hold音符补丁 备份
This commit is contained in:
@@ -1,9 +0,0 @@
|
||||
<linker>
|
||||
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
|
||||
</assembly>
|
||||
</linker>
|
||||
@@ -24,7 +24,7 @@ MonoBehaviour:
|
||||
songDuration: 0
|
||||
game_enterTimes: 0
|
||||
time_totalPlayingTime: 0
|
||||
illustration: {fileID: 21300000, guid: 7c7470553b303ec47a37d165b9abf25b, type: 3}
|
||||
illustration: {fileID: 21300000, guid: 9732ceca4a8f8ab419584bd34710c04a, type: 3}
|
||||
backgroudPIC: {fileID: 21300000, guid: 74fa328982601a6408429444ca37ff20, type: 3}
|
||||
fullscreen_songPicture: {fileID: 21300000, guid: ff00d514e93546640a9bfc0ad90cd1c3, type: 3}
|
||||
card_profileImage: {fileID: 21300000, guid: e305e86aa87fd224ba9bc6d119714016, type: 3}
|
||||
|
||||
@@ -107,6 +107,6 @@ MonoBehaviour:
|
||||
current_levelProgress: 0
|
||||
_if_level_is_EASE: 0
|
||||
max_comboRecord: 0
|
||||
thisLevel_selectedDifficultyID: 0
|
||||
thisLevel_selectedDifficultyID: 2
|
||||
thisLevel_addDateString:
|
||||
thisLevel_overallDescription: "\u201C\u53F2\u8BD7\u8FDC\u5F81\u201D\u8D5B\u4E8B\u7684\u5F00\u573A\u5E18\u5E55\u88AB\u7F13\u7F13\u62C9\u5F00\uFF0C\u5973\u5B69\u5750\u5728\u8282\u8282\u76F8\u6263\u7684\u9F7F\u8F6E\u8FB9\u4E0A\uFF0C\u800C\u5728\u5979\u7684\u773C\u4E0B\uFF0C\u4FBF\u662F\u65E9\u5DF2\u6253\u5F97\u70ED\u706B\u671D\u5929\u7684\u8D5B\u573A\u3002"
|
||||
|
||||
@@ -1329,6 +1329,51 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 623677385}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &660142306
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 660142308}
|
||||
- component: {fileID: 660142307}
|
||||
m_Layer: 0
|
||||
m_Name: steamCheck
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &660142307
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 660142306}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ed7660afeb4cd124f892e60c28d0cb85, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
welcomeText: {fileID: 1364307997}
|
||||
--- !u!4 &660142308
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 660142306}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -1.1869494, y: 2.7269337, z: 0.84016913}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &719193750
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2859,6 +2904,7 @@ RectTransform:
|
||||
- {fileID: 92875213}
|
||||
- {fileID: 1169972662}
|
||||
- {fileID: 726773049}
|
||||
- {fileID: 1364307996}
|
||||
- {fileID: 308199596}
|
||||
- {fileID: 719193751}
|
||||
- {fileID: 1901335929}
|
||||
@@ -3305,6 +3351,85 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1274601002}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1364307995
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1364307996}
|
||||
- component: {fileID: 1364307998}
|
||||
- component: {fileID: 1364307997}
|
||||
m_Layer: 5
|
||||
m_Name: uid
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1364307996
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1364307995}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1169725030}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 598.74, y: 249}
|
||||
m_SizeDelta: {x: -1229.79, y: -1050}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1364307997
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1364307995}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: bd4be44636ad6c24a9b117a7108a75e9, type: 3}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 5
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: uid
|
||||
--- !u!222 &1364307998
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1364307995}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1401636779
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -5070,3 +5195,4 @@ SceneRoots:
|
||||
- {fileID: 1933384116}
|
||||
- {fileID: 1169725030}
|
||||
- {fileID: 387952725}
|
||||
- {fileID: 660142308}
|
||||
|
||||
@@ -1599,7 +1599,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
slotIndex: 0
|
||||
maxHP: 0
|
||||
currentHP: 1
|
||||
currentHP: 0
|
||||
maxMana: 0
|
||||
currentMana: 0
|
||||
damageResistance: 0
|
||||
@@ -14014,6 +14014,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!61 &359012524
|
||||
BoxCollider2D:
|
||||
@@ -14266,7 +14267,7 @@ MonoBehaviour:
|
||||
flashStartAlpha: 0.5
|
||||
flashHoldTime: 0.1
|
||||
flashFadeDuration: 0.2
|
||||
allySlotIds: f9750000fb750000fa750000f9750000fb750000
|
||||
allySlotIds: 0000000000000000000000000000000000000000
|
||||
enemySlotIds: e1790000e2790000000000000000000000000000
|
||||
recognizedEnemySOs: []
|
||||
editorSOFolderPath: Assets/Resources/so/ally
|
||||
@@ -14779,6 +14780,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!1 &370051274
|
||||
GameObject:
|
||||
@@ -15765,6 +15767,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -15799,6 +15803,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!61 &397604454
|
||||
BoxCollider2D:
|
||||
@@ -15910,7 +15915,8 @@ Transform:
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 3577031888826609227}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &398515602
|
||||
@@ -15955,6 +15961,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0.1
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 1
|
||||
syncNotePrefab: {fileID: 1500140235766093525, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -16417,6 +16425,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -16497,6 +16507,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &411632598
|
||||
MonoBehaviour:
|
||||
@@ -19486,6 +19497,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!61 &539645092
|
||||
BoxCollider2D:
|
||||
@@ -27573,6 +27585,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!1 &715955930
|
||||
GameObject:
|
||||
@@ -31878,7 +31891,7 @@ MonoBehaviour:
|
||||
settlementTeamLoader: {fileID: 754636335}
|
||||
mvp_hero_hd_image: {fileID: 205333303}
|
||||
moneyToGive_thisLevel: 0
|
||||
mvp_object: {fileID: 0}
|
||||
mvp_object: {fileID: 270644561}
|
||||
mvp_score: {fileID: 1258959120}
|
||||
mvp_heroIcon: {fileID: 412605241}
|
||||
mvp_heroName: {fileID: 104530467}
|
||||
@@ -36969,6 +36982,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &1090508771
|
||||
MonoBehaviour:
|
||||
@@ -36992,6 +37006,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -37334,6 +37350,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!61 &1102374851
|
||||
BoxCollider2D:
|
||||
@@ -43530,7 +43547,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
slotIndex: 3
|
||||
maxHP: 0
|
||||
currentHP: 1
|
||||
currentHP: 0
|
||||
maxMana: 0
|
||||
currentMana: 0
|
||||
damageResistance: 0
|
||||
@@ -44695,6 +44712,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &1370459978
|
||||
MonoBehaviour:
|
||||
@@ -44718,6 +44736,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -47222,6 +47242,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -47302,6 +47324,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &1486355887
|
||||
MonoBehaviour:
|
||||
@@ -47563,7 +47586,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
slotIndex: 2
|
||||
maxHP: 0
|
||||
currentHP: 1
|
||||
currentHP: 0
|
||||
maxMana: 0
|
||||
currentMana: 0
|
||||
damageResistance: 0
|
||||
@@ -49072,6 +49095,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &1572820068
|
||||
MonoBehaviour:
|
||||
@@ -49095,6 +49119,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -49972,7 +49998,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
slotIndex: 1
|
||||
maxHP: 0
|
||||
currentHP: 1
|
||||
currentHP: 0
|
||||
maxMana: 0
|
||||
currentMana: 0
|
||||
damageResistance: 0
|
||||
@@ -55761,7 +55787,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
slotIndex: 4
|
||||
maxHP: 0
|
||||
currentHP: 1
|
||||
currentHP: 0
|
||||
maxMana: 0
|
||||
currentMana: 0
|
||||
damageResistance: 0
|
||||
@@ -56951,6 +56977,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &1938112566
|
||||
MonoBehaviour:
|
||||
@@ -56974,6 +57001,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -59906,6 +59935,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &2072610046
|
||||
MonoBehaviour:
|
||||
@@ -59929,6 +59959,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -61048,6 +61080,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -61128,6 +61162,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &2112693517
|
||||
MonoBehaviour:
|
||||
@@ -62344,6 +62379,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -63371,6 +63408,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -63451,6 +63490,7 @@ MonoBehaviour:
|
||||
type:
|
||||
judgeConfig: {fileID: 0}
|
||||
holdWindowMultiplier: 1.3
|
||||
holdAnimationPrefab: {fileID: 0}
|
||||
visualSpeedMultiplier: 1
|
||||
--- !u!114 &2411783544221426197
|
||||
MonoBehaviour:
|
||||
@@ -63905,6 +63945,11 @@ MonoBehaviour:
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!4 &3577031888826609227 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
m_PrefabInstance: {fileID: 6488609446727138723}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &3585825429454831658
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -64173,6 +64218,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -64806,6 +64853,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -65072,6 +65121,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
@@ -66077,6 +66128,67 @@ RectTransform:
|
||||
m_AnchoredPosition: {x: 55.959, y: -391.713}
|
||||
m_SizeDelta: {x: 111.918, y: 111.918}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1001 &6488609446727138723
