继续更新小问题,增加了启动编队前外部头像预览
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ally_hero_HD_image: {fileID: 21300000, guid: 5996ae5f53736de4ba099829b80bfe29, type: 3}
|
ally_hero_HD_image: {fileID: 21300000, guid: 5996ae5f53736de4ba099829b80bfe29, type: 3}
|
||||||
ally_heroThemeColor: {r: 0, g: 0, b: 0, a: 0}
|
ally_hero_squareProfile: {fileID: 21300000, guid: eec334d03c52af847bfa12dc839ac536, type: 3}
|
||||||
|
ally_heroThemeColor: {r: 0.10588236, g: 0.09411766, b: 0.17254902, a: 0}
|
||||||
ally_heroDescription: "\u5B54\u5609\u5F6C\u662F\u4E00\u4F4D\u6CD5\u5E08\uFF0C\u901A\u8FC7\u63A5\u4F4F\u97F3\u7B26\u79EF\u6512\u6CD5\u529B\u503C\uFF0C\u4EE5\u91CA\u653E\u6280\u80FD\u6765\u7ED9\u961F\u53CB\u63D0\u4F9B\u53EF\u89C2\u589E\u76CA\u3002"
|
ally_heroDescription: "\u5B54\u5609\u5F6C\u662F\u4E00\u4F4D\u6CD5\u5E08\uFF0C\u901A\u8FC7\u63A5\u4F4F\u97F3\u7B26\u79EF\u6512\u6CD5\u529B\u503C\uFF0C\u4EE5\u91CA\u653E\u6280\u80FD\u6765\u7ED9\u961F\u53CB\u63D0\u4F9B\u53EF\u89C2\u589E\u76CA\u3002"
|
||||||
levelStats:
|
levelStats:
|
||||||
- levelName: Level 1
|
- levelName: Level 1
|
||||||
@@ -32,9 +33,10 @@ MonoBehaviour:
|
|||||||
maxMana: 100
|
maxMana: 100
|
||||||
scoreEfficiency: 0
|
scoreEfficiency: 0
|
||||||
requiredEXP: 0
|
requiredEXP: 0
|
||||||
manaGainGood: 1
|
skill_slot_limited: 1
|
||||||
|
manaGainGood: 3
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 3
|
manaGainPerfect: 1
|
||||||
manaGainOnMiss: 5
|
manaGainOnMiss: 5
|
||||||
damageMultiplierGood: 0.5
|
damageMultiplierGood: 0.5
|
||||||
damageMultiplierGreat: 0.75
|
damageMultiplierGreat: 0.75
|
||||||
@@ -48,6 +50,7 @@ MonoBehaviour:
|
|||||||
maxMana: 0
|
maxMana: 0
|
||||||
scoreEfficiency: 0
|
scoreEfficiency: 0
|
||||||
requiredEXP: 200
|
requiredEXP: 200
|
||||||
|
skill_slot_limited: 2
|
||||||
manaGainGood: 1
|
manaGainGood: 1
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 3
|
manaGainPerfect: 3
|
||||||
@@ -64,6 +67,7 @@ MonoBehaviour:
|
|||||||
maxMana: 808
|
maxMana: 808
|
||||||
scoreEfficiency: 0.8
|
scoreEfficiency: 0.8
|
||||||
requiredEXP: 500
|
requiredEXP: 500
|
||||||
|
skill_slot_limited: 3
|
||||||
manaGainGood: 1
|
manaGainGood: 1
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 4
|
manaGainPerfect: 4
|
||||||
@@ -80,6 +84,7 @@ MonoBehaviour:
|
|||||||
maxMana: 0
|
maxMana: 0
|
||||||
scoreEfficiency: 0
|
scoreEfficiency: 0
|
||||||
requiredEXP: 1000
|
requiredEXP: 1000
|
||||||
|
skill_slot_limited: 4
|
||||||
manaGainGood: 1
|
manaGainGood: 1
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 3
|
manaGainPerfect: 3
|
||||||
@@ -100,10 +105,11 @@ MonoBehaviour:
|
|||||||
skills:
|
skills:
|
||||||
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
||||||
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
||||||
groupIcon: {fileID: 0}
|
groupIcon: {fileID: 21300000, guid: a1c9ed5e8756d3049a41a1009f513564, type: 3}
|
||||||
skillDescriptionsText: "\u5B54\u5609\u5F6C\u8FDB\u5165\u72C2\u66B4\uFF0C\u5927\u5E45\u63D0\u5347\u4F24\u5BB3\u3002\n\n\u4F5C\u7528\u5BF9\u8C61\uFF1A\u672C\u4F53\n\u6548\u679C\u7C7B\u578B\uFF1A\u4F24\u5BB3\u589E\u76CA3/4/5/6\u79D2\uFF0C\u751F\u547D\u503C\u6062\u590D10/20/30/40%
|
skillDescriptionsText: "\u5B54\u5609\u5F6C\u8FDB\u5165\u72C2\u66B4\uFF0C\u5927\u5E45\u63D0\u5347\u4F24\u5BB3\u3002\n\n\u4F5C\u7528\u5BF9\u8C61\uFF1A\u672C\u4F53\n\u6548\u679C\u7C7B\u578B\uFF1A\u4F24\u5BB3\u589E\u76CA3/4/5/6\u79D2\uFF0C\u751F\u547D\u503C\u6062\u590D10/20/30/40%
|
||||||
maxHP.\n\u89E6\u53D1\u6761\u4EF6\uFF1A\u6CD5\u529B\u503C\u6EE1\u65F6\n\u6570\u503C\uFF1A2+<lvl>
|
maxHP.\n\u89E6\u53D1\u6761\u4EF6\uFF1A\u6CD5\u529B\u503C\u6EE1\u65F6\n\u6570\u503C\uFF1A2+<lvl>
|
||||||
| 0.1*<lvl>\n\n// \xB7\u975E\u4EBA\u5F62\u6001\u7684\u5B54\u5609\u5F6C\u62E5\u6709\u66F4\u9AD8\u7684\u6218\u6597\u529B"
|
| 0.1*<lvl>\n\n// \xB7\u975E\u4EBA\u5F62\u6001\u7684\u5B54\u5609\u5F6C\u62E5\u6709\u66F4\u9AD8\u7684\u6218\u6597\u529B"
|
||||||
|
thisSkill_levelLimit: 1
|
||||||
- skillGroupID: 30201002
|
- skillGroupID: 30201002
|
||||||
groupName: "\u81F4\u547D\u8282\u594F"
|
groupName: "\u81F4\u547D\u8282\u594F"
|
||||||
columnID: 1
|
columnID: 1
|
||||||
@@ -111,9 +117,10 @@ MonoBehaviour:
|
|||||||
skills:
|
skills:
|
||||||
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
||||||
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
||||||
groupIcon: {fileID: 0}
|
groupIcon: {fileID: 21300000, guid: be131404ab19ab6458f0d176b717bc0d, type: 3}
|
||||||
skillDescriptionsText: "\u83B7\u5F97\u53EF\u53E0\u52A0\u7684\u653B\u901F\uFF0C\u81F3\u591A6\u5C42\u3002\u6EE1\u5C42\u65F6\uFF0C\u63D0\u4F9B\u968F\u7B49\u7EA7\u589E\u957F\u7684\u653B\u51FB\u8DDD\u79BB\u3002\n\n\u4F5C\u7528\u5BF9\u8C61\uFF1A\u672C\u4F53\n\u6548\u679C\u7C7B\u578B\uFF1A\u6BCF\u6B21\u5BF9\u654C\u65B9\u5355\u4F4D\u7684\u666E\u901A\u653B\u51FB\u4F1A\u4F7F\u4F60\u653B\u901F\u589E\u52A05%\uFF0C\u81F3\u591A\u53E0\u52A06\u6B21\u3002\u6EE1\u5C42\u65F6\uFF0C\u63D0\u4F9B150+2*<lvl>\u653B\u51FB\u8DDD\u79BB\u3002\n\u89E6\u53D1\u6761\u4EF6\uFF1A\u666E\u901A\u653B\u51FB\n\u6570\u503C\uFF1A150+2*<lvl>\n\n//
|
skillDescriptionsText: "\u83B7\u5F97\u53EF\u53E0\u52A0\u7684\u653B\u901F\uFF0C\u81F3\u591A6\u5C42\u3002\u6EE1\u5C42\u65F6\uFF0C\u63D0\u4F9B\u968F\u7B49\u7EA7\u589E\u957F\u7684\u653B\u51FB\u8DDD\u79BB\u3002\n\n\u4F5C\u7528\u5BF9\u8C61\uFF1A\u672C\u4F53\n\u6548\u679C\u7C7B\u578B\uFF1A\u6BCF\u6B21\u5BF9\u654C\u65B9\u5355\u4F4D\u7684\u666E\u901A\u653B\u51FB\u4F1A\u4F7F\u4F60\u653B\u901F\u589E\u52A05%\uFF0C\u81F3\u591A\u53E0\u52A06\u6B21\u3002\u6EE1\u5C42\u65F6\uFF0C\u63D0\u4F9B150+2*<lvl>\u653B\u51FB\u8DDD\u79BB\u3002\n\u89E6\u53D1\u6761\u4EF6\uFF1A\u666E\u901A\u653B\u51FB\n\u6570\u503C\uFF1A150+2*<lvl>\n\n//
|
||||||
\xB71234567890"
|
\xB71234567890"
|
||||||
|
thisSkill_levelLimit: 1
|
||||||
- skillGroupID: 30201003
|
- skillGroupID: 30201003
|
||||||
groupName: "\u5965\u672F\u5F57\u661F"
