收拾烂摊子

增加编队初步,改动了判定系统,编队UI组装好
This commit is contained in:
FloatGaming
2025-09-28 00:23:05 +08:00
parent 1d818fa4eb
commit 98510eef0f
53 changed files with 10492 additions and 60 deletions
@@ -0,0 +1,18 @@
using UnityEngine;
/// <summary>
/// 音符判定区间配置,支持在 Inspector 中调整
/// </summary>
[CreateAssetMenu(fileName = "NoteJudgeConfig", menuName = "Game/NoteJudgeConfig")]
public class NoteJudgeConfig : ScriptableObject
{
[Header("判定区间(单位:秒)")]
[Tooltip("Perfect 判定最大时间偏差")]
public float perfectRange = 0.05f;
[Tooltip("Great 判定最大时间偏差")]
public float greatRange = 0.1f;
[Tooltip("Good 判定最大时间偏差")]
public float goodRange = 0.2f;
[Tooltip("Miss 判定最大时间偏差")]
public float missRange = 0.3f;
}