特效新内容。修复gameplay致命bug和分数保存bug
This commit is contained in:
@@ -0,0 +1,873 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 20-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Tayx.Graphy
|
||||
{
|
||||
[CustomEditor( typeof( GraphyManager ) )]
|
||||
internal class GraphyManagerEditor : Editor
|
||||
{
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_target;
|
||||
|
||||
private int[] m_spectrumSizeValues =
|
||||
{
|
||||
128,
|
||||
256,
|
||||
512,
|
||||
1024,
|
||||
2048,
|
||||
4096,
|
||||
8192
|
||||
};
|
||||
|
||||
#region Section -> Settings
|
||||
|
||||
private SerializedProperty m_graphyMode;
|
||||
|
||||
private SerializedProperty m_enableOnStartup;
|
||||
|
||||
private SerializedProperty m_keepAlive;
|
||||
|
||||
private SerializedProperty m_background;
|
||||
private SerializedProperty m_backgroundColor;
|
||||
|
||||
private SerializedProperty m_enableHotkeys;
|
||||
|
||||
private SerializedProperty m_toggleModeKeyCode;
|
||||
private SerializedProperty m_toggleModeCtrl;
|
||||
private SerializedProperty m_toggleModeAlt;
|
||||
|
||||
private SerializedProperty m_toggleActiveKeyCode;
|
||||
private SerializedProperty m_toggleActiveCtrl;
|
||||
private SerializedProperty m_toggleActiveAlt;
|
||||
|
||||
|
||||
private SerializedProperty m_graphModulePosition;
|
||||
private SerializedProperty m_graphModuleOffset;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> FPS
|
||||
|
||||
private bool m_fpsModuleInspectorToggle = true;
|
||||
|
||||
private SerializedProperty m_fpsModuleState;
|
||||
|
||||
private SerializedProperty m_goodFpsColor;
|
||||
private SerializedProperty m_goodFpsThreshold;
|
||||
|
||||
private SerializedProperty m_cautionFpsColor;
|
||||
private SerializedProperty m_cautionFpsThreshold;
|
||||
|
||||
private SerializedProperty m_criticalFpsColor;
|
||||
|
||||
private SerializedProperty m_fpsGraphResolution;
|
||||
|
||||
private SerializedProperty m_fpsTextUpdateRate;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> RAM
|
||||
|
||||
private bool m_ramModuleInspectorToggle = true;
|
||||
|
||||
private SerializedProperty m_ramModuleState;
|
||||
|
||||
private SerializedProperty m_allocatedRamColor;
|
||||
private SerializedProperty m_reservedRamColor;
|
||||
private SerializedProperty m_monoRamColor;
|
||||
|
||||
private SerializedProperty m_ramGraphResolution;
|
||||
|
||||
private SerializedProperty m_ramTextUpdateRate;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> Audio
|
||||
|
||||
private bool m_audioModuleInspectorToggle = true;
|
||||
|
||||
private SerializedProperty m_findAudioListenerInCameraIfNull;
|
||||
|
||||
private SerializedProperty m_audioListener;
|
||||
|
||||
private SerializedProperty m_audioModuleState;
|
||||
|
||||
private SerializedProperty m_audioGraphColor;
|
||||
|
||||
private SerializedProperty m_audioGraphResolution;
|
||||
|
||||
private SerializedProperty m_audioTextUpdateRate;
|
||||
|
||||
private SerializedProperty m_FFTWindow;
|
||||
|
||||
private SerializedProperty m_spectrumSize;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> Advanced Settings
|
||||
|
||||
private bool m_advancedModuleInspectorToggle = true;
|
||||
|
||||
private SerializedProperty m_advancedModulePosition;
|
||||
|
||||
private SerializedProperty m_advancedModuleOffset;
|
||||
|
||||
private SerializedProperty m_advancedModuleState;
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_target = (GraphyManager) target;
|
||||
|
||||
SerializedObject serObj = serializedObject;
|
||||
|
||||
#region Section -> Settings
|
||||
|
||||
m_graphyMode = serObj.FindProperty( "m_graphyMode" );
|
||||
|
||||
m_enableOnStartup = serObj.FindProperty( "m_enableOnStartup" );
|
||||
|
||||
m_keepAlive = serObj.FindProperty( "m_keepAlive" );
|
||||
|
||||
m_background = serObj.FindProperty( "m_background" );
|
||||
m_backgroundColor = serObj.FindProperty( "m_backgroundColor" );
|
||||
|
||||
m_enableHotkeys = serObj.FindProperty( "m_enableHotkeys" );
|
||||
|
||||
