特效新内容。修复gameplay致命bug和分数保存bug
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fileFormatVersion: 2
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guid: 1ac38d39b5dd9f442a088b7284b58236
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folderAsset: yes
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timeCreated: 1513377123
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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/* ---------------------------------------
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* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
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* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
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* Project: Graphy - Ultimate Stats Monitor
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* Date: 05-Dec-17
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* Studio: Tayx
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*
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* Git repo: https://github.com/Tayx94/graphy
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*
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* This project is released under the MIT license.
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* Attribution is not required, but it is always welcomed!
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* -------------------------------------*/
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using UnityEngine;
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using UnityEngine.UI;
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#if GRAPHY_XR
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using UnityEngine.XR;
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#endif
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using System.Collections.Generic;
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using System.Text;
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using Tayx.Graphy.UI;
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using Tayx.Graphy.Utils;
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using Tayx.Graphy.Utils.NumString;
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namespace Tayx.Graphy.Advanced
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{
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public class G_AdvancedData : MonoBehaviour, IMovable, IModifiableState
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{
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#region Variables -> Serialized Private
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[SerializeField] private List<Image> m_backgroundImages = new List<Image>();
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[SerializeField] private Text m_graphicsDeviceVersionText = null;
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[SerializeField] private Text m_processorTypeText = null;
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[SerializeField] private Text m_operatingSystemText = null;
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[SerializeField] private Text m_systemMemoryText = null;
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[SerializeField] private Text m_graphicsDeviceNameText = null;
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[SerializeField] private Text m_graphicsMemorySizeText = null;
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[SerializeField] private Text m_screenResolutionText = null;
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[SerializeField] private Text m_gameWindowResolutionText = null;
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[SerializeField] private Text m_gameVRResolutionText = null;
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#if GRAPHY_XR
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private readonly List<XRDisplaySubsystem> m_displaySubsystems = new List<XRDisplaySubsystem>();
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#endif
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[Range( 1, 60 )] [SerializeField] private float m_updateRate = 1f; // 1 update per sec.
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#endregion
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#region Variables -> Private
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private GraphyManager m_graphyManager = null;
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private RectTransform m_rectTransform = null;
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private Vector2 m_origPosition = Vector2.zero;
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private float m_deltaTime = 0.0f;
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private StringBuilder m_sb = null;
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private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
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private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
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private readonly string[] m_windowStrings =
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{
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"Window: ",
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"x",
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"@",
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"Hz",
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"[",
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"dpi]"
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};
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private readonly string[] m_vrStrings =
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{
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"VR: (",
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"*2)x",
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"@",
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"Hz"
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};
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#endregion
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#region Methods -> Unity Callbacks
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private void Awake()
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{
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Init();
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}
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private void Update()
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{
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m_deltaTime += Time.unscaledDeltaTime;
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if( m_deltaTime > 1f / m_updateRate )
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{
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// Update screen window resolution
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m_sb.Length = 0;
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m_sb.Append( m_windowStrings[ 0 ] ).Append( Screen.width.ToStringNonAlloc() )
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.Append( m_windowStrings[ 1 ] ).Append( Screen.height.ToStringNonAlloc() )
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.Append( m_windowStrings[ 2 ] ).Append(
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#if UNITY_2022_2_OR_NEWER
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((int)Screen.currentResolution.refreshRateRatio.value).ToStringNonAlloc()
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#else
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Screen.currentResolution.refreshRate.ToStringNonAlloc()
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#endif
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)
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.Append( m_windowStrings[ 3 ] )
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.Append( m_windowStrings[ 4 ] ).Append( ((int) Screen.dpi).ToStringNonAlloc() )
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.Append( m_windowStrings[ 5 ] );
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m_gameWindowResolutionText.text = m_sb.ToString();
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#if GRAPHY_XR
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// If XR enabled, update screen XR resolution
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if( XRSettings.enabled )
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{
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m_sb.Length = 0;
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#if UNITY_2020_2_OR_NEWER
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SubsystemManager.GetSubsystems( m_displaySubsystems );
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#else
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SubsystemManager.GetInstances( m_displaySubsystems );
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#endif
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float refreshRate = -1;
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if( m_displaySubsystems.Count > 0 )
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{
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m_displaySubsystems[ 0 ].TryGetDisplayRefreshRate( out refreshRate );
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}
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m_sb.Append( m_vrStrings[ 0 ] ).Append( XRSettings.eyeTextureWidth.ToStringNonAlloc() )
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.Append( m_vrStrings[ 1 ] ).Append( XRSettings.eyeTextureHeight.ToStringNonAlloc() )
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.Append( m_vrStrings[ 2 ] ).Append( Mathf.RoundToInt( refreshRate ).ToStringNonAlloc() )
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.Append( m_vrStrings[ 3 ] );
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m_gameVRResolutionText.text = m_sb.ToString();
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}
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#endif
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// Reset variables
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m_deltaTime = 0f;
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}
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}
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#endregion
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#region Methods -> Public
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public void SetPosition( GraphyManager.ModulePosition newModulePosition, Vector2 offset )
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{
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if ( newModulePosition == GraphyManager.ModulePosition.FREE )
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return;
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m_rectTransform.anchoredPosition = m_origPosition;
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float xSideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.x ) + offset.x;
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float ySideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.y ) + offset.y;
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switch( newModulePosition )
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{
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case GraphyManager.ModulePosition.TOP_LEFT:
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m_rectTransform.anchorMax = Vector2.up;
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m_rectTransform.anchorMin = Vector2.up;
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m_rectTransform.anchoredPosition = new Vector2( xSideOffset, -ySideOffset );
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break;
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case GraphyManager.ModulePosition.TOP_RIGHT:
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m_rectTransform.anchorMax = Vector2.one;
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m_rectTransform.anchorMin = Vector2.one;
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m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, -ySideOffset );
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break;
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case GraphyManager.ModulePosition.BOTTOM_LEFT:
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m_rectTransform.anchorMax = Vector2.zero;
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m_rectTransform.anchorMin = Vector2.zero;
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m_rectTransform.anchoredPosition = new Vector2( xSideOffset, ySideOffset );
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break;
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case GraphyManager.ModulePosition.BOTTOM_RIGHT:
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m_rectTransform.anchorMax = Vector2.right;
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m_rectTransform.anchorMin = Vector2.right;
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m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, ySideOffset );
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break;
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}
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switch( newModulePosition )
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{
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case GraphyManager.ModulePosition.TOP_LEFT:
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case GraphyManager.ModulePosition.BOTTOM_LEFT:
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m_processorTypeText.alignment = TextAnchor.UpperLeft;
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m_systemMemoryText.alignment = TextAnchor.UpperLeft;
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m_graphicsDeviceNameText.alignment = TextAnchor.UpperLeft;
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m_graphicsDeviceVersionText.alignment = TextAnchor.UpperLeft;
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m_graphicsMemorySizeText.alignment = TextAnchor.UpperLeft;
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m_screenResolutionText.alignment = TextAnchor.UpperLeft;
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m_gameWindowResolutionText.alignment = TextAnchor.UpperLeft;
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m_gameVRResolutionText.alignment = TextAnchor.UpperLeft;
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m_operatingSystemText.alignment = TextAnchor.UpperLeft;
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break;
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case GraphyManager.ModulePosition.TOP_RIGHT:
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case GraphyManager.ModulePosition.BOTTOM_RIGHT:
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m_processorTypeText.alignment = TextAnchor.UpperRight;
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m_systemMemoryText.alignment = TextAnchor.UpperRight;
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m_graphicsDeviceNameText.alignment = TextAnchor.UpperRight;
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m_graphicsDeviceVersionText.alignment = TextAnchor.UpperRight;
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m_graphicsMemorySizeText.alignment = TextAnchor.UpperRight;
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m_screenResolutionText.alignment = TextAnchor.UpperRight;
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m_gameWindowResolutionText.alignment = TextAnchor.UpperRight;
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m_gameVRResolutionText.alignment = TextAnchor.UpperRight;
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m_operatingSystemText.alignment = TextAnchor.UpperRight;
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break;
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}
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}
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public void SetState( GraphyManager.ModuleState state, bool silentUpdate = false )
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{
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if( !silentUpdate )
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{
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m_previousModuleState = m_currentModuleState;
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}
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m_currentModuleState = state;
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bool active = state == GraphyManager.ModuleState.FULL
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|| state == GraphyManager.ModuleState.TEXT
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|| state == GraphyManager.ModuleState.BASIC;
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gameObject.SetActive( active );
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m_backgroundImages.SetAllActive( active && m_graphyManager.Background );
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}
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/// <summary>
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/// Restores state to the previous one.
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/// </summary>
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public void RestorePreviousState()
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{
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SetState( m_previousModuleState );
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}
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public void UpdateParameters()
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{
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foreach( var image in m_backgroundImages )
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{
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image.color = m_graphyManager.BackgroundColor;
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}
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SetPosition( m_graphyManager.AdvancedModulePosition, Vector2.zero );
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SetState( m_graphyManager.AdvancedModuleState );
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}
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public void RefreshParameters()
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{
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foreach( var image in m_backgroundImages )
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{
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image.color = m_graphyManager.BackgroundColor;
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}
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SetPosition( m_graphyManager.AdvancedModulePosition, Vector2.zero );
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SetState( m_currentModuleState, true );
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}
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#endregion
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#region Methods -> Private
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private void Init()
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{
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G_IntString.Init( 0, 7680 );
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m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
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m_sb = new StringBuilder();
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m_rectTransform = GetComponent<RectTransform>();
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m_processorTypeText.text
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= "CPU: "
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+ SystemInfo.processorType
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+ " ["
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+ SystemInfo.processorCount
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+ " cores]";
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m_systemMemoryText.text
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= "RAM: "
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+ SystemInfo.systemMemorySize
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+ " MB";
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m_graphicsDeviceVersionText.text
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= "Graphics API: "
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+ SystemInfo.graphicsDeviceVersion;
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m_graphicsDeviceNameText.text
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= "GPU: "
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+ SystemInfo.graphicsDeviceName;
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m_graphicsMemorySizeText.text
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= "VRAM: "
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+ SystemInfo.graphicsMemorySize
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+ "MB. Max texture size: "
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+ SystemInfo.maxTextureSize
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+ "px. Shader level: "
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+ SystemInfo.graphicsShaderLevel;
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Resolution res = Screen.currentResolution;
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m_screenResolutionText.text
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= "Screen: "
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+ res.width
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+ "x"
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+ res.height
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+ "@"
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#if UNITY_2022_2_OR_NEWER
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+ ((int)Screen.currentResolution.refreshRateRatio.value).ToStringNonAlloc()
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#else
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+ res.refreshRate
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#endif
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+ "Hz";
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m_operatingSystemText.text
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= "OS: "
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+ SystemInfo.operatingSystem
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+ " ["
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+ SystemInfo.deviceType
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+ "]";
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m_gameVRResolutionText.text = "VR: Not active";
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float preferredWidth = 0;
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// Resize the background overlay
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List<Text> texts = new List<Text>()
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{
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m_graphicsDeviceVersionText,
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m_processorTypeText,
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m_systemMemoryText,
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m_graphicsDeviceNameText,
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m_graphicsMemorySizeText,
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m_screenResolutionText,
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m_gameWindowResolutionText,
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m_gameVRResolutionText,
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m_operatingSystemText
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};
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foreach( var text in texts )
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{
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if( text.preferredWidth > preferredWidth )
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{
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preferredWidth = text.preferredWidth;
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}
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}
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m_rectTransform.SetSizeWithCurrentAnchors
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(
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axis: RectTransform.Axis.Horizontal,
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size: preferredWidth + 25
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);
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m_rectTransform.anchoredPosition = new Vector2
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(
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x: m_rectTransform.anchoredPosition.x - m_rectTransform.rect.width / 2
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+ m_rectTransform.rect.width / 2 * Mathf.Sign( m_rectTransform.anchoredPosition.x ),
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y: m_rectTransform.anchoredPosition.y
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);
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m_origPosition = m_rectTransform.anchoredPosition;
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UpdateParameters();
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}
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#endregion
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}
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}
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@@ -0,0 +1,19 @@
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fileFormatVersion: 2
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||||
guid: 5c1019d31db77fd468164577146737ad
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timeCreated: 1512484835
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 105778
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packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
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packageVersion: 3.0.5
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assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Advanced/G_AdvancedData.cs
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uploadId: 626547
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 2523395741efc1c48822a27d9fcb57d2
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||||
folderAsset: yes
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||||
timeCreated: 1513377094
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,294 @@
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/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 15-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using Tayx.Graphy.Graph;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Tayx.Graphy.Audio
|
||||
{
|
||||
public class G_AudioGraph : G_Graph
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private Image m_imageGraph = null;
|
||||
[SerializeField] private Image m_imageGraphHighestValues = null;
|
||||
|
||||
[SerializeField] private Shader ShaderFull = null;
|
||||
[SerializeField] private Shader ShaderLight = null;
|
||||
|
||||
[SerializeField] private bool m_isInitialized = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_AudioMonitor m_audioMonitor = null;
|
||||
|
||||
private int m_resolution = 40;
|
||||
|
||||
private G_GraphShader m_shaderGraph = null;
|
||||
private G_GraphShader m_shaderGraphHighestValues = null;
|
||||
|
||||
private float[] m_graphArray;
|
||||
private float[] m_graphArrayHighestValue;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
/* ----- NOTE: ----------------------------
|
||||
* We used to Init() here regardless of
|
||||
* whether this module was enabled.
|
||||
* The reason we don't Init() here
|
||||
* anymore is that some users are on
|
||||
* platforms that do not support the arrays
|
||||
* in the Shaders.