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 398515601}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1257616023193076660, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1500140235766093525, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: syncNoteSign
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1500140235766093525, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: fda9079aef7bc2d4385761036bedce3b, type: 3}
|
||||
--- !u!1 &6748722961914189943
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -67651,6 +67763,8 @@ MonoBehaviour:
|
||||
spawnOffset: 0.1
|
||||
static_value_add_to_spawnoffset: 0
|
||||
globalHitDelay: 0
|
||||
enableSyncNotePrefab: 0
|
||||
syncNotePrefab: {fileID: 0}
|
||||
speedMultiplier: 1
|
||||
calibrateTolerance: 0.02
|
||||
calibrateChecks: 2
|
||||
|
||||
@@ -9582,7 +9582,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -269.79}
|
||||
m_AnchoredPosition: {x: 0, y: -280}
|
||||
m_SizeDelta: {x: 294.354, y: 96.701}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1479851989
|
||||
@@ -9767,7 +9767,7 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 8b8373b0af11dca46b89be60dbe469f8, type: 3}
|
||||
m_FontSize: 16
|
||||
m_FontSize: 12
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 1
|
||||
@@ -10000,7 +10000,7 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 8b8373b0af11dca46b89be60dbe469f8, type: 3}
|
||||
m_FontSize: 16
|
||||
m_FontSize: 12
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 1
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 139 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 112 KiB |
+7
-7
@@ -1,10 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce87b58f4fda5a44baf043e618efb9ae
|
||||
guid: 9732ceca4a8f8ab419584bd34710c04a
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 4260502691013242705
|
||||
second: "\u77E9\u5F62 43_0"
|
||||
213: -2038485765235370501
|
||||
second: "\u77E9\u5F62 44_0"
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
@@ -113,7 +113,7 @@ TextureImporter:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: "\u77E9\u5F62 43_0"
|
||||
name: "\u77E9\u5F62 44_0"
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
@@ -128,8 +128,8 @@ TextureImporter:
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 15fa076df98502b30800000000000000
|
||||
internalID: 4260502691013242705
|
||||
spriteID: bf594733ff7d5b3e0800000000000000
|
||||
internalID: -2038485765235370501
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
@@ -148,7 +148,7 @@ TextureImporter:
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
"\u77E9\u5F62 43_0": 4260502691013242705
|
||||
"\u77E9\u5F62 44_0": -2038485765235370501
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 3.7 KiB |
@@ -0,0 +1,208 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43fef83abcb79c14585d8bd891457788
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: -9022727688012548700
|
||||
second: 638da16d2d86a3e3d83bd866354b3da0_0
|
||||
- first:
|
||||
213: 5301532198467956497
|
||||
second: 638da16d2d86a3e3d83bd866354b3da0_1
|
||||
- first:
|
||||
213: 2586199416529793481
|
||||
second: 638da16d2d86a3e3d83bd866354b3da0_2
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: 638da16d2d86a3e3d83bd866354b3da0_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 53
|
||||
y: 6
|
||||
width: 25
|
||||
height: 32
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 4a53ee2e8f4d8c280800000000000000
|
||||
internalID: -9022727688012548700
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: 638da16d2d86a3e3d83bd866354b3da0_1
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 71
|
||||
y: 6
|
||||
width: 25
|
||||
height: 32
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 11f6afe1273d29940800000000000000
|
||||
internalID: 5301532198467956497
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: 638da16d2d86a3e3d83bd866354b3da0_2
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 89
|
||||
y: 6
|
||||
width: 25
|
||||
height: 32
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 9c1b494caa604e320800000000000000
|
||||
internalID: 2586199416529793481
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
638da16d2d86a3e3d83bd866354b3da0_0: -9022727688012548700
|
||||
638da16d2d86a3e3d83bd866354b3da0_1: 5301532198467956497
|
||||
638da16d2d86a3e3d83bd866354b3da0_2: 2586199416529793481
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,89 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1500140235766093525
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1257616023193076660}
|
||||
- component: {fileID: 4469342922229129182}
|
||||
m_Layer: 0
|
||||
m_Name: syncNoteSign
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1257616023193076660
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1500140235766093525}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &4469342922229129182
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1500140235766093525}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 6
|
||||
m_Sprite: {fileID: 21300000, guid: 43fef83abcb79c14585d8bd891457788, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1.64, y: 0.44}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c977f2a7bf7c2c246adf066311df6065
|
||||
TextScriptImporter:
|
||||
guid: fda9079aef7bc2d4385761036bedce3b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -55,6 +55,7 @@ public class delayTapperPrefab : MonoBehaviour
|
||||
private bool isPaused = false;
|
||||
private bool isRunning = false;
|
||||
private float currentElapsed = 0f;
|
||||
private Dictionary<AudioSource, bool> originalMuteStates = new Dictionary<AudioSource, bool>();
|
||||
|
||||
private const string DELAY_PREFS_KEY = "UserGlobalDelaySeconds";
|
||||
|
||||
@@ -147,6 +148,55 @@ public class delayTapperPrefab : MonoBehaviour
|
||||
|
||||
// 开始加载音频
|
||||
StartCoroutine(PrepareAudioAndEnableButton());
|
||||
|
||||
// 查找场景中所有的 AudioSource 并将非指定的 AudioSource 静音
|
||||
MuteOtherAudioSources();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// 销毁时恢复音频源状态
|
||||
RestoreAudioSources();
|
||||
}
|
||||
|
||||
private void MuteOtherAudioSources()
|
||||
{
|
||||
originalMuteStates.Clear();
|
||||
// 查找场景中所有的 AudioSource (包括非激活的)
|
||||
AudioSource[] allAudioSources = FindObjectsOfType<AudioSource>(true);
|
||||
foreach (var asrc in allAudioSources)
|
||||
{
|
||||
// 如果是指定的两个音频源之一,不静音
|
||||
if (asrc == audioSource || asrc == hit_sfx_as)
|
||||
{
|
||||
// 确保它们是取消静音的,以便能听到声音
|
||||
asrc.mute = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// 记录原始静音状态
|
||||
if (!originalMuteStates.ContainsKey(asrc))
|
||||
{
|
||||
originalMuteStates[asrc] = asrc.mute;
|
||||
asrc.mute = true; // 静音
|
||||
}
|
||||
}
|
||||
Debug.Log($"[delayTapperPrefab] 已静音 {originalMuteStates.Count} 个音频源");
|
||||
}
|
||||
|
||||
private void RestoreAudioSources()
|
||||
{
|
||||
int restoredCount = 0;
|
||||
foreach (var kvp in originalMuteStates)
|
||||
{
|
||||
if (kvp.Key != null)
|
||||
{
|
||||
kvp.Key.mute = kvp.Value;
|
||||
restoredCount++;
|
||||
}
|
||||
}
|
||||
originalMuteStates.Clear();
|
||||
Debug.Log($"[delayTapperPrefab] 已恢复 {restoredCount} 个音频源的静音状态");
|
||||
}
|
||||
|
||||
public void OnResetButtonClicked()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -153,6 +153,22 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
public AppliedEffect(EffectType t, float a) { effectType = t; amount = a; }
|
||||
}
|
||||
|
||||
private List<(iNumberPrefabController.InstantNumberType type, int val)> _queuedPopups = new List<(iNumberPrefabController.InstantNumberType, int)>();
|
||||
|
||||
public void QueueDamagePopup(iNumberPrefabController.InstantNumberType type, int val)
|
||||
{
|
||||
_queuedPopups.Add((type, val));
|
||||
}
|
||||
|
||||
public void TriggerQueuedPopups()
|
||||
{
|
||||
foreach (var p in _queuedPopups)
|
||||
{
|
||||
iNumberPrefabController.SpawnForAllyStatic(slotIndex, p.type, p.val);
|
||||
}
|
||||
_queuedPopups.Clear();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// ensure GameObject name matches pattern so EffectSystem can find it
|
||||
@@ -236,10 +252,9 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
if (allowOverwriteFromSO)
|
||||
InitializeStatsFromData();
|
||||
|
||||
// Documentation text normalized.
|
||||
// Documentation text normalized.
|
||||
isDead = false;
|
||||
currentHP = Mathf.Max(1, maxHP);
|
||||
// Initialize status
|
||||
isDead = (maxHP <= 0);
|
||||
currentHP = maxHP;
|
||||
currentMana = 0;
|
||||
|
||||
UpdateUIImmediate();
|
||||
@@ -271,7 +286,8 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
if (allowOverwriteFromSO)
|
||||
{
|
||||
InitializeStatsFromData();
|
||||
currentHP = Mathf.Max(1, maxHP);
|
||||
currentHP = maxHP;
|
||||
isDead = (maxHP <= 0);
|
||||
UpdateUIImmediate();
|
||||
}
|
||||
|
||||
@@ -1132,6 +1148,11 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
|
||||
// Public setters that update UI and optionally animate fade bars
|
||||
public void SetCurrentHP(int hp, bool animateFade = true)
|
||||
{
|
||||
SetCurrentHP(hp, animateFade, false);
|
||||
}
|
||||
|
||||
public void SetCurrentHP(int hp, bool animateFade, bool skipPopup)
|
||||
{
|
||||
if (isDead) return; // dead characters cannot change HP
|
||||
int old = currentHP;
|
||||
@@ -1141,7 +1162,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
|
||||
// Trigger HP changed events
|
||||
int delta = currentHP - old;
|
||||
if (delta != 0)
|
||||
if (delta != 0 && !skipPopup)
|
||||
{
|
||||
if (iNumberPrefabController.Instance != null)
|
||||
{
|
||||
@@ -1180,16 +1201,26 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
|
||||
// Internal HP modifier that does NOT apply heal multipliers (used by ReceiveHeal to avoid double rounding).
