完成编队预设切换、编队位置交换、队长设置功能

This commit is contained in:
2025-06-14 00:19:48 +08:00
parent a2adfc1257
commit 9d483f4aa5
7 changed files with 1626 additions and 717 deletions
+110 -55
View File
@@ -18,6 +18,10 @@ public class teamSettingPanel : MonoBehaviour
[SerializeField]
public GameObject[] teamElementsObj;
/// <summary>
/// 编队显示上层切换编队预设按钮
/// </summary>
[SerializeField] public TeamIndexSetterView[] teamSettingButtonStatusObj;
/// <summary>
/// team用角色数据库总表
/// </summary>
[SerializeField]
@@ -58,6 +62,9 @@ public class teamSettingPanel : MonoBehaviour
if(teamManager!=null)
{
teamManager.OnSelectedCharacterChanged += updateTeamCharacterSelectedStatus;
teamManager.OnSelectedTeamChanged += updateTeamSettingSelectedStatus;
teamManager.OnSelectedTeamChanged += updateTeamSettingElements;
}
updateTeamSettingElements();
updateSelectableCharacterViewList();
@@ -69,48 +76,20 @@ public class teamSettingPanel : MonoBehaviour
if (teamManager != null)
{
teamManager.OnSelectedCharacterChanged -= updateTeamCharacterSelectedStatus;
teamManager.OnSelectedTeamChanged -= updateTeamSettingSelectedStatus;
teamManager.OnSelectedTeamChanged -= updateTeamSettingElements;
}
}
// public void openTeamSettingPanel()
// {
// //根据获取的队伍信息处理ui组件
// //可在此补充ui动画信息
// StartCoroutine(UpdateTeamSettingAfterOneFrame());
// // updateTeamSettingElements();
// StartCoroutine(UpdateSelectableCharacterAfterOneFrame());
// teamSettingPanelObj.SetActive(true);
// // getSelectableCharacterList();
// }
// public void closeTeamSettingPanel()
// {
// teamSettingPanelObj.SetActive(false);
// }
private IEnumerator UpdateTeamSettingAfterOneFrame()
/// <summary>
/// 切换预设编队
/// </summary>
/// <param name="index"></param>
public void updateSelectedTeam(int index)
{
yield return null;
teamManager.setCurrentSelectedTeam(index);
updateTeamSettingElements();
foreach (var obj in teamElementsObj)
{
if (obj != null)
{
var t = obj.GetComponent<teamCharacterView>();
if (t != null && t.charcterImg != null)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(t.charcterImg.rectTransform);
}
}
}
}
private IEnumerator UpdateSelectableCharacterAfterOneFrame()
{
yield return null;
updateSelectableCharacterViewList();
RectTransform rt = teamCharacterViewContent.GetComponent<RectTransform>();
LayoutRebuilder.ForceRebuildLayoutImmediate(rt);
}
public TeamCharacterDataInfo getCharacterViewInfo(int characterID)
{
if (teamCharacterList == null)
@@ -152,32 +131,76 @@ public class teamSettingPanel : MonoBehaviour
return null;
}
}
/// <summary>
/// 把队列恢复到空视图状态
/// </summary>
public void clearTeamSettingElements()
{
foreach (GameObject gameObject in teamElementsObj)
{
teamCharacterView t = gameObject.GetComponent<teamCharacterView>();
if (t != null)
{
t.characterID = -1;
t.charcterImg.sprite = null;
t.charcterImg.color=new Color(t.charcterImg.color.r,t.charcterImg.color.g,t.charcterImg.color.b,0f);
t.levelIcon.sprite = null;
t.levelIcon.color=new Color(t.levelIcon.color.r,t.levelIcon.color.g,t.levelIcon.color.b,0f);
t.skillName.text="";
t.isLeader.SetActive(false);
t.notLeader.SetActive(true);
}
}
}
public void updateTeamSettingElements()
{
TeamSetting currentSelectedTeam = teamManager.getCurrentSelectedTeam();
List<CharacterView> currentTeam = currentSelectedTeam.teamIdList;
// if(currentTeam==null||currentTeam.Count==0)
// {
// clearTeamSettingElements();
// return;
// }
clearTeamSettingElements();
for (int i = 0; i < teamElementsObj.Length && i < currentTeam.Count; i++)
