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index f4463d84..9725000e 100644
--- a/Assets/Rainbow-Cats-Unity-Dissolve-HDR-Shaders-main/Materials/M/green.mat
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index a927642f..1f282081 100644
--- a/Assets/Rainbow-Cats-Unity-Dissolve-HDR-Shaders-main/Materials/M/purple.mat
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--- a/Assets/Rainbow-Cats-Unity-Dissolve-HDR-Shaders-main/Materials/M/red.mat
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index 39147a60..cc096257 100644
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m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: "\u672A\u5F00\u653E\u524D\u77BB\u7248\u672C"
+ m_Text: "\u4E0D\u5728\u6D3B\u52A8\u65F6\u95F4\u5185"
--- !u!222 &1432043143
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -7100,8 +7101,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 57.5, y: -10}
- m_SizeDelta: {x: 75, y: 15}
+ m_AnchoredPosition: {x: 57.125, y: -10}
+ m_SizeDelta: {x: 74.25, y: 15}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1509234226
MonoBehaviour:
@@ -7618,7 +7619,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 2100000, guid: 7701c15f96b443d408ac83222c9b869a, type: 2}
+ m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
@@ -7626,7 +7627,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: f4d448bbf745cc54095d651af7394bff, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 56b39b38b521ce242b63d86cc4bd2812, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -8353,7 +8354,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: f14b64b175b40214b9e2b4ba8be24697, type: 3}
+ m_Sprite: {fileID: 21300000, guid: ff6528bfadcf6e948b39b207f5213c2d, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -8405,7 +8406,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 120, y: -47.5}
+ m_AnchoredPosition: {x: 356, y: -47.5}
m_SizeDelta: {x: 220, y: 75}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1797413298
@@ -8447,7 +8448,7 @@ MonoBehaviour:
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
- m_Interactable: 1
+ m_Interactable: 0
m_TargetGraphic: {fileID: 436240114}
m_OnClick:
m_PersistentCalls:
@@ -8597,8 +8598,8 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
@@ -8824,8 +8825,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 392.5, y: -10}
- m_SizeDelta: {x: 95, y: 20}
+ m_AnchoredPosition: {x: 389.875, y: -10}
+ m_SizeDelta: {x: 94.25, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1852679804
MonoBehaviour:
@@ -8902,8 +8903,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 57.5, y: -10}
- m_SizeDelta: {x: 75, y: 15}
+ m_AnchoredPosition: {x: 57.125, y: -10}
+ m_SizeDelta: {x: 74.25, y: 15}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1862734562
MonoBehaviour:
@@ -10090,8 +10091,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 57.5, y: -10}
- m_SizeDelta: {x: 75, y: 15}
+ m_AnchoredPosition: {x: 57.125, y: -10}
+ m_SizeDelta: {x: 74.25, y: 15}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1959088984
MonoBehaviour:
@@ -10185,8 +10186,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 47.5, y: -10}
- m_SizeDelta: {x: 95, y: 20}
+ m_AnchoredPosition: {x: 47.125, y: -10}
+ m_SizeDelta: {x: 94.25, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1965076613
MonoBehaviour:
@@ -10263,8 +10264,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 119.75, y: -30.92}
- m_SizeDelta: {x: 159.5, y: 40}
+ m_AnchoredPosition: {x: 118.975006, y: -30.92}
+ m_SizeDelta: {x: 157.95001, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1984783865
MonoBehaviour:
@@ -10587,8 +10588,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 162.5, y: -10}
- m_SizeDelta: {x: 95, y: 20}
+ m_AnchoredPosition: {x: 161.375, y: -10}
+ m_SizeDelta: {x: 94.25, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2046736305
MonoBehaviour:
@@ -10671,7 +10672,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -209.8}
- m_SizeDelta: {x: 555, y: 20}
+ m_SizeDelta: {x: 551.25, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2059840867
MonoBehaviour:
@@ -10771,7 +10772,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: 0ef9433d6edfc264fbd515aa11ce83ed, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 1ebd4694ade773448a86c2f663908563, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
diff --git a/Assets/Scenes/gamePlay_gamePlay.unity b/Assets/Scenes/gamePlay_gamePlay.unity
index 9a32bcf1..ba3561d2 100644
--- a/Assets/Scenes/gamePlay_gamePlay.unity
+++ b/Assets/Scenes/gamePlay_gamePlay.unity
@@ -735,7 +735,7 @@ Transform:
m_GameObject: {fileID: 16261624}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -3.76, y: -3.6, z: 0}
+ m_LocalPosition: {x: -3.76, y: -3.45, z: 0}
m_LocalScale: {x: 0.752393, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -1125,7 +1125,7 @@ Transform:
m_GameObject: {fileID: 37978153}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 1133.54, y: 606.4, z: 0}
+ m_LocalPosition: {x: 1142.5, y: 548, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -3959,7 +3959,7 @@ Transform:
m_GameObject: {fileID: 165168687}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 1.807, y: -3.6, z: 0}
+ m_LocalPosition: {x: 1.807, y: -3.45, z: 0}
m_LocalScale: {x: 0.75177026, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -10931,8 +10931,8 @@ Transform:
m_GameObject: {fileID: 227742951}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
+ m_LocalPosition: {x: 0, y: -0.7641, z: 0}
+ m_LocalScale: {x: 1, y: 1.1415, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 820215023}
@@ -12584,8 +12584,8 @@ MonoBehaviour:
fractureFadeStartValue: 1
fractureFadeEndValue: 0
playStartZMove: 0
- startLocalZ: 0.286
- endLocalZ: 0.286
+ startLocalZ: 0.0856
+ endLocalZ: 0.0856
moveDuration: 1
enableDebugKeyTrigger: 0
debugLogs: 1
@@ -12828,7 +12828,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &278391251
Transform:
m_ObjectHideFlags: 0
@@ -14064,10 +14064,10 @@ MonoBehaviour:
good_judge_prefab: {fileID: 9004018932644019605, guid: 5f0f778a23a4b7343a7cfc40a7d35fc7, type: 3}
miss_judge_prefab: {fileID: 2647521509301950334, guid: 448c2d848f56b6f42bb169f0be36fd65, type: 3}
trackSkill_prefab: {fileID: 4447276195903411839, guid: 023b66fc78c17124d9840cf8d728b0c7, type: 3}
- baseScale: 0.5
+ baseScale: 0.35
useRandomScale: 0
- minScaleMultiplier: 0.5
- maxScaleMultiplier: 0.5
+ minScaleMultiplier: 0.35
+ maxScaleMultiplier: 0.35
judgePopup:
jumpForce: 4.6
gravity: -16
@@ -16508,7 +16508,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 412.59998, y: -37.799988}
+ m_AnchoredPosition: {x: 740.2, y: -37.799988}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &360640317
@@ -21042,7 +21042,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &480679343
Transform:
m_ObjectHideFlags: 0
@@ -23403,7 +23403,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!114 &594748193
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -23792,7 +23792,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &614786766
Transform:
m_ObjectHideFlags: 0
@@ -24393,8 +24393,8 @@ Transform:
m_GameObject: {fileID: 630992056}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
+ m_LocalPosition: {x: 0, y: -0.7641, z: 0}
+ m_LocalScale: {x: 1, y: 1.1415, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1801052429}
@@ -26403,7 +26403,7 @@ ParticleSystem:
startSize:
serializedVersion: 2
minMaxState: 0
- scalar: 0.1
+ scalar: 0.05
minScalar: 0.1
maxCurve:
serializedVersion: 2
@@ -27096,7 +27096,7 @@ ParticleSystem:
countCurve:
serializedVersion: 2
minMaxState: 0
- scalar: 25
+ scalar: 20
minScalar: 6
maxCurve:
serializedVersion: 2
@@ -33029,7 +33029,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 893.8222, y: 709.00006}
+ m_AnchoredPosition: {x: 903.8, y: 643.5}
m_SizeDelta: {x: 100, y: 203.277}
m_Pivot: {x: 0.5, y: 0.5}
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@@ -33460,7 +33460,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &766553121
Transform:
m_ObjectHideFlags: 0
@@ -34333,7 +34333,7 @@ Transform:
m_GameObject: {fileID: 801049735}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 3.6652, y: -3.6, z: 0}
+ m_LocalPosition: {x: 3.6652, y: -3.45, z: 0}
m_LocalScale: {x: 0.7478321, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -36898,7 +36898,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &818425457
Transform:
m_ObjectHideFlags: 0
@@ -36908,7 +36908,7 @@ Transform:
m_GameObject: {fileID: 818425456}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: 0, y: 2, z: 0}
m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
m_ConstrainProportionsScale: 1
m_Children: []
@@ -36941,12 +36941,21 @@ MonoBehaviour:
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plusSprite: {fileID: 21300000, guid: 3aece7b768d4164418c34760c73e8959, type: 3}
minusSprite: {fileID: 21300000, guid: 4a257a9d2c021cd41b7e8cc710bb1730, type: 3}
+ en_combo: COMBO
+ en_combo_fontSize: 12
+ en_combo_color: {r: 1, g: 1, b: 1, a: 1}
+ en_combo_yOffset: 10
+ letterC_sprite: {fileID: 21300000, guid: cf2f874628d50d147ab5a4c46c326871, type: 3}
+ letterO_sprite: {fileID: 21300000, guid: e956e6839b559004cb5c5c17b08be31b, type: 3}
+ letterM_sprite: {fileID: 21300000, guid: 2d784f5bc0b992b4d89c493db44532d3, type: 3}
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digitSize: {x: 28, y: 42}
decimalPointSize: {x: 12, y: 42}
percentSize: {x: 28, y: 42}
spacing: 2
centerAlign: 1
preserveAspect: 1
+ forceUniformHeight: 1
color: {r: 1, g: 1, b: 1, a: 1}
characterSortingOrder: 5
--- !u!225 &818425459
@@ -36957,7 +36966,7 @@ CanvasGroup:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 818425456}
m_Enabled: 1
- m_Alpha: 0.2
+ m_Alpha: 0.01
m_Interactable: 1
m_BlocksRaycasts: 1
m_IgnoreParentGroups: 0
@@ -37306,7 +37315,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!114 &831755757
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -38252,7 +38261,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &856873761
Transform:
m_ObjectHideFlags: 0
@@ -38869,6 +38878,7 @@ MonoBehaviour:
settlementCanvasGroup: {fileID: 412285508}
cdm: {fileID: 323741285}
enableDetailedSettlementIntro: 1
+ introTimeScale: 2
introFlashCount: 2
introFlashDuration: 0.24
introMoveDuration: 0.42
@@ -39808,7 +39818,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &919628105
Transform:
m_ObjectHideFlags: 0
@@ -40862,8 +40872,8 @@ Transform:
m_GameObject: {fileID: 961712128}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
+ m_LocalPosition: {x: 0, y: -0.7641, z: 0}
+ m_LocalScale: {x: 1, y: 1.1415, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 228531562}
@@ -41681,7 +41691,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &997867646
Transform:
m_ObjectHideFlags: 0
@@ -46065,7 +46075,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -841.7, y: 486.7}
+ m_AnchoredPosition: {x: -841.7, y: 514.06}
m_SizeDelta: {x: 216.18, y: 31.685}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1113650923
@@ -46517,7 +46527,7 @@ Transform:
m_GameObject: {fileID: 1128572621}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -1752.5, y: -490.2, z: 0.05063894}
+ m_LocalPosition: {x: -1752.5, y: -354.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -50326,6 +50336,9 @@ MonoBehaviour:
blackMaskImage: {fileID: 1057206981}
playbackStartDelay: 3
blackMaskFadeStartDelay: 0.5
+ judgePopupPrewarmPerPrefab: 5
+ trackHitParticlePrewarmCount: 24
+ instantNumberPrewarmPerPrefab: 18
--- !u!114 &1261342022
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -50557,7 +50570,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &1269063488
Transform:
m_ObjectHideFlags: 0
@@ -51054,7 +51067,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 50.2, y: -36.9}
+ m_AnchoredPosition: {x: 50.2, y: -36.5}
m_SizeDelta: {x: 293.53, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1280009491
@@ -53693,7 +53706,7 @@ Transform:
m_GameObject: {fileID: 1369160196}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -0.0504, y: -3.6, z: 0}
+ m_LocalPosition: {x: -0.0504, y: -3.45, z: 0}
m_LocalScale: {x: 0.753777, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -55230,8 +55243,8 @@ Transform:
m_GameObject: {fileID: 1410371133}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
+ m_LocalPosition: {x: 0, y: -0.7643, z: 0}
+ m_LocalScale: {x: 1, y: 1.1415, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 471259274}
@@ -56745,7 +56758,7 @@ Transform:
m_GameObject: {fileID: 1475663029}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -1.9054, y: -3.6, z: 0}
+ m_LocalPosition: {x: -1.9054, y: -3.45, z: 0}
m_LocalScale: {x: 0.75170594, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -60375,7 +60388,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 803, y: 0}
+ m_AnchoredPosition: {x: 803, y: 139.48}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1594358582
@@ -61799,7 +61812,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!114 &1646580874
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -63393,6 +63406,7 @@ MonoBehaviour:
ally03_number_toput: {fileID: 1136099858}
ally04_number_toput: {fileID: 987850423}
ally05_number_toput: {fileID: 841097565}
+ defaultPrewarmPerPrefab: 12
--- !u!4 &1706493393
Transform:
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64 064_U+0022.png U+0022 \" 256 256
-65 065_U+0023.png U+0023 # 256 256
-66 066_U+0024.png U+0024 $ 256 256
+65 065_U+0023.png U+0023 # 211 256
+66 066_U+0024.png U+0024 $ 146 256
67 067_U+0025.png U+0025 % 256 256
-68 068_U+0026.png U+0026 & 256 256
-69 069_U+0027.png U+0027 ' 256 256
-70 070_U+0028.png U+0028 ( 256 256
-71 071_U+0029.png U+0029 ) 256 256
+68 068_U+0026.png U+0026 & 236 256
+69 069_U+0027.png U+0027 ' 154 256
+70 070_U+0028.png U+0028 ( 64 256
+71 071_U+0029.png U+0029 ) 63 256
72 072_U+002A.png U+002A * 256 256
73 073_U+002B.png U+002B + 256 256
-74 074_U+002C.png U+002C , 256 256
+74 074_U+002C.png U+002C , 198 256
75 075_U+002D.png U+002D - 256 256
76 076_U+002E.png U+002E . 256 256
-77 077_U+002F.png U+002F / 256 256
-78 078_U+003A.png U+003A : 256 256
-79 079_U+003B.png U+003B ; 256 256
-80 080_U+003C.png U+003C < 256 256
+77 077_U+002F.png U+002F / 166 256
+78 078_U+003A.png U+003A : 79 256
+79 079_U+003B.png U+003B ; 87 256
+80 080_U+003C.png U+003C < 253 256
81 081_U+003D.png U+003D = 256 256
-82 082_U+003E.png U+003E > 256 256
-83 083_U+003F.png U+003F ? 256 256
-84 084_U+0040.png U+0040 @ 256 256
-85 085_U+005B.png U+005B [ 256 256
-86 086_U+005C.png U+005C \\ 256 256
-87 087_U+005D.png U+005D ] 256 256
+82 082_U+003E.png U+003E > 253 256
+83 083_U+003F.png U+003F ? 173 256
+84 084_U+0040.png U+0040 @ 250 256
+85 085_U+005B.png U+005B [ 59 256
+86 086_U+005C.png U+005C \\ 185 256
+87 087_U+005D.png U+005D ] 59 256
88 088_U+005E.png U+005E ^ 256 256
89 089_U+005F.png U+005F _ 256 256
90 090_U+0060.png U+0060 ` 256 256
-91 091_U+007B.png U+007B { 256 256
-92 092_U+007C.png U+007C | 256 256
-93 093_U+007D.png U+007D } 256 256
+91 091_U+007B.png U+007B { 73 256
+92 092_U+007C.png U+007C | 34 256
+93 093_U+007D.png U+007D } 74 256
94 094_U+007E.png U+007E ~ 256 256
diff --git a/Assets/scripts/Combat/ScoreManager.cs b/Assets/scripts/Combat/ScoreManager.cs
index 9bf8fc7f..fbbcbb7c 100644
--- a/Assets/scripts/Combat/ScoreManager.cs
+++ b/Assets/scripts/Combat/ScoreManager.cs
@@ -53,6 +53,8 @@ public class ScoreManager : MonoBehaviour
private readonly TextMeshProUGUI[] slotTmpFallback = new TextMeshProUGUI[5];
private readonly Text[] slotLegacyFallback = new Text[5];
private readonly bool[] slotFallbackResolved = new bool[5];
+ private float nextIdolscoreKeyLookupTime = 0f;
+ private const float IdolscoreKeyLookupInterval = 0.5f;
// 性能:缓存 currentTotalScore 的 TMP/Text 组件,避免每次判定 GetComponent。
private TextMeshProUGUI _cachedTotalTmp;
@@ -324,12 +326,26 @@ public class ScoreManager : MonoBehaviour
private void EnsureIdolscoreKeys()
{
- // Try to resolve missing refs (GameObject.Find doesn't return inactive objects).
