收拾烂摊子
增加编队初步,改动了判定系统,编队UI组装好
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@@ -17,3 +17,6 @@ MonoBehaviour:
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CharacterCardSprite: {fileID: 21300000, guid: 4cfddbb3f863ce7438489672608b52e7, type: 3}
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CharacterTeamSprite: {fileID: 21300000, guid: cd700eadb08fd5a4289093677d9414ff, type: 3}
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CharacterRoleSprite: {fileID: 21300000, guid: 723b47d046dd2e644a87c48049c6cd7b, type: 3}
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CharacterName: YueTao
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CharacterImage_gameplay: {fileID: 0}
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CharacterMaxHealth: 0
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@@ -58004,7 +58004,8 @@ Material:
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- UNDERLAY_ON
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -58068,7 +58069,7 @@ Material:
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- _Reflectivity: 10
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- _ScaleRatioA: 0.5
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- _ScaleRatioB: 0.40625
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- _ScaleRatioC: 0.40625
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- _ScaleRatioC: 0.13541667
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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@@ -58081,10 +58082,10 @@ Material:
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- _StencilWriteMask: 255
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- _TextureHeight: 1024
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- _TextureWidth: 1024
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- _UnderlayDilate: 0
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
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- _UnderlaySoftness: 0
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- _UnderlayDilate: 1
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- _UnderlayOffsetX: -1
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- _UnderlayOffsetY: -1
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- _UnderlaySoftness: 1
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- _VertexOffsetX: 0
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- _VertexOffsetY: 0
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- _WeightBold: 0.75
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@@ -58099,6 +58100,6 @@ Material:
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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