收拾烂摊子
增加编队初步,改动了判定系统,编队UI组装好
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using UnityEngine;
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/// <summary>
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/// 音符判定区间配置,支持在 Inspector 中调整
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/// </summary>
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[CreateAssetMenu(fileName = "NoteJudgeConfig", menuName = "Game/NoteJudgeConfig")]
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public class NoteJudgeConfig : ScriptableObject
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{
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[Header("判定区间(单位:秒)")]
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[Tooltip("Perfect 判定最大时间偏差")]
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public float perfectRange = 0.05f;
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[Tooltip("Great 判定最大时间偏差")]
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public float greatRange = 0.1f;
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[Tooltip("Good 判定最大时间偏差")]
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public float goodRange = 0.2f;
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[Tooltip("Miss 判定最大时间偏差")]
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public float missRange = 0.3f;
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}
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