- if (_idolscoreKeys[0] == null) _idolscoreKeys[0] = SceneObjectLookupCache.Find("idolscoreKey_red")?.transform;
- if (_idolscoreKeys[1] == null) _idolscoreKeys[1] = SceneObjectLookupCache.Find("idolscoreKey_green")?.transform;
- if (_idolscoreKeys[2] == null) _idolscoreKeys[2] = SceneObjectLookupCache.Find("idolscoreKey_yellow")?.transform;
- if (_idolscoreKeys[3] == null) _idolscoreKeys[3] = SceneObjectLookupCache.Find("idolscoreKey_purple")?.transform;
- if (_idolscoreKeys[4] == null) _idolscoreKeys[4] = SceneObjectLookupCache.Find("idolscoreKey_blue")?.transform;
+ bool hasMissingKey = false;
+ for (int i = 0; i < _idolscoreKeys.Length; i++)
+ {
+ if (_idolscoreKeys[i] == null)
+ {
+ hasMissingKey = true;
+ break;
+ }
+ }
+
+ // Avoid scene lookup every frame when one of these optional key objects is absent.
+ if (hasMissingKey && Time.unscaledTime >= nextIdolscoreKeyLookupTime)
+ {
+ nextIdolscoreKeyLookupTime = Time.unscaledTime + IdolscoreKeyLookupInterval;
+ if (_idolscoreKeys[0] == null) _idolscoreKeys[0] = SceneObjectLookupCache.Find("idolscoreKey_red")?.transform;
+ if (_idolscoreKeys[1] == null) _idolscoreKeys[1] = SceneObjectLookupCache.Find("idolscoreKey_green")?.transform;
+ if (_idolscoreKeys[2] == null) _idolscoreKeys[2] = SceneObjectLookupCache.Find("idolscoreKey_yellow")?.transform;
+ if (_idolscoreKeys[3] == null) _idolscoreKeys[3] = SceneObjectLookupCache.Find("idolscoreKey_purple")?.transform;
+ if (_idolscoreKeys[4] == null) _idolscoreKeys[4] = SceneObjectLookupCache.Find("idolscoreKey_blue")?.transform;
+ }
for (int i = 0; i < 5; i++)
{
diff --git a/Assets/scripts/UI/SpriteNumberDisplay.cs b/Assets/scripts/UI/SpriteNumberDisplay.cs
index e2c0b1ad..a49e42d3 100644
--- a/Assets/scripts/UI/SpriteNumberDisplay.cs
+++ b/Assets/scripts/UI/SpriteNumberDisplay.cs
@@ -12,6 +12,23 @@ public class SpriteNumberDisplay : MonoBehaviour
public Sprite plusSprite;
public Sprite minusSprite;
+ [Header("string")]
+ public string en_combo = "COMBO";
+ [Tooltip("COMBO 标签字形高度(像素)。宽度按各字母 sprite 宽高比自动计算。")]
+ public int en_combo_fontSize = 20;
+ public Color en_combo_color = Color.white;
+ public float en_combo_yOffset= 0f;
+
+ [Header("COMBO letter sprites")]
+ [Tooltip("字母 C 的 sprite")]
+ public Sprite letterC_sprite;
+ [Tooltip("字母 O 的 sprite")]
+ public Sprite letterO_sprite;
+ [Tooltip("字母 M 的 sprite")]
+ public Sprite letterM_sprite;
+ [Tooltip("字母 B 的 sprite")]
+ public Sprite letterB_sprite;
+
[Header("Layout")]
public Vector2 digitSize = new Vector2(28f, 42f);
public Vector2 decimalPointSize = new Vector2(12f, 42f);
@@ -19,6 +36,8 @@ public class SpriteNumberDisplay : MonoBehaviour
public float spacing = 2f;
public bool centerAlign = true;
public bool preserveAspect = true;
+ [Tooltip("Keep all visible glyphs at the configured height. Width is recalculated from each sprite aspect ratio.")]
+ public bool forceUniformHeight = true;
public Color color = Color.white;
[Tooltip("Canvas sorting order used by generated character sprites.")]
public int characterSortingOrder = 0;
@@ -26,6 +45,9 @@ public class SpriteNumberDisplay : MonoBehaviour
private readonly List glyphImages = new List();
private string currentText = string.Empty;
+ // 数字上方用 sprite 拼接的 "COMBO" 标签所用的 glyph 池。
+ private readonly List comboLabelImages = new List();
+
private void OnEnable()
{
Refresh();
@@ -39,6 +61,12 @@ public class SpriteNumberDisplay : MonoBehaviour
decimalPointSize.y = Mathf.Max(0f, decimalPointSize.y);
percentSize.x = Mathf.Max(0f, percentSize.x);
percentSize.y = Mathf.Max(0f, percentSize.y);
+
+ // 编辑器中改动 combo 标签相关字段时,已生成的字母 glyph 实时更新(不新建,避免编辑期实例化)。
+ if (comboLabelImages.Count > 0 && isActiveAndEnabled)
+ {
+ RefreshComboLabel();
+ }
}
public void SetNumber(int value)
@@ -83,7 +111,7 @@ public class SpriteNumberDisplay : MonoBehaviour
char c = currentText[i];
Sprite sprite = ResolveSprite(c);
- Vector2 size = ResolveSize(c);
+ Vector2 size = ResolveSize(c, sprite);
if (sprite == null)
{
@@ -105,6 +133,94 @@ public class SpriteNumberDisplay : MonoBehaviour
x += size.x + spacing;
}
+
+ RefreshComboLabel();
+ }
+
+ // 用字母 sprite(C/O/M/B)在数字上方拼接 "COMBO" 标签。字形高度、颜色、Y 偏移由 Inspector 字段控制。
+ private void RefreshComboLabel()
+ {
+ string label = en_combo ?? string.Empty;
+
+ // 计算总宽度并按需扩容 glyph 池。
+ float height = Mathf.Max(1f, en_combo_fontSize);
+ float totalWidth = 0f;
+ int visibleCount = 0;
+ for (int i = 0; i < label.Length; i++)
+ {
+ Sprite s = ResolveComboLetterSprite(label[i]);
+ if (s == null) continue;
+ totalWidth += ComboLetterWidth(s, height);
+ visibleCount++;
+ }
+ if (visibleCount > 1) totalWidth += spacing * (visibleCount - 1);
+
+ EnsureComboImageCount(label.Length);
+
+ float x = centerAlign ? -totalWidth * 0.5f : 0f;
+ for (int i = 0; i < comboLabelImages.Count; i++)
+ {
+ Image image = comboLabelImages[i];
+ if (image == null) continue;
+
+ Sprite sprite = i < label.Length ? ResolveComboLetterSprite(label[i]) : null;
+ if (sprite == null)
+ {
+ image.gameObject.SetActive(false);
+ continue;
+ }
+
+ float w = ComboLetterWidth(sprite, height);
+ RectTransform rect = image.rectTransform;
+ image.gameObject.SetActive(true);
+ image.sprite = sprite;
+ image.color = en_combo_color;
+ image.preserveAspect = preserveAspect;
+ ApplyCharacterSortingOrder(image);
+ rect.sizeDelta = new Vector2(w, height);
+ rect.anchorMin = new Vector2(0.5f, 0.5f);
+ rect.anchorMax = new Vector2(0.5f, 0.5f);
+ rect.pivot = new Vector2(0.5f, 0.5f);
+
+ // 上方定位:数字 glyph 以 y=0 居中、高约 digitSize.y,标签放其上半高 + 半个字形高 + 偏移处。
+ float baseY = digitSize.y * 0.5f + height * 0.5f;
+ rect.anchoredPosition = new Vector2(x + w * 0.5f, baseY + en_combo_yOffset);
+
+ x += w + spacing;
+ }
+ }
+
+ private void EnsureComboImageCount(int count)
+ {
+ while (comboLabelImages.Count < count)
+ {
+ GameObject glyph = new GameObject("combo_letter_" + comboLabelImages.Count, typeof(RectTransform), typeof(Canvas), typeof(Image));
+ RectTransform rect = glyph.transform as RectTransform;
+ rect.SetParent(transform, false);
+
+ Image image = glyph.GetComponent();
+ image.raycastTarget = false;
+ comboLabelImages.Add(image);
+ }
+ }
+
+ private Sprite ResolveComboLetterSprite(char c)
+ {
+ switch (c)
+ {
+ case 'C': case 'c': return letterC_sprite;
+ case 'O': case 'o': return letterO_sprite;
+ case 'M': case 'm': return letterM_sprite;
+ case 'B': case 'b': return letterB_sprite;
+ default: return null;
+ }
+ }
+
+ private float ComboLetterWidth(Sprite sprite, float height)
+ {
+ if (sprite == null || sprite.rect.height <= 0f) return height;
+ float aspect = sprite.rect.width / sprite.rect.height;
+ return height * aspect;
}
private void ApplyCharacterSortingOrder(Image image)
@@ -154,7 +270,7 @@ public class SpriteNumberDisplay : MonoBehaviour
continue;
}
- total += ResolveSize(text[i]).x;
+ total += ResolveSize(text[i], ResolveSprite(text[i])).x;
visibleCount++;
}
@@ -181,10 +297,19 @@ public class SpriteNumberDisplay : MonoBehaviour
return null;
}
- private Vector2 ResolveSize(char c)
+ private Vector2 ResolveSize(char c, Sprite sprite)
{
- if (c == '.') return decimalPointSize;
- if (c == '%') return percentSize;
- return digitSize;
+ Vector2 baseSize = digitSize;
+ if (c == '.') baseSize = decimalPointSize;
+ else if (c == '%') baseSize = percentSize;
+
+ if (!forceUniformHeight || sprite == null || sprite.rect.height <= 0f)
+ {
+ return baseSize;
+ }
+
+ float height = Mathf.Max(0f, baseSize.y);
+ float aspect = sprite.rect.width / sprite.rect.height;
+ return new Vector2(height * aspect, height);
}
}
diff --git a/Assets/scripts/_runtimecache/FirstRunFactoryResetService.cs b/Assets/scripts/_runtimecache/FirstRunFactoryResetService.cs
index 8f17a369..6e7e9d6b 100644
--- a/Assets/scripts/_runtimecache/FirstRunFactoryResetService.cs
+++ b/Assets/scripts/_runtimecache/FirstRunFactoryResetService.cs
@@ -464,6 +464,7 @@ public static class FirstRunFactoryResetService
{
PlayerPrefs.DeleteKey($"KeyBinding_{keyBindingPrefixes[i]}");
}
+ PlayerPrefs.DeleteKey("KeyBinding_yellow_secondary");
}
private static void ResetPlayerMirrorSo()
diff --git a/Assets/scripts/gamePlay_gameplay/AnimationController.cs b/Assets/scripts/gamePlay_gameplay/AnimationController.cs
index 9fa701c9..8fa26bdf 100644
--- a/Assets/scripts/gamePlay_gameplay/AnimationController.cs
+++ b/Assets/scripts/gamePlay_gameplay/AnimationController.cs
@@ -67,6 +67,13 @@ public class AnimationController : MonoBehaviour
public bool[] ChildInitialActive;
}
+ private struct PendingFxReturn
+ {
+ public GameObject Instance;
+ public int RentToken;
+ public float ReturnTime;
+ }
+
private readonly Dictionary> fxPools =
new Dictionary>();
private readonly Dictionary fxCache =
@@ -83,6 +90,7 @@ public class AnimationController : MonoBehaviour
// instance that was already returned early (StopHoldParticles) and re-rented.
