hold音符补丁 备份

This commit is contained in:
FloatGaming
2026-03-03 14:07:39 +08:00
parent b8704629a3
commit 9011fa022e
36 changed files with 2721 additions and 256 deletions
+75 -17
View File
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -153,6 +153,22 @@ public class AllyCombatant : MonoBehaviour, ICombatant
public AppliedEffect(EffectType t, float a) { effectType = t; amount = a; }
}
private List<(iNumberPrefabController.InstantNumberType type, int val)> _queuedPopups = new List<(iNumberPrefabController.InstantNumberType, int)>();
public void QueueDamagePopup(iNumberPrefabController.InstantNumberType type, int val)
{
_queuedPopups.Add((type, val));
}
public void TriggerQueuedPopups()
{
foreach (var p in _queuedPopups)
{
iNumberPrefabController.SpawnForAllyStatic(slotIndex, p.type, p.val);
}
_queuedPopups.Clear();
}
private void Awake()
{
// ensure GameObject name matches pattern so EffectSystem can find it
@@ -236,10 +252,9 @@ public class AllyCombatant : MonoBehaviour, ICombatant
if (allowOverwriteFromSO)
InitializeStatsFromData();
// Documentation text normalized.
// Documentation text normalized.
isDead = false;
currentHP = Mathf.Max(1, maxHP);
// Initialize status
isDead = (maxHP <= 0);
currentHP = maxHP;
currentMana = 0;
UpdateUIImmediate();
@@ -271,7 +286,8 @@ public class AllyCombatant : MonoBehaviour, ICombatant
if (allowOverwriteFromSO)
{
InitializeStatsFromData();
currentHP = Mathf.Max(1, maxHP);
currentHP = maxHP;
isDead = (maxHP <= 0);
UpdateUIImmediate();
}
@@ -1132,6 +1148,11 @@ public class AllyCombatant : MonoBehaviour, ICombatant
// Public setters that update UI and optionally animate fade bars
public void SetCurrentHP(int hp, bool animateFade = true)
{
SetCurrentHP(hp, animateFade, false);
}
public void SetCurrentHP(int hp, bool animateFade, bool skipPopup)
{
if (isDead) return; // dead characters cannot change HP
int old = currentHP;
@@ -1141,7 +1162,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
// Trigger HP changed events
int delta = currentHP - old;
if (delta != 0)
if (delta != 0 && !skipPopup)
{
if (iNumberPrefabController.Instance != null)
{
@@ -1180,16 +1201,26 @@ public class AllyCombatant : MonoBehaviour, ICombatant
// Internal HP modifier that does NOT apply heal multipliers (used by ReceiveHeal to avoid double rounding).
private void ModifyHPRaw(int delta, bool animateFade = true)
{
ModifyHPRaw(delta, animateFade, false);
}
private void ModifyHPRaw(int delta, bool animateFade, bool skipPopup)
{
if (isDead && delta > 0)
{
// cannot heal a dead unit
return;
}
SetCurrentHP(currentHP + delta, animateFade);
SetCurrentHP(currentHP + delta, animateFade, skipPopup);
}
public void ModifyHP(int delta, bool animateFade = true)
{
ModifyHP(delta, animateFade, false);
}
public void ModifyHP(int delta, bool animateFade, bool skipPopup)
{
if (isDead && delta > 0)
{
@@ -1207,7 +1238,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
delta = Mathf.CeilToInt(delta * mult);
}
}
ModifyHPRaw(delta, animateFade);
ModifyHPRaw(delta, animateFade, skipPopup);
}
public void SetMaxHP(int newMax, bool keepCurrentRatio = true)
@@ -1528,12 +1559,12 @@ public class AllyCombatant : MonoBehaviour, ICombatant
fadeManaImage.fillAmount = targetFill;
}
public void ReceiveDamage(float amount, GameObject source)
public void ReceiveDamage(float amount, GameObject source, bool deferPopup = false)
{
ReceiveDamageInternal(amount, source, true);
ReceiveDamageInternal(amount, source, true, deferPopup);
}
private void ReceiveDamageInternal(float amount, GameObject source, bool allowRedirect)
private void ReceiveDamageInternal(float amount, GameObject source, bool allowRedirect, bool deferPopup)
{
if (IsDead) return; // dead characters cannot be hit
if (allowRedirect && TryGetGlobalRedirectTargetForReceiverDamage(this, out var redirector))
@@ -1541,7 +1572,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
ConsumeGlobalRedirect(redirector);
if (redirector != null && redirector != this)
{
redirector.ReceiveDamageInternal(amount, source, false);
redirector.ReceiveDamageInternal(amount, source, false, deferPopup);
return;
}
// If redirector is self or invalid, consume redirect and continue to take damage normally.
