修复歌曲按钮bug和最高分展示逻辑

This commit is contained in:
FloatGaming
2026-01-23 20:21:04 +08:00
parent 0e47864569
commit aee8ae634e
3 changed files with 144 additions and 132 deletions
@@ -294,46 +294,31 @@ public class settlementController : MonoBehaviour
int idol = sm != null ? sm.allSum_idolScore : 0; int idol = sm != null ? sm.allSum_idolScore : 0;
int total = pm + idol; int total = pm + idol;
// compare and update per-difficulty personal/idol records // 更新最高分 (仅当本次总分更高时)
int prevPm = thisSong_so.GetPersonalRecord(diff); thisSong_so.UpdateDifficultyRecord(diff, pm, idol);
int prevIdol = thisSong_so.GetIdolRecord(diff);
if (pm > prevPm) // 更新上次游玩分数
{
thisSong_so.UpdatePersonalRecord(diff, pm);
}
if (idol > prevIdol)
{
thisSong_so.UpdateIdolRecord(diff, idol);
}
// update last-run total (chart score map / entry.lastScoreForThisDifficulty)
thisSong_so.UpdateChartScore(diff, total); thisSong_so.UpdateChartScore(diff, total);
// update entry convenience fields (total and progress) only if improved // 更新进度 (仅当进步时)
if (thisSong_so.chartFiles != null) if (thisSong_so.chartFiles != null)
{ {
var entry = thisSong_so.chartFiles.Find(e => e != null && e.difficulty == diff); var entry = thisSong_so.chartFiles.Find(e => e != null && e.difficulty == diff);
if (entry != null) if (entry != null)
{ {
entry.totalPersonalRecordForThisDifficulty = thisSong_so.GetPersonalRecord(diff) + thisSong_so.GetIdolRecord(diff); // 进度计算 (0..1)
// compute progress as 0..1 float newProgress = Mathf.Clamp01((float)total / (float)maxScore_sum);
float newProgress = Mathf.Clamp01((float)entry.totalPersonalRecordForThisDifficulty / (float)maxScore_sum);
if (newProgress > entry.levelProgressForThisDifficulty) if (newProgress > entry.levelProgressForThisDifficulty)
{ {
entry.levelProgressForThisDifficulty = newProgress; entry.levelProgressForThisDifficulty = newProgress;
} }
// if this is the currently selected difficulty for this song, update SongData.current_levelProgress
if (thisSong_so.thisLevel_selectedDifficultyID == diff) if (thisSong_so.thisLevel_selectedDifficultyID == diff)
{ {
thisSong_so.current_levelProgress = Mathf.Max(thisSong_so.current_levelProgress, entry.levelProgressForThisDifficulty); thisSong_so.current_levelProgress = Mathf.Max(thisSong_so.current_levelProgress, entry.levelProgressForThisDifficulty);
} }
} }
} }
// refresh overall personalRecord cached value
thisSong_so.CalculateHighestPersonalRecord();
} }
} }
+88
View File
@@ -186,6 +186,94 @@ public class SongData : ScriptableObject
return highest; return highest;
} }
// 更新指定难度的最高纪录 (只有当总分更高时才更新)
public void UpdateDifficultyRecord(int difficulty, int pmScore, int idolScore)
{
if (personalRecordMap == null) personalRecordMap = new Dictionary<int, int>();
if (idolRecordMap == null) idolRecordMap = new Dictionary<int, int>();
int currentBestTotal = GetPersonalRecord(difficulty) + GetIdolRecord(difficulty);
int newTotal = pmScore + idolScore;
if (newTotal > currentBestTotal)
{
personalRecordMap[difficulty] = pmScore;
idolRecordMap[difficulty] = idolScore;
// also update corresponding ChartFileEntry if exists
var entry = chartFiles != null ? chartFiles.Find(e => e.difficulty == difficulty) : null;
if (entry != null)
{
entry.chartPersonalRecordForThisDifficulty = pmScore;
entry.idolPersonalRecordForThisDifficulty = idolScore;