private int fxRentCounter;
private readonly Dictionary fxRentId = new Dictionary();
+ private readonly List pendingFxReturns = new List(64);
private Transform fxPoolRoot;
private string hitRingPathUnderParticleSource;
@@ -349,6 +357,41 @@ public class AnimationController : MonoBehaviour
ReturnFxInstance(instance);
}
+ private void ScheduleFxReturn(GameObject instance, int rentToken, float delay)
+ {
+ if (instance == null) return;
+
+ pendingFxReturns.Add(new PendingFxReturn
+ {
+ Instance = instance,
+ RentToken = rentToken,
+ ReturnTime = Time.unscaledTime + Mathf.Max(0f, delay)
+ });
+ }
+
+ private void Update()
+ {
+ if (pendingFxReturns.Count == 0) return;
+
+ float now = Time.unscaledTime;
+ for (int i = pendingFxReturns.Count - 1; i >= 0; i--)
+ {
+ PendingFxReturn pending = pendingFxReturns[i];
+ if (pending.Instance == null)
+ {
+ pendingFxReturns.RemoveAt(i);
+ continue;
+ }
+
+ if (now < pending.ReturnTime) continue;
+
+ pendingFxReturns.RemoveAt(i);
+ if (CurrentRentToken(pending.Instance) != pending.RentToken) continue;
+
+ ReturnFxInstance(pending.Instance);
+ }
+ }
+
private void ReturnAllRentedFx()
{
var snapshot = new List(rentedFx);
@@ -364,6 +407,7 @@ public class AnimationController : MonoBehaviour
{
holdActive = false;
holdParticleCoroutine = null;
+ pendingFxReturns.Clear();
ReturnAllRentedFx();
}
@@ -409,6 +453,10 @@ public class AnimationController : MonoBehaviour
main.startColor = tint;
try { ps.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); } catch { }
try { ps.Clear(true); } catch { }
+ // Force pooled FX back to time 0 before replaying, matching a fresh Instantiate
+ // without paying allocation/destruction cost on every hit.
+ try { ps.Simulate(0f, false, true); } catch { }
+ try { ps.Clear(true); } catch { }
}
}
@@ -736,85 +784,48 @@ public class AnimationController : MonoBehaviour
// 判定字(PERFECT/GREAT 等)统一且仅由 Animation_GenerateJudgementSituationPrefab 负责生成,
// 本方法只负责打击粒子 + ring,不碰判定字。
- // 【彻底去池化】前几轮所有"粒子变多/变少、ring 不激活、复用状态错乱"都源于对象池复用时
- // 子节点激活态/粒子播放态无法可靠复位。改回最朴素可靠的 Instantiate + 定时 Destroy:
- // 每次判定 new 一个全新干净实例(与 prefab 设计态完全一致),播放完销毁。无复用=无脏状态。
- // 这正是加池化之前本就正常工作的行为。
-
- // 粒子本体:以场景源为模板实例化一份全新拷贝。
- SpawnOneShotFx(source, spawnPos, parentTransform, trackColor, true);
+ // 粒子本体:走对象池,避免高频判定时 Instantiate/Destroy 造成移动端掉帧。
+ SpawnOneShotFx(source, spawnPos, parentTransform, trackColor, true, trackAsHoldParticle);
// Ring(叠加环):tap / hold 头尾 / hold 持续 tick 都按同一频率生成一次性实例。
- // 实例会按自身生命周期 Destroy,不会修改或启动场景里的模板对象。
+ // 实例会按自身生命周期回池,不会修改或启动场景里的模板对象。
if (hit_ring_object != null)
{
- SpawnOneShotFx(hit_ring_object, spawnPos, parentTransform, trackColor, true);
+ SpawnOneShotFx(hit_ring_object, spawnPos, parentTransform, trackColor, true, trackAsHoldParticle);
}
}
- // 实例化一个一次性特效(粒子/ring),播放后按自身生命周期 Destroy。无对象池、无复用。
- // applyTint=true 时把粒子 startColor 染成轨道色(粒子本体);ring 保留自身配色(false)。
- private void SpawnOneShotFx(GameObject template, Vector3 spawnPos, Transform parentTransform, Color tint, bool applyTint)
+ // 播放一个一次性特效(粒子/ring),播放后按自身生命周期回池。
+ // applyTint=true 时把粒子 startColor 染成轨道色;当前调用保持旧行为,粒子和 ring 都染色。
+ private void SpawnOneShotFx(GameObject template, Vector3 spawnPos, Transform parentTransform, Color tint, bool applyTint, bool trackAsHoldParticle)
{
if (template == null) return;
- GameObject instance = Instantiate(template);
+ GameObject instance = RentFxInstance(template, out FxCacheEntry entry, out int rentToken);
if (instance == null) return;
- // 去除粒子本体克隆里"自带的嵌套 ring":hit_ring_object 本身是 hit_particular_object 的子物体,
- // Instantiate(粒子本体) 会连它一起克隆(原色,未染色) → 与我另外单独实例化的染色 ring 叠成双层。
- // 先 SetActive(false) 立即让它停播,并从下面的系统列表中排除,再销毁;只保留单独实例化的染色 ring。
- Transform nestedRing = null;
- if (template == hit_particular_object && !string.IsNullOrEmpty(hitRingPathUnderParticleSource))
- {
- nestedRing = instance.transform.Find(hitRingPathUnderParticleSource);
- if (nestedRing != null)
- {
- nestedRing.gameObject.SetActive(false);
- }
- }
-
// 定位:跟随分轨效果对象(worldPositionStays=false 保留模板设计的本地朝向,如 ring 的 -90°X)。
instance.transform.SetParent(parentTransform, false);
instance.transform.position = spawnPos;
- instance.transform.localRotation = template.transform.localRotation;
+ instance.transform.localRotation = entry != null ? entry.LocalRotation : template.transform.localRotation;
instance.SetActive(true);
- // 排除嵌套 ring 的粒子系统,避免把那层原色 ring 播出来。
- var systems = FilterParticleSystems(instance.GetComponentsInChildren(true), nestedRing);
- if (nestedRing != null) Destroy(nestedRing.gameObject);
- float lifetime = 0.5f;
- if (systems != null && systems.Length > 0)
+ if (applyTint)
{
- lifetime = ComputeFxLifetime(systems, null);
- // 关键修复(开局粒子多、之后变少的衰减):模板 hit_particular_object 是活动场景对象,
- // Instantiate 会连同模板粒子系统"当前缓冲里的活粒子"一起克隆——歌曲早期模板残留/预热粒子多
- // → 克隆多;随模板粒子消亡 → 克隆少。故必须把克隆继承的模拟状态彻底重置为"时间0、零粒子",
- // 再从头播放,保证每次一致、与模板当时状态无关。
- foreach (var ps in systems)
- {
- if (ps == null) continue;
- var main = ps.main;
- if (applyTint) main.startColor = tint;
- try { ps.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); } catch { }
- try { ps.Clear(true); } catch { }
- // Simulate(0, withChildren:false, restart:true) 强制该系统回到时间 0 的干净态,
- // 抹掉 Instantiate 继承的任何已模拟粒子(单靠 Clear 有时不彻底)。
- try { ps.Simulate(0f, false, true); } catch { }
- try { ps.Clear(true); } catch { }
- }
- // 全部重置后,只对根系统 Play(true) 级联播放,从零开始正常发射。
- var rootPs = instance.GetComponent();
- if (rootPs == null) rootPs = systems[0];
- try { rootPs.Play(true); } catch { }
+ RestartFxPlayback(entry, tint);
}
else
{
- var animators = instance.GetComponentsInChildren(true);
- lifetime = ComputeFxLifetime(null, animators);
+ RestartFxPlayback(entry, Color.white);
}
- Destroy(instance, Mathf.Max(0.5f, lifetime + 0.1f));
+ if (trackAsHoldParticle)
+ {
+ activeHoldParticles.Add(instance);
+ }
+
+ float lifetime = entry != null ? entry.Lifetime : 0.5f;
+ ScheduleFxReturn(instance, rentToken, Mathf.Max(0.5f, lifetime + 0.1f));
}
// Documentation text normalized.
diff --git a/Assets/scripts/gamePlay_gameplay/Animation_GenerateJudgementSituationPrefab.cs b/Assets/scripts/gamePlay_gameplay/Animation_GenerateJudgementSituationPrefab.cs
index 0b14349f..5ff17668 100644
--- a/Assets/scripts/gamePlay_gameplay/Animation_GenerateJudgementSituationPrefab.cs
+++ b/Assets/scripts/gamePlay_gameplay/Animation_GenerateJudgementSituationPrefab.cs
@@ -10,6 +10,11 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
public GameObject prefabSource;
}
+ private sealed class PooledTrackSkillTag : MonoBehaviour
+ {
+ public GameObject prefabSource;
+ }
+
public static Animation_GenerateJudgementSituationPrefab Instance;
[Header("Inspector")]
@@ -103,6 +108,8 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
private Coroutine prewarmJudgeCoroutine;
private readonly Dictionary> judgePools = new Dictionary>();
private readonly HashSet rentedJudges = new HashSet();
+ private readonly Dictionary> trackSkillPools = new Dictionary>();
+ private readonly HashSet rentedTrackSkills = new HashSet();
private float lastTrackSkillSpawnTime = -999f;
private int trackSkillBurstCount = 0;
@@ -226,7 +233,7 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
if (spawnPoint == null)
return;
- GameObject instance = Instantiate(trackSkill_prefab, spawnPoint, false);
+ GameObject instance = GetPooledTrackSkill(trackSkill_prefab, spawnPoint);
if (instance == null)
return;
@@ -289,7 +296,8 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
perfect_judge_prefab,
great_judge_prefab,
good_judge_prefab,
- miss_judge_prefab
+ miss_judge_prefab,
+ trackSkill_prefab
};
int count = Mathf.Max(1, perPrefab);
@@ -303,12 +311,24 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
GameObject instance = null;
try
{
- instance = CreatePooledJudge(prefab);
- if (instance != null)
+ if (prefab == trackSkill_prefab)
{
- rentedJudges.Add(instance);
+ instance = CreatePooledTrackSkill(prefab);
+ if (instance != null)
+ {
+ rentedTrackSkills.Add(instance);
+ }
+ ReturnTrackSkillToPool(instance);
+ }
+ else
+ {
+ instance = CreatePooledJudge(prefab);
+ if (instance != null)
+ {
+ rentedJudges.Add(instance);
+ }
+ ReturnJudgeToPool(instance);
}
- ReturnJudgeToPool(instance);
}
catch { }
@@ -407,7 +427,7 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
if (obj != null)
{
if (destroyAtEnd)
- Destroy(obj);
+ ReturnTrackSkillToPool(obj);
else
ReturnJudgeToPool(obj);
}
@@ -573,6 +593,81 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
return instance;
}
+ private GameObject GetPooledTrackSkill(GameObject prefab, Transform parent)
+ {
+ if (prefab == null || parent == null)
+ return null;
+
+ if (!trackSkillPools.TryGetValue(prefab, out var pool))
+ {
+ pool = new Stack();
+ trackSkillPools[prefab] = pool;
+ }
+
+ GameObject instance = null;
+ while (pool.Count > 0 && instance == null)
+ {
+ instance = pool.Pop();
+ }
+
+ if (instance == null)
+ {
+ instance = CreatePooledTrackSkill(prefab);
+ }
+
+ if (instance == null)
+ return null;
+
+ instance.transform.SetParent(parent, false);
+ instance.SetActive(true);
+ rentedTrackSkills.Add(instance);
+ return instance;
+ }
+
+ private GameObject CreatePooledTrackSkill(GameObject prefab)
+ {
+ if (prefab == null)
+ return null;
+
+ GameObject instance = Instantiate(prefab, transform);
+ var tag = instance.GetComponent();
+ if (tag == null)
+ tag = instance.AddComponent();
+ tag.prefabSource = prefab;
+
+ EnsureRenderableTrackSkillInstance(instance);
+ instance.SetActive(false);
+ return instance;
+ }
+
+ private void ReturnTrackSkillToPool(GameObject instance)
+ {
+ if (instance == null)
+ return;
+
+ if (!rentedTrackSkills.Remove(instance))
+ return;
+
+ var tag = instance.GetComponent();
+ if (tag == null || tag.prefabSource == null)
+ {
+ Destroy(instance);
+ return;
+ }
+
+ if (!trackSkillPools.TryGetValue(tag.prefabSource, out var pool))
+ {
+ pool = new Stack();
+ trackSkillPools[tag.prefabSource] = pool;
+ }
+
+ instance.transform.SetParent(transform, false);
+ instance.transform.localPosition = new Vector3(99999f, 99999f, 0f);
+ instance.transform.localRotation = Quaternion.identity;
+ instance.SetActive(false);
+ pool.Push(instance);
+ }
+
private void ReturnJudgeToPool(GameObject instance)
{
if (instance == null)
diff --git a/Assets/scripts/gamePlay_gameplay/CameraResolutionTuner.cs b/Assets/scripts/gamePlay_gameplay/CameraResolutionTuner.cs
index 22f49935..1139640e 100644
--- a/Assets/scripts/gamePlay_gameplay/CameraResolutionTuner.cs
+++ b/Assets/scripts/gamePlay_gameplay/CameraResolutionTuner.cs
@@ -29,12 +29,12 @@ public sealed class CameraResolutionTuner : MonoBehaviour
[Header("21:9 时相机本体(Main Camera)的目标 local 位姿(最大偏移)")]
[Tooltip("21:9 时相机本体的目标 local Z 高度。用户指定 2.5(相机自身 z=2.5)。")]
- public float targetCameraY = 0f;
+ public float targetCameraY = -2.13f;
- public float targetCameraZ = 2.5f;
+ public float targetCameraZ = 3.6f;
[Tooltip("21:9 时相机本体的目标 local X 旋转角度。用户指定 5(相机自身 X=5°)。")]
- public float targetCameraRotX = 5f;
+ public float targetCameraRotX = -10f;
private float _lastAspect = -1f;
private bool _lastEnabled;
diff --git a/Assets/scripts/gamePlay_gameplay/GameManager.cs b/Assets/scripts/gamePlay_gameplay/GameManager.cs
index a5404d81..5b31695a 100644
--- a/Assets/scripts/gamePlay_gameplay/GameManager.cs
+++ b/Assets/scripts/gamePlay_gameplay/GameManager.cs
@@ -67,6 +67,11 @@ public class GameManager : MonoBehaviour
[Tooltip("Delay in seconds before starting the black mask fade out. Configure in inspector.")]