|
groupName: "\u5965\u672F\u5F57\u661F"
|
||||||
columnID: 1
|
columnID: 1
|
||||||
@@ -121,8 +128,9 @@ MonoBehaviour:
|
|||||||
skills:
|
skills:
|
||||||
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
||||||
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
||||||
groupIcon: {fileID: 0}
|
groupIcon: {fileID: 21300000, guid: 160959886f709ae47b6cf60a91d4ed45, type: 3}
|
||||||
skillDescriptionsText:
|
skillDescriptionsText:
|
||||||
|
thisSkill_levelLimit: 1
|
||||||
- skillGroupID: 30201004
|
- skillGroupID: 30201004
|
||||||
groupName: "\u4E0D\u706D\u4E4B\u63E1"
|
groupName: "\u4E0D\u706D\u4E4B\u63E1"
|
||||||
columnID: 1
|
columnID: 1
|
||||||
@@ -130,8 +138,9 @@ MonoBehaviour:
|
|||||||
skills:
|
skills:
|
||||||
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
||||||
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
||||||
groupIcon: {fileID: 0}
|
groupIcon: {fileID: 21300000, guid: 2c0d21484a75511429e77d2e4a73597a, type: 3}
|
||||||
skillDescriptionsText:
|
skillDescriptionsText:
|
||||||
|
thisSkill_levelLimit: 1
|
||||||
- skillGroupID: 30201005
|
- skillGroupID: 30201005
|
||||||
groupName: "\u5148\u653B"
|
groupName: "\u5148\u653B"
|
||||||
columnID: 1
|
columnID: 1
|
||||||
@@ -139,8 +148,9 @@ MonoBehaviour:
|
|||||||
skills:
|
skills:
|
||||||
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
||||||
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
||||||
groupIcon: {fileID: 0}
|
groupIcon: {fileID: 21300000, guid: f0322c66a77f7b74292d47e99cf37e9d, type: 3}
|
||||||
skillDescriptionsText:
|
skillDescriptionsText:
|
||||||
|
thisSkill_levelLimit: 1
|
||||||
- skillGroupID: 30201006
|
- skillGroupID: 30201006
|
||||||
groupName: "\u4EE5\u7EEA\u5854\u5C14\u79CD\u5B50\u7F50"
|
groupName: "\u4EE5\u7EEA\u5854\u5C14\u79CD\u5B50\u7F50"
|
||||||
columnID: 2
|
columnID: 2
|
||||||
@@ -148,6 +158,7 @@ MonoBehaviour:
|
|||||||
skills:
|
skills:
|
||||||
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
- {fileID: 11400000, guid: 9c2d57fabf3a506499779b3d430f595b, type: 2}
|
||||||
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
- {fileID: 11400000, guid: 75f453e0c37644343897f37b063bbfd4, type: 2}
|
||||||
groupIcon: {fileID: 0}
|
groupIcon: {fileID: 21300000, guid: 4361f6d9935395b47a2e15911871d48d, type: 3}
|
||||||
skillDescriptionsText:
|
skillDescriptionsText:
|
||||||
equippedSkillGroupIDs: a9d4cc01aad4cc01
|
thisSkill_levelLimit: 4
|
||||||
|
equippedSkillGroupIDs: add4cc01a9d4cc01
|
||||||
|
|||||||
@@ -21,6 +21,8 @@ MonoBehaviour:
|
|||||||
ally_heroIcon: {fileID: 0}
|
ally_heroIcon: {fileID: 0}
|
||||||
ally_heroPoster: {fileID: 21300000, guid: 7c696ed76f3742e45be19411f45fff5c, type: 3}
|
ally_heroPoster: {fileID: 21300000, guid: 7c696ed76f3742e45be19411f45fff5c, type: 3}
|
||||||
ally_hero_HD_image: {fileID: 21300000, guid: 52da56d8cea342347a2ce77fa59a8238, type: 3}
|
ally_hero_HD_image: {fileID: 21300000, guid: 52da56d8cea342347a2ce77fa59a8238, type: 3}
|
||||||
|
ally_hero_squareProfile: {fileID: 21300000, guid: 088ee68aa14a6db40b3794a0a8b70d82, type: 3}
|
||||||
|
ally_heroThemeColor: {r: 0.62352943, g: 0.04705883, b: 0.14901961, a: 1}
|
||||||
ally_heroDescription:
|
ally_heroDescription:
|
||||||
levelStats:
|
levelStats:
|
||||||
- levelName: Level 1
|
- levelName: Level 1
|
||||||
@@ -31,6 +33,7 @@ MonoBehaviour:
|
|||||||
maxMana: 101
|
maxMana: 101
|
||||||
scoreEfficiency: 0
|
scoreEfficiency: 0
|
||||||
requiredEXP: 0
|
requiredEXP: 0
|
||||||
|
skill_slot_limited: 2
|
||||||
manaGainGood: 1
|
manaGainGood: 1
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 3
|
manaGainPerfect: 3
|
||||||
@@ -47,6 +50,7 @@ MonoBehaviour:
|
|||||||
maxMana: 666
|
maxMana: 666
|
||||||
scoreEfficiency: 0
|
scoreEfficiency: 0
|
||||||
requiredEXP: 300
|
requiredEXP: 300
|
||||||
|
skill_slot_limited: 4
|
||||||
manaGainGood: 1
|
manaGainGood: 1
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 3
|
manaGainPerfect: 3
|
||||||
@@ -63,6 +67,7 @@ MonoBehaviour:
|
|||||||
maxMana: 666
|
maxMana: 666
|
||||||
scoreEfficiency: 0
|
scoreEfficiency: 0
|
||||||
requiredEXP: 666
|
requiredEXP: 666
|
||||||
|
skill_slot_limited: 6
|
||||||
manaGainGood: 1
|
manaGainGood: 1
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 3
|
manaGainPerfect: 3
|
||||||
@@ -79,6 +84,7 @@ MonoBehaviour:
|
|||||||
maxMana: 666
|
maxMana: 666
|
||||||
scoreEfficiency: 0
|
scoreEfficiency: 0
|
||||||
requiredEXP: 1200
|
requiredEXP: 1200
|
||||||
|
skill_slot_limited: 7
|
||||||
manaGainGood: 1
|
manaGainGood: 1
|
||||||
manaGainGreat: 2
|
manaGainGreat: 2
|
||||||
manaGainPerfect: 3
|
manaGainPerfect: 3
|
||||||
@@ -93,12 +99,13 @@ MonoBehaviour:
|
|||||||
selectedSkillIndices:
|
selectedSkillIndices:
|
||||||
primarySkillIndex: 0
|
primarySkillIndex: 0
|
||||||
skillGroups:
|
skillGroups:
|
||||||
- skillGroupID: 0
|
- skillGroupID: 30202001
|
||||||
groupName:
|
groupName: "\u66F9\u76CA\u5609\u4E4B\u529B"
|
||||||
columnID: 0
|
columnID: 0
|
||||||
columnName:
|
columnName: "\u5C0F\u66F9\u8BF4"
|
||||||
skills:
|
skills:
|
||||||
- {fileID: 0}
|
- {fileID: 0}
|
||||||
groupIcon: {fileID: 0}
|
groupIcon: {fileID: 21300000, guid: c159b2fe41039f24cac31d608ad62cec, type: 3}
|
||||||
skillDescriptionsText:
|
skillDescriptionsText: "\u72C2\u7B11\u7684\u795E\u5FC5\u84DD\u8272\u5927\u820C\u5C06\u5199\u6563\u6587"
|
||||||
equippedSkillGroupIDs:
|
thisSkill_levelLimit: 1
|
||||||
|
equippedSkillGroupIDs: 91d8cc01
|
||||||
|
|||||||
@@ -21,6 +21,8 @@ MonoBehaviour:
|
|||||||
ally_heroIcon: {fileID: 0}
|
ally_heroIcon: {fileID: 0}
|
||||||
ally_heroPoster: {fileID: 21300000, guid: 25ab31db07f3cd148ad02160d7fac8e2, type: 3}
|
ally_heroPoster: {fileID: 21300000, guid: 25ab31db07f3cd148ad02160d7fac8e2, type: 3}
|
||||||
ally_hero_HD_image: {fileID: 21300000, guid: 38eccadd530da15419ed0edecaf75e9a, type: 3}
