收拾烂摊子

增加编队初步,改动了判定系统,编队UI组装好
This commit is contained in:
FloatGaming
2025-09-28 00:23:05 +08:00
parent 1d818fa4eb
commit 98510eef0f
53 changed files with 10492 additions and 60 deletions
@@ -17,3 +17,6 @@ MonoBehaviour:
CharacterCardSprite: {fileID: 21300000, guid: 4cfddbb3f863ce7438489672608b52e7, type: 3}
CharacterTeamSprite: {fileID: 21300000, guid: cd700eadb08fd5a4289093677d9414ff, type: 3}
CharacterRoleSprite: {fileID: 21300000, guid: 723b47d046dd2e644a87c48049c6cd7b, type: 3}
CharacterName: YueTao
CharacterImage_gameplay: {fileID: 0}
CharacterMaxHealth: 0
@@ -58004,7 +58004,8 @@ Material:
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- UNDERLAY_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -58068,7 +58069,7 @@ Material:
- _Reflectivity: 10
- _ScaleRatioA: 0.5
- _ScaleRatioB: 0.40625
- _ScaleRatioC: 0.40625
- _ScaleRatioC: 0.13541667
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
@@ -58081,10 +58082,10 @@ Material:
- _StencilWriteMask: 255
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _UnderlayDilate: 1
- _UnderlayOffsetX: -1
- _UnderlayOffsetY: -1
- _UnderlaySoftness: 1
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
@@ -58099,6 +58100,6 @@ Material:
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1