public float blackMaskFadeStartDelay = 1.5f;
+ [Header("Gameplay Prewarm")]
+ [SerializeField] private int judgePopupPrewarmPerPrefab = 5;
+ [SerializeField] private int trackHitParticlePrewarmCount = 24;
+ [SerializeField] private int instantNumberPrewarmPerPrefab = 18;
+
private bool pauseSubscribed = false;
private bool musicWasPlayingBeforePause = false;
@@ -510,11 +515,13 @@ public class GameManager : MonoBehaviour
var judgeFx = Animation_GenerateJudgementSituationPrefab.Instance
?? SceneObjectLookupCache.FindAny();
- judgeFx?.PrewarmJudgePrefabs(5);
+ judgeFx?.PrewarmJudgePrefabs(judgePopupPrewarmPerPrefab);
var trackHitFx = TrackJudgeHitEffectController.Instance
?? SceneObjectLookupCache.FindAny();
- trackHitFx?.PrewarmTrackParticles(10);
+ trackHitFx?.PrewarmTrackParticles(trackHitParticlePrewarmCount);
+
+ iNumberPrefabController.PrewarmRuntime(instantNumberPrewarmPerPrefab);
var fxEvent = effectEventController.Instance ?? SceneObjectLookupCache.FindAny();
if (fxEvent != null && fxEvent.isActiveAndEnabled)
@@ -536,18 +543,10 @@ public class GameManager : MonoBehaviour
// Detect Space or yellow note key to request start (only before gameplay starts)
if (!startRequested)
{
- KeyCode yellowKey = KeyBindingManager.GetKeyForColor("yellow");
- // Check Space key
- if (Input.GetKeyDown(KeyCode.Space))
+ if (IsYellowStartKeyDown())
{
RequestStart();
}
- // Check yellow track key from key binding manager
- else if (yellowKey != KeyCode.None && Input.GetKeyDown(yellowKey))
- {
- if (yellowKey == KeyCode.Space) return;
- else RequestStart();
- }
// Check Escape key to trigger return to selecting page (only before gameplay starts and allowed)
if (allowEscapeReturn && Input.GetKeyDown(KeyCode.Escape))
@@ -558,6 +557,17 @@ public class GameManager : MonoBehaviour
// Once startRequested is true, Escape is disabled and gameplay begins countdown
}
+ private bool IsYellowStartKeyDown()
+ {
+ if (Input.GetKeyDown(KeyCode.Space)) return true;
+
+ KeyCode yellowKey = KeyBindingManager.GetKeyForColor("yellow");
+ if (yellowKey != KeyCode.None && yellowKey != KeyCode.Space && Input.GetKeyDown(yellowKey)) return true;
+
+ KeyCode secondaryYellowKey = KeyBindingManager.GetSecondaryKeyForTrack3();
+ return secondaryYellowKey != KeyCode.None && secondaryYellowKey != KeyCode.Space && Input.GetKeyDown(secondaryYellowKey);
+ }
+
private void OnDestroy()
{
RecordTotalPlayTime();
@@ -1281,11 +1291,8 @@ public class GameManager : MonoBehaviour
PauseManager.Instance?.Pause(true);
UpdateStatusOnConsole("Paused: press Space to start playback");
- // Determine yellow track key from key binding manager
- KeyCode yellowKey = KeyBindingManager.GetKeyForColor("yellow");
-
// Wait for start request: Space, yellow key, or UI button
- while (!startRequested && !Input.GetKeyDown(KeyCode.Space) && (yellowKey == KeyCode.None || !Input.GetKeyDown(yellowKey)))
+ while (!startRequested && !IsYellowStartKeyDown())
{
yield return null;
}
@@ -1357,11 +1364,8 @@ public class GameManager : MonoBehaviour
PauseManager.Instance?.Pause(true);
UpdateStatusOnConsole("Paused: press Space to start playback");
- // Determine yellow track key from key binding manager
- KeyCode yellowKey = KeyBindingManager.GetKeyForColor("yellow");
-
// Wait for start request: Space, yellow key, or UI button
- while (!startRequested && !Input.GetKeyDown(KeyCode.Space) && (yellowKey == KeyCode.None || !Input.GetKeyDown(yellowKey)))
+ while (!startRequested && !IsYellowStartKeyDown())
{
yield return null;
}
@@ -1468,11 +1472,8 @@ public class GameManager : MonoBehaviour
PauseManager.Instance?.Pause(true);
UpdateStatusOnConsole("Paused: press Space to start playback");
- // Determine yellow track key from key binding manager
- KeyCode yellowKey2 = KeyBindingManager.GetKeyForColor("yellow");
-
// Wait for start request: Space, yellow key, or UI button
- while (!startRequested && !Input.GetKeyDown(KeyCode.Space) && (yellowKey2 == KeyCode.None || !Input.GetKeyDown(yellowKey2)))
+ while (!startRequested && !IsYellowStartKeyDown())
{
yield return null;
}
diff --git a/Assets/scripts/gamePlay_gameplay/HoldNote.cs b/Assets/scripts/gamePlay_gameplay/HoldNote.cs
index 842b5839..811a4bd4 100644
--- a/Assets/scripts/gamePlay_gameplay/HoldNote.cs
+++ b/Assets/scripts/gamePlay_gameplay/HoldNote.cs
@@ -525,6 +525,57 @@ public class HoldNote : BaseNote
bool keyUp = !keyHeld && prevTrackHeld;
prevTrackHeld = keyHeld;
+ // 池化泄漏兜底:不依赖 hasEnteredLine / 几何进入离开事件。
+ // 正常情况下 middle/start/end 由 HandleZoneEnter/Exit(几何驱动)或第 556 行的
+ // in-zone auto-miss 负责回收;但当几何阈值未就绪、或帧尖峰导致音符 Y 未被采样到判定区内时,
+ // 上述事件可能永不触发,音符会一直下落不回池,严重拖累性能(尤其 useMultiSegmentFill 使
+ // 中段数量随速度倍增)。此兜底在"正常判定窗口 + backstopBuffer"之后才触发,严格晚于所有正常
+ // 路径,因此对正常音符零行为改变——仅回收那些几何事件从未触发、否则永远泄漏的段。
+ {
+ float missRangeBackstop = (judgeConfig?.missRange ?? 0.5f) * holdWindowMultiplier;
+ const float backstopBuffer = 0.5f;
+ bool startJudgedBs = jm != null && jm.IsStartJudged(noteID);
+
+ if (segment == NoteSegment.End)
+ {
+ if (scheduledEndTime > 0f && now > scheduledEndTime + missRangeBackstop + backstopBuffer)
+ {
+ // 兜底触发时音符早已越过判定线,几何仅是漏采样。置 hasEnteredLine 让 ReturnToPool
+ // 的 Start 守卫(第 1519 行,拒收未入线 Start)不再阻挡回收。
+ hasEnteredLine = true;
+ // 已按住到尾部的 End 早已在第 677 行按 Perfect 自动完成并 return;
+ // 走到这里说明几何事件从未触发。按原 HandleZoneExit(End) 的收尾语义处理。
+ bool releasedBs = jm != null && jm.HasNoteReleased(noteID);
+ if (!startJudgedBs)
+ {
+ if (!releasedBs) HandleEnd(true); // 头段未判定 → End 记 Miss
+ }
+ else
+ {
+ HandleEnd(); // 头段已判定:按松手时间正常评估收尾
+ }
+ isJudged = true;
+ ScheduleReturnToPool(0.2f);
+ return;
+ }
+ }
+ else if (hitTime > 0f && now > hitTime + missRangeBackstop + backstopBuffer)
+ {
+ // 兜底触发时音符早已越过判定线,几何仅是漏采样。置 hasEnteredLine 让 ReturnToPool
+ // 的 Start 守卫(第 1519 行,拒收未入线 Start)不再阻挡回收。
+ hasEnteredLine = true;
+ // Start 未判定 → 走正常 Miss(与第 569 行一致);已判定的 start / middle → 静默回收
+ // (与第 579-581 行、第 883 行一致,绝不 StopHoldParticles 杀掉长按持续特效)。
+ if (segment == NoteSegment.Start && !startJudgedBs)
+ {
+ EvaluateHoldEnd(now, true);
+ }
+ isJudged = true;
+ ScheduleReturnToPool(0.2f);
+ return;
+ }
+ }
+
// Optimization: Early exit if the note is far from judgment line and hasn't entered yet
if (!hasEnteredLine)
{
diff --git a/Assets/scripts/gamePlay_gameplay/HoldNoteController.cs b/Assets/scripts/gamePlay_gameplay/HoldNoteController.cs
index e10efff5..59a68538 100644
--- a/Assets/scripts/gamePlay_gameplay/HoldNoteController.cs
+++ b/Assets/scripts/gamePlay_gameplay/HoldNoteController.cs
@@ -31,23 +31,33 @@ public class HoldNoteController : MonoBehaviour
if (rb != null) rb.simulated = false;
}
- private void Update()
+ private void OnEnable()
+ {
+ NoteRuntimeTickManager.Register(this);
+ }
+
+ private void OnDisable()
+ {
+ NoteRuntimeTickManager.Unregister(this);
+ }
+
+ public void ManualTick(float songTime, float deltaTime)
{
if (useAbsolutePositioning)
{
- if (isMoving) ApplyAbsolutePosition(GameplayClock.NowSongTime);
+ if (isMoving) ApplyAbsolutePosition(songTime);
}
else
{
// Start moving after activation time in legacy mode
- if (!isMoving && GameplayClock.NowSongTime >= activationTime)
+ if (!isMoving && songTime >= activationTime)
{
isMoving = true;
}
if (isMoving)
{
- transform.Translate(Vector3.down * speed * Time.deltaTime);
+ transform.Translate(Vector3.down * speed * deltaTime);
}
}
diff --git a/Assets/scripts/gamePlay_gameplay/InputManager.cs b/Assets/scripts/gamePlay_gameplay/InputManager.cs
index 3d7d9f26..8d4aa618 100644
--- a/Assets/scripts/gamePlay_gameplay/InputManager.cs
+++ b/Assets/scripts/gamePlay_gameplay/InputManager.cs
@@ -44,6 +44,7 @@ public class InputManager : MonoBehaviour
public Color missColor = Color.red;
private KeyCode[] cachedKeys = new KeyCode[5];
+ private KeyCode cachedSecondaryTrack3Key = KeyCode.V;
private bool pauseBlockedLastFrame = false;
// Per-track held count. Written by both keyboard (Update) and touch (PressTrack/
@@ -89,6 +90,7 @@ public class InputManager : MonoBehaviour
{
cachedKeys[i] = KeyBindingManager.GetKeyForColor(TrackColors[i]);
}
+ cachedSecondaryTrack3Key = KeyBindingManager.GetSecondaryKeyForTrack3();
}
private void Start()
@@ -137,6 +139,14 @@ public class InputManager : MonoBehaviour
if (Input.GetKeyUp(key))
ReleaseTrack(i);
}
+
+ if (cachedSecondaryTrack3Key != KeyCode.None)
+ {
+ if (Input.GetKeyDown(cachedSecondaryTrack3Key))
+ PressTrack(2, cachedSecondaryTrack3Key);
+ if (Input.GetKeyUp(cachedSecondaryTrack3Key))
+ ReleaseTrack(2);
+ }
}
///
@@ -146,6 +156,12 @@ public class InputManager : MonoBehaviour
/// Always fires OnKeyPressed to allow rapid same-track taps even when held.