|
ally_hero_HD_image: {fileID: 21300000, guid: 38eccadd530da15419ed0edecaf75e9a, type: 3}
|
||||||
|
ally_hero_squareProfile: {fileID: 21300000, guid: 2bc924133035d0c43a1f2abbecf93ac5, type: 3}
|
||||||
|
ally_heroThemeColor: {r: 0, g: 0, b: 0, a: 0}
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@@ -13,6 +13,7 @@ public class basicInfoBars : MonoBehaviour
|
|||||||
public Image damageResistanceImage;
|
public Image damageResistanceImage;
|
||||||
public Image basicManaImage;
|
public Image basicManaImage;
|
||||||
public Image scoreEffeciencyImage;
|
public Image scoreEffeciencyImage;
|
||||||
|
public Image skillAmountLimitImage;
|
||||||
public Image missDamageImage;
|
public Image missDamageImage;
|
||||||
[Header("maxValues")]
|
[Header("maxValues")]
|
||||||
public int maxAttackValue = 999;
|
public int maxAttackValue = 999;
|
||||||
@@ -20,6 +21,7 @@ public class basicInfoBars : MonoBehaviour
|
|||||||
public float maxDamageResistanceValue = 1f;
|
public float maxDamageResistanceValue = 1f;
|
||||||
public int maxBasicManaValue = 999;
|
public int maxBasicManaValue = 999;
|
||||||
public float maxScoreEfficiencyValue = 1f;
|
public float maxScoreEfficiencyValue = 1f;
|
||||||
|
public int maxSkillAmountLimitValue = 10;
|
||||||
public int maxMissDamageValue = 99;
|
public int maxMissDamageValue = 99;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
@@ -93,4 +95,14 @@ public class basicInfoBars : MonoBehaviour
|
|||||||
missDamageImage.fillAmount = clampedValue / maxMissDamageValue;
|
missDamageImage.fillAmount = clampedValue / maxMissDamageValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 设置技能数量限制进度条
|
||||||
|
public void SetSkillAmountLimit(int value)
|
||||||
|
{
|
||||||
|
if (skillAmountLimitImage != null)
|
||||||
|
{
|
||||||
|
float clampedValue = Mathf.Clamp(value, 0, maxSkillAmountLimitValue);
|
||||||
|
skillAmountLimitImage.fillAmount = clampedValue / maxSkillAmountLimitValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,6 +19,8 @@ public class character_detailInformation : MonoBehaviour
|
|||||||
public RatioBar ratioBar;
|
public RatioBar ratioBar;
|
||||||
[Header("shutdown")]
|
[Header("shutdown")]
|
||||||
public Button shut_button;
|
public Button shut_button;
|
||||||
|
[Header("主题色渐变底图")]
|
||||||
|
public Image mainTheme_fadeImage;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
@@ -59,11 +61,12 @@ public class character_detailInformation : MonoBehaviour
|
|||||||
int maxMana = levelInfo.maxMana;
|
int maxMana = levelInfo.maxMana;
|
||||||
float scoreEfficiency = levelInfo.scoreEfficiency;
|
float scoreEfficiency = levelInfo.scoreEfficiency;
|
||||||
float missHpLoss = levelInfo.missHpLossBase;
|
float missHpLoss = levelInfo.missHpLossBase;
|
||||||
|
int skillSlotLimited = levelInfo.skill_slot_limited;
|
||||||
|
|
||||||
// 输出到basic_infoText
|
// 输出到basic_infoText
|
||||||
if (basic_infoText != null)
|
if (basic_infoText != null)
|
||||||
{
|
{
|
||||||
basic_infoText.text = $"{attack}\n{maxHP}\n{damageResistance * 100}%\n{maxMana}\n{scoreEfficiency * 100}%\n\n{missHpLoss}";
|
basic_infoText.text = $"{attack}\n{maxHP}\n{damageResistance * 100}%\n{maxMana}\n{scoreEfficiency * 100}%\n{skillSlotLimited}\n{missHpLoss}";
|
||||||
}
|
}
|
||||||
|
|
||||||
// 交给basicInfoBars设置进度条
|
// 交给basicInfoBars设置进度条
|
||||||
@@ -74,6 +77,7 @@ public class character_detailInformation : MonoBehaviour
|
|||||||
infoBars.SetDamageResistance(damageResistance);
|
infoBars.SetDamageResistance(damageResistance);
|
||||||
infoBars.SetBasicMana(maxMana);
|
infoBars.SetBasicMana(maxMana);
|
||||||
infoBars.SetScoreEfficiency(scoreEfficiency);
|
infoBars.SetScoreEfficiency(scoreEfficiency);
|
||||||
|
infoBars.SetSkillAmountLimit(skillSlotLimited);
|
||||||
infoBars.SetMissDamage((int)missHpLoss); // 假设missDamage是int
|
infoBars.SetMissDamage((int)missHpLoss); // 假设missDamage是int
|
||||||
}
|
}
|
||||||
|
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||||||
@@ -89,6 +93,14 @@ public class character_detailInformation : MonoBehaviour
|
|||||||
ratioBar.SetManaAndDamage(heroSO);
|
ratioBar.SetManaAndDamage(heroSO);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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||||||
|
// 设置主题色渐变底图
|
||||||
|
if (mainTheme_fadeImage != null)
|
||||||
|
{
|
||||||
|
Color themeColor = heroSO.ally_heroThemeColor;
|
||||||
|
themeColor.a = 1f; // 确保透明度为1,使其可见
|
||||||
|
mainTheme_fadeImage.color = themeColor;
|
||||||
|
}
|
||||||
}
|
}
|
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}
|
}
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@@ -34,8 +34,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 153.3, y: 161.6}
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m_AnchoredPosition: {x: 148.26155, y: 161.6}
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m_SizeDelta: {x: 223.6511, y: 15}
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m_SizeDelta: {x: 233.7279, y: 15}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2235889295855993711
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--- !u!222 &2235889295855993711
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CanvasRenderer:
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CanvasRenderer:
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@@ -376,6 +376,8 @@ MonoBehaviour:
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item_typeText: {fileID: 9206827753968619961}
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item_typeText: {fileID: 9206827753968619961}
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item_statusText: {fileID: 1369813031075670775}
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item_statusText: {fileID: 1369813031075670775}
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item_detailInformationText: {fileID: 2034402806027055942}