entry.totalPersonalRecordForThisDifficulty = newTotal;
}
CalculateHighestPersonalRecord();
}
}
// 获取全难度下的最高分及其对应的难度名称
public void GetAbsoluteHighestScore(out int highestScore, out int bestDifficulty, out string bestDifficultyName)
{
highestScore = 0;
bestDifficulty = -1;
bestDifficultyName = "";
// 优先遍历 chartFiles 获取数据和名称
if (chartFiles != null && chartFiles.Count > 0)
{
foreach (var entry in chartFiles)
{
if (entry == null) continue;
// 重新计算总分以确保准确
int total = GetPersonalRecord(entry.difficulty) + GetIdolRecord(entry.difficulty);
// 如果字典里没数据,尝试用 entry 里的初始数据
if (total <= 0) total = entry.totalPersonalRecordForThisDifficulty;
if (total <= 0) total = entry.chartPersonalRecordForThisDifficulty + entry.idolPersonalRecordForThisDifficulty;
if (total > highestScore || bestDifficulty == -1)
{
highestScore = total;
bestDifficulty = entry.difficulty;
bestDifficultyName = !string.IsNullOrEmpty(entry.difficultyName) ? entry.difficultyName : GetDifficultyDefaultName(entry.difficulty);
}
}
}
// 如果 chartFiles 为空,检查字典作为备选
if (bestDifficulty == -1 && personalRecordMap != null)
{
foreach (var kvp in personalRecordMap)
{
int diff = kvp.Key;
int p = kvp.Value;
int i = GetIdolRecord(diff);
int combined = p + i;
if (combined > highestScore || bestDifficulty == -1)
{
highestScore = combined;
bestDifficulty = diff;
bestDifficultyName = GetDifficultyDefaultName(diff);
}
}
}
}
private string GetDifficultyDefaultName(int difficulty)
{
switch (difficulty)
{
case 0: return "Easy";
case 1: return "Hard";
case 2: return "Incredible";
case 3: return "Impossible";
default: return "Unknown";
}
}
// 更新指定难度的谱面(个人)最高成绩 // 更新指定难度的谱面(个人)最高成绩
public void UpdatePersonalRecord(int difficulty, int newScore) public void UpdatePersonalRecord(int difficulty, int newScore)
{ {
@@ -8,7 +8,7 @@ public class SongButton : MonoBehaviour
{ {
[Header("thisSong_so")] [Header("thisSong_so")]
public ScriptableObject thisSong_so; public ScriptableObject thisSong_so;
[Header("展示的信息")] [Header("显示信息")]
public Text songNameText; public Text songNameText;
public Text multiNameText; public Text multiNameText;
public Text joinTime_and_dlcName_Text; public Text joinTime_and_dlcName_Text;
@@ -19,14 +19,14 @@ public class SongButton : MonoBehaviour
public Text songIDText; public Text songIDText;
public Image buttonImage; public Image buttonImage;
public Image scoreLevelImage; public Image scoreLevelImage;
[Header("头")] [Header("头")]
public Image profileImage; public Image profileImage;
public int song_songSerialID; public int song_songSerialID;
[Header("select mark")] [Header("select mark")]
public Image selected_boarder; public Image selected_boarder;
public Image fade_image; public Image fade_image;
[Header("计数百分比")] [Header("评分阈值")]
public float easePercent = 1f; public float easePercent = 1f;
public float ssPercent = 0.95f; public float ssPercent = 0.95f;
public float sPercent = 0.9f; public float sPercent = 0.9f;
@@ -36,7 +36,7 @@ public class SongButton : MonoBehaviour
public float dPercent = 0.5f; public float dPercent = 0.5f;
public float ePercent = 0.4f; public float ePercent = 0.4f;
public float fPercent = 0.3f; public float fPercent = 0.3f;
[Header("阶段图")] [Header("评级图")]
public Sprite easeSprite; public Sprite easeSprite;
public Sprite ssSprite; public Sprite ssSprite;
