGreenDestroy");
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greenAnimator.SetTrigger("PlayGreenDestroy");
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break;
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case "yellow":
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yellowAnimator.ResetTrigger("PlayYellowDestroy");
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yellowAnimator.SetTrigger("PlayYellowDestroy");
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break;
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case "purple":
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purpleAnimator.ResetTrigger("PlayPurpleDestroy");
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purpleAnimator.SetTrigger("PlayPurpleDestroy");
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break;
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case "blue":
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blueAnimator.ResetTrigger("PlayBlueDestroy");
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blueAnimator.SetTrigger("PlayBlueDestroy");
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break;
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}
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}
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}
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