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item_detailInformationText: {fileID: 2034402806027055942}
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unavailableColor: {r: 0.6117647, g: 0.050980393, b: 0, a: 0}
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--- !u!1 &5994834139812127226
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GameObject:
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GameObject:
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@@ -11,6 +11,10 @@ public class detailsPrefabController : MonoBehaviour
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public Text item_statusText;
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public Text item_statusText;
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public Text item_detailInformationText;
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public Text item_detailInformationText;
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[Header("colors")]
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public Color availableColor;
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public Color unavailableColor;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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void Start()
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sprites:
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name: off_0
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spriteCustomMetadata:
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entries: []
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nameFileIdTable:
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off_0: -6804654954444095153
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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After Width: | Height: | Size: 3.7 KiB |
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guid: 66801968c2d91024b99fa9bd30c8d417
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internalIDToNameTable:
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213: 8700343863278529912
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second: sangedian_0
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externalObjects: {}
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serializedVersion: 13
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 4
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buildTarget: DefaultTexturePlatform
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: sangedian_0
|
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rect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 200
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height: 200
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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physicsShape: []
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tessellationDetail: -1
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bones: []
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spriteID: 87d6772b5a4ddb870800000000000000
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internalID: 8700343863278529912
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indices:
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edges: []
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weights: []
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outline: []
|
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customData:
|
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|
physicsShape: []
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bones: []
|
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
|
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spriteCustomMetadata:
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|
entries: []
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nameFileIdTable:
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|
sangedian_0: 8700343863278529912
|
||||||
|
mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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|
assetBundleVariant:
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||||||
@@ -55,6 +55,22 @@ public class loadDetailsPrefab : MonoBehaviour
|
|||||||
if (currentController.item_statusText != null) currentController.item_statusText.text = status;
|
if (currentController.item_statusText != null) currentController.item_statusText.text = status;
|
||||||
if (currentController.item_detailInformationText != null) currentController.item_detailInformationText.text = description;
|
if (currentController.item_detailInformationText != null) currentController.item_detailInformationText.text = description;
|
||||||
|
|
||||||
|
// 设置状态文本颜色
|
||||||
|
if (currentController.item_statusText != null)
|
||||||
|
{
|
||||||
|
Color statusColor;
|
||||||
|
if (status == "技能可用" || status == "技能已选择" || status == "可用")
|
||||||
|
{
|
||||||
|
statusColor = currentController.availableColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
statusColor = currentController.unavailableColor;
|
||||||
|
}
|
||||||
|
statusColor.a = 1f; // 确保透明度为1,使其可见
|
||||||
|
currentController.item_statusText.color = statusColor;
|
||||||
|
}
|
||||||
|
|
||||||
// 设置位置并检查边界
|
// 设置位置并检查边界
|
||||||
RectTransform rt = currentDetailsInstance.GetComponent<RectTransform>();
|
RectTransform rt = currentDetailsInstance.GetComponent<RectTransform>();
|
||||||
if (rt != null)
|
if (rt != null)
|
||||||
|
|||||||
@@ -249,16 +249,24 @@ public class loadSkillsSelect : MonoBehaviour
|
|||||||
|
|
||||||
public void UpdateSkillCardSelections()
|
public void UpdateSkillCardSelections()
|
||||||
{
|
{
|
||||||
if (currentHeroSO == null) return;
|
if (currentHeroSO == null || contentParent == null) return;
|
||||||