@@ -1555,22 +1586,49 @@ public class AllyCombatant : MonoBehaviour, ICombatant
if (adj != null && adj != this)
{
ConsumeSelfDamageRedirectToAdjacent();
adj.ReceiveDamageInternal(amount, source, false);
adj.ReceiveDamageInternal(amount, source, false, deferPopup);
return;
}
}
int oldHP = currentHP;
float effective = amount * (1f - damageResistance);
int delta = Mathf.CeilToInt(effective);
ModifyHP(-delta, true);
ModifyHP(-delta, true, true);
int actual = oldHP - currentHP;
if (actual != 0)
{
if (deferPopup)
{
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Damage, -actual);
}
else
{
iNumberPrefabController.SpawnForAllyStatic(slotIndex, iNumberPrefabController.InstantNumberType.Damage, -actual);
}
}
}
public void ReceiveHeal(float amount, GameObject source)
public void ReceiveHeal(float amount, GameObject source, bool deferPopup = false)
{
if (IsDead) return; // dead characters cannot be healed
int oldHP = currentHP;
float mult = GetTotalHealReceivedMultiplier();
int delta = Mathf.CeilToInt(amount * mult);
ModifyHPRaw(delta, true);
ModifyHP(delta, true, true);
int actual = currentHP - oldHP;
if (actual != 0)
{
if (deferPopup)
{
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Heal, actual);
}
else
{
iNumberPrefabController.SpawnForAllyStatic(slotIndex, iNumberPrefabController.InstantNumberType.Heal, actual);
}
}
}
public void ApplyBuff(Buff buff, GameObject source)
+2 -2
View File
@@ -52,8 +52,8 @@ public enum EffectType
public interface ICombatant
{
void ReceiveDamage(float amount, GameObject source);
void ReceiveHeal(float amount, GameObject source);
void ReceiveDamage(float amount, GameObject source, bool deferPopup = false);
void ReceiveHeal(float amount, GameObject source, bool deferPopup = false);
void ApplyBuff(Buff buff, GameObject source);
void RemoveBuff(string buffId);
}
+28 -141
View File
@@ -23,7 +23,6 @@ public class EffectSystem : MonoBehaviour
private readonly List<GameObject> _cachedEnemies = new List<GameObject>(8);
private readonly HashSet<int> _awaitingHitFxTargets = new HashSet<int>();
private readonly Dictionary<int, int> _pendingDamagePopupByTargetId = new Dictionary<int, int>(64);
private void Awake()
{
@@ -322,12 +321,6 @@ public class EffectSystem : MonoBehaviour
{
int before = ally.currentScore;
ally.AddScoreDirect(Mathf.CeilToInt(amount));
int delta = ally.currentScore - before;
if (delta != 0)
{
var type = delta > 0 ? iNumberPrefabController.InstantNumberType.IscorePlus : iNumberPrefabController.InstantNumberType.IscoreMinus;
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
}
}
else
{
@@ -372,7 +365,7 @@ public class EffectSystem : MonoBehaviour
if (duration <= 0f)
{
enemy.SetMaxHP(enemy.maxHP + delta, false);
if (delta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + delta, 0, enemy.maxHP);
if (delta > 0) enemy.ModifyHP(delta);
iBudeffPrefabController.Instance?.RefreshEnemyNow(enemy);
iBudeffPrefabController.Instance?.RegisterEnemyTimedEffect(enemy, PlayerBudeffIconType.ot_maxHP_up, delta, 0f);
}
@@ -1083,18 +1076,8 @@ public class EffectSystem : MonoBehaviour
var comp = target.GetComponent<ICombatant>();
if (comp != null)
{
int beforeHP = 0;
if (targetAlly != null) beforeHP = targetAlly.currentHP;
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
comp.ReceiveDamage(amount, source);
int afterHP = 0;
if (targetAlly != null) afterHP = targetAlly.currentHP;
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
int actualDelta = beforeHP - afterHP;
if (actualDelta != 0) QueueOrSpawnDamagePopup(target, targetAlly, targetEnemy, actualDelta);
// Use deferPopup: true for synchronization with hit fx
comp.ReceiveDamage(amount, source, true);
// Record stats if source is an ally
if (source != null && target.GetComponent<EnemyCombatant>() != null)
@@ -1124,26 +1107,8 @@ public class EffectSystem : MonoBehaviour
var comp = target.GetComponent<ICombatant>();
if (comp != null)
{
var targetAlly = target.GetComponent<AllyCombatant>();
var targetEnemy = target.GetComponent<EnemyCombatant>();
int beforeHP = 0;