///
public void PressTrack(int index)
+ {
+ KeyCode sourceKey = index >= 0 && index < cachedKeys.Length ? cachedKeys[index] : KeyCode.None;
+ PressTrack(index, sourceKey);
+ }
+
+ public void PressTrack(int index, KeyCode sourceKey)
{
if (index < 0 || index >= TrackColors.Length) return;
bool wasHeld = trackHeldCount[index] > 0;
@@ -156,6 +172,17 @@ public class InputManager : MonoBehaviour
if (key != KeyCode.None)
OnKeyPressed?.Invoke(key);
+ if (trackKeyTexts != null && index < trackKeyTexts.Length)
+ {
+ var txt = trackKeyTexts[index];
+ if (txt != null)
+ {
+ if (sourceKey != KeyCode.None)
+ txt.text = KeyBindingManager.GetDisplayName(sourceKey);
+ txt.color = keyActiveColor;
+ }
+ }
+
// Only update visuals on the first press (0→1 transition)
if (wasHeld) return;
diff --git a/Assets/scripts/gamePlay_gameplay/Judge/NoteJudgeConfig.asset b/Assets/scripts/gamePlay_gameplay/Judge/NoteJudgeConfig.asset
index 151ed8ad..08dbd5d3 100644
--- a/Assets/scripts/gamePlay_gameplay/Judge/NoteJudgeConfig.asset
+++ b/Assets/scripts/gamePlay_gameplay/Judge/NoteJudgeConfig.asset
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 088ed1ed6b6731f43ad3166781e3e931, type: 3}
m_Name: NoteJudgeConfig
m_EditorClassIdentifier:
- perfectRange: 0.075
- greatRange: 0.1
- goodRange: 0.125
- missRange: 0.15
+ perfectRange: 0.1
+ greatRange: 0.12
+ goodRange: 0.15
+ missRange: 0.18
diff --git a/Assets/scripts/gamePlay_gameplay/KeyBindingManager.cs b/Assets/scripts/gamePlay_gameplay/KeyBindingManager.cs
index b92e53b4..bcbf1a9b 100644
--- a/Assets/scripts/gamePlay_gameplay/KeyBindingManager.cs
+++ b/Assets/scripts/gamePlay_gameplay/KeyBindingManager.cs
@@ -3,10 +3,12 @@ using System.Collections.Generic;
public class KeyBindingManager : MonoBehaviour
{
- private static Dictionary keyBindings = new Dictionary();
- private static readonly string[] colors = { "red", "green", "yellow", "purple", "blue" };
- private static readonly KeyCode[] defaultKeys = { KeyCode.D, KeyCode.F, KeyCode.Space, KeyCode.J, KeyCode.K };
- private static bool initialized = false;
+ private static Dictionary keyBindings = new Dictionary();
+ private static readonly string[] colors = { "red", "green", "yellow", "purple", "blue" };
+ private static readonly KeyCode[] defaultKeys = { KeyCode.D, KeyCode.F, KeyCode.Space, KeyCode.J, KeyCode.K };
+ private const string SecondaryTrack3PrefsKey = "KeyBinding_yellow_secondary";
+ private static KeyCode secondaryTrack3Key = KeyCode.V;
+ private static bool initialized = false;
private void Awake()
{
@@ -14,7 +16,7 @@ public class KeyBindingManager : MonoBehaviour
{
LoadKeyBindings();
}
- Debug.Log("KeyBindingManager Awake() ãʼذӳ...");
+ Debug.Log("KeyBindingManager Awake() 被调用,开始加载按键映射...");
}
public static KeyCode GetKeyForColor(string color)
@@ -38,28 +40,58 @@ public class KeyBindingManager : MonoBehaviour
return defaultKeys[i];
}
}
- return KeyCode.None;
- }
-
- public static void ChangeKeyBinding(string color, KeyCode newKey)
- {
- if (string.IsNullOrEmpty(color)) return;
- var keyLower = color.ToLower();
- keyBindings[keyLower] = newKey;
- SaveKeyBindings();
- }
-
- private static void SaveKeyBindings()
- {
- for (int i = 0; i < colors.Length; i++)
- {
- var col = colors[i];
+ return KeyCode.None;
+ }
+
+ public static KeyCode GetSecondaryKeyForTrack3()
+ {
+ if (!initialized)
+ {
+ LoadKeyBindings();
+ }
+
+ return secondaryTrack3Key;
+ }
+
+ public static bool IsKeyForColor(string color, KeyCode key)
+ {
+ if (!initialized)
+ {
+ LoadKeyBindings();
+ }
+
+ if (key == KeyCode.None || string.IsNullOrEmpty(color)) return false;
+ string keyLower = color.ToLower();
+ if (GetKeyForColor(keyLower) == key) return true;
+ return keyLower == "yellow" && secondaryTrack3Key == key;
+ }
+
+ public static void ChangeKeyBinding(string color, KeyCode newKey)
+ {
+ if (string.IsNullOrEmpty(color)) return;
+ var keyLower = color.ToLower();
+ keyBindings[keyLower] = newKey;
+ SaveKeyBindings();
+ }
+
+ public static void ChangeSecondaryTrack3KeyBinding(KeyCode newKey)
+ {
+ secondaryTrack3Key = newKey;
+ SaveKeyBindings();
+ }
+
+ private static void SaveKeyBindings()
+ {
+ for (int i = 0; i < colors.Length; i++)
+ {
+ var col = colors[i];
KeyCode k = defaultKeys[i];
- if (keyBindings.TryGetValue(col, out KeyCode stored)) k = stored;
- PlayerPrefs.SetInt($"KeyBinding_{col}", (int)k);
- }
- PlayerPrefs.Save();
- }
+ if (keyBindings.TryGetValue(col, out KeyCode stored)) k = stored;
+ PlayerPrefs.SetInt($"KeyBinding_{col}", (int)k);
+ }
+ PlayerPrefs.SetInt(SecondaryTrack3PrefsKey, (int)secondaryTrack3Key);
+ PlayerPrefs.Save();
+ }
private static void LoadKeyBindings()
{
@@ -73,12 +105,22 @@ public class KeyBindingManager : MonoBehaviour
}
else
{
- keyBindings[col] = defaultKeys[i];
- }
- }
- initialized = true;
- Debug.Log("KeyBindings ʼɹ" + string.Join(", ", keyBindings));
- }
+ keyBindings[col] = defaultKeys[i];
+ }
+ }
+ if (PlayerPrefs.HasKey(SecondaryTrack3PrefsKey))
+ {
+ secondaryTrack3Key = (KeyCode)PlayerPrefs.GetInt(SecondaryTrack3PrefsKey);
+ }
+ else
+ {
+ secondaryTrack3Key = KeyCode.V;
+ PlayerPrefs.SetInt(SecondaryTrack3PrefsKey, (int)secondaryTrack3Key);
+ PlayerPrefs.Save();
+ }
+ initialized = true;
+ Debug.Log("KeyBindings 初始化成功:" + string.Join(", ", keyBindings));
+ }
// Return a human-friendly display string for a KeyCode (symbols shown as their character)
public static string GetDisplayName(KeyCode key)
diff --git a/Assets/scripts/gamePlay_gameplay/Note.cs b/Assets/scripts/gamePlay_gameplay/Note.cs
index eb17ece8..5db8c068 100644
--- a/Assets/scripts/gamePlay_gameplay/Note.cs
+++ b/Assets/scripts/gamePlay_gameplay/Note.cs
@@ -435,6 +435,16 @@ public class Note : BaseNote
}
else
{
+ // "提前按下"不再判 Miss:音符尚未到达判定线(pressTime < hitTime)且超出 good 窗口,
+ // 视为过早误触 → 无任何反应,释放锁并保持未判定,音符继续下落等待玩家在正确时机再次击打。
+ // 仅"过晚"(pressTime >= hitTime,音符已越过判定点)才照常判 Miss;
+ // 完全没接住的情况由 Update 中 missDeadlineTime 的兜底 auto-Miss 处理(属"过晚没接住")。
+ if (pressTime < hitTime)
+ {
+ ReleaseTrackLock(myId);
+ if (JudgeManager.IsDebugEnabled) Debug.Log($"[Note] {noteColor} early press ignored (no miss): pressTime={pressTime:F3}, hitTime={hitTime:F3}");
+ return;
+ }
JudgeMiss();
return;
}
@@ -459,6 +469,13 @@ public class Note : BaseNote
}
else
{
+ // 同上:提前误触不判 Miss,仅过晚才判 Miss。
+ if (pressTime < hitTime)
+ {
+ ReleaseTrackLock(myId);
+ if (JudgeManager.IsDebugEnabled) Debug.Log($"[Note] {noteColor} early press ignored (no miss, fallback): pressTime={pressTime:F3}, hitTime={hitTime:F3}");
+ return;
+ }
JudgeMiss();
return;
}
diff --git a/Assets/scripts/gamePlay_gameplay/NoteController.cs b/Assets/scripts/gamePlay_gameplay/NoteController.cs
index 0fcddc7a..e5133256 100644
--- a/Assets/scripts/gamePlay_gameplay/NoteController.cs
+++ b/Assets/scripts/gamePlay_gameplay/NoteController.cs
@@ -33,12 +33,22 @@ public class NoteController : MonoBehaviour
if (rb != null) rb.simulated = false;
}
- private void Update()
+ private void OnEnable()
+ {
+ NoteRuntimeTickManager.Register(this);
+ }
+
+ private void OnDisable()
+ {
+ NoteRuntimeTickManager.Unregister(this);
+ }
+
+ public void ManualTick(float songTime)
{
if (isMoving && useAbsolutePositioning)
{
// Use absolute positioning based on elapsed time since activation
- float elapsedSinceActivation = GameplayClock.NowSongTime - activationTime;
+ float elapsedSinceActivation = songTime - activationTime;
float travelDistance = speed * Mathf.Max(0f, elapsedSinceActivation);
// Position = spawnPoint + initial offset + downward travel
diff --git a/Assets/scripts/gamePlay_gameplay/NoteRuntimeTickManager.cs b/Assets/scripts/gamePlay_gameplay/NoteRuntimeTickManager.cs
new file mode 100644
index 00000000..528b18b8
--- /dev/null
+++ b/Assets/scripts/gamePlay_gameplay/NoteRuntimeTickManager.cs
@@ -0,0 +1,107 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// Centralizes runtime ticking for note controllers so dense charts do not pay one
+/// MonoBehaviour.Update dispatch per active note/hold segment. Per-note movement
+/// and judge-zone behavior remains in the original controllers.
