UI HUGE UPDATE
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@@ -96,6 +96,19 @@ namespace Bansonic
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SaveRuntimeGeneratedState();
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}
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public static void SaveRuntimeEquipmentState(equipmentSO equipment)
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{
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EnsureRuntimeGeneratedLoaded();
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if (equipment == null)
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{
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return;
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}
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RuntimeGeneratedEquipments.RemoveAll(item => item == null || item == equipment || item.name == equipment.name);
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RuntimeGeneratedEquipments.Add(equipment);
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SaveRuntimeGeneratedState();
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}
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public static void ClearRuntimeGeneratedPersistence()
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{
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RuntimeGeneratedEquipments.Clear();
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