public Sprite sSprite; public Sprite sSprite;
@@ -75,7 +75,7 @@ public class SongButton : MonoBehaviour
public void SetButtonData(string songName, int highestScore, int difficultyID, Sprite songSprite, int songID) public void SetButtonData(string songName, int highestScore, int difficultyID, Sprite songSprite, int songID)
{ {
Debug.Log("SetButtonData 被调用, songID 参数: " + songID); Debug.Log("SetButtonData called, songID: " + songID);
var sd = SongDataLibrary.Instance != null ? SongDataLibrary.Instance.GetSongDataByID(songID) : null; var sd = SongDataLibrary.Instance != null ? SongDataLibrary.Instance.GetSongDataByID(songID) : null;
if (sd != null) if (sd != null)
@@ -83,103 +83,34 @@ public class SongButton : MonoBehaviour
if (songNameText != null) songNameText.text = sd.songName; if (songNameText != null) songNameText.text = sd.songName;
if (multiNameText != null) if (multiNameText != null)
multiNameText.text = "音乐" + sd.artistName + " | 曲绘" + sd.painter + " | 制谱:" + sd.level_creator; multiNameText.text = "作曲" + sd.artistName + " | 画师" + sd.painter + " | 制谱:" + sd.level_creator;
if (joinTime_and_dlcName_Text != null) if (joinTime_and_dlcName_Text != null)
{ {
string join = string.IsNullOrEmpty(sd.thisLevel_addDateString) ? "未知" : sd.thisLevel_addDateString; string join = string.IsNullOrEmpty(sd.thisLevel_addDateString) ? "未知" : sd.thisLevel_addDateString;
string dlc = string.IsNullOrEmpty(sd.belongsTo_whichDLC) ? "未归档DLC" : sd.belongsTo_whichDLC; string dlc = string.IsNullOrEmpty(sd.belongsTo_whichDLC) ? "未DLC" : sd.belongsTo_whichDLC;
joinTime_and_dlcName_Text.text = "歌曲收录时间:" + join + " | " + "所属DLC" + dlc; joinTime_and_dlcName_Text.text = "上线时间:" + join + " | " + "所属DLC" + dlc;
} }
if (songOverallDescriptionText != null) if (songOverallDescriptionText != null)
{ {
songOverallDescriptionText.text = string.IsNullOrEmpty(sd.thisLevel_overallDescription) ? "暂无歌曲简介" : sd.thisLevel_overallDescription; songOverallDescriptionText.text = string.IsNullOrEmpty(sd.thisLevel_overallDescription) ? "关卡简介" : sd.thisLevel_overallDescription;
} }
// Robust logic: compute best total across chartFiles if present // 使用 SongData 提供的统一方法获取全难度最高分及其对应的难度名称
int bestTotal = -1; int bestTotal = 0;
int bestDiff = -1; int bestDiff = -1;
string bestDiffName = "";
if (sd.chartFiles != null && sd.chartFiles.Count > 0) sd.GetAbsoluteHighestScore(out bestTotal, out bestDiff, out bestDiffName);
{
foreach (var entry in sd.chartFiles)
{
if (entry == null) continue;
int total = 0;
// prefer stored total if > 0
if (entry.totalPersonalRecordForThisDifficulty > 0)
{
total = entry.totalPersonalRecordForThisDifficulty;
}
else
{
// else compute from entry fields
int p = entry.chartPersonalRecordForThisDifficulty;
int i = entry.idolPersonalRecordForThisDifficulty;
total = p + i;
// as fallback also check SongData maps
if (total == 0 && sd.personalRecordMap != null)
{
int pm = sd.personalRecordMap.ContainsKey(entry.difficulty) ? sd.personalRecordMap[entry.difficulty] : 0;
int im = sd.idolRecordMap != null && sd.idolRecordMap.ContainsKey(entry.difficulty) ? sd.idolRecordMap[entry.difficulty] : 0;
total = pm + im;
}
}
if (bestDiff == -1 || total > bestTotal)
{
bestTotal = total;
bestDiff = entry.difficulty;
}
}
}
// If still not found, fallback to maps
if (bestDiff == -1)
{