|
||||
private void ModifyHPRaw(int delta, bool animateFade = true)
|
||||
{
|
||||
ModifyHPRaw(delta, animateFade, false);
|
||||
}
|
||||
|
||||
private void ModifyHPRaw(int delta, bool animateFade, bool skipPopup)
|
||||
{
|
||||
if (isDead && delta > 0)
|
||||
{
|
||||
// cannot heal a dead unit
|
||||
return;
|
||||
}
|
||||
SetCurrentHP(currentHP + delta, animateFade);
|
||||
SetCurrentHP(currentHP + delta, animateFade, skipPopup);
|
||||
}
|
||||
|
||||
public void ModifyHP(int delta, bool animateFade = true)
|
||||
{
|
||||
ModifyHP(delta, animateFade, false);
|
||||
}
|
||||
|
||||
public void ModifyHP(int delta, bool animateFade, bool skipPopup)
|
||||
{
|
||||
if (isDead && delta > 0)
|
||||
{
|
||||
@@ -1207,7 +1238,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
delta = Mathf.CeilToInt(delta * mult);
|
||||
}
|
||||
}
|
||||
ModifyHPRaw(delta, animateFade);
|
||||
ModifyHPRaw(delta, animateFade, skipPopup);
|
||||
}
|
||||
|
||||
public void SetMaxHP(int newMax, bool keepCurrentRatio = true)
|
||||
@@ -1528,12 +1559,12 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
fadeManaImage.fillAmount = targetFill;
|
||||
}
|
||||
|
||||
public void ReceiveDamage(float amount, GameObject source)
|
||||
public void ReceiveDamage(float amount, GameObject source, bool deferPopup = false)
|
||||
{
|
||||
ReceiveDamageInternal(amount, source, true);
|
||||
ReceiveDamageInternal(amount, source, true, deferPopup);
|
||||
}
|
||||
|
||||
private void ReceiveDamageInternal(float amount, GameObject source, bool allowRedirect)
|
||||
private void ReceiveDamageInternal(float amount, GameObject source, bool allowRedirect, bool deferPopup)
|
||||
{
|
||||
if (IsDead) return; // dead characters cannot be hit
|
||||
if (allowRedirect && TryGetGlobalRedirectTargetForReceiverDamage(this, out var redirector))
|
||||
@@ -1541,7 +1572,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
ConsumeGlobalRedirect(redirector);
|
||||
if (redirector != null && redirector != this)
|
||||
{
|
||||
redirector.ReceiveDamageInternal(amount, source, false);
|
||||
redirector.ReceiveDamageInternal(amount, source, false, deferPopup);
|
||||
return;
|
||||
}
|
||||
// If redirector is self or invalid, consume redirect and continue to take damage normally.
|
||||
@@ -1555,22 +1586,49 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
if (adj != null && adj != this)
|
||||
{
|
||||
ConsumeSelfDamageRedirectToAdjacent();
|
||||
adj.ReceiveDamageInternal(amount, source, false);
|
||||
adj.ReceiveDamageInternal(amount, source, false, deferPopup);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int oldHP = currentHP;
|
||||
float effective = amount * (1f - damageResistance);
|
||||
int delta = Mathf.CeilToInt(effective);
|
||||
ModifyHP(-delta, true);
|
||||
ModifyHP(-delta, true, true);
|
||||
|
||||
int actual = oldHP - currentHP;
|
||||
if (actual != 0)
|
||||
{
|
||||
if (deferPopup)
|
||||
{
|
||||
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Damage, -actual);
|
||||
}
|
||||
else
|
||||
{
|
||||
iNumberPrefabController.SpawnForAllyStatic(slotIndex, iNumberPrefabController.InstantNumberType.Damage, -actual);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveHeal(float amount, GameObject source)
|
||||
public void ReceiveHeal(float amount, GameObject source, bool deferPopup = false)
|
||||
{
|
||||
if (IsDead) return; // dead characters cannot be healed
|
||||
int oldHP = currentHP;
|
||||
float mult = GetTotalHealReceivedMultiplier();
|
||||
int delta = Mathf.CeilToInt(amount * mult);
|
||||
ModifyHPRaw(delta, true);
|
||||
ModifyHP(delta, true, true);
|
||||
int actual = currentHP - oldHP;
|
||||
if (actual != 0)
|
||||
{
|
||||
if (deferPopup)
|
||||
{
|
||||
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Heal, actual);
|
||||
}
|
||||
else
|
||||
{
|
||||
iNumberPrefabController.SpawnForAllyStatic(slotIndex, iNumberPrefabController.InstantNumberType.Heal, actual);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyBuff(Buff buff, GameObject source)
|
||||
|
||||
@@ -52,8 +52,8 @@ public enum EffectType
|
||||
|
||||
public interface ICombatant
|
||||
{
|
||||
void ReceiveDamage(float amount, GameObject source);
|
||||
void ReceiveHeal(float amount, GameObject source);
|
||||
void ReceiveDamage(float amount, GameObject source, bool deferPopup = false);
|
||||
void ReceiveHeal(float amount, GameObject source, bool deferPopup = false);
|
||||
void ApplyBuff(Buff buff, GameObject source);
|
||||
void RemoveBuff(string buffId);
|
||||
}
|
||||
|
||||
@@ -23,7 +23,6 @@ public class EffectSystem : MonoBehaviour
|
||||
private readonly List<GameObject> _cachedEnemies = new List<GameObject>(8);
|
||||
|
||||
private readonly HashSet<int> _awaitingHitFxTargets = new HashSet<int>();
|
||||
private readonly Dictionary<int, int> _pendingDamagePopupByTargetId = new Dictionary<int, int>(64);
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -322,12 +321,6 @@ public class EffectSystem : MonoBehaviour
|
||||
{
|
||||
int before = ally.currentScore;
|
||||
ally.AddScoreDirect(Mathf.CeilToInt(amount));
|
||||
int delta = ally.currentScore - before;
|
||||
if (delta != 0)
|
||||
{
|
||||
var type = delta > 0 ? iNumberPrefabController.InstantNumberType.IscorePlus : iNumberPrefabController.InstantNumberType.IscoreMinus;
|
||||
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -372,7 +365,7 @@ public class EffectSystem : MonoBehaviour
|
||||
if (duration <= 0f)
|
||||
{
|
||||
enemy.SetMaxHP(enemy.maxHP + delta, false);
|
||||
if (delta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + delta, 0, enemy.maxHP);
|
||||
if (delta > 0) enemy.ModifyHP(delta);
|
||||
iBudeffPrefabController.Instance?.RefreshEnemyNow(enemy);
|
||||
iBudeffPrefabController.Instance?.RegisterEnemyTimedEffect(enemy, PlayerBudeffIconType.ot_maxHP_up, delta, 0f);
|
||||
}
|
||||
@@ -1083,18 +1076,8 @@ public class EffectSystem : MonoBehaviour
|
||||
var comp = target.GetComponent<ICombatant>();
|
||||
if (comp != null)
|
||||
{
|
||||
int beforeHP = 0;
|
||||
if (targetAlly != null) beforeHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
|
||||
|
||||
comp.ReceiveDamage(amount, source);
|
||||
|
||||
int afterHP = 0;
|
||||
if (targetAlly != null) afterHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
|
||||
|
||||
int actualDelta = beforeHP - afterHP;
|
||||
if (actualDelta != 0) QueueOrSpawnDamagePopup(target, targetAlly, targetEnemy, actualDelta);
|
||||
// Use deferPopup: true for synchronization with hit fx
|
||||
comp.ReceiveDamage(amount, source, true);
|
||||
|
||||
// Record stats if source is an ally
|
||||
if (source != null && target.GetComponent<EnemyCombatant>() != null)
|
||||
@@ -1124,26 +1107,8 @@ public class EffectSystem : MonoBehaviour
|
||||
var comp = target.GetComponent<ICombatant>();
|
||||
if (comp != null)
|
||||
{
|
||||
var targetAlly = target.GetComponent<AllyCombatant>();
|
||||
var targetEnemy = target.GetComponent<EnemyCombatant>();
|
||||
int beforeHP = 0;
|
||||
if (targetAlly != null) beforeHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
|
||||
|
||||
comp.ReceiveHeal(amount, source);
|
||||
|
||||
int afterHP = 0;
|
||||
if (targetAlly != null) afterHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
|
||||
|
||||
int actualDelta = afterHP - beforeHP;
|
||||
if (actualDelta != 0)
|
||||
{
|
||||
if (targetAlly != null)
|
||||
iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
|
||||
else if (targetEnemy != null)
|
||||
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
|
||||
}
|
||||
// Use deferPopup: false for heals (usually immediate)
|
||||
comp.ReceiveHeal(amount, source, false);
|
||||
|
||||
// Record stats if source is an ally
|
||||
if (source != null)
|
||||
@@ -1208,7 +1173,9 @@ public class EffectSystem : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
comp.ReceiveDamage(totalAmount, source);
|
||||
comp.ReceiveDamage(totalAmount, source, false);
|
||||
// No need to call TriggerQueuedPopups manually as deferPopup is false
|
||||
|
||||
if (source != null && targetEnemy != null)
|
||||
{
|
||||
var ally = source.GetComponent<AllyCombatant>();
|
||||
@@ -1255,18 +1222,8 @@ public class EffectSystem : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
int beforeHP = 0;
|
||||
if (targetAlly != null) beforeHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
|
||||
|
||||
comp.ReceiveDamage(perTick, source);
|
||||
|
||||
int afterHP = 0;
|
||||
if (targetAlly != null) afterHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
|
||||
|
||||
int actualDelta = beforeHP - afterHP;
|
||||