m_toggleModeKeyCode = serObj.FindProperty( "m_toggleModeKeyCode" );
|
||||
|
||||
m_toggleModeCtrl = serObj.FindProperty( "m_toggleModeCtrl" );
|
||||
m_toggleModeAlt = serObj.FindProperty( "m_toggleModeAlt" );
|
||||
|
||||
m_toggleActiveKeyCode = serObj.FindProperty( "m_toggleActiveKeyCode" );
|
||||
|
||||
m_toggleActiveCtrl = serObj.FindProperty( "m_toggleActiveCtrl" );
|
||||
m_toggleActiveAlt = serObj.FindProperty( "m_toggleActiveAlt" );
|
||||
|
||||
m_graphModulePosition = serObj.FindProperty( "m_graphModulePosition" );
|
||||
|
||||
m_graphModuleOffset = serObj.FindProperty( "m_graphModuleOffset" );
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> FPS
|
||||
|
||||
m_fpsModuleState = serObj.FindProperty( "m_fpsModuleState" );
|
||||
|
||||
m_goodFpsColor = serObj.FindProperty( "m_goodFpsColor" );
|
||||
m_goodFpsThreshold = serObj.FindProperty( "m_goodFpsThreshold" );
|
||||
|
||||
m_cautionFpsColor = serObj.FindProperty( "m_cautionFpsColor" );
|
||||
m_cautionFpsThreshold = serObj.FindProperty( "m_cautionFpsThreshold" );
|
||||
|
||||
m_criticalFpsColor = serObj.FindProperty( "m_criticalFpsColor" );
|
||||
|
||||
m_fpsGraphResolution = serObj.FindProperty( "m_fpsGraphResolution" );
|
||||
|
||||
m_fpsTextUpdateRate = serObj.FindProperty( "m_fpsTextUpdateRate" );
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> RAM
|
||||
|
||||
m_ramModuleState = serObj.FindProperty( "m_ramModuleState" );
|
||||
|
||||
m_allocatedRamColor = serObj.FindProperty( "m_allocatedRamColor" );
|
||||
m_reservedRamColor = serObj.FindProperty( "m_reservedRamColor" );
|
||||
m_monoRamColor = serObj.FindProperty( "m_monoRamColor" );
|
||||
|
||||
m_ramGraphResolution = serObj.FindProperty( "m_ramGraphResolution" );
|
||||
|
||||
m_ramTextUpdateRate = serObj.FindProperty( "m_ramTextUpdateRate" );
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> Audio
|
||||
|
||||
m_findAudioListenerInCameraIfNull = serObj.FindProperty( "m_findAudioListenerInCameraIfNull" );
|
||||
|
||||
m_audioListener = serObj.FindProperty( "m_audioListener" );
|
||||
|
||||
m_audioModuleState = serObj.FindProperty( "m_audioModuleState" );
|
||||
|
||||
m_audioGraphColor = serObj.FindProperty( "m_audioGraphColor" );
|
||||
|
||||
m_audioGraphResolution = serObj.FindProperty( "m_audioGraphResolution" );
|
||||
|
||||
m_audioTextUpdateRate = serObj.FindProperty( "m_audioTextUpdateRate" );
|
||||
|
||||
m_FFTWindow = serObj.FindProperty( "m_FFTWindow" );
|
||||
|
||||
m_spectrumSize = serObj.FindProperty( "m_spectrumSize" );
|
||||
|
||||
#endregion
|
||||
|
||||
#region Section -> Advanced Settings
|
||||
|
||||
m_advancedModulePosition = serObj.FindProperty( "m_advancedModulePosition" );
|
||||
|
||||
m_advancedModuleOffset = serObj.FindProperty( "m_advancedModuleOffset" );
|
||||
|
||||
m_advancedModuleState = serObj.FindProperty( "m_advancedModuleState" );
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public Override
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if( m_target == null && target == null )
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
return;
|
||||
}
|
||||
|
||||
float defaultLabelWidth = EditorGUIUtility.labelWidth;
|
||||
float defaultFieldWidth = EditorGUIUtility.fieldWidth;
|
||||
|
||||
//===== CONTENT REGION ========================================================================
|
||||
|
||||
GUILayout.Space( 20 );
|
||||
|
||||
#region Section -> Logo
|
||||
|
||||
if( GraphyEditorStyle.ManagerLogoTexture != null )
|
||||
{
|
||||
GUILayout.Label
|
||||
(
|
||||
image: GraphyEditorStyle.ManagerLogoTexture,
|
||||
style: new GUIStyle( GUI.skin.GetStyle( "Label" ) )
|
||||
{
|
||||
alignment = TextAnchor.UpperCenter
|
||||
}
|
||||
);
|
||||
|
||||
GUILayout.Space( 10 );
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField
|
||||
(
|
||||
label: "[ GRAPHY - MANAGER ]",
|
||||
style: GraphyEditorStyle.HeaderStyle1
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
GUILayout.Space( 5 ); //Extra pixels added when the logo is used.
