特效新内容。修复gameplay致命bug和分数保存bug
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/* ---------------------------------------
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* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@martinTayx)
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* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
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* Project: Graphy - Ultimate Stats Monitor
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* Date: 18-May-18
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* Studio: Tayx
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*
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* Git repo: https://github.com/Tayx94/graphy
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*
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* This project is released under the MIT license.
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* Attribution is not required, but it is always welcomed!
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* -------------------------------------*/
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using UnityEngine;
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namespace Tayx.Graphy.Utils.NumString
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{
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public static class G_IntString
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{
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#region Variables -> Private
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/// <summary>
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/// List of negative ints casted to strings.
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/// </summary>
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private static string[] m_negativeBuffer = new string[0];
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/// <summary>
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/// List of positive ints casted to strings.
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/// </summary>
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private static string[] m_positiveBuffer = new string[0];
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#endregion
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#region Properties -> Public
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/// <summary>
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/// The lowest int value of the existing number buffer.
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/// </summary>
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public static int MinValue => -(m_negativeBuffer.Length - 1);
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/// <summary>
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/// The highest int value of the existing number buffer.
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/// </summary>
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public static int MaxValue => m_positiveBuffer.Length;
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#endregion
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#region Methods -> Public
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/// <summary>
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/// Initialize the buffers.
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/// </summary>
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/// <param name="minNegativeValue">
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/// Lowest negative value allowed.
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/// </param>
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/// <param name="maxPositiveValue">
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/// Highest positive value allowed.
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/// </param>
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public static void Init( int minNegativeValue, int maxPositiveValue )
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{
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if( MinValue > minNegativeValue && minNegativeValue <= 0 )
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{
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int length = Mathf.Abs( minNegativeValue );
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m_negativeBuffer = new string[length];
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for( int i = 0; i < length; i++ )
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{
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m_negativeBuffer[ i ] = (-i - 1).ToString();
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}
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}
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if( MaxValue < maxPositiveValue && maxPositiveValue >= 0 )
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{
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m_positiveBuffer = new string[maxPositiveValue + 1];
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for( int i = 0; i < maxPositiveValue + 1; i++ )
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{
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m_positiveBuffer[ i ] = i.ToString();
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}
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}
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}
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public static void Dispose()
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{
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m_negativeBuffer = new string[0];
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m_positiveBuffer = new string[0];
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}
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/// <summary>
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/// Returns this int as a cached string.
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/// </summary>
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/// <param name="value">
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/// The required int.
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/// </param>
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/// <returns>
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/// A cached number string if within the buffer ranges.
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/// </returns>
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public static string ToStringNonAlloc( this int value )
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{
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if( value < 0 && -value <= m_negativeBuffer.Length )
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{
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return m_negativeBuffer[ -value - 1 ];
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}
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if( value >= 0 && value < m_positiveBuffer.Length )
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{
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return m_positiveBuffer[ value ];
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}
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// If the value is not within the buffer ranges, just do a normal .ToString()
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return value.ToString();
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}
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#endregion
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}
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}
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