var equipped = new System.Collections.Generic.HashSet<int>(currentHeroSO.equippedSkillGroupIDs);
|
|
||||||
foreach (Transform child in contentParent)
|
// Defensive: handle null equipped list
|
||||||
|
var equippedIds = currentHeroSO.equippedSkillGroupIDs ?? new int[0];
|
||||||
|
var equipped = new System.Collections.Generic.HashSet<int>(equippedIds);
|
||||||
|
|
||||||
|
// Ensure layout is rebuilt so all instantiated children are available and their LayoutElements applied
|
||||||
|
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(contentParent);
|
||||||
|
|
||||||
|
// Get all slots under contentParent (including nested containers and inactive objects)
|
||||||
|
var slots = contentParent.GetComponentsInChildren<slots_skillSlots>(true);
|
||||||
|
if (slots == null || slots.Length == 0) return;
|
||||||
|
|
||||||
|
foreach (var slot in slots)
|
||||||
{
|
{
|
||||||
var slot = child.GetComponentInChildren<slots_skillSlots>();
|
if (slot == null) continue;
|
||||||
if (slot != null)
|
slot.isSelected = equipped.Contains(slot.skillCard_skillID);
|
||||||
{
|
slot.ApplyState();
|
||||||
slot.isSelected = equipped.Contains(slot.skillCard_skillID);
|
|
||||||
slot.ApplyState();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,184 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class load_skill_detail_prefab_inHeroDetailPrefab : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static load_skill_detail_prefab_inHeroDetailPrefab Instance { get; private set; }
|
||||||
|
|
||||||
|
[Header("Prefab / UI")]
|
||||||
|
public GameObject skillDetailPrefab; // prefab must have skill_detail_prefab_inHeroDetail component
|
||||||
|
public RectTransform contentParent; // container where skill detail prefabs will be instantiated (e.g., Scroll View Content)
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null) Instance = this;
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear existing instantiated skill details
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
if (contentParent == null) return;
|
||||||
|
for (int i = contentParent.childCount - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
var c = contentParent.GetChild(i);
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (!Application.isPlaying) DestroyImmediate(c.gameObject);
|
||||||
|
else Destroy(c.gameObject);
|
||||||
|
#else
|
||||||
|
Destroy(c.gameObject);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load equipped skill details for a given hero SO id and instantiate skill detail prefabs
|
||||||
|
public void LoadSkillDetails(int heroId)
|
||||||
|
{
|
||||||
|
Debug.Log($"load_skill_detail_prefab_inHeroDetailPrefab.LoadSkillDetails called with heroId={heroId}");
|
||||||
|
Clear();
|
||||||
|
if (skillDetailPrefab == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("load_skill_detail_prefab_inHeroDetailPrefab: skillDetailPrefab is not assigned in Inspector");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (contentParent == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("load_skill_detail_prefab_inHeroDetailPrefab: contentParent is not assigned in Inspector");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (heroId <= 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("load_skill_detail_prefab_inHeroDetailPrefab: invalid heroId");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AllyHero_SO found = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var arr = Resources.LoadAll<AllyHero_SO>("");
|
||||||
|
foreach (var a in arr)
|
||||||
|
{
|
||||||
|
if (a != null && a.ally_heroID == heroId) { found = a; break; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"load_skill_detail_prefab_inHeroDetailPrefab: Resources.LoadAll threw: {ex}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"load_skill_detail_prefab_inHeroDetailPrefab: could not find AllyHero_SO for id={heroId}. Ensure the SO is in a Resources folder.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get equipped skill group IDs (filter out 0)
|
||||||
|
var equippedIds = (found.equippedSkillGroupIDs ?? new int[0]).Where(id => id != 0).ToList();
|
||||||
|
|
||||||
|
// Get current level info
|
||||||
|
var levelInfo = found.GetEffectiveLevelForCurrentEXP();
|
||||||
|
int currentMaxSlots = levelInfo?.skill_slot_limited ?? 0;
|
||||||
|
|
||||||
|
// Get max slots from highest level
|
||||||
|
int maxSlotsOverall = 0;
|
||||||
|
if (found.levelStats != null && found.levelStats.Count > 0)
|
||||||
|
{
|
||||||
|
// Assume levelStats is sorted by requiredEXP ascending, so last is highest
|
||||||
|
maxSlotsOverall = found.levelStats[found.levelStats.Count - 1].skill_slot_limited;
|
||||||
|
}
|
||||||
|
|
||||||
|
int created = 0;
|
||||||
|
for (int i = 0; i < maxSlotsOverall; i++)
|
||||||
|
{
|
||||||
|
if (i < equippedIds.Count)
|
||||||
|
{
|
||||||
|
// Instantiate equipped skill
|
||||||
|
int skillId = equippedIds[i];
|
||||||
|
SkillGroup group = found.GetSkillGroupByID(skillId);
|
||||||
|
if (group == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"load_skill_detail_prefab_inHeroDetailPrefab: could not find SkillGroup for skillId={skillId} in heroId={heroId}");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var go = Instantiate(skillDetailPrefab, contentParent);
|
||||||
|
var detail = go.GetComponent<skill_detail_prefab_inHeroDetail>();
|
||||||
|
if (detail == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("load_skill_detail_prefab_inHeroDetailPrefab: instantiated prefab missing skill_detail_prefab_inHeroDetail component");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Populate fields for equipped skill
|
||||||
|
if (detail.skill_info_image != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_image.sprite = group.groupIcon;
|
||||||
|
detail.skill_info_image.color = group.groupIcon != null ? new Color(1f, 1f, 1f, 1f) : new Color(1f, 1f, 1f, 0f);
