hold音符补丁 备份

This commit is contained in:
2026-03-03 14:07:39 +08:00
parent b8704629a3
commit 9011fa022e
36 changed files with 2721 additions and 256 deletions
+75 -17
View File
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -153,6 +153,22 @@ public class AllyCombatant : MonoBehaviour, ICombatant
public AppliedEffect(EffectType t, float a) { effectType = t; amount = a; }
}
private List<(iNumberPrefabController.InstantNumberType type, int val)> _queuedPopups = new List<(iNumberPrefabController.InstantNumberType, int)>();
public void QueueDamagePopup(iNumberPrefabController.InstantNumberType type, int val)
{
_queuedPopups.Add((type, val));
}
public void TriggerQueuedPopups()
{
foreach (var p in _queuedPopups)
{
iNumberPrefabController.SpawnForAllyStatic(slotIndex, p.type, p.val);
}
_queuedPopups.Clear();
}
private void Awake()
{
// ensure GameObject name matches pattern so EffectSystem can find it
@@ -236,10 +252,9 @@ public class AllyCombatant : MonoBehaviour, ICombatant
if (allowOverwriteFromSO)
InitializeStatsFromData();
// Documentation text normalized.
// Documentation text normalized.
isDead = false;
currentHP = Mathf.Max(1, maxHP);
// Initialize status
isDead = (maxHP <= 0);
currentHP = maxHP;
currentMana = 0;
UpdateUIImmediate();
@@ -271,7 +286,8 @@ public class AllyCombatant : MonoBehaviour, ICombatant
if (allowOverwriteFromSO)
{
InitializeStatsFromData();
currentHP = Mathf.Max(1, maxHP);
currentHP = maxHP;
isDead = (maxHP <= 0);
UpdateUIImmediate();
}
@@ -1132,6 +1148,11 @@ public class AllyCombatant : MonoBehaviour, ICombatant
// Public setters that update UI and optionally animate fade bars
public void SetCurrentHP(int hp, bool animateFade = true)
{
SetCurrentHP(hp, animateFade, false);
}
public void SetCurrentHP(int hp, bool animateFade, bool skipPopup)
{
if (isDead) return; // dead characters cannot change HP
int old = currentHP;
@@ -1141,7 +1162,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
// Trigger HP changed events
int delta = currentHP - old;
if (delta != 0)
if (delta != 0 && !skipPopup)
{
if (iNumberPrefabController.Instance != null)
{
@@ -1180,16 +1201,26 @@ public class AllyCombatant : MonoBehaviour, ICombatant
// Internal HP modifier that does NOT apply heal multipliers (used by ReceiveHeal to avoid double rounding).
private void ModifyHPRaw(int delta, bool animateFade = true)
{
ModifyHPRaw(delta, animateFade, false);
}
private void ModifyHPRaw(int delta, bool animateFade, bool skipPopup)
{
if (isDead && delta > 0)
{
// cannot heal a dead unit
return;
}
SetCurrentHP(currentHP + delta, animateFade);
SetCurrentHP(currentHP + delta, animateFade, skipPopup);
}
public void ModifyHP(int delta, bool animateFade = true)
{
ModifyHP(delta, animateFade, false);
}
public void ModifyHP(int delta, bool animateFade, bool skipPopup)
{
if (isDead && delta > 0)
{
@@ -1207,7 +1238,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
delta = Mathf.CeilToInt(delta * mult);
}
}
ModifyHPRaw(delta, animateFade);
ModifyHPRaw(delta, animateFade, skipPopup);
}
public void SetMaxHP(int newMax, bool keepCurrentRatio = true)
@@ -1528,12 +1559,12 @@ public class AllyCombatant : MonoBehaviour, ICombatant
fadeManaImage.fillAmount = targetFill;
}
public void ReceiveDamage(float amount, GameObject source)
public void ReceiveDamage(float amount, GameObject source, bool deferPopup = false)
{
ReceiveDamageInternal(amount, source, true);
ReceiveDamageInternal(amount, source, true, deferPopup);
}
private void ReceiveDamageInternal(float amount, GameObject source, bool allowRedirect)
private void ReceiveDamageInternal(float amount, GameObject source, bool allowRedirect, bool deferPopup)
{
if (IsDead) return; // dead characters cannot be hit
if (allowRedirect && TryGetGlobalRedirectTargetForReceiverDamage(this, out var redirector))
@@ -1541,7 +1572,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
ConsumeGlobalRedirect(redirector);
if (redirector != null && redirector != this)
{
redirector.ReceiveDamageInternal(amount, source, false);
redirector.ReceiveDamageInternal(amount, source, false, deferPopup);
return;
}
// If redirector is self or invalid, consume redirect and continue to take damage normally.
@@ -1555,22 +1586,49 @@ public class AllyCombatant : MonoBehaviour, ICombatant
if (adj != null && adj != this)
{
ConsumeSelfDamageRedirectToAdjacent();
adj.ReceiveDamageInternal(amount, source, false);
adj.ReceiveDamageInternal(amount, source, false, deferPopup);
return;
}
}
int oldHP = currentHP;
float effective = amount * (1f - damageResistance);
int delta = Mathf.CeilToInt(effective);
ModifyHP(-delta, true);
ModifyHP(-delta, true, true);
int actual = oldHP - currentHP;
if (actual != 0)
{
if (deferPopup)
{
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Damage, -actual);
}
else
{
iNumberPrefabController.SpawnForAllyStatic(slotIndex, iNumberPrefabController.InstantNumberType.Damage, -actual);
}
}
}
public void ReceiveHeal(float amount, GameObject source)
public void ReceiveHeal(float amount, GameObject source, bool deferPopup = false)
{
if (IsDead) return; // dead characters cannot be healed
int oldHP = currentHP;
float mult = GetTotalHealReceivedMultiplier();
int delta = Mathf.CeilToInt(amount * mult);
ModifyHPRaw(delta, true);
ModifyHP(delta, true, true);
int actual = currentHP - oldHP;
if (actual != 0)
{
if (deferPopup)
{
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Heal, actual);
}
else
{
iNumberPrefabController.SpawnForAllyStatic(slotIndex, iNumberPrefabController.InstantNumberType.Heal, actual);
}
}
}
public void ApplyBuff(Buff buff, GameObject source)