|
||||
|
||||
#region Section -> Settings
|
||||
|
||||
EditorGUIUtility.labelWidth = 130;
|
||||
EditorGUIUtility.fieldWidth = 35;
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_graphyMode,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Graphy Mode",
|
||||
tooltip:
|
||||
"LIGHT mode increases compatibility with mobile and older, less powerful GPUs, but reduces the maximum graph resolutions to 128."
|
||||
)
|
||||
);
|
||||
|
||||
GUILayout.Space( 10 );
|
||||
|
||||
m_enableOnStartup.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Enable On Startup",
|
||||
tooltip:
|
||||
"If ticked, Graphy will be displayed by default on startup, otherwise it will initiate and hide."
|
||||
),
|
||||
value: m_enableOnStartup.boolValue
|
||||
);
|
||||
|
||||
// This is a neat trick to hide Graphy in the Scene if it's going to be deactivated in play mode so that it doesn't use screen space.
|
||||
if( !Application.isPlaying )
|
||||
{
|
||||
m_target.GetComponent<Canvas>().enabled = m_enableOnStartup.boolValue;
|
||||
}
|
||||
|
||||
m_keepAlive.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Keep Alive",
|
||||
tooltip:
|
||||
"If ticked, it will survive scene changes.\n\nCAREFUL, if you set Graphy as a child of another GameObject, the root GameObject will also survive scene changes. If you want to avoid that put Graphy in the root of the Scene as its own entity."
|
||||
),
|
||||
value: m_keepAlive.boolValue
|
||||
);
|
||||
|
||||
GUILayout.Space( 10 );
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
m_background.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Background",
|
||||
tooltip: "If ticked, it will show a background overlay to improve readability in cluttered scenes."
|
||||
),
|
||||
value: m_background.boolValue
|
||||
);
|
||||
|
||||
m_backgroundColor.colorValue = EditorGUILayout.ColorField( m_backgroundColor.colorValue );
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space( 10 );
|
||||
|
||||
m_enableHotkeys.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Enable Hotkeys",
|
||||
tooltip:
|
||||
"If ticked, it will enable the hotkeys to be able to modify Graphy in runtime with custom keyboard shortcuts."
|
||||
),
|
||||
value: m_enableHotkeys.boolValue
|
||||
);
|
||||
|
||||
if( m_enableHotkeys.boolValue )
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUIUtility.labelWidth = 130;
|
||||
EditorGUIUtility.fieldWidth = 35;
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_toggleModeKeyCode,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Toggle Mode Key",
|
||||
tooltip: "If ticked, it will require clicking this key and the other ones you have set up."
|
||||
)
|
||||
);
|
||||
|
||||
EditorGUIUtility.labelWidth = 30;
|
||||
EditorGUIUtility.fieldWidth = 35;
|
||||
|
||||
m_toggleModeCtrl.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Ctrl",
|
||||
tooltip: "If ticked, it will require clicking Ctrl and the other keys you have set up."
|
||||
),
|
||||
value: m_toggleModeCtrl.boolValue
|
||||
);
|
||||
|
||||
m_toggleModeAlt.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Alt",
|
||||
tooltip: "If ticked, it will require clicking Alt and the other keys you have set up."
|
||||
),
|
||||
value: m_toggleModeAlt.boolValue
|
||||
);
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUIUtility.labelWidth = 130;
|
||||
EditorGUIUtility.fieldWidth = 35;
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_toggleActiveKeyCode,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Toggle Active Key",
|
||||
tooltip: "If ticked, it will require clicking this key and the other ones you have set up."