|
||||
*
|
||||
* See: https://github.com/Tayx94/graphy/issues/17
|
||||
*
|
||||
* Even though we don't Init() competely
|
||||
* here anymore, we still need
|
||||
* m_audioMonitor for in Update()
|
||||
* --------------------------------------*/
|
||||
m_audioMonitor = GetComponent<G_AudioMonitor>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if( m_audioMonitor.SpectrumDataAvailable )
|
||||
{
|
||||
UpdateGraph();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
if( m_shaderGraph == null )
|
||||
{
|
||||
// While Graphy is disabled (e.g. by default via Ctrl+H) and while in Editor after a Hot-Swap,
|
||||
// the OnApplicationFocus calls this while m_shaderGraph == null, throwing a NullReferenceException
|
||||
return;
|
||||
}
|
||||
|
||||
switch( m_graphyManager.GraphyMode )
|
||||
{
|
||||
case GraphyManager.Mode.FULL:
|
||||
m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
|
||||
m_shaderGraph.Image.material = new Material( ShaderFull );
|
||||
|
||||
m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
|
||||
m_shaderGraphHighestValues.Image.material = new Material( ShaderFull );
|
||||
break;
|
||||
|
||||
case GraphyManager.Mode.LIGHT:
|
||||
m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
|
||||
m_shaderGraph.Image.material = new Material( ShaderLight );
|
||||
|
||||
m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
|
||||
m_shaderGraphHighestValues.Image.material = new Material( ShaderLight );
|
||||
break;
|
||||
}
|
||||
|
||||
m_shaderGraph.InitializeShader();
|
||||
m_shaderGraphHighestValues.InitializeShader();
|
||||
|
||||
m_resolution = m_graphyManager.AudioGraphResolution;
|
||||
|
||||
CreatePoints();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Protected Override
|
||||
|
||||
protected override void UpdateGraph()
|
||||
{
|
||||
// Since we no longer initialize by default OnEnable(),
|
||||
// we need to check here, and Init() if needed
|
||||
if( !m_isInitialized )
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
int incrementPerIteration = Mathf.FloorToInt( m_audioMonitor.Spectrum.Length / (float) m_resolution );
|
||||
|
||||
// Current values -------------------------
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
float currentValue = 0;
|
||||
|
||||
for( int j = 0; j < incrementPerIteration; j++ )
|
||||
{
|
||||
currentValue += m_audioMonitor.Spectrum[ i * incrementPerIteration + j ];
|
||||
}
|
||||
|
||||
// Uses 3 values for each bar to accomplish that look
|
||||
|
||||
if( (i + 1) % 3 == 0 && i > 1 )
|
||||
{
|
||||
float value =
|
||||
(
|
||||
m_audioMonitor.dBNormalized( m_audioMonitor.lin2dB( currentValue / incrementPerIteration ) )
|
||||
+ m_graphArray[ i - 1 ]
|
||||
+ m_graphArray[ i - 2 ]
|
||||
) / 3;
|
||||
|
||||
m_graphArray[ i ] = value;
|
||||
m_graphArray[ i - 1 ] = value;
|
||||
m_graphArray[ i - 2 ] =
|
||||
-1; // Always set the third one to -1 to leave gaps in the graph and improve readability
|
||||
}
|
||||
else
|
||||
{
|
||||
m_graphArray[ i ] =
|
||||
m_audioMonitor.dBNormalized( m_audioMonitor.lin2dB( currentValue / incrementPerIteration ) );
|
||||
}
|
||||
}
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
m_shaderGraph.ShaderArrayValues[ i ] = m_graphArray[ i ];
|
||||
}
|
||||
|
||||
m_shaderGraph.UpdatePoints();
|
||||
|
||||
|
||||
// Highest values -------------------------
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
float currentValue = 0;
|
||||
|
||||
for( int j = 0; j < incrementPerIteration; j++ )
|
||||
{
|
||||
currentValue += m_audioMonitor.SpectrumHighestValues[ i * incrementPerIteration + j ];
|
||||
}
|
||||
|
||||
// Uses 3 values for each bar to accomplish that look
|
||||
|
||||
if( (i + 1) % 3 == 0 && i > 1 )
|
||||
{
|
||||
float value =
|
||||
(
|
||||
m_audioMonitor.dBNormalized( m_audioMonitor.lin2dB( currentValue / incrementPerIteration ) )
|
||||
+ m_graphArrayHighestValue[ i - 1 ]
|
||||
+ m_graphArrayHighestValue[ i - 2 ]
|
||||
) / 3;
|
||||
|
||||
m_graphArrayHighestValue[ i ] = value;
|
||||
m_graphArrayHighestValue[ i - 1 ] = value;
|
||||
m_graphArrayHighestValue[ i - 2 ] =
|
||||
-1; // Always set the third one to -1 to leave gaps in the graph and improve readability
|
||||
}
|
||||
else
|
||||
{
|
||||
m_graphArrayHighestValue[ i ] =
|
||||
m_audioMonitor.dBNormalized( m_audioMonitor.lin2dB( currentValue / incrementPerIteration ) );
|
||||
}
|
||||
}
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
m_shaderGraphHighestValues.ShaderArrayValues[ i ] = m_graphArrayHighestValue[ i ];
|
||||
}
|
||||
|
||||
m_shaderGraphHighestValues.UpdatePoints();
|
||||
}
|
||||
|
||||
protected override void CreatePoints()
|
||||
{
|
||||
// Init Arrays
|
||||
if( m_shaderGraph.ShaderArrayValues == null || m_shaderGraph.ShaderArrayValues.Length != m_resolution )
|
||||
{
|
||||
m_graphArray = new float[m_resolution];
|
||||
m_graphArrayHighestValue = new float[m_resolution];
|
||||
m_shaderGraph.ShaderArrayValues = new float[m_resolution];
|
||||
m_shaderGraphHighestValues.ShaderArrayValues = new float[m_resolution];
|
||||
}
|
||||
|
||||
for( int i = 0; i < m_resolution; i++ )
|
||||
{
|
||||
m_shaderGraph.ShaderArrayValues[ i ] = 0;
|
||||
m_shaderGraphHighestValues.ShaderArrayValues[ i ] = 0;
|
||||
}
|
||||
|
||||
// Color
|
||||
m_shaderGraph.GoodColor = m_graphyManager.AudioGraphColor;
|
||||
m_shaderGraph.CautionColor = m_graphyManager.AudioGraphColor;
|
||||
m_shaderGraph.CriticalColor = m_graphyManager.AudioGraphColor;
|
||||
m_shaderGraph.UpdateColors();
|
||||
|
||||
m_shaderGraphHighestValues.GoodColor = m_graphyManager.AudioGraphColor;
|
||||
m_shaderGraphHighestValues.CautionColor = m_graphyManager.AudioGraphColor;
|
||||
m_shaderGraphHighestValues.CriticalColor = m_graphyManager.AudioGraphColor;
|
||||
m_shaderGraphHighestValues.UpdateColors();
|
||||
|
||||
// Threshold
|
||||
m_shaderGraph.GoodThreshold = 0;
|
||||
m_shaderGraph.CautionThreshold = 0;
|
||||
m_shaderGraph.UpdateThresholds();
|
||||
|
||||
m_shaderGraphHighestValues.GoodThreshold = 0;
|
||||
m_shaderGraphHighestValues.CautionThreshold = 0;
|
||||
m_shaderGraphHighestValues.UpdateThresholds();
|
||||
|
||||
// Update Array
|
||||
m_shaderGraph.UpdateArrayValuesLength();
|
||||
m_shaderGraphHighestValues.UpdateArrayValuesLength();
|
||||
|
||||
// Average
|
||||
m_shaderGraph.Average = 0;
|
||||
m_shaderGraph.UpdateAverage();
|
||||
|
||||
m_shaderGraphHighestValues.Average = 0;
|
||||
m_shaderGraphHighestValues.UpdateAverage();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_audioMonitor = GetComponent<G_AudioMonitor>();
|
||||
|
||||
m_shaderGraph = new G_GraphShader
|
||||
{
|
||||
Image = m_imageGraph
|
||||
};
|
||||
|
||||
m_shaderGraphHighestValues = new G_GraphShader
|
||||
{
|
||||
Image = m_imageGraphHighestValues
|
||||
};
|
||||
|
||||
UpdateParameters();
|
||||
|
||||
m_isInitialized = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2d6ca19dafe21b4b983441274e7f12a
|
||||
timeCreated: 1513169449
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Audio/G_AudioGraph.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,239 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 03-Jan-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
using Tayx.Graphy.UI;
|
||||
using Tayx.Graphy.Utils;
|
||||
|
||||
namespace Tayx.Graphy.Audio
|
||||
{
|
||||
public class G_AudioManager : MonoBehaviour, IMovable, IModifiableState
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private GameObject m_audioGraphGameObject = null;
|
||||
[SerializeField] private Text m_audioDbText = null;
|
||||
|
||||
[SerializeField] private List<Image> m_backgroundImages = new List<Image>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_AudioGraph m_audioGraph = null;
|
||||
private G_AudioMonitor m_audioMonitor = null;
|
||||
private G_AudioText m_audioText = null;
|
||||
|
||||
private RectTransform m_rectTransform = null;
|
||||
private Vector2 m_origPosition = Vector2.zero;
|
||||
|
||||
private List<GameObject> m_childrenGameObjects = new List<GameObject>();
|
||||
|
||||
private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
|
||||
private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdateParameters();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void SetPosition( GraphyManager.ModulePosition newModulePosition, Vector2 offset )
|
||||
{
|
||||
if ( newModulePosition == GraphyManager.ModulePosition.FREE )
|
||||
return;
|
||||
|
||||
m_rectTransform.anchoredPosition = m_origPosition;
|
||||
|
||||
float xSideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.x ) + offset.x;
|
||||
float ySideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.y ) + offset.y;
|
||||
|
||||
m_audioDbText.alignment = TextAnchor.UpperRight;
|
||||
|
||||
switch( newModulePosition )
|
||||
{
|
||||
case GraphyManager.ModulePosition.TOP_LEFT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.up;
|
||||
m_rectTransform.anchorMin = Vector2.up;
|
||||
m_rectTransform.anchoredPosition = new Vector2( xSideOffset, -ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.TOP_RIGHT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.one;
|
||||
m_rectTransform.anchorMin = Vector2.one;
|
||||
m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, -ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.BOTTOM_LEFT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.zero;
|
||||
m_rectTransform.anchorMin = Vector2.zero;
|
||||
m_rectTransform.anchoredPosition = new Vector2( xSideOffset, ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.BOTTOM_RIGHT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.right;
|
||||
m_rectTransform.anchorMin = Vector2.right;
|
||||
m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, ySideOffset );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState( GraphyManager.ModuleState state, bool silentUpdate = false )
|
||||
{
|
||||
if( !silentUpdate )
|
||||
{
|
||||
m_previousModuleState = m_currentModuleState;
|
||||
}
|
||||
|
||||
m_currentModuleState = state;
|
||||
|
||||
switch( state )
|
||||
{
|
||||
case GraphyManager.ModuleState.FULL:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( true );
|
||||
SetGraphActive( true );
|
||||
|
||||
if( m_graphyManager.Background )
|
||||
{
|
||||
m_backgroundImages.SetOneActive( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.TEXT:
|
||||
case GraphyManager.ModuleState.BASIC:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( true );
|
||||
SetGraphActive( false );
|
||||
|
||||
if( m_graphyManager.Background )
|
||||
{
|
||||
m_backgroundImages.SetOneActive( 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.BACKGROUND:
|
||||
gameObject.SetActive( true );
|
||||
SetGraphActive( false );
|
||||
m_childrenGameObjects.SetAllActive( false );
|
||||
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.OFF:
|
||||
gameObject.SetActive( false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void RestorePreviousState()
|
||||
{
|
||||
SetState( m_previousModuleState );
|
||||
}
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
foreach( var image in m_backgroundImages )
|
||||
{
|
||||
image.color = m_graphyManager.BackgroundColor;
|
||||
}
|
||||
|
||||
m_audioGraph.UpdateParameters();
|
||||
m_audioMonitor.UpdateParameters();
|
||||
m_audioText.UpdateParameters();
|
||||
|
||||
SetState( m_graphyManager.AudioModuleState );
|
||||
}
|
||||
|
||||
public void RefreshParameters()
|
||||
{
|
||||
foreach( var image in m_backgroundImages )
|
||||
{
|
||||
image.color = m_graphyManager.BackgroundColor;
|
||||
}
|
||||
|
||||
m_audioGraph.UpdateParameters();
|
||||
m_audioMonitor.UpdateParameters();
|
||||
m_audioText.UpdateParameters();
|
||||
|
||||
SetState( m_currentModuleState, true );
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_rectTransform = GetComponent<RectTransform>();
|
||||
m_origPosition = m_rectTransform.anchoredPosition;
|
||||
|
||||
m_audioGraph = GetComponent<G_AudioGraph>();
|
||||
m_audioMonitor = GetComponent<G_AudioMonitor>();
|
||||
m_audioText = GetComponent<G_AudioText>();
|
||||
|
||||
foreach( Transform child in transform )
|
||||
{
|
||||
if( child.parent == transform )
|
||||
{
|
||||
m_childrenGameObjects.Add( child.gameObject );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGraphActive( bool active )
|
||||
{
|
||||
m_audioGraph.enabled = active;
|
||||
m_audioGraphGameObject.SetActive( active );
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c0448d8db852b54480670d291c04f1a
|
||||
timeCreated: 1514998347
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Audio/G_AudioManager.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,211 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 15-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Tayx.Graphy.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// Note: this class only works with Unity's AudioListener.
|
||||
/// If you're using a custom audio engine (like FMOD or WWise) it won't work,
|
||||
/// although you can always adapt it.
