hold音符补丁 备份
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@@ -23,7 +23,6 @@ public class EffectSystem : MonoBehaviour
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private readonly List<GameObject> _cachedEnemies = new List<GameObject>(8);
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private readonly HashSet<int> _awaitingHitFxTargets = new HashSet<int>();
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private readonly Dictionary<int, int> _pendingDamagePopupByTargetId = new Dictionary<int, int>(64);
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private void Awake()
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{
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@@ -322,12 +321,6 @@ public class EffectSystem : MonoBehaviour
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{
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int before = ally.currentScore;
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ally.AddScoreDirect(Mathf.CeilToInt(amount));
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int delta = ally.currentScore - before;
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if (delta != 0)
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{
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var type = delta > 0 ? iNumberPrefabController.InstantNumberType.IscorePlus : iNumberPrefabController.InstantNumberType.IscoreMinus;
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iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
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}
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}
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else
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{
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@@ -372,7 +365,7 @@ public class EffectSystem : MonoBehaviour
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if (duration <= 0f)
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{
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enemy.SetMaxHP(enemy.maxHP + delta, false);
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if (delta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + delta, 0, enemy.maxHP);
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if (delta > 0) enemy.ModifyHP(delta);
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iBudeffPrefabController.Instance?.RefreshEnemyNow(enemy);
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iBudeffPrefabController.Instance?.RegisterEnemyTimedEffect(enemy, PlayerBudeffIconType.ot_maxHP_up, delta, 0f);
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}
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@@ -1083,18 +1076,8 @@ public class EffectSystem : MonoBehaviour
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var comp = target.GetComponent<ICombatant>();
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if (comp != null)
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{
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int beforeHP = 0;
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if (targetAlly != null) beforeHP = targetAlly.currentHP;
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else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
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comp.ReceiveDamage(amount, source);
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int afterHP = 0;
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if (targetAlly != null) afterHP = targetAlly.currentHP;
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else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
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int actualDelta = beforeHP - afterHP;
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if (actualDelta != 0) QueueOrSpawnDamagePopup(target, targetAlly, targetEnemy, actualDelta);
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// Use deferPopup: true for synchronization with hit fx
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comp.ReceiveDamage(amount, source, true);
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// Record stats if source is an ally
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if (source != null && target.GetComponent<EnemyCombatant>() != null)
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@@ -1124,26 +1107,8 @@ public class EffectSystem : MonoBehaviour
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var comp = target.GetComponent<ICombatant>();
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if (comp != null)
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{
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var targetAlly = target.GetComponent<AllyCombatant>();
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var targetEnemy = target.GetComponent<EnemyCombatant>();
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int beforeHP = 0;
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if (targetAlly != null) beforeHP = targetAlly.currentHP;
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else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
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comp.ReceiveHeal(amount, source);
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int afterHP = 0;
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if (targetAlly != null) afterHP = targetAlly.currentHP;
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else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
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int actualDelta = afterHP - beforeHP;
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if (actualDelta != 0)
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{
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if (targetAlly != null)
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iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
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else if (targetEnemy != null)
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iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
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}
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// Use deferPopup: false for heals (usually immediate)
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comp.ReceiveHeal(amount, source, false);
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// Record stats if source is an ally
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if (source != null)
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@@ -1208,7 +1173,9 @@ public class EffectSystem : MonoBehaviour
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}
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}
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comp.ReceiveDamage(totalAmount, source);
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comp.ReceiveDamage(totalAmount, source, false);
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// No need to call TriggerQueuedPopups manually as deferPopup is false
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if (source != null && targetEnemy != null)
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{
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var ally = source.GetComponent<AllyCombatant>();
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@@ -1255,19 +1222,9 @@ public class EffectSystem : MonoBehaviour
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}
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}
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int beforeHP = 0;
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if (targetAlly != null) beforeHP = targetAlly.currentHP;
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else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
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comp.ReceiveDamage(perTick, source);
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int afterHP = 0;
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if (targetAlly != null) afterHP = targetAlly.currentHP;
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else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
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int actualDelta = beforeHP - afterHP;
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if (actualDelta != 0) QueueOrSpawnDamagePopup(target, targetAlly, targetEnemy, actualDelta);
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comp.ReceiveDamage(perTick, source, false);
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// No need to call TriggerQueuedPopups manually as deferPopup is false
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if (source != null && targetEnemy != null)
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{
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var ally = source.GetComponent<AllyCombatant>();
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@@ -1306,21 +1263,9 @@ public class EffectSystem : MonoBehaviour
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if (targetAlly != null) beforeHP = targetAlly.currentHP;
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else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
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comp.ReceiveHeal(totalAmount, source);
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int afterHP = 0;
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if (targetAlly != null) afterHP = targetAlly.currentHP;
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else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
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int actualDelta = afterHP - beforeHP;
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if (actualDelta != 0)
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{
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if (targetAlly != null)
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iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
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else if (targetEnemy != null)
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iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