|
||||
)
|
||||
);
|
||||
|
||||
EditorGUIUtility.labelWidth = 30;
|
||||
EditorGUIUtility.fieldWidth = 35;
|
||||
|
||||
m_toggleActiveCtrl.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Ctrl",
|
||||
tooltip: "If ticked, it will require clicking Ctrl and the other kesy you have set up."
|
||||
),
|
||||
value: m_toggleActiveCtrl.boolValue
|
||||
);
|
||||
|
||||
m_toggleActiveAlt.boolValue = EditorGUILayout.Toggle
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Alt",
|
||||
tooltip: "If ticked, it will require clicking Alt and the other keys you have set up."
|
||||
),
|
||||
value: m_toggleActiveAlt.boolValue
|
||||
);
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
GUILayout.Space( 15 );
|
||||
|
||||
EditorGUIUtility.labelWidth = 155;
|
||||
EditorGUIUtility.fieldWidth = 35;
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_graphModulePosition,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Graph modules position",
|
||||
tooltip: "Defines in which corner the modules will be located."
|
||||
)
|
||||
);
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_graphModuleOffset,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Graph modules offset",
|
||||
tooltip: "Defines how far from the corner the module will be located."
|
||||
)
|
||||
);
|
||||
|
||||
#endregion
|
||||
|
||||
GUILayout.Space( 20 );
|
||||
|
||||
#region Section -> FPS
|
||||
|
||||
m_fpsModuleInspectorToggle = EditorGUILayout.Foldout
|
||||
(
|
||||
m_fpsModuleInspectorToggle,
|
||||
content: " [ FPS ]",
|
||||
style: GraphyEditorStyle.FoldoutStyle,
|
||||
toggleOnLabelClick: true
|
||||
);
|
||||
|
||||
GUILayout.Space( 5 );
|
||||
|
||||
if( m_fpsModuleInspectorToggle )
|
||||
{
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_fpsModuleState,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Module state",
|
||||
tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
|
||||
)
|
||||
);
|
||||
|
||||
GUILayout.Space( 5 );
|
||||
|
||||
EditorGUILayout.LabelField( "Fps thresholds and colors:" );
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
m_goodFpsThreshold.intValue = EditorGUILayout.IntField
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "- Good",
|
||||
tooltip: "When FPS rise above this value, this color will be used."
|
||||
),
|
||||
value: m_goodFpsThreshold.intValue
|
||||
);
|
||||
|
||||
m_goodFpsColor.colorValue = EditorGUILayout.ColorField( m_goodFpsColor.colorValue );
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if( m_goodFpsThreshold.intValue <= m_cautionFpsThreshold.intValue && m_goodFpsThreshold.intValue > 1 )
|
||||
{
|
||||
m_cautionFpsThreshold.intValue = m_goodFpsThreshold.intValue - 1;
|
||||
}
|
||||
else if( m_goodFpsThreshold.intValue <= 1 )
|
||||
{
|
||||
m_goodFpsThreshold.intValue = 2;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
m_cautionFpsThreshold.intValue = EditorGUILayout.IntField
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "- Caution",
|
||||
tooltip: "When FPS falls between this and the Good value, this color will be used."
|
||||
),
|
||||
value: m_cautionFpsThreshold.intValue
|
||||
);
|
||||
|
||||
m_cautionFpsColor.colorValue = EditorGUILayout.ColorField( m_cautionFpsColor.colorValue );
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if( m_cautionFpsThreshold.intValue >= m_goodFpsThreshold.intValue )
|
||||
{
|
||||
m_cautionFpsThreshold.intValue = m_goodFpsThreshold.intValue - 1;
|
||||
}
|
||||
else if( m_cautionFpsThreshold.intValue <= 0 )
|
||||
{
|
||||
m_cautionFpsThreshold.intValue = 1;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUILayout.IntField
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "- Critical",
|
||||
tooltip:
|
||||
"When FPS falls below the Caution value, this color will be used. (You can't have negative FPS, so this value is just for reference, it can't be changed)."