+///
+public sealed class NoteRuntimeTickManager : MonoBehaviour
+{
+ private static NoteRuntimeTickManager instance;
+
+ private readonly List noteControllers = new List(256);
+ private readonly List holdControllers = new List(512);
+
+ public static void Register(NoteController controller)
+ {
+ if (controller == null) return;
+ EnsureInstance().RegisterInternal(controller);
+ }
+
+ public static void Unregister(NoteController controller)
+ {
+ if (controller == null || instance == null) return;
+ instance.noteControllers.Remove(controller);
+ }
+
+ public static void Register(HoldNoteController controller)
+ {
+ if (controller == null) return;
+ EnsureInstance().RegisterInternal(controller);
+ }
+
+ public static void Unregister(HoldNoteController controller)
+ {
+ if (controller == null || instance == null) return;
+ instance.holdControllers.Remove(controller);
+ }
+
+ private static NoteRuntimeTickManager EnsureInstance()
+ {
+ if (instance != null) return instance;
+
+ var go = new GameObject("NoteRuntimeTickManager");
+ instance = go.AddComponent();
+ return instance;
+ }
+
+ private void Awake()
+ {
+ if (instance == null)
+ {
+ instance = this;
+ }
+ else if (instance != this)
+ {
+ Destroy(gameObject);
+ }
+ }
+
+ private void OnDestroy()
+ {
+ if (instance == this) instance = null;
+ }
+
+ private void RegisterInternal(NoteController controller)
+ {
+ if (!noteControllers.Contains(controller))
+ noteControllers.Add(controller);
+ }
+
+ private void RegisterInternal(HoldNoteController controller)
+ {
+ if (!holdControllers.Contains(controller))
+ holdControllers.Add(controller);
+ }
+
+ private void Update()
+ {
+ float songTime = GameplayClock.NowSongTime;
+ float deltaTime = Time.deltaTime;
+
+ for (int i = noteControllers.Count - 1; i >= 0; i--)
+ {
+ NoteController controller = noteControllers[i];
+ if (controller == null || !controller.isActiveAndEnabled)
+ {
+ noteControllers.RemoveAt(i);
+ continue;
+ }
+
+ controller.ManualTick(songTime);
+ }
+
+ for (int i = holdControllers.Count - 1; i >= 0; i--)
+ {
+ HoldNoteController controller = holdControllers[i];
+ if (controller == null || !controller.isActiveAndEnabled)
+ {
+ holdControllers.RemoveAt(i);
+ continue;
+ }
+
+ controller.ManualTick(songTime, deltaTime);
+ }
+ }
+}
diff --git a/Assets/scripts/gamePlay_gameplay/NoteRuntimeTickManager.cs.meta b/Assets/scripts/gamePlay_gameplay/NoteRuntimeTickManager.cs.meta
new file mode 100644
index 00000000..eb2ec65f
--- /dev/null
+++ b/Assets/scripts/gamePlay_gameplay/NoteRuntimeTickManager.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 6199ecee8133e8647bb30dd21fb7a764
\ No newline at end of file
diff --git a/Assets/scripts/gamePlay_gameplay/player_effect_prefab/instant/iNumberPrefabController.cs b/Assets/scripts/gamePlay_gameplay/player_effect_prefab/instant/iNumberPrefabController.cs
index 43ae89f6..ff8a4f9c 100644
--- a/Assets/scripts/gamePlay_gameplay/player_effect_prefab/instant/iNumberPrefabController.cs
+++ b/Assets/scripts/gamePlay_gameplay/player_effect_prefab/instant/iNumberPrefabController.cs
@@ -26,6 +26,9 @@ public class iNumberPrefabController : MonoBehaviour
public GameObject ally04_number_toput;
public GameObject ally05_number_toput;
+ [Header("Prewarm")]
+ [SerializeField] private int defaultPrewarmPerPrefab = 12;
+
private bool _warnedMissingPrefab;
private bool _warnedMissingParents;
private Transform pooledRoot;
@@ -47,6 +50,52 @@ public class iNumberPrefabController : MonoBehaviour
{
TryAutoBindParentsFromTeamUI();
TryAutoBindPrefabFromScene();
+ PrewarmNumberPopups(defaultPrewarmPerPrefab);
+ }
+
+ public static void PrewarmRuntime(int perPrefab)
+ {
+ if (Instance == null) return;
+ Instance.PrewarmNumberPopups(perPrefab);
+ }
+
+ public void PrewarmNumberPopups(int perPrefab)
+ {
+ int count = Mathf.Max(0, perPrefab);
+ if (count <= 0) return;
+
+ PrewarmPrefab(ally_number_prefab, count);
+ PrewarmPrefab(enemy_number_prefab, count);
+ }
+
+ private void PrewarmPrefab(GameObject prefab, int count)
+ {
+ if (prefab == null || pooledRoot == null) return;
+
+ if (!pools.TryGetValue(prefab, out var pool))
+ {
+ pool = new System.Collections.Generic.Stack();
+ pools[prefab] = pool;
+ }
+
+ int missing = Mathf.Max(0, count - pool.Count);
+ for (int i = 0; i < missing; i++)
+ {
+ var go = Instantiate(prefab, pooledRoot, false);
+ if (go == null) continue;
+
+ var view = go.GetComponent();
+ if (view == null)
+ {
+ Destroy(go);
+ continue;
+ }
+
+ sourcePrefabs[view] = prefab;
+ view.ResetForReuse();
+ go.SetActive(false);
+ pool.Push(view);
+ }
}
private void TryAutoBindParentsFromTeamUI()
diff --git a/Assets/scripts/gamePlay_gameplay/settlementController.cs b/Assets/scripts/gamePlay_gameplay/settlementController.cs
index fdbbddaa..5ab5b2f1 100644
--- a/Assets/scripts/gamePlay_gameplay/settlementController.cs
+++ b/Assets/scripts/gamePlay_gameplay/settlementController.cs
@@ -129,6 +129,10 @@ public class settlementController : MonoBehaviour
[Header("Settlement Intro Animation")]
[SerializeField] private bool enableDetailedSettlementIntro = true;
+ // 整体结算入场动画速度倍率。>1 更快,所有分段时长与间隔按此等比缩短,编排/节奏比例与业务不变。
+ // 新增字段:旧场景实例反序列化时缺此字段会取此默认值,因此无需改动 Inspector 即可生效。
+ [Tooltip("结算入场动画整体速度倍率(>1 更快)。等比缩短所有分段,不改变编排与业务逻辑。")]
+ [SerializeField] private float introTimeScale = 2f;
[SerializeField] private int introFlashCount = 2;
[SerializeField] private float introFlashDuration = 0.24f;
[SerializeField] private float introMoveDuration = 0.42f;
@@ -1723,7 +1727,7 @@ public class settlementController : MonoBehaviour
if (group != null) group.alpha = 0f;
mvpTransform.localPosition = new Vector3(baseLocalPosition.x, baseLocalPosition.y + introMvpEnterYOffset, baseLocalPosition.z);
- float duration = Mathf.Max(0.01f, introMvpEnterDuration);
+ float duration = Mathf.Max(0.01f, ScaledDuration(introMvpEnterDuration));
Sequence seq = DOTween.Sequence().SetUpdate(introTweenUseUnscaledTime);
seq.Join(mvpTransform.DOLocalMoveY(baseLocalPosition.y, duration).SetEase(introMvpEnterEase).SetUpdate(introTweenUseUnscaledTime));
if (group != null)
@@ -1740,7 +1744,7 @@ public class settlementController : MonoBehaviour
SetCanvasAlpha(target.transform, 1f);
float elapsed = 0f;
- float dur = Mathf.Max(0.01f, duration);
+ float dur = Mathf.Max(0.01f, ScaledDuration(duration));
while (elapsed < dur)
{
@@ -1761,7 +1765,7 @@ public class settlementController : MonoBehaviour
SetCanvasAlpha(target.transform, 1f);
float elapsed = 0f;
- float dur = Mathf.Max(0.01f, duration);
+ float dur = Mathf.Max(0.01f, ScaledDuration(duration));
while (elapsed < dur)
{
@@ -1782,7 +1786,7 @@ public class settlementController : MonoBehaviour
SetCanvasAlpha(target.transform, 1f);
float elapsed = 0f;
- float dur = Mathf.Max(0.01f, duration);
+ float dur = Mathf.Max(0.01f, ScaledDuration(duration));
while (elapsed < dur)
{
@@ -1803,7 +1807,7 @@ public class settlementController : MonoBehaviour
target.fillAmount = 0f;
float elapsed = 0f;
- float dur = Mathf.Max(0.01f, duration);
+ float dur = Mathf.Max(0.01f, ScaledDuration(duration));
float targetValue = Mathf.Clamp01(toValue);
while (elapsed < dur)
@@ -1826,7 +1830,7 @@ public class settlementController : MonoBehaviour
if (fadeIn) SetCanvasAlpha(rt, 0f);
float elapsed = 0f;
- float dur = Mathf.Max(0.01f, duration);
+ float dur = Mathf.Max(0.01f, ScaledDuration(duration));
while (elapsed < dur)
{
if (skipIntroRequested) break;
@@ -1849,7 +1853,7 @@ public class settlementController : MonoBehaviour
SetCanvasAlpha(rt, 0f);
float elapsed = 0f;
- float dur = Mathf.Max(0.01f, duration);
+ float dur = Mathf.Max(0.01f, ScaledDuration(duration));
while (elapsed < dur)
{
if (skipIntroRequested) break;
@@ -1868,7 +1872,7 @@ public class settlementController : MonoBehaviour
{
if (cg == null) yield break;
int count = Mathf.Max(1, flashes);
- float total = Mathf.Max(0.05f, duration);
+ float total = Mathf.Max(0.05f, ScaledDuration(duration));
float flashWindow = total / Mathf.Max(1, count * 2);
cg.alpha = 0f;
@@ -1909,6 +1913,8 @@ public class settlementController : MonoBehaviour
{
if (target == null) yield break;
int count = Mathf.Max(1, flashes);
+ // 注意:这里的 step 传给 WaitRealtime,由其内部统一按 introTimeScale 缩放,
+ // 故此处用未缩放时长,避免二次缩放(否则会被缩放两次 → duration/scale²)。
float total = Mathf.Max(0.05f, duration);
float step = total / Mathf.Max(1, count * 2);
@@ -1960,10 +1966,17 @@ public class settlementController : MonoBehaviour
return 1f - inv * inv * inv;
}
+ // 结算动画整体提速:把任意时长按 introTimeScale 等比缩短。集中在此,避免逐个调用点改动。
+ private float ScaledDuration(float duration)
+ {
+ float scale = introTimeScale > 0.01f ? introTimeScale : 1f;
+ return duration / scale;
+ }
+
private IEnumerator WaitRealtime(float duration)
{
float elapsed = 0f;
- float dur = Mathf.Max(0f, duration);
+ float dur = Mathf.Max(0f, ScaledDuration(duration));
while (elapsed < dur)
{
if (skipIntroRequested) yield break;
diff --git a/Assets/scripts/gamePlay_gameplay/trackFractureController.cs b/Assets/scripts/gamePlay_gameplay/trackFractureController.cs
index d3407cbc..093b285b 100644
--- a/Assets/scripts/gamePlay_gameplay/trackFractureController.cs
+++ b/Assets/scripts/gamePlay_gameplay/trackFractureController.cs
@@ -73,6 +73,14 @@ public class trackFractureController : MonoBehaviour
{
CacheTrackReferences();
ApplyRuntimeDissolveMaterials();
+
+ // 游戏准备开始时强制把所有轨道的 _Fade 复位为 1(完整显示,未溶解)。
+ // 碎裂溶解是 _Fade 1→0 的过程(见 fractureFadeStartValue/EndValue),1 表示轨道完整。
+ // 不克隆(cloneDissolveMaterialAtRuntime=0)时直接驱动 .mat 资产,若上次运行因异常
+ // (编辑器崩溃/强杀)未走 OnDestroy 的恢复,_Fade 可能残留为 0 导致本局轨道不显示。
+ // 这里在开局主动复位,作为兜底,避免此类未恢复的显示 bug。
+ SetAllTrackFade(1f);
+
SetAllTrackLocalZ(startLocalZ);
if (playStartZMove)
diff --git a/Assets/scripts/settings/controllerSettings.cs b/Assets/scripts/settings/controllerSettings.cs
index f32b4323..ebabf920 100644
--- a/Assets/scripts/settings/controllerSettings.cs
+++ b/Assets/scripts/settings/controllerSettings.cs
@@ -2,18 +2,19 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-using UnityEngine.UI;
using UnityEngine.EventSystems;
+using UnityEngine.UI;
public class controllerSettings : MonoBehaviour
{
[Header("Inspector")]
- public Button[] keyButtons; // assign 5 buttons in Inspector
- public Text errorText; // UI text to show error/success messages
+ public Button[] keyButtons;
+ public Button secondary_track3Button;
+ public Text errorText;
+
[Header("Message Colors")]
public Color messageErrorColor = Color.red;
public Color messageSuccessColor = Color.green;
- private Coroutine messageCoroutine = null;
[Header("Inspector")]
public Slider noteSpeedMultipler_slider;
@@ -22,236 +23,228 @@ public class controllerSettings : MonoBehaviour
public Button noteSpeed_IncreaseButton;
public Button noteSpeed_ResetButton;
- // internal colors/order must match KeyBindingManager usage
- private readonly string[] colors = new string[] { "red", "green", "yellow", "purple", "blue" };
-
- private bool isRebinding = false;
- private int rebindingIndex = -1;
- private Coroutine blinkCoroutine = null;
-
- // store previous key so we can restore if user cancels
- private KeyCode previousKey = KeyCode.None;
- private bool previousKeyValid = false;
-
- // slider range
- private const float NoteSpeedMin = 1f;
- // Player-facing range is 1-3. NoteSpawner multiplies it by 2, so the real range is 2-6.