|
||||
/// </summary>
|
||||
public class G_AudioMonitor : MonoBehaviour
|
||||
{
|
||||
#region Variables -> Private
|
||||
|
||||
private const float m_refValue = 1f;
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private AudioListener m_audioListener = null;
|
||||
|
||||
private GraphyManager.LookForAudioListener m_findAudioListenerInCameraIfNull =
|
||||
GraphyManager.LookForAudioListener.ON_SCENE_LOAD;
|
||||
|
||||
private FFTWindow m_FFTWindow = FFTWindow.Blackman;
|
||||
|
||||
private int m_spectrumSize = 512;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties -> Public
|
||||
|
||||
/// <summary>
|
||||
/// Current audio spectrum from the specified AudioListener.
|
||||
/// </summary>
|
||||
public float[] Spectrum { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Highest audio spectrum from the specified AudioListener in the last few seconds.
|
||||
/// </summary>
|
||||
public float[] SpectrumHighestValues { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Maximum DB registered in the current spectrum.
|
||||
/// </summary>
|
||||
public float MaxDB { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if there is a reference to the audio listener.
|
||||
/// </summary>
|
||||
public bool SpectrumDataAvailable => m_audioListener != null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if( m_audioListener != null )
|
||||
{
|
||||
// Use this data to calculate the dB value
|
||||
|
||||
AudioListener.GetOutputData( Spectrum, 0 );
|
||||
|
||||
float sum = 0;
|
||||
|
||||
for( int i = 0; i < Spectrum.Length; i++ )
|
||||
{
|
||||
sum += Spectrum[ i ] * Spectrum[ i ]; // sum squared samples
|
||||
}
|
||||
|
||||
float rmsValue = Mathf.Sqrt( sum / Spectrum.Length ); // rms = square root of average
|
||||
|
||||
MaxDB = 20 * Mathf.Log10( rmsValue / m_refValue ); // calculate dB
|
||||
|
||||
if( MaxDB < -80 ) MaxDB = -80; // clamp it to -80dB min
|
||||
|
||||
// Use this data to draw the spectrum in the graphs
|
||||
|
||||
AudioListener.GetSpectrumData( Spectrum, 0, m_FFTWindow );
|
||||
|
||||
for( int i = 0; i < Spectrum.Length; i++ )
|
||||
{
|
||||
// Update the highest value if its lower than the current one
|
||||
if( Spectrum[ i ] > SpectrumHighestValues[ i ] )
|
||||
{
|
||||
SpectrumHighestValues[ i ] = Spectrum[ i ];
|
||||
}
|
||||
|
||||
// Slowly lower the value
|
||||
else
|
||||
{
|
||||
SpectrumHighestValues[ i ] = Mathf.Clamp
|
||||
(
|
||||
value: SpectrumHighestValues[ i ] - SpectrumHighestValues[ i ] * Time.deltaTime * 2,
|
||||
min: 0,
|
||||
max: 1
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( m_audioListener == null
|
||||
&& m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ALWAYS )
|
||||
{
|
||||
m_audioListener = FindAudioListener();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
m_findAudioListenerInCameraIfNull = m_graphyManager.FindAudioListenerInCameraIfNull;
|
||||
|
||||
m_audioListener = m_graphyManager.AudioListener;
|
||||
m_FFTWindow = m_graphyManager.FftWindow;
|
||||
m_spectrumSize = m_graphyManager.SpectrumSize;
|
||||
|
||||
if( m_audioListener == null
|
||||
&& m_findAudioListenerInCameraIfNull != GraphyManager.LookForAudioListener.NEVER )
|
||||
{
|
||||
m_audioListener = FindAudioListener();
|
||||
}
|
||||
|
||||
Spectrum = new float[m_spectrumSize];
|
||||
SpectrumHighestValues = new float[m_spectrumSize];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts spectrum values to decibels using logarithms.
|
||||
/// </summary>
|
||||
/// <param name="linear"></param>
|
||||
/// <returns></returns>
|
||||
public float lin2dB( float linear )
|
||||
{
|
||||
return Mathf.Clamp( Mathf.Log10( linear ) * 20.0f, -160.0f, 0.0f );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Normalizes a value in decibels between 0-1.
|
||||
/// </summary>
|
||||
/// <param name="db"></param>
|
||||
/// <returns></returns>
|
||||
public float dBNormalized( float db )
|
||||
{
|
||||
return (db + 160f) / 160f;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an audio listener in the main camera.
|
||||
/// </summary>
|
||||
private AudioListener FindAudioListener()
|
||||
{
|
||||
Camera mainCamera = Camera.main;
|
||||
|
||||
if( mainCamera != null && mainCamera.TryGetComponent( out AudioListener audioListener ) )
|
||||
{
|
||||
return audioListener;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnSceneLoaded( Scene scene, LoadSceneMode loadSceneMode )
|
||||
{
|
||||
if( m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ON_SCENE_LOAD )
|
||||
{
|
||||
m_audioListener = FindAudioListener();
|
||||
}
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
UpdateParameters();
|
||||
|
||||
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2216f4eff6a7a8a43b38b180fdd2fd9e
|
||||
timeCreated: 1513377074
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Audio/G_AudioMonitor.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,90 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 15-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Tayx.Graphy.Utils.NumString;
|
||||
|
||||
namespace Tayx.Graphy.Audio
|
||||
{
|
||||
public class G_AudioText : MonoBehaviour
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private Text m_DBText = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_AudioMonitor m_audioMonitor = null;
|
||||
|
||||
private int m_updateRate = 4;
|
||||
|
||||
private float m_deltaTimeOffset = 0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if( m_audioMonitor.SpectrumDataAvailable )
|
||||
{
|
||||
if( m_deltaTimeOffset > 1f / m_updateRate )
|
||||
{
|
||||
m_deltaTimeOffset = 0f;
|
||||
|
||||
m_DBText.text = Mathf.Clamp( (int) m_audioMonitor.MaxDB, -80, 0 ).ToStringNonAlloc();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_deltaTimeOffset += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
m_updateRate = m_graphyManager.AudioTextUpdateRate;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
G_IntString.Init( -80, 0 ); // dB range
|
||||
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_audioMonitor = GetComponent<G_AudioMonitor>();
|
||||
|
||||
UpdateParameters();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 766a588f9a6cb55499c66ea772072e11
|
||||
timeCreated: 1513377063
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Audio/G_AudioText.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3232b12a3422d1a4d8ff3eaa000c43ae
|
||||
folderAsset: yes
|
||||
timeCreated: 1513377102
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,197 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 15-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using Tayx.Graphy.Graph;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Tayx.Graphy.Fps
|
||||
{
|
||||
public class G_FpsGraph : G_Graph
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private Image m_imageGraph = null;
|
||||
|
||||
[SerializeField] private Shader ShaderFull = null;
|
||||
[SerializeField] private Shader ShaderLight = null;
|
||||
|
||||
// This keeps track of whether Init() has run or not
|
||||
[SerializeField] private bool m_isInitialized = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_FpsMonitor m_fpsMonitor = null;
|
||||
|
||||
private int m_resolution = 150;
|
||||
|
||||
private G_GraphShader m_shaderGraph = null;
|
||||
|
||||
private int[] m_fpsArray;
|
||||
|
||||
private int m_highestFps;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateGraph();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
if( m_shaderGraph == null )
|
||||
{
|
||||
// While Graphy is disabled (e.g. by default via Ctrl+H) and while in Editor after a Hot-Swap,
|
||||
// the OnApplicationFocus calls this while m_shaderGraph == null, throwing a NullReferenceException
|
||||
return;
|
||||
}
|
||||
|
||||
switch( m_graphyManager.GraphyMode )
|
||||
{
|
||||
case GraphyManager.Mode.FULL:
|
||||
m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
|
||||
m_shaderGraph.Image.material = new Material( ShaderFull );
|
||||
break;
|
||||
|
||||
case GraphyManager.Mode.LIGHT:
|
||||
m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
|
||||
m_shaderGraph.Image.material = new Material( ShaderLight );
|
||||
break;
|
||||
}
|
||||
|
||||
m_shaderGraph.InitializeShader();
|
||||
|
||||
m_resolution = m_graphyManager.FpsGraphResolution;
|
||||
|
||||
CreatePoints();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Protected Override
|
||||
|
||||
protected override void UpdateGraph()
|
||||
{
|
||||
// Since we no longer initialize by default OnEnable(),
|
||||
// we need to check here, and Init() if needed
|
||||
if( !m_isInitialized )
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
short fps = (short) (1 / Time.unscaledDeltaTime);
|
||||
|
||||
int currentMaxFps = 0;
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
if( i >= m_resolution - 1 )
|
||||
{
|
||||
m_fpsArray[ i ] = fps;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fpsArray[ i ] = m_fpsArray[ i + 1 ];
|
||||
}
|
||||
|
||||
// Store the highest fps to use as the highest point in the graph
|
||||
|
||||
if( currentMaxFps < m_fpsArray[ i ] )
|
||||
{
|
||||
currentMaxFps = m_fpsArray[ i ];
|
||||
}
|
||||
}
|
||||
|
||||
m_highestFps = m_highestFps < 1 || m_highestFps <= currentMaxFps ? currentMaxFps : m_highestFps - 1;
|
||||
|
||||
m_highestFps = m_highestFps > 0 ? m_highestFps : 1;
|
||||
|
||||
if( m_shaderGraph.ShaderArrayValues == null )
|
||||
{
|
||||
m_fpsArray = new int[m_resolution];
|
||||
m_shaderGraph.ShaderArrayValues = new float[m_resolution];
|
||||
}
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
m_shaderGraph.ShaderArrayValues[ i ] = m_fpsArray[ i ] / (float) m_highestFps;
|
||||
}
|
||||
|
||||
// Update the material values
|
||||
|
||||
m_shaderGraph.UpdatePoints();
|
||||
|
||||
m_shaderGraph.Average = m_fpsMonitor.AverageFPS / m_highestFps;
|
||||
m_shaderGraph.UpdateAverage();
|
||||
|
||||
m_shaderGraph.GoodThreshold = (float) m_graphyManager.GoodFPSThreshold / m_highestFps;
|
||||
m_shaderGraph.CautionThreshold = (float) m_graphyManager.CautionFPSThreshold / m_highestFps;
|
||||
m_shaderGraph.UpdateThresholds();
|
||||
}
|
||||
|
||||
protected override void CreatePoints()
|
||||
{
|
||||
if( m_shaderGraph.ShaderArrayValues == null || m_fpsArray.Length != m_resolution )
|
||||
{
|
||||
m_fpsArray = new int[m_resolution];
|
||||
m_shaderGraph.ShaderArrayValues = new float[m_resolution];
|
||||
}
|
||||
|
||||
for( int i = 0; i < m_resolution; i++ )
|
||||
{
|
||||
m_shaderGraph.ShaderArrayValues[ i ] = 0;
|
||||
}
|
||||
|
||||
m_shaderGraph.GoodColor = m_graphyManager.GoodFPSColor;
|
||||
m_shaderGraph.CautionColor = m_graphyManager.CautionFPSColor;
|
||||
m_shaderGraph.CriticalColor = m_graphyManager.CriticalFPSColor;
|
||||
|
||||
m_shaderGraph.UpdateColors();
|
||||
|
||||
m_shaderGraph.UpdateArrayValuesLength();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_fpsMonitor = GetComponent<G_FpsMonitor>();
|
||||
|
||||
m_shaderGraph = new G_GraphShader
|
||||
{
|
||||
Image = m_imageGraph
|
||||
};
|
||||
|
||||
UpdateParameters();
|
||||
|
||||
m_isInitialized = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e119c7747ac400478c7cfcaea03214e
|
||||
timeCreated: 1511794194
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Fps/G_FpsGraph.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,258 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 03-Jan-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Tayx.Graphy.UI;
|
||||
using Tayx.Graphy.Utils;
|
||||
|
||||
namespace Tayx.Graphy.Fps
|
||||
{
|
||||
public class G_FpsManager : MonoBehaviour, IMovable, IModifiableState
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private GameObject m_fpsGraphGameObject = null;
|
||||
|
||||
[SerializeField] private List<GameObject> m_nonBasicTextGameObjects = new List<GameObject>();
|
||||
|
||||
[SerializeField] private List<Image> m_backgroundImages = new List<Image>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_FpsGraph m_fpsGraph = null;
|
||||
private G_FpsMonitor m_fpsMonitor = null;
|
||||
private G_FpsText m_fpsText = null;
|
||||
|
||||
private RectTransform m_rectTransform = null;
|
||||
private Vector2 m_origPosition = Vector2.zero;
|
||||
|
||||
private List<GameObject> m_childrenGameObjects = new List<GameObject>();
|
||||
|
||||
private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
|
||||
private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdateParameters();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void SetPosition( GraphyManager.ModulePosition newModulePosition, Vector2 offset )
|
||||
{
|
||||
if ( newModulePosition == GraphyManager.ModulePosition.FREE )
|
||||
return;
|
||||
|
||||
m_rectTransform.anchoredPosition = m_origPosition;
|
||||
|
||||
float xSideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.x ) + offset.x;
|
||||
float ySideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.y ) + offset.y;
|
||||
|
||||