if (targetAlly != null) beforeHP = targetAlly.currentHP;
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
comp.ReceiveHeal(amount, source);
int afterHP = 0;
if (targetAlly != null) afterHP = targetAlly.currentHP;
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
int actualDelta = afterHP - beforeHP;
if (actualDelta != 0)
{
if (targetAlly != null)
iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
else if (targetEnemy != null)
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
}
// Use deferPopup: false for heals (usually immediate)
comp.ReceiveHeal(amount, source, false);
// Record stats if source is an ally
if (source != null)
@@ -1208,7 +1173,9 @@ public class EffectSystem : MonoBehaviour
}
}
comp.ReceiveDamage(totalAmount, source);
comp.ReceiveDamage(totalAmount, source, false);
// No need to call TriggerQueuedPopups manually as deferPopup is false
if (source != null && targetEnemy != null)
{
var ally = source.GetComponent<AllyCombatant>();
@@ -1255,19 +1222,9 @@ public class EffectSystem : MonoBehaviour
}
}
int beforeHP = 0;
if (targetAlly != null) beforeHP = targetAlly.currentHP;
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
comp.ReceiveDamage(perTick, source);
int afterHP = 0;
if (targetAlly != null) afterHP = targetAlly.currentHP;
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
int actualDelta = beforeHP - afterHP;
if (actualDelta != 0) QueueOrSpawnDamagePopup(target, targetAlly, targetEnemy, actualDelta);
comp.ReceiveDamage(perTick, source, false);
// No need to call TriggerQueuedPopups manually as deferPopup is false
if (source != null && targetEnemy != null)
{
var ally = source.GetComponent<AllyCombatant>();
@@ -1306,21 +1263,9 @@ public class EffectSystem : MonoBehaviour
if (targetAlly != null) beforeHP = targetAlly.currentHP;
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
comp.ReceiveHeal(totalAmount, source);
int afterHP = 0;
if (targetAlly != null) afterHP = targetAlly.currentHP;
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
int actualDelta = afterHP - beforeHP;
if (actualDelta != 0)
{
if (targetAlly != null)
iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
else if (targetEnemy != null)
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
}
comp.ReceiveHeal(totalAmount, source, false);
// No need to call TriggerQueuedPopups manually as deferPopup is false
// Record stats
if (source != null)
{
@@ -1339,25 +1284,9 @@ public class EffectSystem : MonoBehaviour
{
if (target == null) yield break;
int beforeHP = 0;
if (targetAllyHot != null) beforeHP = targetAllyHot.currentHP;
else if (targetEnemyHot != null) beforeHP = targetEnemyHot.currentHP;
comp.ReceiveHeal(perTick, source);
int afterHP = 0;
if (targetAllyHot != null) afterHP = targetAllyHot.currentHP;
else if (targetEnemyHot != null) afterHP = targetEnemyHot.currentHP;
int actualDelta = afterHP - beforeHP;
if (actualDelta != 0)
{
if (targetAllyHot != null)
iNumberPrefabController.SpawnForAllyStatic(targetAllyHot.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
else if (targetEnemyHot != null)
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
}
comp.ReceiveHeal(perTick, source, false);
// No need to call TriggerQueuedPopups manually as deferPopup is false
// Record stats
if (source != null)
{
@@ -1382,47 +1311,19 @@ public class EffectSystem : MonoBehaviour
int id = target.GetInstanceID();
if (_awaitingHitFxTargets.Contains(id)) _awaitingHitFxTargets.Remove(id);
if (!_pendingDamagePopupByTargetId.TryGetValue(id, out var signedValue) || signedValue == 0) return;
_pendingDamagePopupByTargetId.Remove(id);
var ally = target.GetComponent<AllyCombatant>();
if (ally != null)
// Trigger any queued damage/heal popups now that the hit FX is playing
var enemy = target.GetComponent<EnemyCombatant>();
if (enemy != null)
{
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, iNumberPrefabController.InstantNumberType.Damage, signedValue);
return;
enemy.TriggerQueuedPopups();
}
if (target.GetComponent<EnemyCombatant>() != null)
else
{
