特效新内容。修复gameplay致命bug和分数保存bug
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# Graphy - Ultimate FPS Counter - Stats Monitor & Debugger (Unity)
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[](https://openupm.com/packages/com.tayx.graphy/)
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[](https://github.com/Tayx94/graphy/blob/master/LICENSE)
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[](https://unity3d.com/get-unity/download)
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[](https://github.com/Tayx94/graphy/issues)
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[](https://github.com/Tayx94/graphy/releases)
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[](https://github.com/Tayx94/graphy/graphs/contributors)
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[](https://github.com/Tayx94/graphy)
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[](https://github.com/Tayx94/graphy)
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[](https://discord.gg/2KgNEHK?)
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[](http://twitter.com/intent/user?screen_name=martinTayx)
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**Links:** [Discord](https://discord.gg/2KgNEHK?) | [Mail](mailto:martintayx@gmail.com) | [Twitter](http://twitter.com/intent/user?screen_name=martinTayx) | [Asset store](https://assetstore.unity.com/packages/tools/gui/graphy-ultimate-stats-monitor-debugger-105778) | [Forum post](https://forum.unity.com/threads/graphy-ultimate-stats-monitor-debugger-released.517387/) | [Donations](https://www.paypal.me/MartinPaneUK)
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**WINNER** of the **BEST DEVELOPMENT ASSET** in the **Unity Awards 2018**.
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Graphy is the ultimate, easy to use, feature packed FPS Counter, stats monitor and debugger for your Unity project.
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**Main Features:**
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- Graph & Text:
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- FPS
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- Memory
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- Audio
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- Advanced device information
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- Debugging tools
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With this tool you will be able to visualize and catch when your game has some unexpected hiccup or stutter, and act accordingly!
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The debugger allows you to set one or more conditions, that if met will have the consequences you desire, such as taking a screenshot, pausing the editor, printing a message to the console and more! Even call a method from your own code if you want!
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**Additional features:**
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- Customizable look and feel
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- Multiple layouts
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- Custom Inspector
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- Hotkeys
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- Easy to use API (accessible from code)
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- Works on multiple platforms
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- Background Mode
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- Works from Unity 5.4 and up!
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- Well documented C# and Shader code included
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**Links:**
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- [Asset store](https://assetstore.unity.com/packages/tools/gui/graphy-ultimate-stats-monitor-debugger-105778)
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- [Forum post](https://forum.unity.com/threads/graphy-ultimate-stats-monitor-debugger-released.517387/)
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- [Video Teaser](https://youtu.be/2X3vXxLANk0)
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**Contact:**
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- [Mail](martintayx@gmail.com)
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- [Twitter](https://twitter.com/martinTayx)
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- [Discord](https://discord.gg/2KgNEHK?)
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## Installation
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1. The package is available on the [openupm registry](https://openupm.com). You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
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```
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openupm add com.tayx.graphy
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```
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2. You can also install via git url by adding this entry in your **manifest.json**
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```
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{
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"dependencies": {
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...
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"com.tayx.graphy": "https://github.com/Tayx94/graphy.git",
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...
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}
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}
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```
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3. You can also download it from the [Asset Store](https://assetstore.unity.com/packages/tools/gui/graphy-ultimate-stats-monitor-debugger-105778)
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4. Click here for old version that supports Unity 5.4+:
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[](https://github.com/Tayx94/graphy/releases/tag/v1.6.0-Unity5.4)
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## Development of Graphy
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Maintainer and main developer: **Martín Pane** [](http://twitter.com/intent/user?screen_name=martinTayx)
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Graphy is **FREE** to use, but if it helped you and you want to contribute to its development, feel free to leave a donation!
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- [Donation Link](https://www.paypal.me/MartinPaneUK)
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### Contributing
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Let's make Graphy the go-to for stats monitoring in Unity!
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I would really appreciate any contributions! Below you can find a roadmap for future planned features and optimisations that you might be able to help out with. If you want to make a big pull request, please do it on the "dev" branch.
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Create a GitHub issue if you want to start a discussion or request a feature, and please label appropriately.
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You can also join the [Discord](https://discord.gg/2KgNEHK?) for active discussions with other members of the community.
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### Roadmap
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**Planned features (No ETA):**
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- Add GfxDriver stats to the RAM module.
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- Scale Canvas (GetComponent<Canvas>().scaleFactor *= multiplier;) -> If it changes, set again.
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- Make a template for a graph + text module so people can create their own easily.
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- Allow storing FPS for a predetermined time to allow benchmarks.
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- Dump all Graphy Data as a string to:
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- File.
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- Send to server.
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- Send mail.
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- Add a preprocessor key #GRAPHY to avoid adding the asset in builds.
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## License
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Graphy is released under the [MIT license](https://github.com/Tayx94/graphy/blob/master/LICENSE). Although I don't require attribution, I would love to know if you decide to use it in a project! Let me know on [Twitter](https://twitter.com/martinTayx) or by [email](martintayx@gmail.com).
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