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}
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comp.ReceiveHeal(totalAmount, source, false);
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// No need to call TriggerQueuedPopups manually as deferPopup is false
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// Record stats
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if (source != null)
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{
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@@ -1339,25 +1284,9 @@ public class EffectSystem : MonoBehaviour
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{
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if (target == null) yield break;
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int beforeHP = 0;
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if (targetAllyHot != null) beforeHP = targetAllyHot.currentHP;
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else if (targetEnemyHot != null) beforeHP = targetEnemyHot.currentHP;
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comp.ReceiveHeal(perTick, source);
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int afterHP = 0;
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if (targetAllyHot != null) afterHP = targetAllyHot.currentHP;
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else if (targetEnemyHot != null) afterHP = targetEnemyHot.currentHP;
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int actualDelta = afterHP - beforeHP;
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if (actualDelta != 0)
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{
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if (targetAllyHot != null)
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iNumberPrefabController.SpawnForAllyStatic(targetAllyHot.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
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else if (targetEnemyHot != null)
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iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
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}
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comp.ReceiveHeal(perTick, source, false);
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// No need to call TriggerQueuedPopups manually as deferPopup is false
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// Record stats
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if (source != null)
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{
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@@ -1382,47 +1311,19 @@ public class EffectSystem : MonoBehaviour
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int id = target.GetInstanceID();
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if (_awaitingHitFxTargets.Contains(id)) _awaitingHitFxTargets.Remove(id);
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if (!_pendingDamagePopupByTargetId.TryGetValue(id, out var signedValue) || signedValue == 0) return;
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_pendingDamagePopupByTargetId.Remove(id);
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var ally = target.GetComponent<AllyCombatant>();
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if (ally != null)
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// Trigger any queued damage/heal popups now that the hit FX is playing
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var enemy = target.GetComponent<EnemyCombatant>();
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if (enemy != null)
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{
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iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, iNumberPrefabController.InstantNumberType.Damage, signedValue);
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return;
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enemy.TriggerQueuedPopups();
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}
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if (target.GetComponent<EnemyCombatant>() != null)
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else
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{
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iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, signedValue);
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}
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}
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private void QueueOrSpawnDamagePopup(GameObject target, AllyCombatant targetAlly, EnemyCombatant targetEnemy, int actualDelta)
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{
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if (target == null) return;
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if (actualDelta == 0) return;
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int id = target.GetInstanceID();
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int signedValue = -Mathf.Abs(actualDelta);
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if (_awaitingHitFxTargets.Contains(id))
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{
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if (_pendingDamagePopupByTargetId.TryGetValue(id, out var prev))
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_pendingDamagePopupByTargetId[id] = prev + signedValue;
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else
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_pendingDamagePopupByTargetId[id] = signedValue;
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return;
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}
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if (targetAlly != null)
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{
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iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Damage, signedValue);
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return;
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}
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if (targetEnemy != null)
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{
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iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, signedValue);
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var ally = target.GetComponent<AllyCombatant>();
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if (ally != null)
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{
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ally.TriggerQueuedPopups();
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}
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}
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}
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@@ -1443,14 +1344,7 @@ public class EffectSystem : MonoBehaviour
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// immediate add totalAmount to mana if ally present
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if (ally != null)
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{
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int before = ally.currentMana;
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ally.ModifyMana(Mathf.CeilToInt(totalAmount), true, true);
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int delta = ally.currentMana - before;
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if (delta != 0)
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{
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var type = delta > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
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iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
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}
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// Record stats
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if (totalAmount > 0f && source != null)
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{
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@@ -1469,14 +1363,7 @@ public class EffectSystem : MonoBehaviour
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if (target == null) yield break;
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if (ally != null)
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{
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int before = ally.currentMana;
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ally.ModifyMana(Mathf.CeilToInt(perTick), true, true);
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int delta = ally.currentMana - before;
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if (delta != 0)
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{
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var type = delta > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
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iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
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}
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// Record stats
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if (perTick > 0f && source != null)
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{
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@@ -1641,7 +1528,7 @@ public class EffectSystem : MonoBehaviour
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{
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if (enemy == null) yield break;
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enemy.SetMaxHP(Mathf.Max(1, enemy.maxHP + delta), false);
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if (delta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + delta, 0, enemy.maxHP);
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if (delta > 0) enemy.ModifyHP(delta);
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iBudeffPrefabController.Instance?.RefreshEnemyNow(enemy);
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yield return new WaitForSeconds(duration);
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if (enemy == null) yield break;
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