|
||||||
|
}
|
||||||
|
if (detail.skill_info_name != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_name.text = group.groupName ?? string.Empty;
|
||||||
|
}
|
||||||
|
if (detail.skill_info_description != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_description.text = group.skillDescriptionsText ?? string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
created++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Instantiate empty slot
|
||||||
|
var go = Instantiate(skillDetailPrefab, contentParent);
|
||||||
|
var detail = go.GetComponent<skill_detail_prefab_inHeroDetail>();
|
||||||
|
if (detail == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("load_skill_detail_prefab_inHeroDetailPrefab: instantiated prefab missing skill_detail_prefab_inHeroDetail component");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Populate fields for empty slot
|
||||||
|
if (i < currentMaxSlots)
|
||||||
|
{
|
||||||
|
// Available slot
|
||||||
|
if (detail.skill_info_image != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_image.sprite = detail.skill_slot_available_image;
|
||||||
|
detail.skill_info_image.color = detail.skill_slot_available_image != null ? Color.white : new Color(1f, 1f, 1f, 0f);
|
||||||
|
}
|
||||||
|
if (detail.skill_info_name != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_name.text = "技能槽位空闲";
|
||||||
|
}
|
||||||
|
if (detail.skill_info_description != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_description.text = "技能槽位空闲,推荐装配一个技能";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Locked slot
|
||||||
|
if (detail.skill_info_image != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_image.sprite = detail.skill_slot_locked_image;
|
||||||
|
detail.skill_info_image.color = detail.skill_slot_locked_image != null ? Color.white : new Color(1f, 1f, 1f, 0f);
|
||||||
|
}
|
||||||
|
if (detail.skill_info_name != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_name.text = "技能槽位锁定";
|
||||||
|
}
|
||||||
|
if (detail.skill_info_description != null)
|
||||||
|
{
|
||||||
|
detail.skill_info_description.text = "继续升级以解锁新槽位";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
created++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"load_skill_detail_prefab_inHeroDetailPrefab: instantiated {created} skill detail prefabs for heroId={heroId}");
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
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@@ -0,0 +1,28 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class skill_detail_prefab_inHeroDetail : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("prefabInfos")]
|
||||||
|
public Image skill_info_image;
|
||||||
|
public Text skill_info_name;
|
||||||
|
public Text skill_info_description;
|
||||||
|
|
||||||
|
[Header("defaultImages")]
|
||||||
|
public Sprite default_skill_image;
|
||||||
|
public Sprite skill_slot_available_image;
|
||||||
|
public Sprite skill_slot_unavailable_image;
|
||||||
|
public Sprite skill_slot_locked_image;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
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|
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|
%YAML 1.1
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--- !u!114 &1481319262819956495
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@@ -356,6 +356,12 @@ public class slots_heroSlots : MonoBehaviour, IDropHandler, IBeginDragHandler, I
|
|||||||
// if currentSelectedCharacterCard exists, keep unchanged
|
// if currentSelectedCharacterCard exists, keep unchanged
|
||||||
// else ensure slots reflect team manager data by calling ResetTeamCharacter if selection exists
|
// else ensure slots reflect team manager data by calling ResetTeamCharacter if selection exists
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sync with newTeamSelector after swap
|
||||||
|
if (newTeamSelector.Instance != null)
|
||||||
|
{
|
||||||
|
newTeamSelector.Instance.UpdateAndSaveSelectedHeroes();
|
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|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetSlot(int id, string name, Sprite sprite)
|
public void SetSlot(int id, string name, Sprite sprite)
|
||||||
@@ -445,6 +451,12 @@ public class slots_heroSlots : MonoBehaviour, IDropHandler, IBeginDragHandler, I
|
|||||||
skillSlot.isSelected = true; // Since equipped
|
skillSlot.isSelected = true; // Since equipped
|
||||||
skillSlot.isReadOnly = true; // Set to read-only for display in hero slot
|
skillSlot.isReadOnly = true; // Set to read-only for display in hero slot
|
||||||
skillSlot.ApplyState();
|
skillSlot.ApplyState();
|
||||||
|
|
||||||
|
// Disable the bottom image for hero slot display
|
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|
if (skillSlot.skillCard_bottomImage != null)
|
||||||
|
{
|
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|
skillSlot.skillCard_bottomImage.gameObject.SetActive(false);
|
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|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -531,6 +543,12 @@ public class slots_heroSlots : MonoBehaviour, IDropHandler, IBeginDragHandler, I
|
|||||||
detailScript.characterSO = heroSO;
|
detailScript.characterSO = heroSO;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Load skill details using the new script
|
||||||
|
if (load_skill_detail_prefab_inHeroDetailPrefab.Instance != null)
|
||||||
|
{
|
||||||
|
load_skill_detail_prefab_inHeroDetailPrefab.Instance.LoadSkillDetails(heroSlot_heroID);
|
||||||
|
}
|
||||||
|
|
||||||
Debug.Log($"Displayed details for hero ID {heroSlot_heroID}");
|
Debug.Log($"Displayed details for hero ID {heroSlot_heroID}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using UnityEngine.EventSystems;
|
|||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