switch( newModulePosition )
|
||||
{
|
||||
case GraphyManager.ModulePosition.TOP_LEFT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.up;
|
||||
m_rectTransform.anchorMin = Vector2.up;
|
||||
m_rectTransform.anchoredPosition = new Vector2( xSideOffset, -ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.TOP_RIGHT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.one;
|
||||
m_rectTransform.anchorMin = Vector2.one;
|
||||
m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, -ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.BOTTOM_LEFT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.zero;
|
||||
m_rectTransform.anchorMin = Vector2.zero;
|
||||
m_rectTransform.anchoredPosition = new Vector2( xSideOffset, ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.BOTTOM_RIGHT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.right;
|
||||
m_rectTransform.anchorMin = Vector2.right;
|
||||
m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.FREE:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState( GraphyManager.ModuleState state, bool silentUpdate = false )
|
||||
{
|
||||
if( !silentUpdate )
|
||||
{
|
||||
m_previousModuleState = m_currentModuleState;
|
||||
}
|
||||
|
||||
m_currentModuleState = state;
|
||||
|
||||
switch( state )
|
||||
{
|
||||
case GraphyManager.ModuleState.FULL:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( true );
|
||||
SetGraphActive( true );
|
||||
|
||||
if( m_graphyManager.Background )
|
||||
{
|
||||
m_backgroundImages.SetOneActive( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.TEXT:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( true );
|
||||
SetGraphActive( false );
|
||||
|
||||
if( m_graphyManager.Background )
|
||||
{
|
||||
m_backgroundImages.SetOneActive( 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.BASIC:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( true );
|
||||
m_nonBasicTextGameObjects.SetAllActive( false );
|
||||
SetGraphActive( false );
|
||||
|
||||
if( m_graphyManager.Background )
|
||||
{
|
||||
m_backgroundImages.SetOneActive( 2 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.BACKGROUND:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( false );
|
||||
SetGraphActive( false );
|
||||
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.OFF:
|
||||
gameObject.SetActive( false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void RestorePreviousState()
|
||||
{
|
||||
SetState( m_previousModuleState );
|
||||
}
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
foreach( var image in m_backgroundImages )
|
||||
{
|
||||
image.color = m_graphyManager.BackgroundColor;
|
||||
}
|
||||
|
||||
m_fpsGraph.UpdateParameters();
|
||||
m_fpsMonitor.UpdateParameters();
|
||||
m_fpsText.UpdateParameters();
|
||||
|
||||
SetState( m_graphyManager.FpsModuleState );
|
||||
}
|
||||
|
||||
public void RefreshParameters()
|
||||
{
|
||||
foreach( var image in m_backgroundImages )
|
||||
{
|
||||
image.color = m_graphyManager.BackgroundColor;
|
||||
}
|
||||
|
||||
m_fpsGraph.UpdateParameters();
|
||||
m_fpsMonitor.UpdateParameters();
|
||||
m_fpsText.UpdateParameters();
|
||||
|
||||
SetState( m_currentModuleState, true );
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_rectTransform = GetComponent<RectTransform>();
|
||||
m_origPosition = m_rectTransform.anchoredPosition;
|
||||
|
||||
m_fpsGraph = GetComponent<G_FpsGraph>();
|
||||
m_fpsMonitor = GetComponent<G_FpsMonitor>();
|
||||
m_fpsText = GetComponent<G_FpsText>();
|
||||
|
||||
foreach( Transform child in transform )
|
||||
{
|
||||
if( child.parent == transform )
|
||||
{
|
||||
m_childrenGameObjects.Add( child.gameObject );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGraphActive( bool active )
|
||||
{
|
||||
m_fpsGraph.enabled = active;
|
||||
m_fpsGraphGameObject.SetActive( active );
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 221dc0b3655ddb749ace6bad55f0159f
|
||||
timeCreated: 1514998359
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Fps/G_FpsManager.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,146 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 15-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tayx.Graphy.Fps
|
||||
{
|
||||
public class G_FpsMonitor : MonoBehaviour
|
||||
{
|
||||
#region Variables -> Private
|
||||
|
||||
private short[] m_fpsSamples;
|
||||
private short[] m_fpsSamplesSorted;
|
||||
private short m_fpsSamplesCapacity = 1024;
|
||||
private short m_onePercentSamples = 10;
|
||||
private short m_zero1PercentSamples = 1;
|
||||
private short m_fpsSamplesCount = 0;
|
||||
private short m_indexSample = 0;
|
||||
|
||||
private float m_unscaledDeltaTime = 0f;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties -> Public
|
||||
|
||||
public short CurrentFPS { get; private set; } = 0;
|
||||
public short AverageFPS { get; private set; } = 0;
|
||||
public short OnePercentFPS { get; private set; } = 0;
|
||||
public short Zero1PercentFps { get; private set; } = 0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
m_unscaledDeltaTime = Time.unscaledDeltaTime;
|
||||
|
||||
// Update fps and ms
|
||||
|
||||
CurrentFPS = (short) (Mathf.RoundToInt( 1f / m_unscaledDeltaTime ));
|
||||
|
||||
// Update avg fps
|
||||
|
||||
uint averageAddedFps = 0;
|
||||
|
||||
m_indexSample++;
|
||||
|
||||
if( m_indexSample >= m_fpsSamplesCapacity ) m_indexSample = 0;
|
||||
|
||||
m_fpsSamples[ m_indexSample ] = CurrentFPS;
|
||||
|
||||
if( m_fpsSamplesCount < m_fpsSamplesCapacity )
|
||||
{
|
||||
m_fpsSamplesCount++;
|
||||
}
|
||||
|
||||
for( int i = 0; i < m_fpsSamplesCount; i++ )
|
||||
{
|
||||
averageAddedFps += (uint) m_fpsSamples[ i ];
|
||||
}
|
||||
|
||||
AverageFPS = (short) ((float) averageAddedFps / (float) m_fpsSamplesCount);
|
||||
|
||||
// Update percent lows
|
||||
|
||||
m_fpsSamples.CopyTo( m_fpsSamplesSorted, 0 );
|
||||
|
||||
/*
|
||||
* TODO: Find a faster way to do this.
|
||||
* We can probably avoid copying the full array every time
|
||||
* and insert the new item already sorted in the list.
|
||||
*/
|
||||
Array.Sort( m_fpsSamplesSorted,
|
||||
( x, y ) => x.CompareTo( y ) ); // The lambda expression avoids garbage generation
|
||||
|
||||
bool zero1PercentCalculated = false;
|
||||
|
||||
uint totalAddedFps = 0;
|
||||
|
||||
short samplesToIterateThroughForOnePercent = m_fpsSamplesCount < m_onePercentSamples
|
||||
? m_fpsSamplesCount
|
||||
: m_onePercentSamples;
|
||||
|
||||
short samplesToIterateThroughForZero1Percent = m_fpsSamplesCount < m_zero1PercentSamples
|
||||
? m_fpsSamplesCount
|
||||
: m_zero1PercentSamples;
|
||||
|
||||
short sampleToStartIn = (short) (m_fpsSamplesCapacity - m_fpsSamplesCount);
|
||||
|
||||
for( short i = sampleToStartIn; i < sampleToStartIn + samplesToIterateThroughForOnePercent; i++ )
|
||||
{
|
||||
totalAddedFps += (ushort) m_fpsSamplesSorted[ i ];
|
||||
|
||||
if( !zero1PercentCalculated && i >= samplesToIterateThroughForZero1Percent - 1 )
|
||||
{
|
||||
zero1PercentCalculated = true;
|
||||
|
||||
Zero1PercentFps = (short) ((float) totalAddedFps / (float) m_zero1PercentSamples);
|
||||
}
|
||||
}
|
||||
|
||||
OnePercentFPS = (short) ((float) totalAddedFps / (float) m_onePercentSamples);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
m_onePercentSamples = (short) (m_fpsSamplesCapacity / 100);
|
||||
m_zero1PercentSamples = (short) (m_fpsSamplesCapacity / 1000);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_fpsSamples = new short[m_fpsSamplesCapacity];
|
||||
m_fpsSamplesSorted = new short[m_fpsSamplesCapacity];
|
||||
|
||||
UpdateParameters();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b205584e495e4634aa3a332a78102a19
|
||||
timeCreated: 1513376950
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Fps/G_FpsMonitor.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,156 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 22-Nov-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Tayx.Graphy.Utils.NumString;
|
||||
|
||||
namespace Tayx.Graphy.Fps
|
||||
{
|
||||
public class G_FpsText : MonoBehaviour
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private Text m_fpsText = null;
|
||||
[SerializeField] private Text m_msText = null;
|
||||
|
||||
[SerializeField] private Text m_avgFpsText = null;
|
||||
[SerializeField] private Text m_onePercentFpsText = null;
|
||||
[SerializeField] private Text m_zero1PercentFpsText = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_FpsMonitor m_fpsMonitor = null;
|
||||
|
||||
private int m_updateRate = 4; // 4 updates per sec.
|
||||
|
||||
private int m_frameCount = 0;
|
||||
|
||||
private float m_deltaTime = 0f;
|
||||
|
||||
private float m_fps = 0f;
|
||||
|
||||
private float m_ms = 0f;
|
||||
|
||||
private const string m_msStringFormat = "0.0";
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
m_deltaTime += Time.unscaledDeltaTime;
|
||||
|
||||
m_frameCount++;
|
||||
|
||||
// Only update texts 'm_updateRate' times per second
|
||||
|
||||
if( m_deltaTime > 1f / m_updateRate )
|
||||
{
|
||||
m_fps = m_frameCount / m_deltaTime;
|
||||
m_ms = m_deltaTime / m_frameCount * 1000f;
|
||||
|
||||
// Update fps
|
||||
m_fpsText.text = Mathf.RoundToInt( m_fps ).ToStringNonAlloc();
|
||||
SetFpsRelatedTextColor( m_fpsText, m_fps );
|
||||
|
||||
// Update ms
|
||||
m_msText.text = m_ms.ToStringNonAlloc( m_msStringFormat );
|
||||
SetFpsRelatedTextColor( m_msText, m_fps );
|
||||
|
||||
// Update 1% fps
|
||||
m_onePercentFpsText.text = ((int) (m_fpsMonitor.OnePercentFPS)).ToStringNonAlloc();
|
||||
SetFpsRelatedTextColor( m_onePercentFpsText, m_fpsMonitor.OnePercentFPS );
|
||||
|
||||
// Update 0.1% fps
|
||||
m_zero1PercentFpsText.text = ((int) (m_fpsMonitor.Zero1PercentFps)).ToStringNonAlloc();
|
||||
SetFpsRelatedTextColor( m_zero1PercentFpsText, m_fpsMonitor.Zero1PercentFps );
|
||||
|
||||
// Update avg fps
|
||||
m_avgFpsText.text = ((int) (m_fpsMonitor.AverageFPS)).ToStringNonAlloc();
|
||||
SetFpsRelatedTextColor( m_avgFpsText, m_fpsMonitor.AverageFPS );
|
||||
|
||||
// Reset variables
|
||||
m_deltaTime = 0f;
|
||||
m_frameCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
m_updateRate = m_graphyManager.FpsTextUpdateRate;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
/// <summary>
|
||||
/// Assigns color to a text according to their fps numeric value and
|
||||
/// the colors specified in the 3 categories (Good, Caution, Critical).
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="text">
|
||||
/// UI Text component to change its color
|
||||
/// </param>
|
||||
///
|
||||
/// <param name="fps">
|
||||
/// Numeric fps value
|
||||
/// </param>
|
||||
private void SetFpsRelatedTextColor( Text text, float fps )
|
||||
{
|
||||
int roundedFps = Mathf.RoundToInt( fps );
|
||||
|
||||
if( roundedFps >= m_graphyManager.GoodFPSThreshold )
|
||||
{
|
||||
text.color = m_graphyManager.GoodFPSColor;
|
||||
}
|
||||
else if( roundedFps >= m_graphyManager.CautionFPSThreshold )
|
||||
{
|
||||
text.color = m_graphyManager.CautionFPSColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
text.color = m_graphyManager.CriticalFPSColor;
|
||||
}
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
G_IntString.Init( 0, 2000 ); // Max fps expected
|
||||
G_FloatString.Init( 0, 100 ); // Max ms expected per frame
|
||||
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_fpsMonitor = GetComponent<G_FpsMonitor>();
|
||||
|
||||
UpdateParameters();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f74bbf307d92b0d4e81ae60b9eb1e42f
|
||||
timeCreated: 1511555604
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Fps/G_FpsText.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aca40e3cb2846db40ad6d970f36d4a7f
|
||||
folderAsset: yes
|
||||
timeCreated: 1516716444
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,34 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 23-Jan-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tayx.Graphy.Graph
|
||||
{
|
||||
public abstract class G_Graph : MonoBehaviour
|
||||
{
|
||||
#region Methods -> Protected
|
||||
|
||||
/// <summary>
|
||||
/// Updates the graph/s.
|
||||
/// </summary>
|
||||
protected abstract void UpdateGraph();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the points for the graph/s.
|
||||
/// </summary>
|
||||
protected abstract void CreatePoints();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67969a520b115cd47a7d955c9b2abfa6
|
||||
timeCreated: 1516716468
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Graph/G_Graph.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,567 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 23-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Tayx.Graphy.Audio;
|
||||
using Tayx.Graphy.Fps;
|
||||
using Tayx.Graphy.Ram;
|
||||
using Tayx.Graphy.Utils;
|
||||
|
||||
namespace Tayx.Graphy
|
||||
{
|
||||
/// <summary>
|
||||
/// Main class to access the Graphy Debugger API.
