特效新内容。修复gameplay致命bug和分数保存bug
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 20-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tayx.Graphy
|
||||
{
|
||||
public class GraphyMenuItem
|
||||
{
|
||||
[MenuItem( "Tools/Graphy/Create Prefab Variant" )]
|
||||
static void CreatePrefabVariant()
|
||||
{
|
||||
// Directory checking
|
||||
if( !AssetDatabase.IsValidFolder( "Assets/Graphy - Ultimate Stats Monitor" ) )
|
||||
{
|
||||
AssetDatabase.CreateFolder( "Assets", "Graphy - Ultimate Stats Monitor" );
|
||||
}
|
||||
|
||||
if( !AssetDatabase.IsValidFolder( "Assets/Graphy - Ultimate Stats Monitor/Prefab Variants" ) )
|
||||
{
|
||||
AssetDatabase.CreateFolder( "Assets/Graphy - Ultimate Stats Monitor", "Prefab Variants" );
|
||||
}
|
||||
|
||||
string graphyPrefabGuid = AssetDatabase.FindAssets( "[Graphy]" )[ 0 ];
|
||||
|
||||
Object originalPrefab =
|
||||
(GameObject) AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( graphyPrefabGuid ),
|
||||
typeof( GameObject ) );
|
||||
GameObject objectSource = PrefabUtility.InstantiatePrefab( originalPrefab ) as GameObject;
|
||||
|
||||
int prefabVariantCount =
|
||||
AssetDatabase.FindAssets( "Graphy_Variant",
|
||||
new[] { "Assets/Graphy - Ultimate Stats Monitor/Prefab Variants" } ).Length;
|
||||
|
||||
GameObject prefabVariant = PrefabUtility.SaveAsPrefabAsset( objectSource,
|
||||
$"Assets/Graphy - Ultimate Stats Monitor/Prefab Variants/Graphy_Variant_{prefabVariantCount}.prefab" );
|
||||
|
||||
Object.DestroyImmediate( objectSource );
|
||||
|
||||
foreach( SceneView scene in SceneView.sceneViews )
|
||||
{
|
||||
scene.ShowNotification(
|
||||
new GUIContent( "Prefab Variant Created at \"Assets/Graphy - Ultimate Stats Monitor/Prefab\"!" ) );
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem( "Tools/Graphy/Import Graphy Customization Scene" )]
|
||||
static void ImportGraphyCustomizationScene()
|
||||
{
|
||||
string customizationSceneGuid = AssetDatabase.FindAssets( "Graphy_CustomizationScene" )[ 0 ];
|
||||
|
||||
AssetDatabase.ImportPackage( AssetDatabase.GUIDToAssetPath( customizationSceneGuid ), true );
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user