if (sd.personalRecordMap != null)
{
foreach (var kvp in sd.personalRecordMap)
{
int diff = kvp.Key;
int p = kvp.Value;
int i = sd.GetIdolRecord(diff);
int combined = p + i;
if (bestDiff == -1 || combined > bestTotal)
{
bestTotal = combined;
bestDiff = diff;
}
}
}
}
// final fallback
if (bestDiff == -1)
{
bestTotal = sd.personalRecord;
bestDiff = sd.thisLevel_selectedDifficultyID;
}
if (bestTotal < 0) bestTotal = 0; if (bestTotal < 0) bestTotal = 0;
if (highestScoreText != null) highestScoreText.text = bestTotal.ToString(); if (highestScoreText != null) highestScoreText.text = bestTotal.ToString();
// Map difficulty index to label and set highestScoreDifficultyText as (Label) // 在指定位置展示该最高分所属的难度名称
if (highestScoreDifficultyText != null) if (highestScoreDifficultyText != null)
{ {
string label = ""; highestScoreDifficultyText.text = string.IsNullOrEmpty(bestDiffName) ? "" : "(" + bestDiffName + ")";
switch (bestDiff)
{
case 0: label = "(Easy)"; break;
case 1: label = "(Hard)"; break;
case 2: label = "(Incredible)"; break;
case 3: label = "(Impossible)"; break;
default: label = ""; break;
}
highestScoreDifficultyText.text = label;
} }
// Assign scoreLevelImage based on thresholds relative to 2,000,000 // Assign scoreLevelImage based on thresholds relative to 2,000,000
@@ -187,6 +118,14 @@ public class SongButton : MonoBehaviour
{ {
Sprite chosenSprite = null; Sprite chosenSprite = null;
float baseScore = 2000000f; float baseScore = 2000000f;
// 如果从来没玩过(总分为0),显示未完成图
if (bestTotal <= 0)
{
chosenSprite = ufSprite;
}
else
{
// Evaluate from top to bottom thresholds // Evaluate from top to bottom thresholds
if (bestTotal >= baseScore * easePercent && easeSprite != null) if (bestTotal >= baseScore * easePercent && easeSprite != null)
chosenSprite = easeSprite; chosenSprite = easeSprite;
@@ -206,10 +145,10 @@ public class SongButton : MonoBehaviour
chosenSprite = eSprite; chosenSprite = eSprite;
else if (bestTotal >= baseScore * fPercent && fSprite != null) else if (bestTotal >= baseScore * fPercent && fSprite != null)
chosenSprite = fSprite; chosenSprite = fSprite;
else if (ufSprite != null) else
chosenSprite = ufSprite; chosenSprite = ufSprite;
}
if (chosenSprite != null)
scoreLevelImage.sprite = chosenSprite; scoreLevelImage.sprite = chosenSprite;
} }
@@ -251,7 +190,7 @@ public class SongButton : MonoBehaviour
} }
song_songSerialID = songID; song_songSerialID = songID;
if (songIDText != null) songIDText.text = "数据库索引号:" + song_songSerialID.ToString(); if (songIDText != null) songIDText.text = "歌曲识别号:" + song_songSerialID.ToString();
} }
else else
{ {
@@ -266,7 +205,7 @@ public class SongButton : MonoBehaviour
public void OnSongButtonClick() public void OnSongButtonClick()
{ {
Debug.Log("点击按钮的 song_songSerialID: " + song_songSerialID); Debug.Log("Song button clicked, song_songSerialID: " + song_songSerialID);
SongData selectedSong = SongDataLibrary.Instance.GetSongDataByID(song_songSerialID); SongData selectedSong = SongDataLibrary.Instance.GetSongDataByID(song_songSerialID);
if (selectedSong != null) if (selectedSong != null)
{ {
@@ -295,7 +234,7 @@ public class SongButton : MonoBehaviour
} }
else else
{ {
Debug.LogError("未找到对应的 SongData, songID: " + song_songSerialID); Debug.LogError("未找到对应的 SongData, songID: " + song_songSerialID);
} }
} }