|
||||
/// </summary>
|
||||
public class GraphyDebugger : G_Singleton<GraphyDebugger>
|
||||
{
|
||||
protected GraphyDebugger()
|
||||
{
|
||||
}
|
||||
|
||||
#region Enums -> Public
|
||||
|
||||
public enum DebugVariable
|
||||
{
|
||||
Fps,
|
||||
Fps_Min,
|
||||
Fps_Max,
|
||||
Fps_Avg,
|
||||
Ram_Allocated,
|
||||
Ram_Reserved,
|
||||
Ram_Mono,
|
||||
Audio_DB
|
||||
}
|
||||
|
||||
public enum DebugComparer
|
||||
{
|
||||
Less_than,
|
||||
Equals_or_less_than,
|
||||
Equals,
|
||||
Equals_or_greater_than,
|
||||
Greater_than
|
||||
}
|
||||
|
||||
public enum ConditionEvaluation
|
||||
{
|
||||
All_conditions_must_be_met,
|
||||
Only_one_condition_has_to_be_met,
|
||||
}
|
||||
|
||||
public enum MessageType
|
||||
{
|
||||
Log,
|
||||
Warning,
|
||||
Error
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Structs -> Public
|
||||
|
||||
[System.Serializable]
|
||||
public struct DebugCondition
|
||||
{
|
||||
[Tooltip( "Variable to compare against" )]
|
||||
public DebugVariable Variable;
|
||||
|
||||
[Tooltip( "Comparer operator to use" )]
|
||||
public DebugComparer Comparer;
|
||||
|
||||
[Tooltip( "Value to compare against the chosen variable" )]
|
||||
public float Value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Classes
|
||||
|
||||
[System.Serializable]
|
||||
public class DebugPacket
|
||||
{
|
||||
[Tooltip( "If false, it won't be checked" )]
|
||||
public bool Active = true;
|
||||
|
||||
[Tooltip( "Optional Id. It's used to get or remove DebugPackets in runtime" )]
|
||||
public int Id;
|
||||
|
||||
[Tooltip( "If true, once the actions are executed, this DebugPacket will delete itself" )]
|
||||
public bool ExecuteOnce = true;
|
||||
|
||||
[Tooltip( "Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)" )]
|
||||
public float InitSleepTime = 2;
|
||||
|
||||
[Tooltip( "Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)" )]
|
||||
public float ExecuteSleepTime = 2;
|
||||
|
||||
public ConditionEvaluation ConditionEvaluation = ConditionEvaluation.All_conditions_must_be_met;
|
||||
|
||||
[Tooltip( "List of conditions that will be checked each frame" )]
|
||||
public List<DebugCondition> DebugConditions = new List<DebugCondition>();
|
||||
|
||||
// Actions on conditions met
|
||||
|
||||
public MessageType MessageType;
|
||||
[Multiline] public string Message = string.Empty;
|
||||
public bool TakeScreenshot = false;
|
||||
public string ScreenshotFileName = "Graphy_Screenshot";
|
||||
|
||||
[Tooltip( "If true, it pauses the editor" )]
|
||||
public bool DebugBreak = false;
|
||||
|
||||
public UnityEvent UnityEvents;
|
||||
public List<System.Action> Callbacks = new List<System.Action>();
|
||||
|
||||
|
||||
private bool canBeChecked = false;
|
||||
private bool executed = false;
|
||||
|
||||
private float timePassed = 0;
|
||||
|
||||
public bool Check => canBeChecked;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if( !canBeChecked )
|
||||
{
|
||||
timePassed += Time.deltaTime;
|
||||
|
||||
if( (executed && timePassed >= ExecuteSleepTime)
|
||||
|| (!executed && timePassed >= InitSleepTime) )
|
||||
{
|
||||
canBeChecked = true;
|
||||
|
||||
timePassed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Executed()
|
||||
{
|
||||
canBeChecked = false;
|
||||
executed = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private List<DebugPacket> m_debugPackets = new List<DebugPacket>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private G_FpsMonitor m_fpsMonitor = null;
|
||||
private G_RamMonitor m_ramMonitor = null;
|
||||
private G_AudioMonitor m_audioMonitor = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_fpsMonitor = GetComponentInChildren<G_FpsMonitor>();
|
||||
m_ramMonitor = GetComponentInChildren<G_RamMonitor>();
|
||||
m_audioMonitor = GetComponentInChildren<G_AudioMonitor>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
CheckDebugPackets();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
/// <summary>
|
||||
/// Add a new DebugPacket.
|
||||
/// </summary>
|
||||
public void AddNewDebugPacket( DebugPacket newDebugPacket )
|
||||
{
|
||||
m_debugPackets?.Add( newDebugPacket );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new DebugPacket.
|
||||
/// </summary>
|
||||
public void AddNewDebugPacket
|
||||
(
|
||||
int newId,
|
||||
DebugCondition newDebugCondition,
|
||||
MessageType newMessageType,
|
||||
string newMessage,
|
||||
bool newDebugBreak,
|
||||
System.Action newCallback
|
||||
)
|
||||
{
|
||||
DebugPacket newDebugPacket = new DebugPacket();
|
||||
|
||||
newDebugPacket.Id = newId;
|
||||
newDebugPacket.DebugConditions.Add( newDebugCondition );
|
||||
newDebugPacket.MessageType = newMessageType;
|
||||
newDebugPacket.Message = newMessage;
|
||||
newDebugPacket.DebugBreak = newDebugBreak;
|
||||
newDebugPacket.Callbacks.Add( newCallback );
|
||||
|
||||
AddNewDebugPacket( newDebugPacket );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new DebugPacket.
|
||||
/// </summary>
|
||||
public void AddNewDebugPacket
|
||||
(
|
||||
int newId,
|
||||
List<DebugCondition> newDebugConditions,
|
||||
MessageType newMessageType,
|
||||
string newMessage,
|
||||
bool newDebugBreak,
|
||||
System.Action newCallback
|
||||
)
|
||||
{
|
||||
DebugPacket newDebugPacket = new DebugPacket();
|
||||
|
||||
newDebugPacket.Id = newId;
|
||||
newDebugPacket.DebugConditions = newDebugConditions;
|
||||
newDebugPacket.MessageType = newMessageType;
|
||||
newDebugPacket.Message = newMessage;
|
||||
newDebugPacket.DebugBreak = newDebugBreak;
|
||||
newDebugPacket.Callbacks.Add( newCallback );
|
||||
|
||||
AddNewDebugPacket( newDebugPacket );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new DebugPacket.
|
||||
/// </summary>
|
||||
public void AddNewDebugPacket
|
||||
(
|
||||
int newId,
|
||||
DebugCondition newDebugCondition,
|
||||
MessageType newMessageType,
|
||||
string newMessage,
|
||||
bool newDebugBreak,
|
||||
List<System.Action> newCallbacks
|
||||
)
|
||||
{
|
||||
DebugPacket newDebugPacket = new DebugPacket();
|
||||
|
||||
newDebugPacket.Id = newId;
|
||||
newDebugPacket.DebugConditions.Add( newDebugCondition );
|
||||
newDebugPacket.MessageType = newMessageType;
|
||||
newDebugPacket.Message = newMessage;
|
||||
newDebugPacket.DebugBreak = newDebugBreak;
|
||||
newDebugPacket.Callbacks = newCallbacks;
|
||||
|
||||
AddNewDebugPacket( newDebugPacket );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new DebugPacket.
|
||||
/// </summary>
|
||||
public void AddNewDebugPacket
|
||||
(
|
||||
int newId,
|
||||
List<DebugCondition> newDebugConditions,
|
||||
MessageType newMessageType,
|
||||
string newMessage,
|
||||
bool newDebugBreak,
|
||||
List<System.Action> newCallbacks
|
||||
)
|
||||
{
|
||||
DebugPacket newDebugPacket = new DebugPacket();
|
||||
|
||||
newDebugPacket.Id = newId;
|
||||
newDebugPacket.DebugConditions = newDebugConditions;
|
||||
newDebugPacket.MessageType = newMessageType;
|
||||
newDebugPacket.Message = newMessage;
|
||||
newDebugPacket.DebugBreak = newDebugBreak;
|
||||
newDebugPacket.Callbacks = newCallbacks;
|
||||
|
||||
AddNewDebugPacket( newDebugPacket );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the first Packet with the specified ID in the DebugPacket list.
|
||||
/// </summary>
|
||||
/// <param name="packetId"></param>
|
||||
/// <returns></returns>
|
||||
public DebugPacket GetFirstDebugPacketWithId( int packetId )
|
||||
{
|
||||
return m_debugPackets.First( x => x.Id == packetId );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list with all the Packets with the specified ID in the DebugPacket list.
|
||||
/// </summary>
|
||||
/// <param name="packetId"></param>
|
||||
/// <returns></returns>
|
||||
public List<DebugPacket> GetAllDebugPacketsWithId( int packetId )
|
||||
{
|
||||
return m_debugPackets.FindAll( x => x.Id == packetId );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the first Packet with the specified ID in the DebugPacket list.
|
||||
/// </summary>
|
||||
/// <param name="packetId"></param>
|
||||
/// <returns></returns>
|
||||
public void RemoveFirstDebugPacketWithId( int packetId )
|
||||
{
|
||||
if( m_debugPackets != null && GetFirstDebugPacketWithId( packetId ) != null )
|
||||
{
|
||||
m_debugPackets.Remove( GetFirstDebugPacketWithId( packetId ) );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all the Packets with the specified ID in the DebugPacket list.
|
||||
/// </summary>
|
||||
/// <param name="packetId"></param>
|
||||
/// <returns></returns>
|
||||
public void RemoveAllDebugPacketsWithId( int packetId )
|
||||
{
|
||||
if( m_debugPackets != null )
|
||||
{
|
||||
m_debugPackets.RemoveAll( x => x.Id == packetId );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an Action callback to the first Packet with the specified ID in the DebugPacket list.
|
||||
/// </summary>
|
||||
/// <param name="callback"></param>
|
||||
/// <param name="id"></param>
|
||||
public void AddCallbackToFirstDebugPacketWithId( System.Action callback, int id )
|
||||
{
|
||||
if( GetFirstDebugPacketWithId( id ) != null )
|
||||
{
|
||||
GetFirstDebugPacketWithId( id ).Callbacks.Add( callback );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an Action callback to all the Packets with the specified ID in the DebugPacket list.
|
||||
/// </summary>
|
||||
/// <param name="callback"></param>
|
||||
/// <param name="id"></param>
|
||||
public void AddCallbackToAllDebugPacketWithId( System.Action callback, int id )
|
||||
{
|
||||
if( GetAllDebugPacketsWithId( id ) != null )
|
||||
{
|
||||
foreach( var debugPacket in GetAllDebugPacketsWithId( id ) )
|
||||
{
|
||||
if( callback != null )
|
||||
{
|
||||
debugPacket.Callbacks.Add( callback );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
/// <summary>
|
||||
/// Checks all the Debug Packets to see if they have to be executed.
|
||||
/// </summary>
|
||||
private void CheckDebugPackets()
|
||||
{
|
||||
if( m_debugPackets == null )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for( int i = 0; i < m_debugPackets.Count; i++ )
|
||||
{
|
||||
DebugPacket packet = m_debugPackets[ i ];
|
||||
|
||||
if( packet != null && packet.Active )
|
||||
{
|
||||
packet.Update();
|
||||
|
||||
if( packet.Check )
|
||||
{
|
||||
switch( packet.ConditionEvaluation )
|
||||
{
|
||||
case ConditionEvaluation.All_conditions_must_be_met:
|
||||
int count = 0;
|
||||
|
||||
foreach( var packetDebugCondition in packet.DebugConditions )
|
||||
{
|
||||
if( CheckIfConditionIsMet( packetDebugCondition ) )
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
if( count >= packet.DebugConditions.Count )
|
||||
{
|
||||
ExecuteOperationsInDebugPacket( packet );
|
||||
|
||||
if( packet.ExecuteOnce )
|
||||
{
|
||||
m_debugPackets[ i ] = null;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ConditionEvaluation.Only_one_condition_has_to_be_met:
|
||||
foreach( var packetDebugCondition in packet.DebugConditions )
|
||||
{
|
||||
if( CheckIfConditionIsMet( packetDebugCondition ) )
|
||||
{
|
||||
ExecuteOperationsInDebugPacket( packet );
|
||||
|
||||
if( packet.ExecuteOnce )
|
||||
{
|
||||
m_debugPackets[ i ] = null;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_debugPackets.RemoveAll( ( packet ) => packet == null );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if a condition is met.
|
||||
/// </summary>
|
||||
/// <param name="debugCondition"></param>
|
||||
/// <returns></returns>
|
||||
private bool CheckIfConditionIsMet( DebugCondition debugCondition )
|
||||
{
|
||||
switch( debugCondition.Comparer )
|
||||
{
|
||||
case DebugComparer.Less_than:
|
||||
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) < debugCondition.Value;
|
||||
case DebugComparer.Equals_or_less_than:
|
||||
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) <= debugCondition.Value;
|
||||
case DebugComparer.Equals:
|
||||
return Mathf.Approximately( GetRequestedValueFromDebugVariable( debugCondition.Variable ),
|
||||
debugCondition.Value );
|
||||
case DebugComparer.Equals_or_greater_than:
|
||||
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) >= debugCondition.Value;
|
||||
case DebugComparer.Greater_than:
|
||||
return GetRequestedValueFromDebugVariable( debugCondition.Variable ) > debugCondition.Value;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Obtains the requested value from the specified variable.
|
||||
/// </summary>
|
||||
/// <param name="debugVariable"></param>
|
||||
/// <returns></returns>
|
||||
private float GetRequestedValueFromDebugVariable( DebugVariable debugVariable )
|
||||
{
|
||||
switch( debugVariable )
|
||||
{
|
||||
case DebugVariable.Fps:
|
||||
return m_fpsMonitor != null ? m_fpsMonitor.CurrentFPS : 0;
|
||||
case DebugVariable.Fps_Min:
|
||||
return m_fpsMonitor != null ? m_fpsMonitor.OnePercentFPS : 0;
|
||||
case DebugVariable.Fps_Max:
|
||||
return m_fpsMonitor != null ? m_fpsMonitor.Zero1PercentFps : 0;
|
||||
case DebugVariable.Fps_Avg:
|
||||
return m_fpsMonitor != null ? m_fpsMonitor.AverageFPS : 0;
|
||||
|
||||
case DebugVariable.Ram_Allocated:
|
||||
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
|
||||
case DebugVariable.Ram_Reserved:
|
||||
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
|
||||
case DebugVariable.Ram_Mono:
|
||||
return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
|
||||
|
||||
case DebugVariable.Audio_DB:
|
||||
return m_audioMonitor != null ? m_audioMonitor.MaxDB : 0;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes the operations in the DebugPacket specified.