{
if(teamElementsObj[i]!=null && currentTeam[i]!=null)
{
//Debug.Log($"当前元素为第{i},当前角色为{currentTeam[i].characterId}");
teamCharacterView t = teamElementsObj[i].GetComponent<teamCharacterView>();
if(t!=null)
{
t.characterID= currentTeam[i].characterId;
TeamCharacterDataInfo tcdi = getCharacterViewInfo(t.characterID);
if (tcdi != null)
{
t.charcterImg.sprite = tcdi.CharacterTeamSprite;
t.charcterImg.color=new Color(t.charcterImg.color.r,t.charcterImg.color.g,t.charcterImg.color.b,255f);
t.charcterImg.sprite = tcdi.CharacterTeamSprite;
t.charcterImg.color=new Color(t.charcterImg.color.r,t.charcterImg.color.g,t.charcterImg.color.b,255f);
t.levelIcon.sprite = getLevelSprite(currentTeam[i].currentBoundaryLevel);
t.levelIcon.color=new Color(t.levelIcon.color.r,t.levelIcon.color.g,t.levelIcon.color.b,255f);
t.skillName.text = tcdi.CharacterSkillName;
}
else
{
t.charcterImg.sprite = null;
t.charcterImg.color=new Color(t.charcterImg.color.r,t.charcterImg.color.g,t.charcterImg.color.b,0f);
t.levelIcon.sprite = null;
t.levelIcon.color=new Color(t.levelIcon.color.r,t.levelIcon.color.g,t.levelIcon.color.b,0f);
t.skillName.text="";
}
t.levelIcon.sprite = getLevelSprite(currentTeam[i].currentBoundaryLevel);
t.levelIcon.color=new Color(t.levelIcon.color.r,t.levelIcon.color.g,t.levelIcon.color.b,255f);
if(currentSelectedTeam.LeaderId==currentTeam[i].characterId)
{
Debug.Log($"当前队长为{currentTeam[i].characterId} {currentTeam[i].currentBoundaryLevel},存档信息为{currentSelectedTeam.LeaderId}");
t.isLeader.SetActive(true);
t.notLeader.SetActive(false);
}
t.skillName.text = tcdi.CharacterSkillName;
else
{
t.isLeader.SetActive(false);
t.notLeader.SetActive(true);
}
}
}
}
@@ -205,17 +228,6 @@ public class teamSettingPanel : MonoBehaviour
ccv.occupationIcon.sprite = tcdi.CharacterRoleSprite;
}
}
}
/// <summary>
/// 将当前角色向下交换位置
/// </summary>
public void downChangeCharcterIndex()
{
}
public void upChangeCharcterIndex()
{
}
/// <summary>
/// 用于保证team内对象的选中状态一致
@@ -223,7 +235,7 @@ public class teamSettingPanel : MonoBehaviour
public void updateTeamCharacterSelectedStatus()
{
int currentSelectedCharacter = teamManager.currentSelectedCharacter;
Debug.Log(currentSelectedCharacter+" "+$"{teamElementsObj.Length}");
Debug.Log($"当前选择为{currentSelectedCharacter}");
for (int i = 0; i < teamElementsObj.Length; i++)
{
if (i != currentSelectedCharacter)
@@ -234,6 +246,49 @@ public class teamSettingPanel : MonoBehaviour
teamCharacterView.SetUnSelected();
}
}
else
{
teamCharacterView teamCharacterView = teamElementsObj[i].GetComponent<teamCharacterView>();
teamCharacterView.SetSelected();
}
}
}
/// <summary>
/// 右切换编队信息
/// </summary>
public void rightChangeTeamSettingIndex()
{
int currentSelectedTeam = teamManager.currentSelectedTeam;
if (currentSelectedTeam < 4)
{
teamManager.setCurrentSelectedTeamSetting(currentSelectedTeam + 1);
}
}
/// <summary>
/// 左切换编队信息
/// </summary>
public void leftChangeTeamSettingIndex()
{
int currentSelectedTeam = teamManager.currentSelectedTeam;
if(currentSelectedTeam>0)
{
teamManager.setCurrentSelectedTeamSetting(currentSelectedTeam - 1);
}
}
public void updateTeamSettingSelectedStatus()
{
int currentSelectedTeam = teamManager.currentSelectedTeam;
for(int i= 0;i<teamSettingButtonStatusObj.Length;i++)
{
if(i!=currentSelectedTeam)
{
teamSettingButtonStatusObj[i].setUnSelectedTeamSetting();
}
else
{
teamSettingButtonStatusObj[i].setTeamSettingSelect();
}
}
}
/// <summary>