if (actualDelta != 0) QueueOrSpawnDamagePopup(target, targetAlly, targetEnemy, actualDelta);
|
||||
comp.ReceiveDamage(perTick, source, false);
|
||||
// No need to call TriggerQueuedPopups manually as deferPopup is false
|
||||
|
||||
if (source != null && targetEnemy != null)
|
||||
{
|
||||
@@ -1306,20 +1263,8 @@ public class EffectSystem : MonoBehaviour
|
||||
if (targetAlly != null) beforeHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) beforeHP = targetEnemy.currentHP;
|
||||
|
||||
comp.ReceiveHeal(totalAmount, source);
|
||||
|
||||
int afterHP = 0;
|
||||
if (targetAlly != null) afterHP = targetAlly.currentHP;
|
||||
else if (targetEnemy != null) afterHP = targetEnemy.currentHP;
|
||||
|
||||
int actualDelta = afterHP - beforeHP;
|
||||
if (actualDelta != 0)
|
||||
{
|
||||
if (targetAlly != null)
|
||||
iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
|
||||
else if (targetEnemy != null)
|
||||
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
|
||||
}
|
||||
comp.ReceiveHeal(totalAmount, source, false);
|
||||
// No need to call TriggerQueuedPopups manually as deferPopup is false
|
||||
|
||||
// Record stats
|
||||
if (source != null)
|
||||
@@ -1339,24 +1284,8 @@ public class EffectSystem : MonoBehaviour
|
||||
{
|
||||
if (target == null) yield break;
|
||||
|
||||
int beforeHP = 0;
|
||||
if (targetAllyHot != null) beforeHP = targetAllyHot.currentHP;
|
||||
else if (targetEnemyHot != null) beforeHP = targetEnemyHot.currentHP;
|
||||
|
||||
comp.ReceiveHeal(perTick, source);
|
||||
|
||||
int afterHP = 0;
|
||||
if (targetAllyHot != null) afterHP = targetAllyHot.currentHP;
|
||||
else if (targetEnemyHot != null) afterHP = targetEnemyHot.currentHP;
|
||||
|
||||
int actualDelta = afterHP - beforeHP;
|
||||
if (actualDelta != 0)
|
||||
{
|
||||
if (targetAllyHot != null)
|
||||
iNumberPrefabController.SpawnForAllyStatic(targetAllyHot.slotIndex, iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
|
||||
else if (targetEnemyHot != null)
|
||||
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, Mathf.Abs(actualDelta));
|
||||
}
|
||||
comp.ReceiveHeal(perTick, source, false);
|
||||
// No need to call TriggerQueuedPopups manually as deferPopup is false
|
||||
|
||||
// Record stats
|
||||
if (source != null)
|
||||
@@ -1382,47 +1311,19 @@ public class EffectSystem : MonoBehaviour
|
||||
int id = target.GetInstanceID();
|
||||
if (_awaitingHitFxTargets.Contains(id)) _awaitingHitFxTargets.Remove(id);
|
||||
|
||||
if (!_pendingDamagePopupByTargetId.TryGetValue(id, out var signedValue) || signedValue == 0) return;
|
||||
_pendingDamagePopupByTargetId.Remove(id);
|
||||
|
||||
var ally = target.GetComponent<AllyCombatant>();
|
||||
if (ally != null)
|
||||
// Trigger any queued damage/heal popups now that the hit FX is playing
|
||||
var enemy = target.GetComponent<EnemyCombatant>();
|
||||
if (enemy != null)
|
||||
{
|
||||
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, iNumberPrefabController.InstantNumberType.Damage, signedValue);
|
||||
return;
|
||||
enemy.TriggerQueuedPopups();
|
||||
}
|
||||
|
||||
if (target.GetComponent<EnemyCombatant>() != null)
|
||||
else
|
||||
{
|
||||
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, signedValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void QueueOrSpawnDamagePopup(GameObject target, AllyCombatant targetAlly, EnemyCombatant targetEnemy, int actualDelta)
|
||||
{
|
||||
if (target == null) return;
|
||||
if (actualDelta == 0) return;
|
||||
int id = target.GetInstanceID();
|
||||
int signedValue = -Mathf.Abs(actualDelta);
|
||||
|
||||
if (_awaitingHitFxTargets.Contains(id))
|
||||
{
|
||||
if (_pendingDamagePopupByTargetId.TryGetValue(id, out var prev))
|
||||
_pendingDamagePopupByTargetId[id] = prev + signedValue;
|
||||
else
|
||||
_pendingDamagePopupByTargetId[id] = signedValue;
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetAlly != null)
|
||||
{
|
||||
iNumberPrefabController.SpawnForAllyStatic(targetAlly.slotIndex, iNumberPrefabController.InstantNumberType.Damage, signedValue);
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetEnemy != null)
|
||||
{
|
||||
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, signedValue);
|
||||
var ally = target.GetComponent<AllyCombatant>();
|
||||
if (ally != null)
|
||||
{
|
||||
ally.TriggerQueuedPopups();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1443,14 +1344,7 @@ public class EffectSystem : MonoBehaviour
|
||||
// immediate add totalAmount to mana if ally present
|
||||
if (ally != null)
|
||||
{
|
||||
int before = ally.currentMana;
|
||||
ally.ModifyMana(Mathf.CeilToInt(totalAmount), true, true);
|
||||
int delta = ally.currentMana - before;
|
||||
if (delta != 0)
|
||||
{
|
||||
var type = delta > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
|
||||
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
|
||||
}
|
||||
// Record stats
|
||||
if (totalAmount > 0f && source != null)
|
||||
{
|
||||
@@ -1469,14 +1363,7 @@ public class EffectSystem : MonoBehaviour
|
||||
if (target == null) yield break;
|
||||
if (ally != null)
|
||||
{
|
||||
int before = ally.currentMana;
|
||||
ally.ModifyMana(Mathf.CeilToInt(perTick), true, true);
|
||||
int delta = ally.currentMana - before;
|
||||
if (delta != 0)
|
||||
{
|
||||
var type = delta > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
|
||||
iNumberPrefabController.SpawnForAllyStatic(ally.slotIndex, type, delta);
|
||||
}
|
||||
// Record stats
|
||||
if (perTick > 0f && source != null)
|
||||
{
|
||||
@@ -1641,7 +1528,7 @@ public class EffectSystem : MonoBehaviour
|
||||
{
|
||||
if (enemy == null) yield break;
|
||||
enemy.SetMaxHP(Mathf.Max(1, enemy.maxHP + delta), false);
|
||||
if (delta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + delta, 0, enemy.maxHP);
|
||||
if (delta > 0) enemy.ModifyHP(delta);
|
||||
iBudeffPrefabController.Instance?.RefreshEnemyNow(enemy);
|
||||
yield return new WaitForSeconds(duration);
|
||||
if (enemy == null) yield break;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -133,7 +133,7 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveDamage(float amount, GameObject source)
|
||||
public void ReceiveDamage(float amount, GameObject source, bool deferPopup = false)
|
||||
{
|
||||
if (isDead) return;
|
||||
|
||||
@@ -144,9 +144,23 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
|
||||
}
|
||||
|
||||
_lastAttacker = source;
|
||||
int before = currentHP;
|
||||
float effective = amount * (1f - damageResistance);
|
||||
int delta = Mathf.CeilToInt(effective);
|
||||
currentHP = Mathf.Clamp(currentHP - delta, 0, maxHP);
|
||||
ModifyHP(-delta, true);
|
||||
|
||||
int actual = before - currentHP;
|
||||
if (actual != 0)
|
||||
{
|
||||
if (deferPopup)
|
||||
{
|
||||
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Damage, -actual);
|
||||
}
|
||||
else
|
||||
{
|
||||
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Damage, -actual);
|
||||
}
|
||||
}
|
||||
|
||||
// grant mana based on sourceData setting
|
||||
if (sourceData != null && sourceData.manaGainOnDamagePercent > 0f && maxMana > 0)
|
||||
@@ -162,12 +176,25 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveHeal(float amount, GameObject source)
|
||||
public void ReceiveHeal(float amount, GameObject source, bool deferPopup = false)
|
||||
{
|
||||
if (isDead) return;
|
||||
int before = currentHP;
|
||||
float mult = GetTotalHealReceivedMultiplier();
|
||||
int delta = Mathf.CeilToInt(amount * mult);
|
||||
currentHP = Mathf.Clamp(currentHP + delta, 0, maxHP);
|
||||
ModifyHP(delta, true);
|
||||
int actual = currentHP - before;
|
||||
if (actual != 0)
|
||||
{
|
||||
if (deferPopup)
|
||||
{
|
||||
QueueDamagePopup(iNumberPrefabController.InstantNumberType.Heal, actual);
|
||||
}
|
||||
else
|
||||
{
|
||||
iNumberPrefabController.SpawnForEnemyStatic(iNumberPrefabController.InstantNumberType.Heal, actual);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyBuff(Buff buff, GameObject source)
|
||||
@@ -255,10 +282,38 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
|
||||
RecalculateAttackFromBuffs();
|
||||
}
|
||||
|
||||
private List<(iNumberPrefabController.InstantNumberType type, int val)> _queuedPopups = new List<(iNumberPrefabController.InstantNumberType, int)>();
|
||||
|
||||
public void QueueDamagePopup(iNumberPrefabController.InstantNumberType type, int val)
|
||||
{
|
||||
_queuedPopups.Add((type, val));
|
||||
}
|
||||
|
||||
public void TriggerQueuedPopups()
|
||||
{
|
||||
foreach (var p in _queuedPopups)
|
||||
{
|
||||
iNumberPrefabController.SpawnForEnemyStatic(p.type, p.val);
|
||||
