特效新内容。修复gameplay致命bug和分数保存bug
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/* ---------------------------------------
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* Author: Martin Pane (martintayx@gmail.com) (@martinTayx)
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* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
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* Project: Graphy - Ultimate Stats Monitor
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* Date: 04-Jan-18
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* Studio: Tayx
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*
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* Git repo: https://github.com/Tayx94/graphy
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*
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* This project is released under the MIT license.
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* Attribution is not required, but it is always welcomed!
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* -------------------------------------*/
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace Tayx.Graphy.Utils
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{
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public static class G_ExtensionMethods
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{
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#region Methods -> Extension Methods
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/// <summary>
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/// Functions as the SetActive function in the GameObject class, but for a list of them.
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/// </summary>
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/// <param name="gameObjects">
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/// List of GameObjects.
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/// </param>
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/// <param name="active">
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/// Wether to turn them on or off.
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/// </param>
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public static List<GameObject> SetAllActive( this List<GameObject> gameObjects, bool active )
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{
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foreach( var gameObj in gameObjects )
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{
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gameObj.SetActive( active );
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}
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return gameObjects;
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}
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public static List<Image> SetOneActive( this List<Image> images, int active )
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{
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for( int i = 0; i < images.Count; i++ )
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{
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images[ i ].gameObject.SetActive( i == active );
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}
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return images;
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}
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public static List<Image> SetAllActive( this List<Image> images, bool active )
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{
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foreach( var image in images )
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{
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image.gameObject.SetActive( active );
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}
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return images;
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}
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#endregion
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}
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}
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