编队系统大更新 基本快搞好了 准备做敌人和分数
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@@ -7,12 +7,12 @@ using UnityEngine;
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public class NoteJudgeConfig : ScriptableObject
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{
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[Header("判定区间(单位:秒)")]
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[Tooltip("Perfect 判定最大时间偏差")]
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[Tooltip("Perfect")]
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public float perfectRange = 0.05f;
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[Tooltip("Great 判定最大时间偏差")]
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[Tooltip("Great")]
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public float greatRange = 0.1f;
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[Tooltip("Good 判定最大时间偏差")]
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[Tooltip("Good")]
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public float goodRange = 0.2f;
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[Tooltip("Miss 判定最大时间偏差")]
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[Tooltip("Miss")]
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public float missRange = 0.3f;
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}
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