#endif
|
#endif
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
||||||
{
|
{
|
||||||
@@ -73,6 +74,32 @@ public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnt
|
|||||||
Debug.LogWarning($"slots_skillSlots.ToggleSelect: 未找到 hero SO, heroId={heroId}");
|
Debug.LogWarning($"slots_skillSlots.ToggleSelect: 未找到 hero SO, heroId={heroId}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 检查是否可以选择(如果要选择且未选中)
|
||||||
|
if (!isSelected)
|
||||||
|
{
|
||||||
|
// 获取当前等级的技能槽位限制
|
||||||
|
var levelInfo = so?.GetEffectiveLevelForCurrentEXP();
|
||||||
|
int maxSlots = levelInfo?.skill_slot_limited ?? int.MaxValue; // 如果未设置,默认无限制
|
||||||
|
int currentEquipped = so?.equippedSkillGroupIDs.Where(id => id != 0).Count() ?? 0;
|
||||||
|
|
||||||
|
if (currentEquipped >= maxSlots)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"slots_skillSlots.ToggleSelect: 超过技能槽位限制 ({currentEquipped}/{maxSlots}), 无法选择");
|
||||||
|
return; // 不切换状态
|
||||||
|
}
|
||||||
|
|
||||||
|
// 获取技能组的等级限制
|
||||||
|
var skillGroup = so?.GetSkillGroupByID(skillCard_skillID);
|
||||||
|
int requiredLevel = skillGroup?.thisSkill_levelLimit ?? 1;
|
||||||
|
int currentLevel = levelInfo?.levelID ?? 0;
|
||||||
|
|
||||||
|
if (currentLevel < requiredLevel)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"slots_skillSlots.ToggleSelect: 等级不足 ({currentLevel}/{requiredLevel}), 无法选择技能组 {skillCard_skillID}");
|
||||||
|
return; // 不切换状态
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 切换状态
|
// 切换状态
|
||||||
isSelected = !isSelected;
|
isSelected = !isSelected;
|
||||||
ApplyState();
|
ApplyState();
|
||||||
@@ -158,7 +185,33 @@ public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnt
|
|||||||
|
|
||||||
string type = "技能";
|
string type = "技能";
|
||||||
string name = group.groupName ?? "未知技能";
|
string name = group.groupName ?? "未知技能";
|
||||||
string status = "可用"; // 可以根据逻辑判断
|
|
||||||
|
// 检查技能可用性
|
||||||
|
string status;
|
||||||
|
var levelInfo = hero.GetEffectiveLevelForCurrentEXP();
|
||||||
|
int maxSlots = levelInfo?.skill_slot_limited ?? int.MaxValue;
|
||||||
|
int currentEquipped = hero.equippedSkillGroupIDs.Where(id => id != 0).Count();
|
||||||
|
int requiredLevel = group.thisSkill_levelLimit;
|
||||||
|
int currentLevel = levelInfo?.levelID ?? 0;
|
||||||
|
|
||||||
|
if (currentLevel < requiredLevel)
|
||||||
|
{
|
||||||
|
string levelName = GetLevelName(requiredLevel);
|
||||||
|
status = $"需要等级{levelName}";
|
||||||
|
}
|
||||||
|
else if (currentEquipped >= maxSlots)
|
||||||
|
{
|
||||||
|
status = "技能已达上限";
|
||||||
|
}
|
||||||
|
else if (isSelected)
|
||||||
|
{
|
||||||
|
status = "技能已选择";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
status = "技能可用";
|
||||||
|
}
|
||||||
|
|
||||||
string description = group.skillDescriptionsText ?? "无描述";
|
string description = group.skillDescriptionsText ?? "无描述";
|
||||||
|
|
||||||
loadDetailsPrefab.Instance.ShowDetails(type, name, status, description, Input.mousePosition);
|
loadDetailsPrefab.Instance.ShowDetails(type, name, status, description, Input.mousePosition);
|
||||||
@@ -183,4 +236,17 @@ public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnt
|
|||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 辅助方法:根据levelID获取等级名称
|
||||||
|
private string GetLevelName(int levelID)
|
||||||
|
{
|
||||||
|
switch (levelID)
|
||||||
|
{
|
||||||
|
case 1: return "C";
|
||||||
|
case 2: return "B";
|
||||||
|
case 3: return "A";
|
||||||
|
case 4: return "S";
|
||||||
|
default: return "未知";
|
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|
}
|
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|
}
|
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}
|
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: "\u672A\u6807\u9898-2 (2)_0"
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rect:
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serializedVersion: 2
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width: 580
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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bones: []
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spriteID: ae6deda06a4afbd60800000000000000
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internalID: 7908220503739782890
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indices:
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edges: []
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weights: []
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outline: []
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customData:
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weights: []
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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"\u672A\u6807\u9898-2 (2)_0": 7908220503739782890
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
@@ -29,6 +29,9 @@ public class SkillGroup
|
|||||||
[Tooltip("A multiline description for this skill group. Use this to store notes or an overview that can be shown at runtime.")]
|
[Tooltip("A multiline description for this skill group. Use this to store notes or an overview that can be shown at runtime.")]
|
||||||
public string skillDescriptionsText = "";
|
public string skillDescriptionsText = "";
|
||||||
|
|
||||||
|
[Tooltip("This skill group requires the hero to reach at least this level (1-4) to be selectable.")]
|
||||||
|
public int thisSkill_levelLimit = 1;
|
||||||
|
|
||||||
// Backwards-compatible accessor that previously returned a per-skill description.
|
// Backwards-compatible accessor that previously returned a per-skill description.
|
||||||
// Now returns the single group-level text so callers can still obtain a description string.
|
// Now returns the single group-level text so callers can still obtain a description string.