|
||||
/// </summary>
|
||||
/// <param name="debugPacket"></param>
|
||||
private void ExecuteOperationsInDebugPacket( DebugPacket debugPacket )
|
||||
{
|
||||
if( debugPacket != null )
|
||||
{
|
||||
if( debugPacket.DebugBreak )
|
||||
{
|
||||
Debug.Break();
|
||||
}
|
||||
|
||||
if( debugPacket.Message != "" )
|
||||
{
|
||||
string message = "[Graphy] (" + System.DateTime.Now + "): " + debugPacket.Message;
|
||||
|
||||
switch( debugPacket.MessageType )
|
||||
{
|
||||
case MessageType.Log:
|
||||
Debug.Log( message );
|
||||
break;
|
||||
case MessageType.Warning:
|
||||
Debug.LogWarning( message );
|
||||
break;
|
||||
case MessageType.Error:
|
||||
Debug.LogError( message );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( debugPacket.TakeScreenshot )
|
||||
{
|
||||
string path = debugPacket.ScreenshotFileName + "_" + System.DateTime.Now + ".png";
|
||||
path = path.Replace( "/", "-" ).Replace( " ", "_" ).Replace( ":", "-" );
|
||||
|
||||
ScreenCapture.CaptureScreenshot( path );
|
||||
}
|
||||
|
||||
debugPacket.UnityEvents?.Invoke();
|
||||
|
||||
foreach( Action callback in debugPacket.Callbacks )
|
||||
{
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
debugPacket.Executed();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb8428f1f208dcc49b6c04976d44cbc9
|
||||
timeCreated: 1514034949
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/GraphyDebugger.cs
|
||||
uploadId: 626547
|
||||
File diff suppressed because it is too large
Load Diff
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|
||||
fileFormatVersion: 2
|
||||
guid: c80e6d63202cef44ca3ffdaccec693be
|
||||
timeCreated: 1512508924
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MonoImporter:
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 105778
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packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/GraphyManager.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 839df5cf44c5c6f43b1a846e73f3e498
|
||||
folderAsset: yes
|
||||
timeCreated: 1513377097
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,264 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 15-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using Tayx.Graphy.Graph;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Tayx.Graphy.Ram
|
||||
{
|
||||
public class G_RamGraph : G_Graph
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private Image m_imageAllocated = null;
|
||||
[SerializeField] private Image m_imageReserved = null;
|
||||
[SerializeField] private Image m_imageMono = null;
|
||||
|
||||
[SerializeField] private Shader ShaderFull = null;
|
||||
[SerializeField] private Shader ShaderLight = null;
|
||||
|
||||
[SerializeField] private bool m_isInitialized = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_RamMonitor m_ramMonitor = null;
|
||||
|
||||
private int m_resolution = 150;
|
||||
|
||||
private G_GraphShader m_shaderGraphAllocated = null;
|
||||
private G_GraphShader m_shaderGraphReserved = null;
|
||||
private G_GraphShader m_shaderGraphMono = null;
|
||||
|
||||
private float[] m_allocatedArray;
|
||||
private float[] m_reservedArray;
|
||||
private float[] m_monoArray;
|
||||
|
||||
private float m_highestMemory = 0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateGraph();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
if( m_shaderGraphAllocated == null
|
||||
|| m_shaderGraphReserved == null
|
||||
|| m_shaderGraphMono == null )
|
||||
{
|
||||
/*
|
||||
* Note: this is fine, since we don't much care what granularity we use if the graph
|
||||
* has not been initialized, i.e. it's disabled. There is no chance that for some reason
|
||||
* parameters will not stay up to date if at some point in the future the graph is enabled:
|
||||
* at the end of Init(), UpdateParameters() is called again.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
|
||||
switch( m_graphyManager.GraphyMode )
|
||||
{
|
||||
case GraphyManager.Mode.FULL:
|
||||
m_shaderGraphAllocated.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
|
||||
m_shaderGraphReserved.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
|
||||
m_shaderGraphMono.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
|
||||
|
||||
m_shaderGraphAllocated.Image.material = new Material( ShaderFull );
|
||||
m_shaderGraphReserved.Image.material = new Material( ShaderFull );
|
||||
m_shaderGraphMono.Image.material = new Material( ShaderFull );
|
||||
break;
|
||||
|
||||
case GraphyManager.Mode.LIGHT:
|
||||
m_shaderGraphAllocated.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
|
||||
m_shaderGraphReserved.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
|
||||
m_shaderGraphMono.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
|
||||
|
||||
m_shaderGraphAllocated.Image.material = new Material( ShaderLight );
|
||||
m_shaderGraphReserved.Image.material = new Material( ShaderLight );
|
||||
m_shaderGraphMono.Image.material = new Material( ShaderLight );
|
||||
break;
|
||||
}
|
||||
|
||||
m_shaderGraphAllocated.InitializeShader();
|
||||
m_shaderGraphReserved.InitializeShader();
|
||||
m_shaderGraphMono.InitializeShader();
|
||||
|
||||
m_resolution = m_graphyManager.RamGraphResolution;
|
||||
|
||||
CreatePoints();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Protected Override
|
||||
|
||||
protected override void UpdateGraph()
|
||||
{
|
||||
// Since we no longer initialize by default OnEnable(),
|
||||
// we need to check here, and Init() if needed
|
||||
if( !m_isInitialized )
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
float allocatedMemory = m_ramMonitor.AllocatedRam;
|
||||
float reservedMemory = m_ramMonitor.ReservedRam;
|
||||
float monoMemory = m_ramMonitor.MonoRam;
|
||||
|
||||
m_highestMemory = 0;
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
if( i >= m_resolution - 1 )
|
||||
{
|
||||
m_allocatedArray[ i ] = allocatedMemory;
|
||||
m_reservedArray[ i ] = reservedMemory;
|
||||
m_monoArray[ i ] = monoMemory;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_allocatedArray[ i ] = m_allocatedArray[ i + 1 ];
|
||||
m_reservedArray[ i ] = m_reservedArray[ i + 1 ];
|
||||
m_monoArray[ i ] = m_monoArray[ i + 1 ];
|
||||
}
|
||||
|
||||
if( m_highestMemory < m_reservedArray[ i ] )
|
||||
{
|
||||
m_highestMemory = m_reservedArray[ i ];
|
||||
}
|
||||
}
|
||||
|
||||
for( int i = 0; i <= m_resolution - 1; i++ )
|
||||
{
|
||||
m_shaderGraphAllocated.ShaderArrayValues[ i ] = m_allocatedArray[ i ] / m_highestMemory;
|
||||
|
||||
m_shaderGraphReserved.ShaderArrayValues[ i ] = m_reservedArray[ i ] / m_highestMemory;
|
||||
|
||||
m_shaderGraphMono.ShaderArrayValues[ i ] = m_monoArray[ i ] / m_highestMemory;
|
||||
}
|
||||
|
||||
m_shaderGraphAllocated.UpdatePoints();
|
||||
m_shaderGraphReserved.UpdatePoints();
|
||||
m_shaderGraphMono.UpdatePoints();
|
||||
}
|
||||
|
||||
protected override void CreatePoints()
|
||||
{
|
||||
if( m_shaderGraphAllocated.ShaderArrayValues == null ||
|
||||
m_shaderGraphAllocated.ShaderArrayValues.Length != m_resolution )
|
||||
{
|
||||
m_allocatedArray = new float[m_resolution];
|
||||
m_reservedArray = new float[m_resolution];
|
||||
m_monoArray = new float[m_resolution];
|
||||
|
||||
m_shaderGraphAllocated.ShaderArrayValues = new float[m_resolution];
|
||||
m_shaderGraphReserved.ShaderArrayValues = new float[m_resolution];
|
||||
m_shaderGraphMono.ShaderArrayValues = new float[m_resolution];
|
||||
}
|
||||
|
||||
for( int i = 0; i < m_resolution; i++ )
|
||||
{
|
||||
m_shaderGraphAllocated.ShaderArrayValues[ i ] = 0;
|
||||
m_shaderGraphReserved.ShaderArrayValues[ i ] = 0;
|
||||
m_shaderGraphMono.ShaderArrayValues[ i ] = 0;
|
||||
}
|
||||
|
||||
// Initialize the material values
|
||||
|
||||
// Colors
|
||||
|
||||
m_shaderGraphAllocated.GoodColor = m_graphyManager.AllocatedRamColor;
|
||||
m_shaderGraphAllocated.CautionColor = m_graphyManager.AllocatedRamColor;
|
||||
m_shaderGraphAllocated.CriticalColor = m_graphyManager.AllocatedRamColor;
|
||||
|
||||
m_shaderGraphAllocated.UpdateColors();
|
||||
|
||||
m_shaderGraphReserved.GoodColor = m_graphyManager.ReservedRamColor;
|
||||
m_shaderGraphReserved.CautionColor = m_graphyManager.ReservedRamColor;
|
||||
m_shaderGraphReserved.CriticalColor = m_graphyManager.ReservedRamColor;
|
||||
|
||||
m_shaderGraphReserved.UpdateColors();
|
||||
|
||||
m_shaderGraphMono.GoodColor = m_graphyManager.MonoRamColor;
|
||||
m_shaderGraphMono.CautionColor = m_graphyManager.MonoRamColor;
|
||||
m_shaderGraphMono.CriticalColor = m_graphyManager.MonoRamColor;
|
||||
|
||||
m_shaderGraphMono.UpdateColors();
|
||||
|
||||
// Thresholds
|
||||
|
||||
m_shaderGraphAllocated.GoodThreshold = 0;
|
||||
m_shaderGraphAllocated.CautionThreshold = 0;
|
||||
m_shaderGraphAllocated.UpdateThresholds();
|
||||
|
||||
m_shaderGraphReserved.GoodThreshold = 0;
|
||||
m_shaderGraphReserved.CautionThreshold = 0;
|
||||
m_shaderGraphReserved.UpdateThresholds();
|
||||
|
||||
m_shaderGraphMono.GoodThreshold = 0;
|
||||
m_shaderGraphMono.CautionThreshold = 0;
|
||||
m_shaderGraphMono.UpdateThresholds();
|
||||
|
||||
m_shaderGraphAllocated.UpdateArrayValuesLength();
|
||||
m_shaderGraphReserved.UpdateArrayValuesLength();
|
||||
m_shaderGraphMono.UpdateArrayValuesLength();
|
||||
|
||||
// Average
|
||||
|
||||
m_shaderGraphAllocated.Average = 0;
|
||||
m_shaderGraphReserved.Average = 0;
|
||||
m_shaderGraphMono.Average = 0;
|
||||
|
||||
m_shaderGraphAllocated.UpdateAverage();
|
||||
m_shaderGraphReserved.UpdateAverage();
|
||||
m_shaderGraphMono.UpdateAverage();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_ramMonitor = GetComponent<G_RamMonitor>();
|
||||
|
||||
m_shaderGraphAllocated = new G_GraphShader();
|
||||
m_shaderGraphReserved = new G_GraphShader();
|
||||
m_shaderGraphMono = new G_GraphShader();
|
||||
|
||||
m_shaderGraphAllocated.Image = m_imageAllocated;
|
||||
m_shaderGraphReserved.Image = m_imageReserved;
|
||||
m_shaderGraphMono.Image = m_imageMono;
|
||||
|
||||
UpdateParameters();
|
||||
|
||||
m_isInitialized = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9c49f1e95f2dab428b3a0ed56328a1c
|
||||
timeCreated: 1512484813
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Ram/G_RamGraph.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,232 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 03-Jan-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Tayx.Graphy.UI;
|
||||
using Tayx.Graphy.Utils;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Tayx.Graphy.Ram
|
||||
{
|
||||
public class G_RamManager : MonoBehaviour, IMovable, IModifiableState
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private GameObject m_ramGraphGameObject = null;
|
||||
|
||||
[SerializeField] private List<Image> m_backgroundImages = new List<Image>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_RamGraph m_ramGraph = null;
|
||||
private G_RamText m_ramText = null;
|
||||
|
||||
private RectTransform m_rectTransform = null;
|
||||
private Vector2 m_origPosition = Vector2.zero;
|
||||
|
||||
private List<GameObject> m_childrenGameObjects = new List<GameObject>();
|
||||
|
||||
private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
|
||||
private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdateParameters();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void SetPosition( GraphyManager.ModulePosition newModulePosition, Vector2 offset )
|
||||
{
|
||||
if ( newModulePosition == GraphyManager.ModulePosition.FREE )
|
||||
return;
|
||||
|
||||
m_rectTransform.anchoredPosition = m_origPosition;
|
||||
|
||||
float xSideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.x ) + offset.x;
|
||||
float ySideOffset = Mathf.Abs( m_rectTransform.anchoredPosition.y ) + offset.y;
|
||||
|
||||
switch( newModulePosition )
|
||||
{
|
||||
case GraphyManager.ModulePosition.TOP_LEFT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.up;
|
||||
m_rectTransform.anchorMin = Vector2.up;
|
||||
m_rectTransform.anchoredPosition = new Vector2( xSideOffset, -ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.TOP_RIGHT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.one;
|
||||
m_rectTransform.anchorMin = Vector2.one;
|
||||
m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, -ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.BOTTOM_LEFT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.zero;
|
||||
m_rectTransform.anchorMin = Vector2.zero;
|
||||
m_rectTransform.anchoredPosition = new Vector2( xSideOffset, ySideOffset );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModulePosition.BOTTOM_RIGHT:
|
||||
|
||||
m_rectTransform.anchorMax = Vector2.right;
|
||||
m_rectTransform.anchorMin = Vector2.right;
|
||||
m_rectTransform.anchoredPosition = new Vector2( -xSideOffset, ySideOffset );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState( GraphyManager.ModuleState state, bool silentUpdate = false )
