修复一堆bug 加入粒子系统代替原击打特效 焕新长音符逻辑 修复多重计分 更新判定管理和音符生成器 搞了一个免费包

This commit is contained in:
2025-12-18 03:26:52 +08:00
parent 1dd6c95ec9
commit a7d8d71d10
1572 changed files with 1658779 additions and 527 deletions
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//--------------------------------------------------------------------------------------------------------------------------------
// Cartoon FX
// (c) 2012-2025 Jean Moreno
//--------------------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace CartoonFX
{
public class CFXR_Demo_Translate : MonoBehaviour
{
public Vector3 direction = new Vector3(0,1,0);
public bool randomRotation;
bool initialized;
Vector3 initialPosition;
void Awake()
{
if (!initialized)
{
initialized = true;
initialPosition = this.transform.position;
}
}
void OnEnable()
{
this.transform.position = initialPosition;
if (randomRotation)
{
this.transform.eulerAngles = Vector3.Lerp(Vector3.zero, Vector3.up * 360, Random.value);
}
}
void Update()
{
this.transform.Translate(direction * Time.deltaTime);
}
}
}