}
|
||||
_queuedPopups.Clear();
|
||||
}
|
||||
|
||||
public void ModifyHP(int delta)
|
||||
{
|
||||
ModifyHP(delta, false);
|
||||
}
|
||||
|
||||
public void ModifyHP(int delta, bool skipPopup)
|
||||
{
|
||||
if (isDead && delta > 0) return;
|
||||
int before = currentHP;
|
||||
currentHP = Mathf.Clamp(currentHP + delta, 0, maxHP);
|
||||
int actual = currentHP - before;
|
||||
if (actual != 0 && !skipPopup)
|
||||
{
|
||||
var type = actual > 0 ? iNumberPrefabController.InstantNumberType.Heal : iNumberPrefabController.InstantNumberType.Damage;
|
||||
iNumberPrefabController.SpawnForEnemyStatic(type, actual);
|
||||
}
|
||||
if (currentHP <= 0) Die();
|
||||
}
|
||||
|
||||
@@ -267,6 +322,16 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
|
||||
if (maxMana <= 0) return;
|
||||
int old = currentMana;
|
||||
currentMana = Mathf.Clamp(currentMana + delta, 0, maxMana);
|
||||
int actual = currentMana - old;
|
||||
|
||||
if (actual != 0)
|
||||
{
|
||||
if (iNumberPrefabController.Instance != null)
|
||||
{
|
||||
var type = actual > 0 ? iNumberPrefabController.InstantNumberType.ManaPlus : iNumberPrefabController.InstantNumberType.ManaMinus;
|
||||
iNumberPrefabController.SpawnForEnemyStatic(type, actual);
|
||||
}
|
||||
}
|
||||
|
||||
// If mana reached full, trigger primary skill and reset mana
|
||||
if (currentMana >= maxMana && maxMana > 0 && Application.isPlaying)
|
||||
@@ -283,7 +348,7 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
|
||||
}
|
||||
|
||||
// reset mana after casting
|
||||
currentMana = 0;
|
||||
ModifyMana(-currentMana, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -380,8 +380,8 @@ public class ScoreManager : MonoBehaviour
|
||||
if (idolScoreSums[trackIndex] > int.MaxValue - 1) idolScoreSums[trackIndex] = int.MaxValue - 1;
|
||||
int idolActualDelta = idolScoreSums[trackIndex] - idolBefore;
|
||||
|
||||
// Only spawn popup if it is skill-related
|
||||
if (isSkillRelated && idolActualDelta != 0)
|
||||
// Spawn floating number popup for idol score change
|
||||
if (idolActualDelta != 0)
|
||||
{
|
||||
var type = idolActualDelta > 0 ? iNumberPrefabController.InstantNumberType.IscorePlus : iNumberPrefabController.InstantNumberType.IscoreMinus;
|
||||
iNumberPrefabController.SpawnForAllyStatic(trackIndex, type, idolActualDelta);
|
||||
@@ -458,9 +458,17 @@ public class ScoreManager : MonoBehaviour
|
||||
if (trackIndex < 0 || trackIndex >= idolScoreSums.Length) return;
|
||||
if (idolDelta == 0) return;
|
||||
|
||||
int idolBefore = idolScoreSums[trackIndex];
|
||||
idolScoreSums[trackIndex] += idolDelta;
|
||||
if (idolScoreSums[trackIndex] < 0) idolScoreSums[trackIndex] = 0;
|
||||
if (idolScoreSums[trackIndex] > int.MaxValue - 1) idolScoreSums[trackIndex] = int.MaxValue - 1;
|
||||
int actual = idolScoreSums[trackIndex] - idolBefore;
|
||||
|
||||
if (actual != 0)
|
||||
{
|
||||
var type = actual > 0 ? iNumberPrefabController.InstantNumberType.IscorePlus : iNumberPrefabController.InstantNumberType.IscoreMinus;
|
||||
iNumberPrefabController.SpawnForAllyStatic(trackIndex, type, actual);
|
||||
}
|
||||
|
||||
red_idolScore_sum = idolScoreSums[0];
|
||||
green_idolScore_sum = idolScoreSums[1];
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Documentation text normalized.
|
||||
/// Documentation text normalized.
|
||||
/// Documentation text normalized.
|
||||
/// Documentation text normalized.
|
||||
///
|
||||
/// Documentation text normalized.
|
||||
/// SkillBuilder.Instance.ExecuteSkill("Fireball", EffectType.DamageSingleEnemy, 120f, Selector.CurrentEnemies, caster, target);
|
||||
/// Documentation text normalized.
|
||||
/// </summary>
|
||||
@@ -1003,7 +997,7 @@ public class SkillBuilder : MonoBehaviour
|
||||
else
|
||||
{
|
||||
enemy.SetMaxHP(Mathf.Max(1, enemy.maxHP + hpDelta), false);
|
||||
if (hpDelta > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + hpDelta, 0, enemy.maxHP);
|
||||
if (hpDelta > 0) enemy.ModifyHP(hpDelta);
|
||||
}
|
||||
int newHP = ally != null ? ally.maxHP : enemy.maxHP;
|
||||
CheckLimitAndWarnInt(targetName, "最大生命值", oldHP, newHP, hpDelta);
|
||||
@@ -1595,7 +1589,7 @@ ResolvedGroup:
|
||||
{
|
||||
int d = Mathf.CeilToInt(amountTotal);
|
||||
enemy.SetMaxHP(enemy.maxHP + d, false);
|
||||
if (d > 0) enemy.currentHP = Mathf.Clamp(enemy.currentHP + d, 0, enemy.maxHP);
|
||||
if (d > 0) enemy.ModifyHP(d);
|
||||
iBudeffPrefabController.Instance?.RegisterEnemyTimedEffect(enemy, PlayerBudeffIconType.ot_maxHP_up, d, 0f);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -60,6 +60,11 @@ public class HoldNote : BaseNote
|
||||
[Range(1f, 2f)]
|
||||
public float holdWindowMultiplier = 1.3f;
|
||||
|
||||
[Header("Custom Animation")]
|
||||
public GameObject holdAnimationPrefab;
|
||||
private GameObject activeHoldAnimationInstance;
|
||||
private Coroutine delayedHoldAnimationCoroutine;
|
||||
|
||||
public float visualSpeedMultiplier = 1f; // injected from NoteSpawner to adapt windows when visual speed changes
|
||||
|
||||
// track when the hold actually started (real-time) so we can compute held fraction
|
||||
@@ -317,6 +322,58 @@ public class HoldNote : BaseNote
|
||||
}
|
||||
}
|
||||
|
||||
private void StartHoldEffects()
|
||||
{
|
||||
StopHoldEffects(); // cleanup any existing
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
delayedHoldAnimationCoroutine = StartCoroutine(DelayedStartHoldEffects());
|
||||
}
|
||||
}
|
||||
|
||||
private void StopHoldEffects()
|
||||
{
|
||||
if (delayedHoldAnimationCoroutine != null)
|
||||
{
|
||||
StopCoroutine(delayedHoldAnimationCoroutine);
|
||||
delayedHoldAnimationCoroutine = null;
|
||||
}
|
||||
if (activeHoldAnimationInstance != null)
|
||||
{
|
||||
Destroy(activeHoldAnimationInstance);
|
||||
activeHoldAnimationInstance = null;
|
||||
}
|
||||
AnimationController.Global?.StopHoldParticles();
|
||||
}
|
||||
|
||||
private IEnumerator DelayedStartHoldEffects()
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
// Start standard particles
|
||||
AnimationController.Global?.StartHoldParticles(noteColor);
|
||||
|
||||
// Instantiate custom prefab if assigned
|
||||
if (holdAnimationPrefab != null)
|
||||
{
|
||||
// find spawn position: prefer the track effect position if available from AnimationController
|
||||
Vector3 spawnPos = transform.position;
|
||||
var ac = AnimationController.Global;
|
||||
if (ac != null)
|
||||
{
|
||||
// Logic to find slot position (simplified: use ac's position or the note's)
|
||||
// In AnimationController.PlayDestroyAnimation, it uses redEffect.transform.position etc.
|
||||
// We don't have direct access to those private fields, but we can assume
|
||||
// the note is at the judge line when this starts.
|
||||
}
|
||||
|
||||
activeHoldAnimationInstance = Instantiate(holdAnimationPrefab, spawnPos, Quaternion.identity);
|
||||
|
||||
// Optionally parent to the note or track
|
||||
// activeHoldAnimationInstance.transform.SetParent(this.transform, false);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator DelayedDisableAnimation(GameObject animationObject, float delay)
|
||||
{
|
||||
// No-op: we used to disable the shared AnimationController here which stopped coroutines.
|
||||
@@ -440,7 +497,7 @@ public class HoldNote : BaseNote
|
||||
if (!isHoldActive && jm != null && jm.IsStartJudged(noteID) && !jm.HasNoteReleased(noteID) && keyHeld)
|
||||
{
|
||||
isHoldActive = true;
|
||||
AnimationController.Global?.StartHoldParticles(noteColor);
|
||||
StartHoldEffects();
|
||||
if (debugEnabled) Debug.Log($"[HoldNote] Start particles started for {noteID} color={noteColor} at time={now:F3}");
|
||||
}
|
||||
|
||||
@@ -474,7 +531,7 @@ public class HoldNote : BaseNote
|
||||
if (isHoldActive && keyUp)
|
||||
{
|
||||
isHoldActive = false;
|
||||
AnimationController.Global?.StopHoldParticles();
|
||||
StopHoldEffects();
|
||||
if (debugEnabled) Debug.Log($"[HoldNote] KeyUp {keyToPress} detected. NoteID: {noteID}, Segment: {segment}, Type: {type}");
|
||||
|
||||
if (!hasReleased)
|
||||
@@ -649,7 +706,7 @@ public class HoldNote : BaseNote
|
||||
JudgeManager.Instance.RegisterStartJudged(noteID, true);
|
||||
isHoldActive = true;
|
||||
PlayHitAnimation();
|
||||
AnimationController.Global?.StartHoldParticles(noteColor);
|
||||
StartHoldEffects();
|
||||
|
||||
holdStartTime = pressTime;
|
||||
HoldNoteJudgePool.RegisterStart(noteID, pressTime, hitTime, scheduledEndTime, noteColor, trackIndex, (object)noteData);
|
||||
@@ -695,17 +752,17 @@ public class HoldNote : BaseNote
|
||||
// Autoplay must ignore physical input to guarantee Perfect at scheduledEndTime.