|
||||
{
|
||||
if( !silentUpdate )
|
||||
{
|
||||
m_previousModuleState = m_currentModuleState;
|
||||
}
|
||||
|
||||
m_currentModuleState = state;
|
||||
|
||||
switch( state )
|
||||
{
|
||||
case GraphyManager.ModuleState.FULL:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( true );
|
||||
SetGraphActive( true );
|
||||
|
||||
if( m_graphyManager.Background )
|
||||
{
|
||||
m_backgroundImages.SetOneActive( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.TEXT:
|
||||
case GraphyManager.ModuleState.BASIC:
|
||||
gameObject.SetActive( true );
|
||||
m_childrenGameObjects.SetAllActive( true );
|
||||
SetGraphActive( false );
|
||||
|
||||
if( m_graphyManager.Background )
|
||||
{
|
||||
m_backgroundImages.SetOneActive( 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.BACKGROUND:
|
||||
gameObject.SetActive( true );
|
||||
SetGraphActive( false );
|
||||
|
||||
m_childrenGameObjects.SetAllActive( false );
|
||||
m_backgroundImages.SetAllActive( false );
|
||||
|
||||
break;
|
||||
|
||||
case GraphyManager.ModuleState.OFF:
|
||||
gameObject.SetActive( false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void RestorePreviousState()
|
||||
{
|
||||
SetState( m_previousModuleState );
|
||||
}
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
foreach( var image in m_backgroundImages )
|
||||
{
|
||||
image.color = m_graphyManager.BackgroundColor;
|
||||
}
|
||||
|
||||
m_ramGraph.UpdateParameters();
|
||||
m_ramText.UpdateParameters();
|
||||
|
||||
SetState( m_graphyManager.RamModuleState );
|
||||
}
|
||||
|
||||
public void RefreshParameters()
|
||||
{
|
||||
foreach( var image in m_backgroundImages )
|
||||
{
|
||||
image.color = m_graphyManager.BackgroundColor;
|
||||
}
|
||||
|
||||
m_ramGraph.UpdateParameters();
|
||||
m_ramText.UpdateParameters();
|
||||
|
||||
SetState( m_currentModuleState, true );
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_ramGraph = GetComponent<G_RamGraph>();
|
||||
m_ramText = GetComponent<G_RamText>();
|
||||
|
||||
m_rectTransform = GetComponent<RectTransform>();
|
||||
m_origPosition = m_rectTransform.anchoredPosition;
|
||||
|
||||
foreach( Transform child in transform )
|
||||
{
|
||||
if( child.parent == transform )
|
||||
{
|
||||
m_childrenGameObjects.Add( child.gameObject );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGraphActive( bool active )
|
||||
{
|
||||
m_ramGraph.enabled = active;
|
||||
m_ramGraphGameObject.SetActive( active );
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84f7591c01b7f1a4ab82f1a0038491da
|
||||
timeCreated: 1514998367
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Ram/G_RamManager.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,40 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 15-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Tayx.Graphy.Ram
|
||||
{
|
||||
public class G_RamMonitor : MonoBehaviour
|
||||
{
|
||||
#region Properties -> Public
|
||||
|
||||
public float AllocatedRam { get; private set; }
|
||||
public float ReservedRam { get; private set; }
|
||||
public float MonoRam { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Update()
|
||||
{
|
||||
AllocatedRam = Profiler.GetTotalAllocatedMemoryLong() / 1048576f;
|
||||
ReservedRam = Profiler.GetTotalReservedMemoryLong() / 1048576f;
|
||||
MonoRam = Profiler.GetMonoUsedSizeLong() / 1048576f;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2494656f0dd693144be1306d5551e544
|
||||
timeCreated: 1513377000
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Ram/G_RamMonitor.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,96 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 05-Dec-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Tayx.Graphy.Utils.NumString;
|
||||
|
||||
namespace Tayx.Graphy.Ram
|
||||
{
|
||||
public class G_RamText : MonoBehaviour
|
||||
{
|
||||
#region Variables -> Serialized Private
|
||||
|
||||
[SerializeField] private Text m_allocatedSystemMemorySizeText = null;
|
||||
[SerializeField] private Text m_reservedSystemMemorySizeText = null;
|
||||
[SerializeField] private Text m_monoSystemMemorySizeText = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables -> Private
|
||||
|
||||
private GraphyManager m_graphyManager = null;
|
||||
|
||||
private G_RamMonitor m_ramMonitor = null;
|
||||
|
||||
private float m_updateRate = 4f; // 4 updates per sec.
|
||||
|
||||
private float m_deltaTime = 0.0f;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
m_deltaTime += Time.unscaledDeltaTime;
|
||||
|
||||
if( m_deltaTime > 1f / m_updateRate )
|
||||
{
|
||||
// Update allocated, mono and reserved memory
|
||||
m_allocatedSystemMemorySizeText.text = ((int) m_ramMonitor.AllocatedRam).ToStringNonAlloc();
|
||||
m_reservedSystemMemorySizeText.text = ((int) m_ramMonitor.ReservedRam).ToStringNonAlloc();
|
||||
m_monoSystemMemorySizeText.text = ((int) m_ramMonitor.MonoRam).ToStringNonAlloc();
|
||||
|
||||
m_deltaTime = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
public void UpdateParameters()
|
||||
{
|
||||
m_allocatedSystemMemorySizeText.color = m_graphyManager.AllocatedRamColor;
|
||||
m_reservedSystemMemorySizeText.color = m_graphyManager.ReservedRamColor;
|
||||
m_monoSystemMemorySizeText.color = m_graphyManager.MonoRamColor;
|
||||
|
||||
m_updateRate = m_graphyManager.RamTextUpdateRate;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private void Init()
|
||||
{
|
||||
// We assume no game will consume more than 16GB of RAM.
|
||||
// If it does, who cares about some minuscule garbage allocation lol.
|
||||
G_IntString.Init( 0, 16386 );
|
||||
|
||||
m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
|
||||
|
||||
m_ramMonitor = GetComponent<G_RamMonitor>();
|
||||
|
||||
UpdateParameters();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28d32ee74b6e6d24ea89d1b477060318
|
||||
timeCreated: 1512484799
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Ram/G_RamText.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d11ec87c6db49d40af874a49810f377
|
||||
folderAsset: yes
|
||||
timeCreated: 1513377085
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,121 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 22-Nov-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Tayx.Graphy
|
||||
{
|
||||
/// <summary>
|
||||
/// This class communicates directly with the shader to draw the graphs. Performance here is very important
|
||||
/// to reduce as much overhead as possible, as we are updating hundreds of values every frame.
|
||||
/// </summary>
|
||||
public class G_GraphShader
|
||||
{
|
||||
#region Variables
|
||||
|
||||
public const int ArrayMaxSizeFull = 512;
|
||||
public const int ArrayMaxSizeLight = 128;
|
||||
|
||||
public int ArrayMaxSize = 128;
|
||||
|
||||
public float[] ShaderArrayValues;
|
||||
|
||||
public Image Image = null;
|
||||
|
||||
public float Average = 0;
|
||||
|
||||
public float GoodThreshold = 0;
|
||||
public float CautionThreshold = 0;
|
||||
|
||||
public Color GoodColor = Color.white;
|
||||
public Color CautionColor = Color.white;
|
||||
public Color CriticalColor = Color.white;
|
||||
|
||||
private static readonly int AveragePropertyId = Shader.PropertyToID( "Average" );
|
||||
|
||||
private static readonly int GoodThresholdPropertyId = Shader.PropertyToID( "_GoodThreshold" );
|
||||
private static readonly int CautionThresholdPropertyId = Shader.PropertyToID( "_CautionThreshold" );
|
||||
|
||||
private static readonly int GoodColorPropertyId = Shader.PropertyToID( "_GoodColor" );
|
||||
private static readonly int CautionColorPropertyId = Shader.PropertyToID( "_CautionColor" );
|
||||
private static readonly int CriticalColorPropertyId = Shader.PropertyToID( "_CriticalColor" );
|
||||
|
||||
private static readonly int GraphValues = Shader.PropertyToID( "GraphValues" );
|
||||
private static readonly int GraphValuesLength = Shader.PropertyToID( "GraphValues_Length" );
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
/// <summary>
|
||||
/// This is done to avoid a design problem that arrays in shaders have,
|
||||
/// and should be called before initializing any shader graph.
|
||||
/// The first time that you use initialize an array, the size of the array in the shader is fixed.
|
||||
/// This is why sometimes you will get a warning saying that the array size will be capped.
|
||||
/// It shouldn't generate any issues, but in the worst case scenario just reset the Unity Editor
|
||||
/// (if for some reason the shaders reload).
|
||||
/// I also cache the Property IDs, that make access faster to modify shader parameters.
|
||||
/// </summary>
|
||||
public void InitializeShader()
|
||||
{
|
||||
Image.material.SetFloatArray( GraphValues, new float[ArrayMaxSize] );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the GraphValuesLength parameter in the material with the current length of the
|
||||
/// ShaderArrayValues float[] array.
|
||||
/// </summary>
|
||||
public void UpdateArrayValuesLength()
|
||||
{
|
||||
Image.material.SetInt( GraphValuesLength, ShaderArrayValues.Length );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the average parameter in the material.
|
||||
/// </summary>
|
||||
public void UpdateAverage()
|
||||
{
|
||||
Image.material.SetFloat( AveragePropertyId, Average );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the thresholds in the material.
|
||||
/// </summary>
|
||||
public void UpdateThresholds()
|
||||
{
|
||||
Image.material.SetFloat( GoodThresholdPropertyId, GoodThreshold );
|
||||
Image.material.SetFloat( CautionThresholdPropertyId, CautionThreshold );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the colors in the material.
|
||||
/// </summary>
|
||||
public void UpdateColors()
|
||||
{
|
||||
Image.material.SetColor( GoodColorPropertyId, GoodColor );
|
||||
Image.material.SetColor( CautionColorPropertyId, CautionColor );
|
||||
Image.material.SetColor( CriticalColorPropertyId, CriticalColor );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the points in the graph with the set array of values.
|
||||
/// </summary>
|
||||
public void UpdatePoints()
|
||||
{
|
||||
Image.material.SetFloatArray( GraphValues, ShaderArrayValues );
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ddb605ced1369e409812b4f405221cd
|
||||
timeCreated: 1511903341
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Shader/G_GraphShader.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"name": "Tayx.Graphy",
|
||||
"references": [
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.inputsystem",
|
||||
"expression": "",
|
||||
"define": "GRAPHY_NEW_INPUT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.xr",
|
||||
"expression": "",
|
||||
"define": "GRAPHY_XR"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18e5109d897e1b244ab2dfeaf5482c7b
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Tayx.Graphy.asmdef
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6a45022ef0b3654a9d036efed540b32
|
||||
folderAsset: yes
|
||||
timeCreated: 1514998503
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,88 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Graphy.Runtime.UI
|
||||
{
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
public sealed class G_SafeArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool m_conformX = true; // Conform to screen safe area on X-axis (default true, disable to ignore)
|
||||
[SerializeField] private bool m_conformY = true; // Conform to screen safe area on Y-axis (default true, disable to ignore)
|
||||
|
||||
private RectTransform m_rectTransform;
|
||||
private Rect m_lastSafeArea = new Rect (0, 0, 0, 0);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private DrivenRectTransformTracker m_rectTransformTracker;
|
||||
#endif
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_rectTransform = GetComponent<RectTransform> ();
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnDisable()
|
||||
{
|
||||
m_rectTransformTracker.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
private void Refresh()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// Make the rectTransform not editable in the inspector.
|
||||
m_rectTransformTracker.Clear();
|
||||
m_rectTransformTracker.Add(
|
||||
this,
|
||||
m_rectTransform,
|
||||
DrivenTransformProperties.AnchoredPosition
|
||||
| DrivenTransformProperties.SizeDelta
|
||||
| DrivenTransformProperties.AnchorMin
|
||||
| DrivenTransformProperties.AnchorMax
|
||||
| DrivenTransformProperties.Pivot
|
||||
);
|
||||
#endif
|
||||
|
||||
Rect safeArea = Screen.safeArea;
|
||||
|
||||
if (safeArea != m_lastSafeArea)
|
||||
ApplySafeArea (safeArea);
|
||||
}
|
||||
|
||||
private void ApplySafeArea(Rect r)
|
||||
{
|
||||
m_lastSafeArea = r;
|
||||
|
||||
// Ignore x-axis?
|
||||
if (!m_conformX)
|
||||
{
|
||||
r.x = 0;
|
||||
r.width = Screen.width;
|
||||
}
|
||||
|
||||
// Ignore y-axis?