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, signedValue);
}
}
private void QueueOrSpawnDamagePopup(GameObject target, AllyCombatant targetAlly, EnemyCombatant targetEnemy, int actualDelta)
{
if (target == null) return;
if (actualDelta == 0) return;
int id = target.GetInstanceID();
int signedValue = -Mathf.Abs(actualDelta);
if (_awaitingHitFxTargets.Contains(id))
{
if (_pendingDamagePopupByTargetId.TryGetValue(id, out var prev))
_pendingDamagePopupByTargetId[id] = prev + signedValue;
else
_pendingDamagePopupByTargetId[id] = signedValue;
return;
}
if (targetAlly != null)
{
iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Damage, signedValue);
return;
}
if (targetEnemy != null)
{
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, signedValue);
var ally = target.GetComponent<AllyCombatant>();
if (ally != null)
{
ally.TriggerQueuedPopups();
}
}
}
@@ -1443,14 +1344,7 @@ public class EffectSystem : MonoBehaviour
// immediate add totalAmount to mana if ally present
if (ally != null)
{
int before = ally.currentMana;
ally.ModifyMana(Mathf.CeilToInt(totalAmount), true, true);
int delta = ally.currentMana - before;
if (delta != 0)
{
var type = delta > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
}
// Record stats
if (totalAmount > 0f && source != null)
{
@@ -1469,14 +1363,7 @@ public class EffectSystem : MonoBehaviour
if (target == null) yield break;
if (ally != null)
{
int before = ally.currentMana;
ally.ModifyMana(Mathf.CeilToInt(perTick), true, true);
int delta = ally.currentMana - before;
if (delta != 0)
{
var type = delta > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
}
// Record stats
if (perTick > 0f && source != null)
{
@@ -1641,7 +1528,7 @@ public class EffectSystem : MonoBehaviour
{
if (enemy == null) yield break;
enemy.SetMaxHP(Mathf.Max(1, enemy.maxHP + delta), false);
if (delta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + delta, 0, enemy.maxHP);
if (delta > 0) enemy.ModifyHP(delta);
iBudeffPrefabController.Instance?.RefreshEnemyNow(enemy);
yield return new WaitForSeconds(duration);
if (enemy == null) yield break;
+71 -6
View File
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using UnityEngine;
@@ -133,7 +133,7 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
}
}
public void ReceiveDamage(float amount, GameObject source)
public void ReceiveDamage(float amount, GameObject source, bool deferPopup = false)
{
if (isDead) return;
@@ -144,9 +144,23 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
}
_lastAttacker = source;
int before = currentHP;
float effective = amount * (1f - damageResistance);
int delta = Mathf.CeilToInt(effective);
currentHP = Mathf.Clamp(currentHP - delta, 0, maxHP);
ModifyHP(-delta, true);
int actual = before - currentHP;
if (actual != 0)
{
if (deferPopup)
{
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Damage, -actual);
}
else
{
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, -actual);
}
}
// grant mana based on sourceData setting
if (sourceData != null && sourceData.manaGainOnDamagePercent > 0f && maxMana > 0)
@@ -162,12 +176,25 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
}
}
public void ReceiveHeal(float amount, GameObject source)
public void ReceiveHeal(float amount, GameObject source, bool deferPopup = false)
{
if (isDead) return;
int before = currentHP;
float mult = GetTotalHealReceivedMultiplier();
int delta = Mathf.CeilToInt(amount * mult);
currentHP = Mathf.Clamp(currentHP + delta, 0, maxHP);
ModifyHP(delta, true);
int actual = currentHP - before;
if (actual != 0)
{
if (deferPopup)
{
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Heal, actual);
}
else
{
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, actual);
}
}
}
public void ApplyBuff(Buff buff, GameObject source)
@@ -255,10 +282,38 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
RecalculateAttackFromBuffs();
}
private List<(iNumberPrefabController.InstantNumberType type, int val)> _queuedPopups = new List<(iNumberPrefabController.InstantNumberType, int)>();