|
||||
if (!GameConfig.autoPlayEnabled && Input.GetKey(keyToPress) && JudgeManager.Instance.IsStartJudged(noteID) && !isJudged)
|
||||
{
|
||||
if (JudgeManager.IsDebugEnabled) Debug.Log($"[HoldNote] End entered while key still held: {noteColor}, calculating result immediately");
|
||||
if (JudgeManager.IsDebugEnabled) Debug.Log($"[HoldNote] End entered while key still held: {noteColor}, forcing Perfect");
|
||||
// Record release time as current time (player is still holding)
|
||||
releaseTime = Time.time;
|
||||
hasReleased = true;
|
||||
JudgeManager.Instance?.RegisterNoteReleased(noteID, true);
|
||||
// Evaluate and judge the hold end
|
||||
EvaluateHoldEnd(releaseTime, false);
|
||||
// Evaluate and judge the hold end - force Perfect since we reached the end while holding
|
||||
EvaluateHoldEnd(releaseTime, false, true);
|
||||
isJudged = true;
|
||||
// Terminate input - mark key as released
|
||||
isHoldActive = false;
|
||||
AnimationController.Global?.StopHoldParticles();
|
||||
StopHoldEffects();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -875,7 +932,7 @@ public class HoldNote : BaseNote
|
||||
JudgeManager.Instance.RegisterStartJudged(noteID, true);
|
||||
isHoldActive = true;
|
||||
PlayHitAnimation();
|
||||
AnimationController.Global?.StartHoldParticles(noteColor);
|
||||
StartHoldEffects();
|
||||
|
||||
// record when the hold started so we can compute held fraction later
|
||||
holdStartTime = pressTime;
|
||||
@@ -891,7 +948,7 @@ public class HoldNote : BaseNote
|
||||
JudgeManager.Instance.RegisterStartJudged(noteID, true);
|
||||
isHoldActive = true;
|
||||
PlayHitAnimation();
|
||||
AnimationController.Global?.StartHoldParticles(noteColor);
|
||||
StartHoldEffects();
|
||||
|
||||
holdStartTime = pressTime;
|
||||
|
||||
@@ -905,7 +962,7 @@ public class HoldNote : BaseNote
|
||||
JudgeManager.Instance.RegisterStartJudged(noteID, true);
|
||||
isHoldActive = true;
|
||||
PlayHitAnimation();
|
||||
AnimationController.Global?.StartHoldParticles(noteColor);
|
||||
StartHoldEffects();
|
||||
|
||||
holdStartTime = pressTime;
|
||||
|
||||
@@ -986,7 +1043,7 @@ public class HoldNote : BaseNote
|
||||
}
|
||||
|
||||
// central evaluation for hold end, given an actual releaseTime (real-time) or forceMiss
|
||||
private void EvaluateHoldEnd(float actualReleaseTime, bool forceMiss)
|
||||
private void EvaluateHoldEnd(float actualReleaseTime, bool forceMiss, bool forcePerfect = false)
|
||||
{
|
||||
if (isJudged) return; // already evaluated
|
||||
|
||||
@@ -1001,7 +1058,7 @@ public class HoldNote : BaseNote
|
||||
hasReleased = true;
|
||||
JudgeManager.Instance.RegisterNoteReleased(noteID, true);
|
||||
|
||||
if (JudgeManager.IsDebugEnabled) Debug.Log($"[HoldNote] EvaluateHoldEnd: noteID={noteID} releaseTime={releaseTime:F3} scheduledEnd={scheduledEndTime:F3} forceMiss={forceMiss}");
|
||||
if (JudgeManager.IsDebugEnabled) Debug.Log($"[HoldNote] EvaluateHoldEnd: noteID={noteID} releaseTime={releaseTime:F3} scheduledEnd={scheduledEndTime:F3} forceMiss={forceMiss} forcePerfect={forcePerfect}");
|
||||
|
||||
string result;
|
||||
|
||||
@@ -1028,13 +1085,13 @@ public class HoldNote : BaseNote
|
||||
float playerHeld = Mathf.Clamp(releaseTime - info.pressTime, 0f, info.length);
|
||||
float frac = info.length <= 0f ? 0f : (playerHeld / info.length);
|
||||
|
||||
if (frac > 0.8f)
|
||||
if (forcePerfect || frac > 0.7f)
|
||||
{
|
||||
result = "Perfect";
|
||||
ScoreManager.Instance.countPerfect += 1;
|
||||
if (trackIndex >= 0 && trackIndex < 5) ScoreManager.Instance.trackPerfectCounts[trackIndex]++;
|
||||
}
|
||||
else if (frac > 0.5f)
|
||||
else if (frac > 0.4f)
|
||||
{
|
||||
result = "Great";
|
||||
ScoreManager.Instance.countGreat += 1;
|
||||
@@ -1069,13 +1126,13 @@ public class HoldNote : BaseNote
|
||||
float held = Mathf.Clamp(actualReleaseTime - hitTime, 0f, holdRequired);
|
||||
float frac = holdRequired <= 0f ? 0f : (held / holdRequired);
|
||||
|
||||
if (frac > 0.8f)
|
||||
if (forcePerfect || frac > 0.7f)
|
||||
{
|
||||
result = "Perfect";
|
||||
ScoreManager.Instance.countPerfect += 1;
|
||||
if (trackIndex >= 0 && trackIndex < 5) ScoreManager.Instance.trackPerfectCounts[trackIndex]++;
|
||||
}
|
||||
else if (frac > 0.5f)
|
||||
else if (frac > 0.4f)
|
||||
{
|
||||
result = "Great";
|
||||
ScoreManager.Instance.countGreat += 1;
|
||||
@@ -1193,7 +1250,7 @@ public class HoldNote : BaseNote
|
||||
if (JudgeManager.IsDebugEnabled) Debug.Log($"[HoldNote] Hold end NotifyNoteHit called: TrackIndex={TrackIndex} trackIndexField={trackIndex} result={result} triggeredHold={triggeredHold} triggeredTap={triggeredTap}");
|
||||
}
|
||||
|
||||
AnimationController.Global?.StopHoldParticles();
|
||||
StopHoldEffects();
|
||||
|
||||
// Release the track lock immediately after end evaluation so the next hold can start on time
|
||||
ReleaseTrackJudgeLockSafe();
|
||||
@@ -1315,6 +1372,9 @@ public class HoldNote : BaseNote
|
||||
// Restore materials before returning to pool/reusing
|
||||
RestoreOriginalMaterials();
|
||||
|
||||
// Stop any active hold animations or delayed starts
|
||||
StopHoldEffects();
|
||||
|
||||
hasReleased = false;
|
||||
segment = NoteSegment.None;
|
||||
keyToPress = KeyCode.None;
|
||||
|
||||
@@ -12,7 +12,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 088ed1ed6b6731f43ad3166781e3e931, type: 3}
|
||||
m_Name: NoteJudgeConfig
|
||||
m_EditorClassIdentifier:
|
||||
perfectRange: 0.15
|
||||
greatRange: 0.2
|
||||
goodRange: 0.25
|
||||
missRange: 0.3
|
||||
perfectRange: 0.05
|
||||
greatRange: 0.1
|
||||
goodRange: 0.15
|
||||
missRange: 0.2
|
||||
|
||||
@@ -55,6 +55,9 @@ public class Note : BaseNote
|
||||
|
||||
private static int ComputePmDeltaFromJudge(string judgeResult, AllyCombatant ally)
|
||||
{
|
||||
// If current character slot has no ally or is dead, then this corresponding track will also not get idol score
|
||||
if (ally == null || ally.IsDead) return 0;
|
||||
|
||||
int baseScore = 0;
|
||||
|
||||
var bmm = ally != null ? ally.bmm : null;
|
||||
|
||||
@@ -27,6 +27,12 @@ public class NoteSpawner : MonoBehaviour
|
||||
[Tooltip("Global additional realtime offset (seconds) added to hit times for all notes. Use to test input latency or adjust judgement timing. Default 0. Can be negative to make notes arrive earlier.")]
|
||||
public float globalHitDelay = 0f;
|
||||
|
||||
[Header("Sync Note Detection")]
|
||||
[Tooltip("Whether to spawn a special prefab for notes that appear within 0.05s of each other.")]
|
||||
public bool enableSyncNotePrefab = false;
|
||||
[Tooltip("The prefab to instantiate under the note when a sync is detected.")]
|
||||
public GameObject syncNotePrefab;
|
||||
|
||||
// Documentation text normalized.
|
||||
[Tooltip("Multiplier applied to visual fall speed. Changing this will automatically adjust spawn timing so notes still arrive at their original beat times.")]