|
||||
if (!m_conformY)
|
||||
{
|
||||
r.y = 0;
|
||||
r.height = Screen.height;
|
||||
}
|
||||
|
||||
// Convert safe area rectangle from absolute pixels to normalised anchor coordinates
|
||||
Vector2 anchorMin = r.position;
|
||||
Vector2 anchorMax = r.position + r.size;
|
||||
anchorMin.x /= Screen.width;
|
||||
anchorMin.y /= Screen.height;
|
||||
anchorMax.x /= Screen.width;
|
||||
anchorMax.y /= Screen.height;
|
||||
m_rectTransform.anchorMin = anchorMin;
|
||||
m_rectTransform.anchorMax = anchorMax;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f4bf9244f3564807b739e8f5138ce08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/UI/G_SafeArea.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,26 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 03-Jan-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
namespace Tayx.Graphy.UI
|
||||
{
|
||||
public interface IModifiableState
|
||||
{
|
||||
/// <summary>
|
||||
/// Set the module state.
|
||||
/// </summary>
|
||||
/// <param name="newState">
|
||||
/// The new state.
|
||||
/// </param>
|
||||
void SetState( GraphyManager.ModuleState newState, bool silentUpdate );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbc1852edf51f8046aed2f13ea532ea9
|
||||
timeCreated: 1514998527
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/UI/IModifiableState.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,28 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 03-Jan-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tayx.Graphy.UI
|
||||
{
|
||||
public interface IMovable
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the position of the module.
|
||||
/// </summary>
|
||||
/// <param name="newModulePosition">
|
||||
/// The new position of the module.
|
||||
/// </param>
|
||||
void SetPosition( GraphyManager.ModulePosition newModulePosition, Vector2 offset );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a935302390075f45843775173889f94
|
||||
timeCreated: 1514998535
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/UI/IMovable.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 931159fac06489e4aac42c90c50e8598
|
||||
folderAsset: yes
|
||||
timeCreated: 1512413960
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 04-Jan-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Tayx.Graphy.Utils
|
||||
{
|
||||
public static class G_ExtensionMethods
|
||||
{
|
||||
#region Methods -> Extension Methods
|
||||
|
||||
/// <summary>
|
||||
/// Functions as the SetActive function in the GameObject class, but for a list of them.
|
||||
/// </summary>
|
||||
/// <param name="gameObjects">
|
||||
/// List of GameObjects.
|
||||
/// </param>
|
||||
/// <param name="active">
|
||||
/// Wether to turn them on or off.
|
||||
/// </param>
|
||||
public static List<GameObject> SetAllActive( this List<GameObject> gameObjects, bool active )
|
||||
{
|
||||
foreach( var gameObj in gameObjects )
|
||||
{
|
||||
gameObj.SetActive( active );
|
||||
}
|
||||
|
||||
return gameObjects;
|
||||
}
|
||||
|
||||
public static List<Image> SetOneActive( this List<Image> images, int active )
|
||||
{
|
||||
for( int i = 0; i < images.Count; i++ )
|
||||
{
|
||||
images[ i ].gameObject.SetActive( i == active );
|
||||
}
|
||||
|
||||
return images;
|
||||
}
|
||||
|
||||
public static List<Image> SetAllActive( this List<Image> images, bool active )
|
||||
{
|
||||
foreach( var image in images )
|
||||
{
|
||||
image.gameObject.SetActive( active );
|
||||
}
|
||||
|
||||
return images;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5aef4337f2241ec4d9a2ea5883fd1828
|
||||
timeCreated: 1515099756
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Util/G_ExtensionMethods.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,179 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 18-May-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tayx.Graphy.Utils.NumString
|
||||
{
|
||||
public static class G_FloatString
|
||||
{
|
||||
#region Variables -> Private
|
||||
|
||||
/// <summary>
|
||||
/// Float represented as a string, formatted.
|
||||
/// </summary>
|
||||
private const string m_floatFormat = "0.0";
|
||||
|
||||
/// <summary>
|
||||
/// The currently defined, globally used decimal multiplier.
|
||||
/// </summary>
|
||||
private static float m_decimalMultiplier = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// List of negative floats casted to strings.
|
||||
/// </summary>
|
||||
private static string[] m_negativeBuffer = new string[0];
|
||||
|
||||
/// <summary>
|
||||
/// List of positive floats casted to strings.
|
||||
/// </summary>
|
||||
private static string[] m_positiveBuffer = new string[0];
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties -> Public
|
||||
|
||||
/// <summary>
|
||||
/// The lowest float value of the existing number buffer.
|
||||
/// </summary>
|
||||
public static float MinValue => -(m_negativeBuffer.Length - 1).FromIndex();
|
||||
|
||||
/// <summary>
|
||||
/// The highest float value of the existing number buffer.
|
||||
/// </summary>
|
||||
public static float MaxValue => (m_positiveBuffer.Length - 1).FromIndex();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the buffers.
|
||||
/// </summary>
|
||||
/// <param name="minNegativeValue">
|
||||
/// Lowest negative value allowed.
|
||||
/// </param>
|
||||
/// <param name="maxPositiveValue">
|
||||
/// Highest positive value allowed.
|
||||
/// </param>
|
||||
public static void Init( float minNegativeValue, float maxPositiveValue )
|
||||
{
|
||||
int negativeLength = minNegativeValue.ToIndex();
|
||||
int positiveLength = maxPositiveValue.ToIndex();
|
||||
|
||||
if( MinValue > minNegativeValue && negativeLength >= 0 )
|
||||
{
|
||||
m_negativeBuffer = new string[negativeLength];
|
||||
for( int i = 0; i < negativeLength; i++ )
|
||||
{
|
||||
m_negativeBuffer[ i ] = (-i - 1).FromIndex().ToString( m_floatFormat );
|
||||
}
|
||||
}
|
||||
|
||||
if( MaxValue < maxPositiveValue && positiveLength >= 0 )
|
||||
{
|
||||
m_positiveBuffer = new string[positiveLength + 1];
|
||||
for( int i = 0; i < positiveLength + 1; i++ )
|
||||
{
|
||||
m_positiveBuffer[ i ] = i.FromIndex().ToString( m_floatFormat );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Dispose()
|
||||
{
|
||||
m_negativeBuffer = new string[0];
|
||||
m_positiveBuffer = new string[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns this float as a cached string.
|
||||
/// </summary>
|
||||
/// <param name="value">The required float.</param>
|
||||
/// <returns>A cached number string.</returns>
|
||||
public static string ToStringNonAlloc( this float value )
|
||||
{
|
||||
int valIndex = value.ToIndex();
|
||||
|
||||
if( value < 0 && valIndex < m_negativeBuffer.Length )
|
||||
{
|
||||
return m_negativeBuffer[ valIndex ];
|
||||
}
|
||||
|
||||
if( value >= 0 && valIndex < m_positiveBuffer.Length )
|
||||
{
|
||||
return m_positiveBuffer[ valIndex ];
|
||||
}
|
||||
|
||||
return value.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns this float as a cached string.
|
||||
/// </summary>
|
||||
/// <param name="value">The required float.</param>
|
||||
/// <returns>A cached number string.</returns>
|
||||
public static string ToStringNonAlloc( this float value, string format )
|
||||
{
|
||||
int valIndex = value.ToIndex();
|
||||
|
||||
if( value < 0 && valIndex < m_negativeBuffer.Length )
|
||||
{
|
||||
return m_negativeBuffer[ valIndex ];
|
||||
}
|
||||
|
||||
if( value >= 0 && valIndex < m_positiveBuffer.Length )
|
||||
{
|
||||
return m_positiveBuffer[ valIndex ];
|
||||
}
|
||||
|
||||
return value.ToString( format );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a float as a casted int.
|
||||
/// </summary>
|
||||
/// <param name="f">The given float.</param>
|
||||
/// <returns>The given float as an int.</returns>
|
||||
public static int ToInt( this float f )
|
||||
{
|
||||
return (int) f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an int as a casted float.
|
||||
/// </summary>
|
||||
/// <param name="f">The given int.</param>
|
||||
/// <returns>The given int as a float.</returns>
|
||||
public static float ToFloat( this int i )
|
||||
{
|
||||
return (float) i;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Private
|
||||
|
||||
private static int ToIndex( this float f )
|
||||
{
|
||||
return Mathf.Abs( (f * m_decimalMultiplier).ToInt() );
|
||||
}
|
||||
|
||||
private static float FromIndex( this int i )
|
||||
{
|
||||
return (i.ToFloat() / m_decimalMultiplier);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7eaf0f83a3530240a97ac1c51d6f2e6
|
||||
timeCreated: 1538651101
|
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licenseType: Store
|
||||
MonoImporter:
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 105778
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packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Util/G_FloatString.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,117 @@
|
||||
/* ---------------------------------------
|
||||
* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 18-May-18
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tayx.Graphy.Utils.NumString
|
||||
{
|
||||
public static class G_IntString
|
||||
{
|
||||
#region Variables -> Private
|
||||
|
||||
/// <summary>
|
||||
/// List of negative ints casted to strings.
|
||||
/// </summary>
|
||||
private static string[] m_negativeBuffer = new string[0];
|
||||
|
||||
/// <summary>
|
||||
/// List of positive ints casted to strings.
|
||||
/// </summary>
|
||||
private static string[] m_positiveBuffer = new string[0];
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties -> Public
|
||||
|
||||
/// <summary>
|
||||
/// The lowest int value of the existing number buffer.
|
||||
/// </summary>
|
||||
public static int MinValue => -(m_negativeBuffer.Length - 1);
|
||||
|
||||
/// <summary>
|
||||
/// The highest int value of the existing number buffer.
|
||||
/// </summary>
|
||||
public static int MaxValue => m_positiveBuffer.Length;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Public
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the buffers.
|
||||
/// </summary>
|
||||
/// <param name="minNegativeValue">
|
||||
/// Lowest negative value allowed.
|
||||
/// </param>
|
||||
/// <param name="maxPositiveValue">
|
||||
/// Highest positive value allowed.
|
||||
/// </param>
|
||||
public static void Init( int minNegativeValue, int maxPositiveValue )
|
||||
{
|
||||
if( MinValue > minNegativeValue && minNegativeValue <= 0 )
|
||||
{
|
||||
int length = Mathf.Abs( minNegativeValue );
|
||||
|
||||
m_negativeBuffer = new string[length];
|
||||
|
||||
for( int i = 0; i < length; i++ )
|
||||
{
|
||||
m_negativeBuffer[ i ] = (-i - 1).ToString();
|
||||
}
|
||||
}
|
||||
|
||||
if( MaxValue < maxPositiveValue && maxPositiveValue >= 0 )
|
||||
{
|
||||
m_positiveBuffer = new string[maxPositiveValue + 1];
|
||||
|
||||
for( int i = 0; i < maxPositiveValue + 1; i++ )
|
||||
{
|
||||
m_positiveBuffer[ i ] = i.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Dispose()
|
||||
{
|
||||
m_negativeBuffer = new string[0];
|
||||
m_positiveBuffer = new string[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns this int as a cached string.
|
||||
/// </summary>
|
||||
/// <param name="value">
|
||||
/// The required int.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A cached number string if within the buffer ranges.
|
||||
/// </returns>
|
||||
public static string ToStringNonAlloc( this int value )
|
||||
{
|
||||
if( value < 0 && -value <= m_negativeBuffer.Length )
|
||||
{
|
||||
return m_negativeBuffer[ -value - 1 ];
|
||||
}
|
||||
|
||||
if( value >= 0 && value < m_positiveBuffer.Length )
|
||||
{
|
||||
return m_positiveBuffer[ value ];
|
||||
}
|
||||
|
||||
// If the value is not within the buffer ranges, just do a normal .ToString()
|
||||
return value.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2584aec3ab9f9af49bbdb1477908274e
|
||||
timeCreated: 1526634575
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Util/G_Intstring.cs
|
||||
uploadId: 626547
|
||||
@@ -0,0 +1,84 @@
|
||||
/* ---------------------------------------
|
||||
* Sourced from: https://wiki.unity3d.com/index.php/Singleton
|
||||
* Modified by: Martín Pane (martintayx@gmail.com) (@martinTayx)
|
||||
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
||||
* Project: Graphy - Ultimate Stats Monitor
|
||||
* Date: 07-Jul-17
|
||||
* Studio: Tayx
|
||||
*
|
||||
* Git repo: https://github.com/Tayx94/graphy
|
||||
*
|
||||
* This project is released under the MIT license.
|
||||
* Attribution is not required, but it is always welcomed!
|
||||
* -------------------------------------*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Tayx.Graphy.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Be aware this will not prevent a non singleton constructor
|
||||
/// such as `T myT = new T();`
|
||||
/// To prevent that, add `protected T () {}` to your singleton class.
|
||||
/// </summary>
|
||||
public class G_Singleton<T> : MonoBehaviour where T : MonoBehaviour
|
||||
{
|
||||
#region Variables -> Private
|
||||
|
||||
private static T _instance;
|
||||
|
||||
private static object _lock = new object();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties -> Public
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
lock( _lock )
|
||||
{
|
||||
if( _instance == null )
|
||||
{
|
||||
Debug.Log
|
||||
(
|
||||
"[Singleton] An instance of " + typeof( T ) +
|
||||
" is trying to be accessed, but it wasn't initialized first. " +
|
||||
"Make sure to add an instance of " + typeof( T ) + " in the scene before " +
|
||||
" trying to access it."
|
||||
);
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods -> Unity Callbacks
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if( _instance != null )
|
||||
{
|
||||
Destroy( gameObject );
|
||||
}
|
||||
else
|
||||
{
|
||||
_instance = GetComponent<T>();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if( _instance == this )
|
||||
{
|
||||
_instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbf324bd9d0eaf7408f3b72ed03e2588
|
||||
timeCreated: 1512413989
|
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licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 105778
|
||||
packageName: '[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger'
|
||||
packageVersion: 3.0.5
|
||||
assetPath: Assets/Graphy - Ultimate Stats Monitor/Runtime/Util/G_Singleton.cs
|
||||
uploadId: 626547
|
||||
Reference in New Issue
Block a user