public void QueueDamagePopup(iNumberPrefabController.InstantNumberType type, int val)
{
_queuedPopups.Add((type, val));
}
public void TriggerQueuedPopups()
{
foreach (var p in _queuedPopups)
{
iNumberPrefabController.SpawnForEnemyStatic(p.type, p.val);
}
_queuedPopups.Clear();
}
public void ModifyHP(int delta)
{
ModifyHP(delta, false);
}
public void ModifyHP(int delta, bool skipPopup)
{
if (isDead && delta > 0) return;
int before = currentHP;
currentHP = Mathf.Clamp(currentHP + delta, 0, maxHP);
int actual = currentHP - before;
if (actual != 0 && !skipPopup)
{
var type = actual > 0 ? iNumberPrefabController.InstantNumberType.Heal : iNumberPrefabController.InstantNumberType.Damage;
iNumberPrefabController.SpawnForEnemyStatic(type, actual);
}
if (currentHP <= 0) Die();
}
@@ -267,6 +322,16 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
if (maxMana <= 0) return;
int old = currentMana;
currentMana = Mathf.Clamp(currentMana + delta, 0, maxMana);
int actual = currentMana - old;
if (actual != 0)
{
if (iNumberPrefabController.Instance != null)
{
var type = actual > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
iNumberPrefabController.SpawnForEnemyStatic(type, actual);
}
}
// If mana reached full, trigger primary skill and reset mana
if (currentMana >= maxMana && maxMana > 0 && Application.isPlaying)
@@ -283,7 +348,7 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
}
// reset mana after casting
currentMana = 0;
ModifyMana(-currentMana, false);
}
}
+10 -2
View File
@@ -380,8 +380,8 @@ public class ScoreManager : MonoBehaviour
if (idolScoreSums[trackIndex] > int.MaxValue - 1) idolScoreSums[trackIndex] = int.MaxValue - 1;
int idolActualDelta = idolScoreSums[trackIndex] - idolBefore;
// Only spawn popup if it is skill-related
if (isSkillRelated && idolActualDelta != 0)
// Spawn floating number popup for idol score change
if (idolActualDelta != 0)
{
var type = idolActualDelta > 0 ? iNumberPrefabController.InstantNumberType.IscorePlus : iNumberPrefabController.InstantNumberType.IscoreMinus;
iNumberPrefabController.SpawnForAllyStatic(trackIndex, type, idolActualDelta);
@@ -458,9 +458,17 @@ public class ScoreManager : MonoBehaviour
if (trackIndex < 0 || trackIndex >= idolScoreSums.Length) return;
if (idolDelta == 0) return;
int idolBefore = idolScoreSums[trackIndex];
idolScoreSums[trackIndex] += idolDelta;
if (idolScoreSums[trackIndex] < 0) idolScoreSums[trackIndex] = 0;
if (idolScoreSums[trackIndex] > int.MaxValue - 1) idolScoreSums[trackIndex] = int.MaxValue - 1;
int actual = idolScoreSums[trackIndex] - idolBefore;
if (actual != 0)
{
var type = actual > 0 ? iNumberPrefabController.InstantNumberType.IscorePlus : iNumberPrefabController.InstantNumberType.IscoreMinus;
iNumberPrefabController.SpawnForAllyStatic(trackIndex, type, actual);
}
red_idolScore_sum = idolScoreSums[0];
green_idolScore_sum = idolScoreSums[1];
+3 -9
View File
@@ -1,14 +1,8 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Documentation text normalized.
/// Documentation text normalized.
/// Documentation text normalized.
/// Documentation text normalized.
///
/// Documentation text normalized.
/// SkillBuilder.Instance.ExecuteSkill("Fireball", EffectType.DamageSingleEnemy, 120f, Selector.CurrentEnemies, caster, target);
/// Documentation text normalized.
/// </summary>
@@ -1003,7 +997,7 @@ public class SkillBuilder : MonoBehaviour
else
{
enemy.SetMaxHP(Mathf.Max(1, enemy.maxHP + hpDelta), false);
if (hpDelta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + hpDelta, 0, enemy.maxHP);
if (hpDelta > 0) enemy.ModifyHP(hpDelta);
}
int newHP = ally != null ? ally.maxHP : enemy.maxHP;
CheckLimitAndWarnInt(targetName, "最大生命值", oldHP, newHP, hpDelta);
@@ -1595,7 +1589,7 @@ ResolvedGroup:
{
int d = Mathf.CeilToInt(amountTotal);
enemy.SetMaxHP(enemy.maxHP + d, false);
if (d > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + d, 0, enemy.maxHP);
if (d > 0) enemy.ModifyHP(d);
iBudeffPrefabController.Instance?.RegisterEnemyTimedEffect(enemy, PlayerBudeffIconType.ot_maxHP_up, d, 0f);
}
break;