|
||||
),
|
||||
value: 0
|
||||
);
|
||||
|
||||
m_criticalFpsColor.colorValue = EditorGUILayout.ColorField( m_criticalFpsColor.colorValue );
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
if( m_fpsModuleState.intValue == 0 )
|
||||
{
|
||||
m_fpsGraphResolution.intValue = EditorGUILayout.IntSlider
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Graph resolution",
|
||||
tooltip: "Defines the amount of points in the graph"
|
||||
),
|
||||
m_fpsGraphResolution.intValue,
|
||||
leftValue: 20,
|
||||
rightValue: m_graphyMode.intValue == 0 ? 300 : 128
|
||||
);
|
||||
}
|
||||
|
||||
m_fpsTextUpdateRate.intValue = EditorGUILayout.IntSlider
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Text update rate",
|
||||
tooltip: "Defines the amount times the text is updated in 1 second."
|
||||
),
|
||||
m_fpsTextUpdateRate.intValue,
|
||||
leftValue: 1,
|
||||
rightValue: 60
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
GUILayout.Space( 20 );
|
||||
|
||||
#region Section -> RAM
|
||||
|
||||
m_ramModuleInspectorToggle = EditorGUILayout.Foldout
|
||||
(
|
||||
m_ramModuleInspectorToggle,
|
||||
content: " [ RAM ]",
|
||||
style: GraphyEditorStyle.FoldoutStyle,
|
||||
toggleOnLabelClick: true
|
||||
);
|
||||
|
||||
GUILayout.Space( 5 );
|
||||
|
||||
if( m_ramModuleInspectorToggle )
|
||||
{
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_ramModuleState,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Module state",
|
||||
tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
|
||||
)
|
||||
);
|
||||
|
||||
GUILayout.Space( 5 );
|
||||
|
||||
EditorGUILayout.LabelField( "Graph colors:" );
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
m_allocatedRamColor.colorValue = EditorGUILayout.ColorField
|
||||
(
|
||||
label: "- Allocated",
|
||||
value: m_allocatedRamColor.colorValue
|
||||
);
|
||||
|
||||
m_reservedRamColor.colorValue = EditorGUILayout.ColorField
|
||||
(
|
||||
label: "- Reserved",
|
||||
value: m_reservedRamColor.colorValue
|
||||
);
|
||||
|
||||
m_monoRamColor.colorValue = EditorGUILayout.ColorField
|
||||
(
|
||||
label: "- Mono",
|
||||
value: m_monoRamColor.colorValue
|
||||
);
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
if( m_ramModuleState.intValue == 0 )
|
||||
{
|
||||
m_ramGraphResolution.intValue = EditorGUILayout.IntSlider(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Graph resolution",
|
||||
tooltip: "Defines the amount of points are in the graph"
|
||||
),
|
||||
m_ramGraphResolution.intValue,
|
||||
leftValue: 20,
|
||||
rightValue: m_graphyMode.intValue == 0 ? 300 : 128
|
||||
);
|
||||
}
|
||||
|
||||
m_ramTextUpdateRate.intValue = EditorGUILayout.IntSlider
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Text update rate",
|
||||
tooltip: "Defines the amount times the text is updated in 1 second."
|
||||
),
|
||||
m_ramTextUpdateRate.intValue,
|
||||
leftValue: 1,
|
||||
rightValue: 60
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
GUILayout.Space( 20 );
|
||||
|
||||
#region Section -> Audio
|
||||
|
||||
m_audioModuleInspectorToggle = EditorGUILayout.Foldout
|
||||
(
|
||||
m_audioModuleInspectorToggle,
|
||||
content: " [ AUDIO ]",
|
||||
style: GraphyEditorStyle.FoldoutStyle,
|
||||
toggleOnLabelClick: true
|
||||
);
|
||||
|
||||
GUILayout.Space( 5 );
|
||||
|
||||
if( m_audioModuleInspectorToggle )
|
||||
{
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_audioModuleState,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Module state",
|
||||
tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
|
||||
)
|
||||
);
|
||||
|
||||
GUILayout.Space( 5 );
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_findAudioListenerInCameraIfNull,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Find audio listener",
|
||||
tooltip:
|
||||
"Tries to find the AudioListener in the Main camera in the scene. (if AudioListener is null)"
|
||||
)
|
||||
);
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_audioListener,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Audio Listener",
|
||||
tooltip:
|
||||
"Graphy will take the data from this Listener. If none are specified, it will try to get it from the Main Camera in the scene."