|
||||
[Range(0.5f, 2f)]
|
||||
@@ -131,6 +137,10 @@ public class NoteSpawner : MonoBehaviour
|
||||
spawnOffset = savedDelay + static_value_add_to_spawnoffset;
|
||||
if (JudgeManager.IsDebugEnabled) Debug.Log($"[NoteSpawner] Applied spawnOffset={spawnOffset} (Saved={savedDelay} + Static={static_value_add_to_spawnoffset})");
|
||||
|
||||
// 读取 PlayerPrefs 中的同步音符开关状态
|
||||
enableSyncNotePrefab = PlayerPrefs.GetInt("EnableSyncNotePrefab", 1) == 1;
|
||||
if (JudgeManager.IsDebugEnabled) Debug.Log($"[NoteSpawner] Applied enableSyncNotePrefab={enableSyncNotePrefab}");
|
||||
|
||||
// restore animations active state on Start
|
||||
if (animations != null)
|
||||
{
|
||||
@@ -254,6 +264,27 @@ public class NoteSpawner : MonoBehaviour
|
||||
|
||||
NoteData note = beatmap.notes[i];
|
||||
|
||||
// Check if this is a sync note (within 0.05s of any other note)
|
||||
bool isSync = false;
|
||||
if (enableSyncNotePrefab)
|
||||
{
|
||||
// Check previous notes (optimized assuming sorted beatmap)
|
||||
for (int j = i - 1; j >= 0; j--)
|
||||
{
|
||||
if (Mathf.Abs(note.time - beatmap.notes[j].time) <= 0.05f) { isSync = true; break; }
|
||||
if (note.time - beatmap.notes[j].time > 0.05f) break;
|
||||
}
|
||||
if (!isSync)
|
||||
{
|
||||
// Check next notes (optimized assuming sorted beatmap)
|
||||
for (int j = i + 1; j < beatmap.notes.Length; j++)
|
||||
{
|
||||
if (Mathf.Abs(note.time - beatmap.notes[j].time) <= 0.05f) { isSync = true; break; }
|
||||
if (beatmap.notes[j].time - note.time > 0.05f) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float travelTime = GetLaneTravelTimeSeconds(laneTravelTimes, note.trackIndex);
|
||||
float spawnTime = note.time - travelTime;
|
||||
float delay = spawnTime - (Time.time - startTime) + spawnOffset;
|
||||
@@ -272,12 +303,12 @@ public class NoteSpawner : MonoBehaviour
|
||||
if (note.type == "hold")
|
||||
{
|
||||
// create the hold note once and record its id mapping
|
||||
int hid = SpawnHoldNote(note, sm, travelTime, noteSpeed, segmentInterval);
|
||||
int hid = SpawnHoldNote(note, sm, travelTime, noteSpeed, segmentInterval, isSync);
|
||||
noteIndexToHoldId[i] = hid;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnNote(note, sm, travelTime, noteSpeed);
|
||||
SpawnNote(note, sm, travelTime, noteSpeed, isSync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,7 +330,7 @@ public class NoteSpawner : MonoBehaviour
|
||||
return key;
|
||||
}
|
||||
|
||||
public void SpawnNote(NoteData noteData, float sm, float travelTime, float noteSpeed)
|
||||
public void SpawnNote(NoteData noteData, float sm, float travelTime, float noteSpeed, bool isSync = false)
|
||||
{
|
||||
if (noteData.trackIndex < 0 || noteData.trackIndex >= spawnPoints.Length)
|
||||
{
|
||||
@@ -321,6 +352,23 @@ public class NoteSpawner : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
if (enableSyncNotePrefab && syncNotePrefab != null)
|
||||
{
|
||||
// Clean up any existing sync prefab from previous use in pool
|
||||
foreach (Transform child in note.transform)
|
||||
{
|
||||
if (child.name.StartsWith(syncNotePrefab.name))
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
if (isSync)
|
||||
{
|
||||
Instantiate(syncNotePrefab, note.transform);
|
||||
}
|
||||
}
|
||||
|
||||
Transform spawnPoint = spawnPoints[noteData.trackIndex];
|
||||
|
||||
// Calculate hit time (realtime when note should be judged)
|
||||
@@ -354,7 +402,7 @@ public class NoteSpawner : MonoBehaviour
|
||||
}
|
||||
|
||||
// Modified: return generated holdNoteId so callers can map notes to ids
|
||||
public int SpawnHoldNote(NoteData noteData, float sm, float travelTime, float noteSpeed, float segmentInterval)
|
||||
public int SpawnHoldNote(NoteData noteData, float sm, float travelTime, float noteSpeed, float segmentInterval, bool isSync = false)
|
||||
{
|
||||
if (noteData.trackIndex < 0 || noteData.trackIndex >= spawnPoints.Length)
|
||||
{
|
||||
@@ -398,6 +446,23 @@ public class NoteSpawner : MonoBehaviour
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (enableSyncNotePrefab && syncNotePrefab != null)
|
||||
{
|
||||
// Clean up any existing sync prefab from previous use in pool
|
||||
foreach (Transform child in startObj.transform)
|
||||
{
|
||||
if (child.name.StartsWith(syncNotePrefab.name))
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
if (isSync)
|
||||
{
|
||||
Instantiate(syncNotePrefab, startObj.transform);
|
||||
}
|
||||
}
|
||||
|
||||
// Hold segments use absolute positioning; spawn at the lane origin.
|
||||
startObj.transform.position = spawnPoint.position;
|
||||
startObj.transform.rotation = Quaternion.identity;
|
||||
|
||||
@@ -1228,11 +1228,11 @@ public class settlementController : MonoBehaviour
|
||||
|
||||
if (sm != null)
|
||||
{
|
||||
scores[0] = sm.red_pmScore_sum;
|
||||
scores[1] = sm.green_pmScore_sum;
|
||||
scores[2] = sm.yellow_pmScore_sum;
|
||||
scores[3] = sm.purple_pmScore_sum;
|
||||
scores[4] = sm.blue_pmScore_sum;
|
||||
scores[0] = sm.red_idolScore_sum;
|
||||
scores[1] = sm.green_idolScore_sum;
|
||||
scores[2] = sm.yellow_idolScore_sum;
|
||||
scores[3] = sm.purple_idolScore_sum;
|
||||
scores[4] = sm.blue_idolScore_sum;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1262,9 +1262,13 @@ public class settlementController : MonoBehaviour
|
||||
if (topIndex < 0 || max <= 0)
|
||||
{
|
||||
Debug.Log("[SettlementController] No top scorer found or scores are all zero");
|
||||
// hide image
|
||||
mvp_hero_hd_image.sprite = null;
|
||||
mvp_hero_hd_image.color = new Color(mvp_hero_hd_image.color.r, mvp_hero_hd_image.color.g, mvp_hero_hd_image.color.b, 0f);
|
||||
// hide image and mvp object
|
||||
if (mvp_object != null) mvp_object.SetActive(false);
|
||||
if (mvp_hero_hd_image != null)
|
||||
{
|
||||
mvp_hero_hd_image.sprite = null;
|
||||
mvp_hero_hd_image.color = new Color(mvp_hero_hd_image.color.r, mvp_hero_hd_image.color.g, mvp_hero_hd_image.color.b, 0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1297,6 +1301,8 @@ public class settlementController : MonoBehaviour
|
||||
}
|
||||
|
||||
// final fallback: try direct Resources lookup by scanning all and picking first non-null for slot
|
||||
// REMOVED: This fallback causes a default character to appear when no hero is selected.
|
||||
/*
|
||||
if (heroSO == null)
|
||||
{
|
||||
if (_cachedAllyHeroSOs == null || _cachedAllyHeroSOs.Length == 0)
|
||||
@@ -1309,6 +1315,7 @@ public class settlementController : MonoBehaviour
|
||||
heroSO = _cachedAllyHeroSOs[0] as AllyHero_SO;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (heroSO != null)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using Spine;
|
||||
using Spine.Unity;
|
||||
using SmoothShakeFree;
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class gameSettings : MonoBehaviour
|
||||
{
|
||||
public Toggle multiNoteNoticeToggle;
|
||||
public Text multiNoteNoticeText; // Using Legacy Text object
|
||||
|
||||
private const string PrefKey_EnableSyncNotePrefab = "EnableSyncNotePrefab";
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (multiNoteNoticeToggle != null)
|
||||
{
|
||||
// Initialize toggle state from PlayerPrefs, default to 1 (true)
|
||||
bool isEnabled = PlayerPrefs.GetInt(PrefKey_EnableSyncNotePrefab, 1) == 1;
|
||||
multiNoteNoticeToggle.isOn = isEnabled;
|
||||
|
||||
// Initialize text based on current toggle value
|
||||
UpdateText(isEnabled);
|
||||
|
||||
// Add listener to save value and update text when changed
|
||||
multiNoteNoticeToggle.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
PlayerPrefs.SetInt(PrefKey_EnableSyncNotePrefab, isOn ? 1 : 0);
|
||||
PlayerPrefs.Save();
|
||||
UpdateText(isOn);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateText(bool isOn)
|
||||
{
|
||||
if (multiNoteNoticeText != null)
|
||||
{
|
||||
multiNoteNoticeText.text = isOn ? "已启用多押指示器" : "已禁用多押指示器";
|
||||
}
|
||||
|
||||
// Also update the Toggle's own label text if it exists (usually a child object)
|
||||
Text toggleLabel = multiNoteNoticeToggle.GetComponentInChildren<Text>();
|
||||
if (toggleLabel != null)
|
||||
{
|
||||
toggleLabel.text = isOn ? "启用" : "禁用";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 689de294fb913594ab2f3185279f7093
|
||||
File diff suppressed because it is too large
Load Diff
@@ -158,6 +158,241 @@ MonoBehaviour:
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u53D1\u884C\u65E5\u671F\uFF1A2026-66-66"
|
||||
--- !u!1 &1468656698895808366
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5888644841479767732}
|
||||
- component: {fileID: 2960304788727126542}
|
||||
- component: {fileID: 5368810222697972913}
|
||||
m_Layer: 5
|
||||
m_Name: detail
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &5888644841479767732
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1468656698895808366}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1253227257531515220}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 323.3198, y: 55.2261}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2960304788727126542
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1468656698895808366}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &5368810222697972913
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1468656698895808366}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: bd4be44636ad6c24a9b117a7108a75e9, type: 3}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 3
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u6682\u672A\u627E\u5230\u7B80\u4ECB\u4FE1\u606F\u3002"
|
||||
--- !u!1 &2192019250287701500
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1253227257531515220}
|
||||
- component: {fileID: 5100036912783500580}
|
||||
- component: {fileID: 4385572967205360590}
|
||||
m_Layer: 5
|
||||
m_Name: detail
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1253227257531515220
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2192019250287701500}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1099650434260541262}
