修复一堆bug 加入粒子系统代替原击打特效 焕新长音符逻辑 修复多重计分 更新判定管理和音符生成器 搞了一个免费包

This commit is contained in:
FloatGaming
2025-12-18 03:26:52 +08:00
parent 1dd6c95ec9
commit a7d8d71d10
1572 changed files with 1658779 additions and 527 deletions
@@ -0,0 +1,35 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class settlementController : MonoBehaviour
{
[Header("文本")]
public Text songName_Text;
[Tooltip("当前关卡的进度百分比")]
public Text thisLevel_currentPercentage_Text;
public Text finalScore_Text;
public Text pmScoreSum_Text;
public Text idolScoreSum_Text;
[Header("奖励内容信息")]
public Text reward_playerEXP_Text;
public Text reward_money_Text;
public Text reward_idolEXP_bottle_Text;
[Header("给多少钱")]
[SerializeField] private long moneyToGive_thisLevel;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}