|
||||
)
|
||||
);
|
||||
|
||||
if( m_audioModuleState.intValue == 0 )
|
||||
{
|
||||
m_audioGraphColor.colorValue = EditorGUILayout.ColorField
|
||||
(
|
||||
label: "Graph color",
|
||||
value: m_audioGraphColor.colorValue
|
||||
);
|
||||
|
||||
m_audioGraphResolution.intValue = EditorGUILayout.IntSlider
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Graph resolution",
|
||||
tooltip: "Defines the amount of points that are in the graph."
|
||||
),
|
||||
m_audioGraphResolution.intValue,
|
||||
leftValue: 20,
|
||||
rightValue: m_graphyMode.intValue == 0 ? 300 : 128
|
||||
);
|
||||
|
||||
// Forces the value to be a multiple of 3, this way the audio graph is painted correctly
|
||||
if( m_audioGraphResolution.intValue % 3 != 0 && m_audioGraphResolution.intValue < 300 )
|
||||
{
|
||||
m_audioGraphResolution.intValue += 3 - m_audioGraphResolution.intValue % 3;
|
||||
}
|
||||
//TODO: Figure out why a static version of the ForceMultipleOf3 isnt used.
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_FFTWindow,
|
||||
new GUIContent
|
||||
(
|
||||
text: "FFT Window",
|
||||
tooltip:
|
||||
"Used to reduce leakage between frequency bins/bands. Note, the more complex window type, the better the quality, but reduced speed. \n\nSimplest is rectangular. Most complex is BlackmanHarris"
|
||||
)
|
||||
);
|
||||
|
||||
m_spectrumSize.intValue = EditorGUILayout.IntSlider
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Spectrum size",
|
||||
tooltip:
|
||||
"Has to be a power of 2 between 128-8192. The higher sample rate, the less precision but also more impact on performance. Careful with mobile devices"
|
||||
),
|
||||
m_spectrumSize.intValue,
|
||||
leftValue: 128,
|
||||
rightValue: 8192
|
||||
);
|
||||
|
||||
int closestSpectrumIndex = 0;
|
||||
int minDistanceToSpectrumValue = 100000;
|
||||
|
||||
for( int i = 0; i < m_spectrumSizeValues.Length; i++ )
|
||||
{
|
||||
int newDistance = Mathf.Abs
|
||||
(
|
||||
value: m_spectrumSize.intValue - m_spectrumSizeValues[ i ]
|
||||
);
|
||||
|
||||
if( newDistance < minDistanceToSpectrumValue )
|
||||
{
|
||||
minDistanceToSpectrumValue = newDistance;
|
||||
closestSpectrumIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
m_spectrumSize.intValue = m_spectrumSizeValues[ closestSpectrumIndex ];
|
||||
|
||||
m_audioTextUpdateRate.intValue = EditorGUILayout.IntSlider
|
||||
(
|
||||
new GUIContent
|
||||
(
|
||||
text: "Text update rate",
|
||||
tooltip: "Defines the amount times the text is updated in 1 second"
|
||||
),
|
||||
m_audioTextUpdateRate.intValue,
|
||||
leftValue: 1,
|
||||
rightValue: 60
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
GUILayout.Space( 20 );
|
||||
|
||||
#region Section -> Advanced Settings
|
||||
|
||||
m_advancedModuleInspectorToggle = EditorGUILayout.Foldout
|
||||
(
|
||||
m_advancedModuleInspectorToggle,
|
||||
content: " [ ADVANCED DATA ]",
|
||||
style: GraphyEditorStyle.FoldoutStyle,
|
||||
toggleOnLabelClick: true
|
||||
);
|
||||
|
||||
GUILayout.Space( 5 );
|
||||
|
||||
if( m_advancedModuleInspectorToggle )
|
||||
{
|
||||
EditorGUILayout.PropertyField( m_advancedModulePosition );
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_advancedModuleOffset,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Advanced modules offset",
|
||||
tooltip: "Defines how far from the corner the module will be located."
|
||||
)
|
||||
);
|
||||
|
||||
EditorGUILayout.PropertyField
|
||||
(
|
||||
m_advancedModuleState,
|
||||
new GUIContent
|
||||
(
|
||||
text: "Module state",
|
||||
tooltip: "FULL -> Text \nOFF -> Turned off"
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
#endregion;
|
||||
|
||||
EditorGUIUtility.labelWidth = defaultLabelWidth;
|
||||
EditorGUIUtility.fieldWidth = defaultFieldWidth;
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user