- private const float NoteSpeedMax = 3f;
- private const string NoteSpeedPrefKey = "noteSpeedMultiplier";
- private const string NoteSpeedDefaultVersionKey = "noteSpeedMultiplierDefaultVersion";
- private const int NoteSpeedDefaultVersion = 2;
- private const float NoteSpeedDefault = 2.0f;
-
- // continuous change
- private Coroutine continuousChangeCoroutine = null;
- private const float ContinuousInitialDelay = 0.5f; // increased to avoid accidental long-press
- private const float ContinuousRepeatRate = 0.05f;
- private const float StepAmount = 0.01f;
-
[Header("call dt prefab")]
public GameObject delayTapper_prefab;
public GameObject dt_to_put;
public Button launch_delayTapper;
public Text currentDelayText;
- void Start()
- {
- // initialize button labels from KeyBindingManager
- RefreshButtonLabels();
+ private readonly string[] colors = { "red", "green", "yellow", "purple", "blue" };
+ private readonly string[] bindingDisplayNames = { "轨道1键位", "轨道2键位", "轨道3键位", "轨道4键位", "轨道5键位", "轨道3键位2" };
- // initialize errorText
- if (errorText != null)
+ private const int SecondaryTrack3Slot = 5;
+ private const float NoteSpeedMin = 1f;
+ private const float NoteSpeedMax = 3f;
+ private const string NoteSpeedPrefKey = "noteSpeedMultiplier";
+ private const string NoteSpeedDefaultVersionKey = "noteSpeedMultiplierDefaultVersion";
+ private const int NoteSpeedDefaultVersion = 2;
+ private const float NoteSpeedDefault = 2.0f;
+ private const float ContinuousInitialDelay = 0.5f;
+ private const float ContinuousRepeatRate = 0.05f;
+ private const float StepAmount = 0.01f;
+
+ private bool isRebinding;
+ private int rebindingIndex = -1;
+ private KeyCode previousKey = KeyCode.None;
+ private bool previousKeyValid;
+ private Coroutine blinkCoroutine;
+ private Coroutine messageCoroutine;
+ private Coroutine continuousChangeCoroutine;
+
+ private void Start()
+ {
+ RefreshButtonLabels();
+ ClearMessage();
+ SetupKeyButtonListeners();
+ SetupNoteSpeedControls();
+ SetupDelayTapper();
+ RefreshDelayText();
+ }
+
+ private void OnDestroy()
+ {
+ if (keyButtons != null)
{
- errorText.text = string.Empty;
+ foreach (Button button in keyButtons)
+ {
+ if (button != null) button.onClick.RemoveAllListeners();
+ }
}
- // hook up listeners for key buttons
+ if (secondary_track3Button != null) secondary_track3Button.onClick.RemoveAllListeners();
+ if (noteSpeedMultipler_slider != null) noteSpeedMultipler_slider.onValueChanged.RemoveListener(OnNoteSpeedSliderChanged);
+ if (noteSpeed_DecreaseButton != null) noteSpeed_DecreaseButton.onClick.RemoveAllListeners();
+ if (noteSpeed_IncreaseButton != null) noteSpeed_IncreaseButton.onClick.RemoveAllListeners();
+ if (noteSpeed_ResetButton != null) noteSpeed_ResetButton.onClick.RemoveAllListeners();
+ if (launch_delayTapper != null) launch_delayTapper.onClick.RemoveAllListeners();
+ }
+
+ private void Update()
+ {
+ if (isRebinding && Input.GetMouseButtonDown(0) && !IsPointerOverAnyKeyButton())
+ {
+ CancelRebind();
+ return;
+ }
+
+ if (!isRebinding) return;
+
+ foreach (KeyCode kc in Enum.GetValues(typeof(KeyCode)))
+ {
+ if (kc >= KeyCode.Mouse0 && kc <= KeyCode.Mouse6) continue;
+ if (kc >= KeyCode.JoystickButton0 && kc <= KeyCode.Joystick8Button19) continue;
+ if (!Input.GetKeyDown(kc)) continue;
+
+ HandleRebindKey(kc);
+ break;
+ }
+ }
+
+ public void RefreshDelayText()
+ {
+ if (currentDelayText == null) return;
+
+ const string delayPrefsKey = "UserGlobalDelaySeconds";
+ if (PlayerPrefs.HasKey(delayPrefsKey))
+ {
+ float savedDelaySeconds = PlayerPrefs.GetFloat(delayPrefsKey, 0f);
+ int ms = Mathf.RoundToInt(savedDelaySeconds * 1000f);
+ currentDelayText.text = $"当前偏移:{(ms >= 0 ? "+" : "")}{ms}ms";
+ }
+ else
+ {
+ currentDelayText.text = "未设定偏移数值";
+ }
+ }
+
+ public void OnLaunchDelayTapperClicked()
+ {
+ if (delayTapper_prefab == null || dt_to_put == null)
+ {
+ Debug.LogWarning("[controllerSettings] Prefab or target container is missing!");
+ return;
+ }
+
+ GameObject instantiated = Instantiate(delayTapper_prefab, dt_to_put.transform);
+ Debug.Log($"[controllerSettings] Instantiated delay tapper prefab under {dt_to_put.name}");
+
+ delayTapperPrefab dtp = instantiated.GetComponent();
+ if (dtp != null)
+ {
+ dtp.mainSettings = this;
+ }
+ }
+
+ private void SetupKeyButtonListeners()
+ {
if (keyButtons != null)
{
for (int i = 0; i < keyButtons.Length && i < colors.Length; i++)
{
int idx = i;
+ if (keyButtons[i] == null) continue;
keyButtons[i].onClick.RemoveAllListeners();
keyButtons[i].onClick.AddListener(() => OnKeyButtonClicked(idx));
}
}
- // initialize slider
+ if (secondary_track3Button != null)
+ {
+ secondary_track3Button.onClick.RemoveAllListeners();
+ secondary_track3Button.onClick.AddListener(() => OnKeyButtonClicked(SecondaryTrack3Slot));
+ }
+ }
+
+ private void SetupNoteSpeedControls()
+ {
if (noteSpeedMultipler_slider != null)
{
noteSpeedMultipler_slider.minValue = NoteSpeedMin;
noteSpeedMultipler_slider.maxValue = NoteSpeedMax;
EnsureDefaultNoteSpeedPreference();
- float saved = PlayerPrefs.GetFloat(NoteSpeedPrefKey, NoteSpeedDefault);
- saved = Mathf.Clamp(saved, NoteSpeedMin, NoteSpeedMax);
+
+ float saved = Mathf.Clamp(PlayerPrefs.GetFloat(NoteSpeedPrefKey, NoteSpeedDefault), NoteSpeedMin, NoteSpeedMax);
noteSpeedMultipler_slider.value = saved;
UpdateNoteSpeedText(saved);
noteSpeedMultipler_slider.onValueChanged.RemoveAllListeners();
noteSpeedMultipler_slider.onValueChanged.AddListener(OnNoteSpeedSliderChanged);
- // Add PointerUp event to save value when sliding ends (kept for compatibility)
EventTrigger trigger = noteSpeedMultipler_slider.gameObject.GetComponent();
if (trigger == null) trigger = noteSpeedMultipler_slider.gameObject.AddComponent();
trigger.triggers.RemoveAll(e => e.eventID == EventTriggerType.PointerUp);
- var entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
- entry.callback.AddListener((data) => { OnNoteSpeedSliderPointerUp(); });
+ EventTrigger.Entry entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
+ entry.callback.AddListener(_ => OnNoteSpeedSliderPointerUp());
trigger.triggers.Add(entry);
}
- // setup buttons
if (noteSpeed_DecreaseButton != null)
{
noteSpeed_DecreaseButton.onClick.RemoveAllListeners();
noteSpeed_DecreaseButton.onClick.AddListener(() => ChangeNoteSpeedBy(-StepAmount));
AddButtonContinuousEvents(noteSpeed_DecreaseButton, -StepAmount);
}
+
if (noteSpeed_IncreaseButton != null)
{
noteSpeed_IncreaseButton.onClick.RemoveAllListeners();
noteSpeed_IncreaseButton.onClick.AddListener(() => ChangeNoteSpeedBy(StepAmount));
AddButtonContinuousEvents(noteSpeed_IncreaseButton, StepAmount);
}
+
if (noteSpeed_ResetButton != null)
{
noteSpeed_ResetButton.onClick.RemoveAllListeners();
- noteSpeed_ResetButton.onClick.AddListener(() => ResetNoteSpeed());
- }
-
- // Initialize delay tapper button and display
- if (launch_delayTapper != null)
- {
- launch_delayTapper.onClick.RemoveAllListeners();
- launch_delayTapper.onClick.AddListener(OnLaunchDelayTapperClicked);
- }
-
- RefreshDelayText();
- }
-
- public void RefreshDelayText()
- {
- if (currentDelayText != null)
- {
- const string DELAY_PREFS_KEY = "UserGlobalDelaySeconds";
- if (PlayerPrefs.HasKey(DELAY_PREFS_KEY))
- {
- float savedDelaySeconds = PlayerPrefs.GetFloat(DELAY_PREFS_KEY, 0f);
- int ms = Mathf.RoundToInt(savedDelaySeconds * 1000f);
- currentDelayText.text = $"当前偏移:{(ms >= 0 ? "+" : "")}{ms}ms";
- }
- else
- {
- currentDelayText.text = "未设定偏移数值";
- }
+ noteSpeed_ResetButton.onClick.AddListener(ResetNoteSpeed);
}
}
- public void OnLaunchDelayTapperClicked()
+ private void SetupDelayTapper()
{
- if (delayTapper_prefab != null && dt_to_put != null)
- {
- GameObject instantiated = Instantiate(delayTapper_prefab, dt_to_put.transform);
- Debug.Log($"[controllerSettings] Instantiated delay tapper prefab under {dt_to_put.name}");
-
- // 获取 dtp 脚本并传递当前 settings 引用,以便保存时刷新 UI
- delayTapperPrefab dtp = instantiated.GetComponent();
- if (dtp != null)
- {
- dtp.mainSettings = this;
- }
- }
- else
- {
- Debug.LogWarning("[controllerSettings] Prefab or target container is missing!");
- }
- }
-
- void OnDestroy()
- {
- if (keyButtons != null)
- {
- foreach (var b in keyButtons)
- if (b != null) b.onClick.RemoveAllListeners();
- }
-
- if (noteSpeedMultipler_slider != null)
- {
- noteSpeedMultipler_slider.onValueChanged.RemoveListener(OnNoteSpeedSliderChanged);
- // Do not remove EventTrigger to avoid affecting other listeners, but it's okay on destroy
- }
-
- if (noteSpeed_DecreaseButton != null) noteSpeed_DecreaseButton.onClick.RemoveAllListeners();
- if (noteSpeed_IncreaseButton != null) noteSpeed_IncreaseButton.onClick.RemoveAllListeners();
- if (noteSpeed_ResetButton != null) noteSpeed_ResetButton.onClick.RemoveAllListeners();
- }
-
- void Update()
- {
- // If waiting for a new key, also cancel if user clicks outside UI/buttons
- if (isRebinding)
- {
- if (Input.GetMouseButtonDown(0))
- {
- if (!IsPointerOverAnyKeyButton())
- {
- // clicked outside the key buttons while rebinding -> cancel and restore
- CancelRebind();
- return;
- }
- }
- }
-
- if (!isRebinding) return;
-
- // detect any keydown by iterating KeyCode values
- foreach (KeyCode kc in Enum.GetValues(typeof(KeyCode)))
- {
- // ignore mouse buttons and joystick buttons
- if (kc >= KeyCode.Mouse0 && kc <= KeyCode.Mouse6) continue;
- if (kc >= KeyCode.JoystickButton0 && kc <= KeyCode.Joystick8Button19) continue;
- if (Input.GetKeyDown(kc))
- {
- HandleRebindKey(kc);
- break;
- }
- }
+ if (launch_delayTapper == null) return;
+ launch_delayTapper.onClick.RemoveAllListeners();
+ launch_delayTapper.onClick.AddListener(OnLaunchDelayTapperClicked);
}
private bool IsPointerOverAnyKeyButton()
{
if (EventSystem.current == null) return false;
- var pointerData = new PointerEventData(EventSystem.current) { position = Input.mousePosition };
- var results = new List();
+
+ PointerEventData pointerData = new PointerEventData(EventSystem.current) { position = Input.mousePosition };
+ List results = new List();
EventSystem.current.RaycastAll(pointerData, results);
if (results.Count == 0) return false;
- foreach (var res in results)
+
+ foreach (RaycastResult result in results)
{
- var go = res.gameObject;
- // check if this gameobject is one of the keyButtons or a child of one
- for (int i = 0; i < keyButtons.Length; i++)
+ GameObject go = result.gameObject;
+ if (IsPointerOverButton(go, secondary_track3Button)) return true;
+
+ if (keyButtons == null) continue;
+ foreach (Button button in keyButtons)
{
- var btn = keyButtons[i];
- if (btn == null) continue;
- if (go == btn.gameObject || go.transform.IsChildOf(btn.transform))
- return true;
+ if (IsPointerOverButton(go, button)) return true;
}
}
+
return false;
}
+ private static bool IsPointerOverButton(GameObject go, Button button)
+ {
+ return go != null && button != null && (go == button.gameObject || go.transform.IsChildOf(button.transform));
+ }
+
private void OnKeyButtonClicked(int index)
{
- if (isRebinding) return; // ignore while another rebind in progress
- if (index < 0 || index >= colors.Length) return;
+ if (isRebinding || !IsValidBindingSlot(index)) return;
isRebinding = true;
rebindingIndex = index;
- // remember previous key so we can restore if user cancels
- previousKey = KeyBindingManager.GetKeyForColor(colors[index]);
+ previousKey = GetKeyForSlot(index);
previousKeyValid = true;
- // start blinking underscore on the clicked button
+
blinkCoroutine = StartCoroutine(BlinkUnderscore(index));
- // show persistent prompt
ShowPersistentMessage("按下新按键", messageErrorColor);
}
@@ -259,6 +252,7 @@ public class controllerSettings : MonoBehaviour
{
Text txt = GetButtonText(index);
if (txt == null) yield break;
+
while (isRebinding && rebindingIndex == index)
{
txt.text = "_";
@@ -266,50 +260,89 @@ public class controllerSettings : MonoBehaviour
txt.text = "";
yield return new WaitForSeconds(0.25f);
}
- // restore label when finished
+
RefreshButtonLabel(index);
}
private void HandleRebindKey(KeyCode key)
{
- // ignore ESC
if (key == KeyCode.Escape)
{
CancelRebind();
return;
}
- // check if key already assigned to another color
- for (int i = 0; i < colors.Length; i++)
+ if (!IsValidBindingSlot(rebindingIndex)) return;
+
+ int conflictSlot = FindSlotByKey(key, rebindingIndex);
+ KeyCode oldKey = GetKeyForSlot(rebindingIndex);
+
+ if (conflictSlot >= 0)
{
- if (i == rebindingIndex) continue;
- KeyCode existing = KeyBindingManager.GetKeyForColor(colors[i]);
- if (existing == key)
- {
- // conflict: reject and keep waiting
- string msg = $"按键冲突:{KeyBindingManager.GetDisplayName(key)}已被分配给按键{i+1}。";
- ShowMessage(msg, messageErrorColor, 2f);
- StartCoroutine(FlashButtonInvalid(rebindingIndex));
- return;
- }
+ SetKeyForSlot(rebindingIndex, key);
+ SetKeyForSlot(conflictSlot, oldKey);
+
+ string msg = $"按键冲突:{KeyBindingManager.GetDisplayName(key)}已与{GetSlotDisplayName(conflictSlot)}互换。";
+ ShowMessage(msg, messageErrorColor, 2f);
+ StartCoroutine(FlashButtonInvalid(rebindingIndex));
+ }
+ else
+ {
+ SetKeyForSlot(rebindingIndex, key);
+ ClearMessage();
+ ShowMessage("按键设置已保存", messageSuccessColor, 2f);
}
- // accept binding
- KeyBindingManager.ChangeKeyBinding(colors[rebindingIndex], key);
- // update UI labels
- RefreshButtonLabel(rebindingIndex);
- InputManager.Instance?.RefreshKeyLabels();
-
- // clear persistent prompt and show success message
- ClearMessage();
- ShowMessage("按键设置已保存", messageSuccessColor, 2f);
-
- // finish
previousKeyValid = false;
previousKey = KeyCode.None;
+ RefreshButtonLabels();
+ InputManager.Instance?.RefreshKeyLabels();
StopRebind();
}
+ private int FindSlotByKey(KeyCode key, int ignoredSlot)
+ {
+ for (int i = 0; i <= SecondaryTrack3Slot; i++)
+ {
+ if (i == ignoredSlot || !IsValidBindingSlot(i)) continue;
+ if (GetKeyForSlot(i) == key) return i;
+ }
+
+ return -1;
+ }
+
+ private bool IsValidBindingSlot(int index)
+ {
+ return (index >= 0 && index < colors.Length) || index == SecondaryTrack3Slot;
+ }
+
+ private KeyCode GetKeyForSlot(int index)
+ {
+ if (index == SecondaryTrack3Slot) return KeyBindingManager.GetSecondaryKeyForTrack3();
+ if (index >= 0 && index < colors.Length) return KeyBindingManager.GetKeyForColor(colors[index]);
