UI HUGE UPDATE

This commit is contained in:
FloatGaming
2026-06-25 11:48:56 +08:00
parent bd2a06f4c7
commit b2a1e307a4
1806 changed files with 359863 additions and 20822 deletions
File diff suppressed because it is too large Load Diff
@@ -67,7 +67,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 9ebd9ce7600225b48a92c3900b8188fc, type: 3}
m_Sprite: {fileID: 21300000, guid: 1db9c5e742decc64d90388cdf42a2ddd, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@@ -386,6 +386,9 @@ MonoBehaviour:
songScore: {fileID: 7919000474169282653}
songRankImg: {fileID: 122816322594050325}
rc: {fileID: 11400000, guid: 951debb97a9b89f48885c82bb601533a, type: 2}
unreadableScoreColor: {r: 1, g: 0.3254717, b: 0.3254717, a: 1}
earlySettlementScoreColor: {r: 0.8490566, g: 0.39716104, b: 0.0040049935, a: 1}
normalReadableScoreColor: {r: 0.4074214, g: 0.990566, b: 0.3317462, a: 1}
--- !u!1 &6079840058504322514
GameObject:
m_ObjectHideFlags: 0
@@ -603,7 +606,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988015895875826385}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
@@ -683,7 +686,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Material: {fileID: 2100000, guid: 89d2e49d1a4e8c54bad205978c63a672, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+9 -6
View File
@@ -15,8 +15,11 @@ public class ghPrefab : MonoBehaviour
[Header("rank config")]
public RankConfig rc;
private static readonly Color EarlySettlementColor = new Color32(204, 51, 51, 255);
private static readonly Color BrightScoreColor = new Color32(124, 255, 107, 255);
[Header("song score colors")]
[SerializeField] private Color unreadableScoreColor = Color.black;
[SerializeField] private Color earlySettlementScoreColor = new Color32(204, 51, 51, 255);
[SerializeField] private Color normalReadableScoreColor = new Color32(124, 255, 107, 255);
private const string UnreadableText = "\u65e0\u6cd5\u8bfb\u53d6";
public void Setup(RecentPlayRecord record, SongData songData)
@@ -59,18 +62,18 @@ public class ghPrefab : MonoBehaviour
if (!record.scoreReadable)
{
songScore.text = UnreadableText;
songScore.color = Color.black;
songScore.color = unreadableScoreColor;
}
else
{
songScore.text = record.totalScore.ToString();
if (record.wasEarlySettlement)
{
songScore.color = EarlySettlementColor;
songScore.color = earlySettlementScoreColor;
}
else
{
songScore.color = BrightScoreColor;
songScore.color = normalReadableScoreColor;
}
}
}
@@ -104,7 +107,7 @@ public class ghPrefab : MonoBehaviour
if (songScore != null)
{
songScore.text = UnreadableText;
songScore.color = Color.black;
songScore.color = unreadableScoreColor;
}
if (songRankImg != null)
+86 -1
View File
@@ -2,5 +2,90 @@ using UnityEngine;
public class uHonor : MonoBehaviour
{
public enum HonorPrefabType
{
Normal,
Bronze,
Silver,
Gold
}
[Header("Honor Prefabs")]
[SerializeField] private GameObject normalHonorPrefab;
[SerializeField] private GameObject bronzeHonorPrefab;
[SerializeField] private GameObject silverHonorPrefab;
[SerializeField] private GameObject goldHonorPrefab;
[Header("Honor Parent")]
[SerializeField] private Transform honorParent;
public Transform HonorParent => honorParent;
public void ClearHonors()
{
if (honorParent == null)
{
return;
}
for (int i = honorParent.childCount - 1; i >= 0; i--)
{
Transform child = honorParent.GetChild(i);
if (child != null)
{
Destroy(child.gameObject);
}
}
}
public GameObject SpawnHonor(HonorPrefabType prefabType)
{
if (honorParent == null)
{
Debug.LogWarning("[uHonor] honorParent is not assigned.");
return null;
}
GameObject prefab = GetHonorPrefab(prefabType);
if (prefab == null)
{
Debug.LogWarning($"[uHonor] Honor prefab for type {prefabType} is not assigned.");
return null;
}
return Instantiate(prefab, honorParent);
}
public GameObject SpawnHonor(GameObject prefab)
{
if (honorParent == null)
{
