编队系统大更新 基本快搞好了 准备做敌人和分数
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class ScoreManager : MonoBehaviour
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{
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public static ScoreManager Instance { get; private set; }
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public int totalScore = 0;
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private void Awake()
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{
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if (Instance == null) Instance = this;
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else Destroy(gameObject);
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}
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public void RecalculateTotal()
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{
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int sum = 0;
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int[] currents = new int[5];
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int[] maxes = new int[5];
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for (int i = 1; i <= 5; i++)
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{
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var go = GameObject.Find($"ally_0{i}");
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if (go == null) { currents[i - 1] = 0; maxes[i - 1] = 0; continue; }
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var ally = go.GetComponent<AllyCombatant>();
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if (ally != null)
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{
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currents[i - 1] = ally.currentScore;
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maxes[i - 1] = ally.maxTrackScore;
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}
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else
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{
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currents[i - 1] = 0;
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maxes[i - 1] = 0;
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}
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sum += currents[i - 1];
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}
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totalScore = sum;
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// update UI if available
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if (teamUIController.Instance != null)
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{
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var ui = teamUIController.Instance;
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// helper lambda to set text on TMP or legacy Text under a parent fallback
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void SetScoreText(TextMeshProUGUI assignedTmp, GameObject parent, int cur, int max, string slotName)
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{
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string value = cur + "/" + max;
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if (assignedTmp != null)
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{
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assignedTmp.text = value;
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Debug.Log($"[ScoreManager] Wrote to assigned TMP for {slotName}: '{value}' -> {assignedTmp.gameObject.name}");
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return;
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}
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// try find TMP in parent
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if (parent != null)
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{
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var tmp = parent.GetComponentInChildren<TextMeshProUGUI>(true);
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if (tmp != null)
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{
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tmp.text = value;
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Debug.Log($"[ScoreManager] Wrote to TMP in parent {parent.name} for {slotName}: '{value}' -> {tmp.gameObject.name}");
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return;
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}
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var legacy = parent.GetComponentInChildren<Text>(true);
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if (legacy != null)
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{
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legacy.text = value;
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Debug.Log($"[ScoreManager] Wrote to legacy Text in parent {parent.name} for {slotName}: '{value}' -> {legacy.gameObject.name}");
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return;
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}
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}
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Debug.LogWarning($"[ScoreManager] Could not find UI to write score for {slotName}. assignedTmp is null and parent '{parent?.name}' has no TMP/Text children.");
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}
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// Update each slot: use the explicit TMP fields if set; otherwise try parent object fields
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SetScoreText(ui.teammate01_current_scoreText, ui.objectFather_ally01, currents[0], maxes[0], "teammate01");
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SetScoreText(ui.teammate02_current_scoreText, ui.objectFather_ally02, currents[1], maxes[1], "teammate02");
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SetScoreText(ui.teammate03_current_scoreText, ui.objectFather_ally03, currents[2], maxes[2], "teammate03");
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SetScoreText(ui.teammate04_current_scoreText, ui.objectFather_ally04, currents[3], maxes[3], "teammate04");
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SetScoreText(ui.teammate05_current_scoreText, ui.objectFather_ally05, currents[4], maxes[4], "teammate05");
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// update total score (try TMP first, then legacy Text)
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if (ui.currentTotalScore != null)
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{
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var go = ui.currentTotalScore.gameObject;
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if (go != null)
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{
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var tmpComp = go.GetComponent<TextMeshProUGUI>();
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if (tmpComp != null)
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{
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tmpComp.text = totalScore.ToString();
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Debug.Log($"[ScoreManager] Wrote total to TMP: {totalScore} -> {tmpComp.gameObject.name}");
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}
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else
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{
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var legacyComp = go.GetComponent<Text>();
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if (legacyComp != null)
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{
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legacyComp.text = totalScore.ToString();
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Debug.Log($"[ScoreManager] Wrote total to legacy Text: {totalScore} -> {legacyComp.gameObject.name}");
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}
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else
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{
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ui.currentTotalScore.text = totalScore.ToString(); // fallback
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Debug.Log($"[ScoreManager] Wrote total to currentTotalScore field fallback: {totalScore}");
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}
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}
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}
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else
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{
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ui.currentTotalScore.text = totalScore.ToString();
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Debug.Log($"[ScoreManager] Wrote total to currentTotalScore fallback (no go): {totalScore}");
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}
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}
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else
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{
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Debug.LogWarning("[ScoreManager] teamUIController.currentTotalScore is null; cannot display total score.");
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}
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}
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else
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{
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Debug.LogWarning("[ScoreManager] teamUIController.Instance is null; cannot update UI.");
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}
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}
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}
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