|
||||||
public string GetSkillDescription(int index)
|
public string GetSkillDescription(int index)
|
||||||
|
|||||||
@@ -21,6 +21,8 @@ public class AllyHero_SO : ScriptableObject
|
|||||||
public Sprite ally_heroPoster;
|
public Sprite ally_heroPoster;
|
||||||
[Header("角色带通道立绘")]
|
[Header("角色带通道立绘")]
|
||||||
public Sprite ally_hero_HD_image;
|
public Sprite ally_hero_HD_image;
|
||||||
|
[Header("角色正方形头像")]
|
||||||
|
public Sprite ally_hero_squareProfile;
|
||||||
|
|
||||||
[Header("主题色")]
|
[Header("主题色")]
|
||||||
public Color ally_heroThemeColor;
|
public Color ally_heroThemeColor;
|
||||||
@@ -46,7 +48,7 @@ public class AllyHero_SO : ScriptableObject
|
|||||||
[Tooltip("最大生命值")]
|
[Tooltip("最大生命值")]
|
||||||
public int maxHP = 100;
|
public int maxHP = 100;
|
||||||
|
|
||||||
[Tooltip("伤害抗性 (0..1), 用于减少所受伤害")]
|
[Tooltip("伤害抗性 (0-1), 用于减少所受伤害")]
|
||||||
public float damageResistance = 0f;
|
public float damageResistance = 0f;
|
||||||
|
|
||||||
[Tooltip("最大法力值")]
|
[Tooltip("最大法力值")]
|
||||||
@@ -59,7 +61,10 @@ public class AllyHero_SO : ScriptableObject
|
|||||||
[Tooltip("升到本等级所需经验")]
|
[Tooltip("升到本等级所需经验")]
|
||||||
public int requiredEXP;
|
public int requiredEXP;
|
||||||
|
|
||||||
// --- 新增:每等级的共享音符击中参数(用于将来调整) ---
|
[Header("本等级限制解锁技能槽位数量")]
|
||||||
|
[Tooltip("本等级限制解锁技能槽位数量")]
|
||||||
|
public int skill_slot_limited;
|
||||||
|
|
||||||
[Header("Note-hit shared parameters")]
|
[Header("Note-hit shared parameters")]
|
||||||
[Tooltip("Good 判定时获得的法力值(整数)")]
|
[Tooltip("Good 判定时获得的法力值(整数)")]
|
||||||
public int manaGainGood = 1;
|
public int manaGainGood = 1;
|
||||||
|
|||||||
@@ -0,0 +1,136 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class load_teammatesProfile : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("½ÇɫͷÏñ")]
|
||||||
|
public Image teammate_profile_01;
|
||||||
|
public Image teammate_profile_02;
|
||||||
|
public Image teammate_profile_03;
|
||||||
|
public Image teammate_profile_04;
|
||||||
|
public Image teammate_profile_05;
|
||||||
|
|
||||||
|
[Header("boarder")]
|
||||||
|
public Image teammate_profile_boarder_01;
|
||||||
|
public Image teammate_profile_boarder_02;
|
||||||
|
public Image teammate_profile_boarder_03;
|
||||||
|
public Image teammate_profile_boarder_04;
|
||||||
|
public Image teammate_profile_boarder_05;
|
||||||
|
|
||||||
|
[Header("Level Colors")]
|
||||||
|
public Color levelColor_C;
|
||||||
|
public Color levelColor_B;
|
||||||
|
public Color levelColor_A;
|
||||||
|
public Color levelColor_S;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
update_teammates_profile();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update_teammates_profile()
|
||||||
|
{
|
||||||
|
// Load selected hero IDs from PlayerPrefs
|
||||||
|
int heroId1 = PlayerPrefs.GetInt("selected_heroSlot01_heroID", 0);
|
||||||
|
int heroId2 = PlayerPrefs.GetInt("selected_heroSlot02_heroID", 0);
|
||||||
|
int heroId3 = PlayerPrefs.GetInt("selected_heroSlot03_heroID", 0);
|
||||||
|
int heroId4 = PlayerPrefs.GetInt("selected_heroSlot04_heroID", 0);
|
||||||
|
int heroId5 = PlayerPrefs.GetInt("selected_heroSlot05_heroID", 0);
|
||||||
|
|
||||||
|
// Set sprites for each profile image
|
||||||
|
teammate_profile_01.sprite = GetHeroSquareProfile(heroId1);
|
||||||
|
teammate_profile_02.sprite = GetHeroSquareProfile(heroId2);
|
||||||
|
teammate_profile_03.sprite = GetHeroSquareProfile(heroId3);
|
||||||
|
teammate_profile_04.sprite = GetHeroSquareProfile(heroId4);
|
||||||
|
teammate_profile_05.sprite = GetHeroSquareProfile(heroId5);
|
||||||
|
|
||||||
|
// Set border colors based on hero level
|
||||||
|
teammate_profile_boarder_01.color = GetBorderColor(GetHeroLevel(heroId1));
|
||||||
|
teammate_profile_boarder_02.color = GetBorderColor(GetHeroLevel(heroId2));
|
||||||
|
teammate_profile_boarder_03.color = GetBorderColor(GetHeroLevel(heroId3));
|
||||||
|
teammate_profile_boarder_04.color = GetBorderColor(GetHeroLevel(heroId4));
|
||||||
|
teammate_profile_boarder_05.color = GetBorderColor(GetHeroLevel(heroId5));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Sprite GetHeroSquareProfile(int heroId)
|
||||||
|
{
|
||||||
|
if (heroId == 0) return null;
|
||||||
|
|
||||||
|
// Load all AllyHero_SO and find the one with matching ID
|
||||||
|
var allHeroes = Resources.LoadAll<AllyHero_SO>("");
|
||||||
|
foreach (var hero in allHeroes)
|
||||||
|
{
|
||||||
|
if (hero != null && hero.ally_heroID == heroId)
|
||||||
|
{
|
||||||
|
return hero.ally_hero_squareProfile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null; // Not found
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetHeroLevel(int heroId)
|
||||||
|
{
|
||||||
|
if (heroId == 0) return "C"; // default
|
||||||
|
|
||||||
|
var allHeroes = Resources.LoadAll<AllyHero_SO>("");
|
||||||
|
AllyHero_SO hero = null;
|
||||||
|
foreach (var h in allHeroes)
|
||||||
|
{
|
||||||
|
if (h != null && h.ally_heroID == heroId)
|
||||||
|
{
|
||||||
|
hero = h;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hero == null) return "C";
|
||||||
|
|
||||||
|
return GetRatingFromSO(hero);
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetRatingFromSO(AllyHero_SO so)
|
||||||
|
{
|
||||||
|
if (so == null || so.levelStats == null || so.levelStats.Count == 0) return "C";
|
||||||
|
|
||||||
|
// Build a sorted copy by requiredEXP ascending
|
||||||
|
List<AllyHero_SO.AllyLevelInfo> sorted = new List<AllyHero_SO.AllyLevelInfo>();
|
||||||
|
foreach (var l in so.levelStats) if (l != null) sorted.Add(l);
|
||||||
|
sorted.Sort((a, b) => a.requiredEXP.CompareTo(b.requiredEXP));
|
||||||
|
|
||||||
|
int currentExp = so.ally_currentEXP;
|
||||||
|
int selectedIndex = 0;
|
||||||
|
for (int i = 0; i < sorted.Count; i++)
|
||||||
|
{
|
||||||
|
if (currentExp >= sorted[i].requiredEXP)
|
||||||
|
{
|
||||||
|
selectedIndex = i;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Map indices to ratings: index 0 -> C, 1 -> B, 2 -> A, 3+ -> S
|
||||||
|
if (selectedIndex <= 0) return "C";
|
||||||
|
if (selectedIndex == 1) return "B";
|
||||||
|
if (selectedIndex == 2) return "A";
|
||||||
|
return "S";
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color GetBorderColor(string level)
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
switch (level)
|
||||||
|
{
|
||||||
|
case "C": color = levelColor_C; break;
|
||||||
|
case "B": color = levelColor_B; break;
|
||||||
|
case "A": color = levelColor_A; break;
|
||||||
|
case "S": color = levelColor_S; break;
|
||||||
|
default: color = Color.white; break;
|
||||||
|
}
|
||||||
|
color.a = 1f;
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 1764c09e2d730fd42b7a2d1f24161bfb
|
||||||