original ver 25/06/01

This commit is contained in:
GardeniaRabbit
2025-06-02 00:48:08 +08:00
committed by FloatGaming
commit 89e03899f0
1065 changed files with 183622 additions and 0 deletions
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using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class SongSelectUI : MonoBehaviour
{
public SongList songList; // 存储歌曲列表的 ScriptableObject
public GameObject songButtonPrefab; // 歌曲按钮的 Prefab (Button)
public Transform contentPanel; // 滚动视图的 Content 面板
void Start()
{
if (songList == null || songButtonPrefab == null || contentPanel == null)
{
Debug.LogError("请在 Inspector 中分配所有字段!");
return;
}
DisplaySongs();
}
// 显示所有歌曲
void DisplaySongs()
{
// 清空现有按钮
foreach (Transform child in contentPanel)
{
Destroy(child.gameObject);
}
// 为每首歌曲创建一个按钮
foreach (SongData song in songList.songs)
{
GameObject songButtonObj = Instantiate(songButtonPrefab, contentPanel);
songButtonObj.transform.SetParent(contentPanel, false); // 确保 UI 结构正确
// 获取 SongButton 组件
SongButton songButton = songButtonObj.GetComponent<SongButton>();
if (songButton != null)
{
// 调用 SetButtonData 赋值
songButton.SetButtonData(song.songName, song.personalRecord, song.difficultyID, song.illustration, song.songID);
Debug.Log(" SetButtonData 被调用,songID: " + song.songID);
}
else
{
Debug.LogError(" SongButton 组件未找到!");
}
// **获取组件**
Image songImage = songButtonObj.GetComponentInChildren<Image>(); // 获取图片组件
TMP_Text[] texts = songButtonObj.GetComponentsInChildren<TMP_Text>();
if (songImage != null && song.illustration != null)
{
songImage.sprite = song.illustration; // 设置歌曲图片
songImage.enabled = true;
Debug.Log(" 设置图片:" + song.songName);
}
else
{
Debug.LogWarning(" Illustration 为空:" + song.songName);
}
if (texts.Length >= 4)
{
texts[0].text = song.songName;
texts[1].text = "Record : " + song.personalRecord;
texts[3].text = "" + song.difficultyID;
texts[2].text = "SongID : " + song.songID.ToString();
Debug.Log(" 设置文本:" + song.songName);
}
else
{
Debug.LogWarning("TextMeshPro 组件未找到");
}
// **添加按钮事件**
Button button = songButtonObj.GetComponent<Button>();
button.onClick.AddListener(() => songButton.OnSongButtonClick());
}
}
// 处理点击事件
void OnSongButtonClicked(SongData song)
{
Debug.Log("🎵 选择歌曲:" + song.songName);
}
}