修复一堆bug 加入粒子系统代替原击打特效 焕新长音符逻辑 修复多重计分 更新判定管理和音符生成器 搞了一个免费包
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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public class settlementController : MonoBehaviour
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{
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[Header("文本")]
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public Text songName_Text;
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[Tooltip("当前关卡的进度百分比")]
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public Text thisLevel_currentPercentage_Text;
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public Text finalScore_Text;
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public Text pmScoreSum_Text;
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public Text idolScoreSum_Text;
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[Header("奖励内容信息")]
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public Text reward_playerEXP_Text;
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public Text reward_money_Text;
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public Text reward_idolEXP_bottle_Text;
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[Header("给多少钱")]
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[SerializeField] private long moneyToGive_thisLevel;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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