+ return KeyCode.None;
+ }
+
+ private void SetKeyForSlot(int index, KeyCode key)
+ {
+ if (index == SecondaryTrack3Slot)
+ {
+ KeyBindingManager.ChangeSecondaryTrack3KeyBinding(key);
+ return;
+ }
+
+ if (index >= 0 && index < colors.Length)
+ {
+ KeyBindingManager.ChangeKeyBinding(colors[index], key);
+ }
+ }
+
+ private string GetSlotDisplayName(int index)
+ {
+ if (index >= 0 && index < bindingDisplayNames.Length) return bindingDisplayNames[index];
+ return $"键位{index + 1}";
+ }
+
private void ShowMessage(string message, Color color, float duration = 2f)
{
if (errorText == null) return;
@@ -327,25 +360,24 @@ public class controllerSettings : MonoBehaviour
t += Time.deltaTime;
yield return null;
}
+
errorText.text = string.Empty;
messageCoroutine = null;
}
- // Show a persistent message (until explicitly cleared)
private void ShowPersistentMessage(string message, Color color)
{
if (errorText == null) return;
- // stop any timed message
if (messageCoroutine != null)
{
StopCoroutine(messageCoroutine);
messageCoroutine = null;
}
+
errorText.text = message;
errorText.color = color;
}
- // Clear any displayed message immediately
private void ClearMessage()
{
if (messageCoroutine != null)
@@ -353,29 +385,31 @@ public class controllerSettings : MonoBehaviour
StopCoroutine(messageCoroutine);
messageCoroutine = null;
}
+
if (errorText != null) errorText.text = string.Empty;
}
private IEnumerator FlashButtonInvalid(int index)
{
- Button b = GetButton(index);
- if (b == null) yield break;
- Color original = b.image.color;
- b.image.color = Color.red;
+ Button button = GetButton(index);
+ if (button == null || button.image == null) yield break;
+
+ Color original = button.image.color;
+ button.image.color = Color.red;
yield return new WaitForSeconds(0.35f);
- b.image.color = original;
+ button.image.color = original;
}
private void CancelRebind()
{
- // restore previous key if we have one
- if (previousKeyValid && rebindingIndex >= 0 && rebindingIndex < colors.Length)
+ if (previousKeyValid && IsValidBindingSlot(rebindingIndex))
{
- KeyBindingManager.ChangeKeyBinding(colors[rebindingIndex], previousKey);
+ SetKeyForSlot(rebindingIndex, previousKey);
InputManager.Instance?.RefreshKeyLabels();
ClearMessage();
ShowMessage("按键设置已保存", messageSuccessColor, 2f);
}
+
previousKeyValid = false;
previousKey = KeyCode.None;
StopRebind();
@@ -390,6 +424,7 @@ public class controllerSettings : MonoBehaviour
StopCoroutine(blinkCoroutine);
blinkCoroutine = null;
}
+
RefreshButtonLabels();
}
@@ -399,57 +434,49 @@ public class controllerSettings : MonoBehaviour
{
RefreshButtonLabel(i);
}
+
+ RefreshButtonLabel(SecondaryTrack3Slot);
}
- // update RefreshButtonLabel to use display name
private void RefreshButtonLabel(int index)
{
Text txt = GetButtonText(index);
if (txt == null) return;
- KeyCode k = KeyBindingManager.GetKeyForColor(colors[index]);
- txt.text = KeyBindingManager.GetDisplayName(k);
+
+ txt.text = KeyBindingManager.GetDisplayName(GetKeyForSlot(index));
}
private Button GetButton(int index)
{
- if (keyButtons == null) return null;
- if (index < 0 || index >= keyButtons.Length) return null;
+ if (index == SecondaryTrack3Slot) return secondary_track3Button;
+ if (keyButtons == null || index < 0 || index >= keyButtons.Length) return null;
return keyButtons[index];
}
private Text GetButtonText(int index)
{
- Button b = GetButton(index);
- if (b == null) return null;
- Text t = b.GetComponentInChildren();
- return t;
+ Button button = GetButton(index);
+ return button != null ? button.GetComponentInChildren() : null;
}
private void OnNoteSpeedSliderChanged(float value)
{
UpdateNoteSpeedText(value);
- // save on every change
SaveNoteSpeedValue(value);
}
private void OnNoteSpeedSliderPointerUp()
{
- if (noteSpeedMultipler_slider != null)
- {
- float value = noteSpeedMultipler_slider.value;
- PlayerPrefs.SetFloat(NoteSpeedPrefKey, value);
- PlayerPrefs.Save();
- }
+ if (noteSpeedMultipler_slider == null) return;
+ PlayerPrefs.SetFloat(NoteSpeedPrefKey, noteSpeedMultipler_slider.value);
+ PlayerPrefs.Save();
}
private void UpdateNoteSpeedText(float value)
{
- if (noteSpeedMultipler_valueText != null)
- {
- // 将 0.5-2.0 映射为 50%-200% 的百分比显示
- int percentage = Mathf.RoundToInt(value * 100f);
- noteSpeedMultipler_valueText.text = $"{percentage}%";
- }
+ if (noteSpeedMultipler_valueText == null) return;
+ int percentage = Mathf.RoundToInt(value * 100f);
+ noteSpeedMultipler_valueText.text = $"{percentage}%";
}
private void SaveNoteSpeedValue(float value)
@@ -462,44 +489,35 @@ public class controllerSettings : MonoBehaviour
private void ChangeNoteSpeedBy(float delta)
{
if (noteSpeedMultipler_slider == null) return;
- float cur = noteSpeedMultipler_slider.value;
- float step = StepAmount;
- float newVal = cur;
+
+ float current = noteSpeedMultipler_slider.value;
+ float newValue = current;
const float eps = 1e-5f;
+
if (delta > 0f)
{
- float ceilStep = Mathf.Ceil(cur / step) * step;
- if (Mathf.Abs(cur - ceilStep) < eps)
- {
- newVal = Mathf.Min(cur + step, NoteSpeedMax);
- }
- else
- {
- newVal = Mathf.Min(ceilStep, NoteSpeedMax);
- }
+ float ceilStep = Mathf.Ceil(current / StepAmount) * StepAmount;
+ newValue = Mathf.Abs(current - ceilStep) < eps
+ ? Mathf.Min(current + StepAmount, NoteSpeedMax)
+ : Mathf.Min(ceilStep, NoteSpeedMax);
}
else if (delta < 0f)
{
- float floorStep = Mathf.Floor(cur / step) * step;
- if (Mathf.Abs(cur - floorStep) < eps)
- {
- newVal = Mathf.Max(cur - step, NoteSpeedMin);
- }
- else
- {
- newVal = Mathf.Max(floorStep, NoteSpeedMin);
- }
+ float floorStep = Mathf.Floor(current / StepAmount) * StepAmount;
+ newValue = Mathf.Abs(current - floorStep) < eps
+ ? Mathf.Max(current - StepAmount, NoteSpeedMin)
+ : Mathf.Max(floorStep, NoteSpeedMin);
}
- newVal = Mathf.Clamp(newVal, NoteSpeedMin, NoteSpeedMax);
- // round to 3 decimals for display and consistency
- newVal = (float)System.Math.Round(newVal, 3);
- noteSpeedMultipler_slider.value = newVal; // will trigger OnNoteSpeedSliderChanged and save
+
+ newValue = Mathf.Clamp(newValue, NoteSpeedMin, NoteSpeedMax);
+ newValue = (float)Math.Round(newValue, 3);
+ noteSpeedMultipler_slider.value = newValue;
}
private void ResetNoteSpeed()
{
if (noteSpeedMultipler_slider == null) return;
- noteSpeedMultipler_slider.value = NoteSpeedDefault; // triggers change and save
+ noteSpeedMultipler_slider.value = NoteSpeedDefault;
SaveNoteSpeedValue(NoteSpeedDefault);
UpdateNoteSpeedText(NoteSpeedDefault);
}
@@ -527,30 +545,26 @@ public class controllerSettings : MonoBehaviour
PlayerPrefs.Save();
}
- private void AddButtonContinuousEvents(Button btn, float delta)
+ private void AddButtonContinuousEvents(Button button, float delta)
{
- EventTrigger trigger = btn.gameObject.GetComponent();
- if (trigger == null) trigger = btn.gameObject.AddComponent();
+ EventTrigger trigger = button.gameObject.GetComponent();
+ if (trigger == null) trigger = button.gameObject.AddComponent();
- // PointerDown -> start continuous change
- var downEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown };
- downEntry.callback.AddListener((data) => { StartContinuousChange(delta); });
+ EventTrigger.Entry downEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown };
+ downEntry.callback.AddListener(_ => StartContinuousChange(delta));
trigger.triggers.Add(downEntry);
- // PointerUp -> stop continuous change
- var upEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
- upEntry.callback.AddListener((data) => { StopContinuousChange(); });
+ EventTrigger.Entry upEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
+ upEntry.callback.AddListener(_ => StopContinuousChange());
trigger.triggers.Add(upEntry);
- // Also stop on PointerExit in case cursor leaves button while pressed
- var exitEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerExit };
- exitEntry.callback.AddListener((data) => { StopContinuousChange(); });
+ EventTrigger.Entry exitEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerExit };
+ exitEntry.callback.AddListener(_ => StopContinuousChange());
trigger.triggers.Add(exitEntry);
}
private void StartContinuousChange(float delta)
{
- // perform immediate single step
ChangeNoteSpeedBy(delta);
if (continuousChangeCoroutine != null) StopCoroutine(continuousChangeCoroutine);
continuousChangeCoroutine = StartCoroutine(ContinuousChangeRoutine(delta));
@@ -558,11 +572,9 @@ public class controllerSettings : MonoBehaviour
private void StopContinuousChange()
{
- if (continuousChangeCoroutine != null)
- {
- StopCoroutine(continuousChangeCoroutine);
- continuousChangeCoroutine = null;
- }
+ if (continuousChangeCoroutine == null) return;
+ StopCoroutine(continuousChangeCoroutine);
+ continuousChangeCoroutine = null;
}
private IEnumerator ContinuousChangeRoutine(float delta)
diff --git a/Assets/settingsPrefab/settings.prefab b/Assets/settingsPrefab/settings.prefab
index bcc87003..8b5c4b29 100644
--- a/Assets/settingsPrefab/settings.prefab
+++ b/Assets/settingsPrefab/settings.prefab
@@ -1157,8 +1157,8 @@ RectTransform:
m_Children: []
m_Father: {fileID: 3750469658834313074}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
+ m_AnchorMin: {x: 0.5, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: -4.932953, y: 0.04300022}
m_SizeDelta: {x: 9.276, y: -10.981}
m_Pivot: {x: 0.5, y: 0.5}
@@ -2272,6 +2272,85 @@ MonoBehaviour:
clearup_saveData_button: {fileID: 7026187742475075911}
view_detailedHighlight_button: {fileID: 6801102601741774851}
clearupConfirmSeconds: 2
+--- !u!1 &449153463491582222
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 427079048899646240}
+ - component: {fileID: 250337502808218857}
+ - component: {fileID: 541698114748127635}
+ m_Layer: 0
+ m_Name: Text (Legacy)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &427079048899646240
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 449153463491582222}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 7635752838371499872}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &250337502808218857
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 449153463491582222}
+ m_CullTransparentMesh: 1
+--- !u!114 &541698114748127635
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 449153463491582222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: 8b8373b0af11dca46b89be60dbe469f8, type: 3}
+ m_FontSize: 20
+ m_FontStyle: 0
+ m_BestFit: 1
+ m_MinSize: 2
+ m_MaxSize: 20
+ m_Alignment: 4
+ m_AlignByGeometry: 0
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+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Space
--- !u!1 &467817008610838686
GameObject:
m_ObjectHideFlags: 0
@@ -2303,10 +2382,10 @@ RectTransform:
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m_Father: {fileID: 4488996718461695403}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 50, y: -29.905}
+ m_SizeDelta: {x: 100, y: 53.81}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &476482371646726843
GameObject:
@@ -4006,9 +4085,9 @@ RectTransform:
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m_Father: {fileID: 1458926779420793789}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 287.062, y: 577.007}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &4669522290612931272
@@ -4293,9 +4372,9 @@ RectTransform:
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m_Father: {fileID: 8766461818781574532}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 37.5, y: -40.647}
m_SizeDelta: {x: 75, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
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m_Father: {fileID: 4612692908673573349}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: -4.866028, y: 0}
m_SizeDelta: {x: 0.2678, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
@@ -10124,9 +10203,9 @@ RectTransform:
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m_Father: {fileID: 3235975528605492365}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 1}
- m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 143.531, y: -123.442}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 239.326, y: 202.884}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &9015731902752721
@@ -10277,9 +10356,9 @@ RectTransform:
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m_Father: {fileID: 7940305075916134394}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 143.531, y: -288.5035}
m_SizeDelta: {x: 287.062, y: 577.007}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &7754548170922028492
@@ -10828,9 +10907,9 @@ RectTransform:
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m_Father: {fileID: 8766461818781574532}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 117.5, y: -40.647}
m_SizeDelta: {x: 75, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6455303632975186511
@@ -10854,7 +10933,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
- m_Color: {r: 0.62312394, g: 1, b: 0.5801887, a: 1}
+ m_Color: {r: 0.28944844, g: 0.8018868, b: 0.23073156, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -11243,10 +11322,10 @@ RectTransform:
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m_Father: {fileID: 4401682417640619457}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 1}
- m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 50, y: -29.905}
- m_SizeDelta: {x: 100, y: 53.81}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &2739575426889752810
GameObject:
@@ -12932,9 +13011,9 @@ RectTransform:
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m_Father: {fileID: 8014678421012250251}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 143.531, y: -123.442}
m_SizeDelta: {x: 239.326, y: 202.884}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &6816909155137375626
@@ -14336,9 +14415,9 @@ RectTransform:
- {fileID: 3695066363018228337}
m_Father: {fileID: 8766461818781574532}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 357.5, y: -40.647}
m_SizeDelta: {x: 75, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8615737481279844346
@@ -14362,7 +14441,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
- m_Color: {r: 1, g: 1, b: 1, a: 1}
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