|
||||
- {fileID: 5888644841479767732}
|
||||
m_Father: {fileID: 5010078828579475845}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 73.32225}
|
||||
m_SizeDelta: {x: 355.2, y: 36.8645}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5100036912783500580
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2192019250287701500}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &4385572967205360590
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2192019250287701500}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 7f3b1220317607e44bbb8f0e1998044a, type: 3}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 2
|
||||
--- !u!1 &2238554210802163870
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1099650434260541262}
|
||||
- component: {fileID: 9202529557900048664}
|
||||
- component: {fileID: 3423794397929174540}
|
||||
m_Layer: 5
|
||||
m_Name: title
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1099650434260541262
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2238554210802163870}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1253227257531515220}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -82.58, y: 22.1}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9202529557900048664
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2238554210802163870}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3423794397929174540
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2238554210802163870}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: dfa10de3e2846524089b5073175cd151, type: 3}
|
||||
m_FontSize: 18
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 1
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 0
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u5173\u4E8E\u6B64DLC\u7684\u7B80\u4ECB\uFF1A"
|
||||
--- !u!1 &2704985786795051223
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -272,6 +507,8 @@ RectTransform:
|
||||
- {fileID: 333634122881333044}
|
||||
- {fileID: 3306384613169609027}
|
||||
- {fileID: 4819405071236471537}
|
||||
- {fileID: 2939871135262439914}
|
||||
- {fileID: 1253227257531515220}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
@@ -378,8 +615,10 @@ MonoBehaviour:
|
||||
dlcID: {fileID: 115205934777297662}
|
||||
dlcProducer: {fileID: 2931296379136689410}
|
||||
dlcPubliushDate: {fileID: 3713972282091736206}
|
||||
dlcSongsAmount: {fileID: 6445397485245527728}
|
||||
dlc_nowSelectedImageBoarder: {fileID: 2824183749825073581}
|
||||
dlcDescription: {fileID: 0}
|
||||
dlcDetailParent: {fileID: 2192019250287701500}
|
||||
dlcDescription: {fileID: 5368810222697972913}
|
||||
dlcDataSO: {fileID: 0}
|
||||
dlcContent:
|
||||
- {fileID: 0}
|
||||
@@ -397,6 +636,85 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 76ce63b908338a84c8a3aa071b90c46b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &5437805816395700444
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2939871135262439914}
|
||||
- component: {fileID: 5911944271956214811}
|
||||
- component: {fileID: 6445397485245527728}
|
||||
m_Layer: 5
|
||||
m_Name: songAmount
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &2939871135262439914
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5437805816395700444}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5010078828579475845}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 156.45, y: 33.1}
|
||||
m_SizeDelta: {x: 36.6942, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5911944271956214811
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5437805816395700444}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &6445397485245527728
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5437805816395700444}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: c1479b56d8329614e94637b5c5bafc87, type: 3}
|
||||
m_FontSize: 18
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 1
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 5
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: 202
|
||||
--- !u!1 &6759998237426852132
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
|
||||
public class dlcButton : MonoBehaviour
|
||||
public class dlcButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
[Header("Inspector")]
|
||||
public Image dlc_profileImgae;
|
||||
@@ -12,8 +13,10 @@ public class dlcButton : MonoBehaviour
|
||||
public Text dlcID;
|
||||
public Text dlcProducer;
|
||||
public Text dlcPubliushDate;
|
||||
public Text dlcSongsAmount;
|
||||
public Image dlc_nowSelectedImageBoarder;
|
||||
[Header("Inspector")]
|
||||
public GameObject dlcDetailParent;
|
||||
public Text dlcDescription;
|
||||
|
||||
[Header("Inspector")]
|
||||
@@ -42,8 +45,57 @@ public class dlcButton : MonoBehaviour
|
||||
private static int selectedIndex = -1;
|
||||
private const string PlayerPrefsKey = "dlc_selected_index";
|
||||
|
||||
// instance index in registration order
|
||||
private int instanceIndex = -1;
|
||||
private Coroutine hoverCoroutine;
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
if (hoverCoroutine != null) StopCoroutine(hoverCoroutine);
|
||||
hoverCoroutine = StartCoroutine(HandleHover());
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
if (hoverCoroutine != null) StopCoroutine(hoverCoroutine);
|
||||
if (dlcDetailParent != null) dlcDetailParent.SetActive(false);
|
||||
}
|
||||
|
||||
private IEnumerator HandleHover()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
// 尝试从场景中查找 dlcDetailParent (如果自身引用的为空)
|
||||
if (dlcDetailParent == null)
|
||||
{
|
||||
var details = GameObject.FindObjectsByType<dlcButton>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||
foreach (var b in details)
|
||||
{
|
||||
if (b != this && b.dlcDetailParent != null)
|
||||
{
|
||||
dlcDetailParent = b.dlcDetailParent;
|
||||
dlcDescription = b.dlcDescription;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dlcDetailParent != null)
|
||||
{
|
||||
dlcDetailParent.SetActive(true);
|
||||
// 更新简介信息
|
||||
if (dlcDescription != null)
|
||||
{
|
||||
if (dlcDataSO != null)
|
||||
{
|
||||
dlcDescription.text = string.IsNullOrEmpty(dlcDataSO.dlcDescription) ? "暂无DLC简介信息。" : dlcDataSO.dlcDescription;
|
||||
}
|
||||
else
|
||||
{
|
||||
dlcDescription.text = "暂无DLC简介信息。";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -374,6 +426,11 @@ public class dlcButton : MonoBehaviour
|
||||
if (s != null) dlcContent.Add(s);
|
||||
}
|
||||
|
||||
if (dlcSongsAmount != null)
|
||||
{
|
||||
dlcSongsAmount.text = dlcContent.Count.ToString();
|
||||
}
|
||||
|
||||
if (dlcName != null) dlcName.text = so.dlcName ?? dlcName.text;
|
||||
if (dlcProducer != null) dlcProducer.text = so.dlcProducer ?? dlcProducer.text;
|
||||
if (dlcDescription != null) dlcDescription.text = so.dlcDescription ?? dlcDescription.text;
|
||||
|
||||
@@ -487,7 +487,16 @@ public class selected_songInfo : MonoBehaviour
|
||||
|
||||
private void UpdateMusicPlaybackProgress()
|
||||
{
|
||||
if (preListenAS == null || preListenAS.clip == null || !preListenAS.isPlaying) return;
|
||||
if (preListenAS == null || preListenAS.clip == null) return;
|
||||
|
||||
// 检查是否自然播放结束
|
||||
if (!preListenAS.isPlaying && preListenAS.time >= preListenAS.clip.length * 0.99f)
|
||||
{
|
||||
StopPlayback();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!preListenAS.isPlaying) return;
|
||||
|
||||
// 如果用户没在拖动,则自动更新进度条
|
||||
if (!Input.GetMouseButton(0))
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Steamworks;
|
||||
|
||||
public class steamCheck : MonoBehaviour
|
||||
{
|
||||
[Header("UI")]
|
||||
public Text welcomeText;
|
||||
|
||||
private const uint APP_ID = 2191270;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
// 如果不是从Steam启动,Steam会自动拉起并重新启动游戏
|
||||
if (SteamAPI.RestartAppIfNecessary(new AppId_t(APP_ID)))
|
||||
{
|
||||
Application.Quit();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// 初始化Steam
|
||||
if (!SteamAPI.Init())
|
||||
{
|
||||
Debug.LogError("SteamAPI 初始化失败");
|
||||
Application.Quit();
|
||||
return;
|
||||
}
|
||||
|
||||
SetWelcomeText();
|
||||
}
|
||||
|
||||
void SetWelcomeText()
|
||||
{
|
||||
if (welcomeText == null)
|
||||
return;
|
||||
|
||||
if (!SteamUser.BLoggedOn())
|
||||
return;
|
||||
|
||||
string playerName = SteamFriends.GetPersonaName();
|
||||
CSteamID steamID = SteamUser.GetSteamID();
|
||||
|
||||
welcomeText.text = $"欢迎,专员测试1用户 {playerName} ({steamID.m_SteamID})";
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (SteamAPI.IsSteamRunning())
|
||||
SteamAPI.RunCallbacks();
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
if (SteamAPI.IsSteamRunning())
|
||||
SteamAPI.Shutdown();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed7660afeb4cd124f892e60c28d0cb85
|
||||
@@ -792,7 +792,13 @@ PlayerSettings:
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings: {}
|
||||
cloudServicesEnabled: {}
|
||||
cloudServicesEnabled:
|
||||
Build: 0
|
||||
Game Performance: 0
|
||||
Legacy Analytics: 0
|
||||
Purchasing: 0
|
||||
UDP: 0
|
||||
Unity Ads: 0
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
@@ -814,11 +820,11 @@ PlayerSettings:
|
||||
captureStartupLogs: {}
|
||||
activeInputHandler: 2
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
cloudProjectId: f4d8647c-b28f-47c8-a7b8-c44b98409be0
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
projectName:
|
||||
organizationId:
|
||||
projectName: Bansonic
|
||||
organizationId: gardeniarabbit
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
hmiLoadingImage: {fileID: 0}
|
||||
|
||||
@@ -10,8 +10,6 @@ UnityConnectSettings:
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events
|
||||
m_CNConfigUrl: https://cdp.cloud.unity.cn/config
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity.cn
|
||||
@@ -22,7 +20,7 @@ UnityConnectSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_PackageRequiringCoreStatsPresent: 0
|
||||
|
||||
Reference in New Issue
Block a user