Debug.LogWarning("[uHonor] honorParent is not assigned.");
return null;
}
if (prefab == null)
{
Debug.LogWarning("[uHonor] Requested prefab is null.");
return null;
}
return Instantiate(prefab, honorParent);
}
public GameObject GetHonorPrefab(HonorPrefabType prefabType)
{
switch (prefabType)
{
case HonorPrefabType.Gold:
return goldHonorPrefab != null ? goldHonorPrefab : normalHonorPrefab;
case HonorPrefabType.Silver:
return silverHonorPrefab != null ? silverHonorPrefab : normalHonorPrefab;
case HonorPrefabType.Bronze:
return bronzeHonorPrefab != null ? bronzeHonorPrefab : normalHonorPrefab;
case HonorPrefabType.Normal:
default:
return normalHonorPrefab;
}
}
}
+33 -6
View File
@@ -20,13 +20,16 @@ public class uLevel : MonoBehaviour
[Header("so")]
public Player_SO pso;
private GameObject resolvedLevelPanelRoot;
private void Start()
{
if (pso == null)
pso = Resources.Load<Player_SO>("playerdata/playerData_uniqueData");
if (uLevelPanel != null)
uLevelPanel.SetActive(false);
resolvedLevelPanelRoot = ResolveLevelPanelRoot();
if (resolvedLevelPanelRoot != null)
resolvedLevelPanelRoot.SetActive(false);
if (uls != null && pso != null)
uls.SetPlayerSo(pso);
@@ -46,18 +49,42 @@ public class uLevel : MonoBehaviour
private void OpenLevelDetailPanel()
{
if (uLevelPanel == null)
GameObject panelRoot = ResolveLevelPanelRoot();
if (panelRoot == null)
return;
if (uls != null && pso != null)
uls.SetPlayerSo(pso);
uLevelPanel.SetActive(true);
panelRoot.SetActive(true);
}
private void CloseLevelDetailPanel()
{
if (uLevelPanel != null)
uLevelPanel.SetActive(false);
GameObject panelRoot = ResolveLevelPanelRoot();
if (panelRoot != null)
panelRoot.SetActive(false);
}
private GameObject ResolveLevelPanelRoot()
{
if (uLevelPanel == null)
return null;
Transform current = uLevelPanel.transform;
GameObject highestInactiveAncestor = null;
while (current != null)
{
if (!current.gameObject.activeSelf)
{
highestInactiveAncestor = current.gameObject;
}
current = current.parent;
}
resolvedLevelPanelRoot = highestInactiveAncestor != null ? highestInactiveAncestor : uLevelPanel;
return resolvedLevelPanelRoot;
}
}
@@ -230,7 +230,26 @@ public class uBehaviourRaderController : MonoBehaviour
return;
}
uRaderObj.SetActive(!hideWhenOverlayVisible || !overlayVisible);
bool shouldShow = !hideWhenOverlayVisible || !overlayVisible;
bool wasActive = uRaderObj.activeSelf;
uRaderObj.SetActive(shouldShow);
if (shouldShow && !wasActive)
{
ForceRefreshChartBridge();
}
}
private void ForceRefreshChartBridge()
{
if (chartBridge == null)
{
return;
}
chartBridge.enabled = false;
chartBridge.enabled = true;
chartBridge.Refresh();
}
private void ApplySummary(BehaviourRadarSummary summary)
@@ -6,6 +6,7 @@ public class uRecentGameHistory : MonoBehaviour
{
private const string SongResourcesPath = "song_songIndex";
private const int MaxVisibleRecordCount = 5;
private const float DefaultPrefabScaleRatio = 1.25f;
[Header("gameobjects")]
public GameObject gameHistoryPrefab;
@@ -13,6 +14,9 @@ public class uRecentGameHistory : MonoBehaviour
public Transform dGameHistoryParent;
public GameObject more_gameHistory;
[Header("layout")]
public float prefabScaleRatio = DefaultPrefabScaleRatio;
[Header("buttons")]
public Button more_gameHistoryButton;
public Button shut_gameHistoryButton;
@@ -71,6 +75,7 @@ public class uRecentGameHistory : MonoBehaviour
}
GameObject instance = Instantiate(gameHistoryPrefab, gameHistoryParent);
instance.transform.localScale *= prefabScaleRatio;
previewEntries.Add(instance);
ghPrefab controller = instance.GetComponent<ghPrefab>();
if (controller == null)
+2 -1
View File
@@ -23,6 +23,7 @@ public class uServerStatus : MonoBehaviour
{
Good,
Fair,
Maintenance,
Unreachable,
Unknown,
Offline,
@@ -42,4 +43,4 @@ public class uServerStatus : MonoBehaviour
}
Debug.LogWarning($"No configuration found for status {newStatus}");
}
}
}
@@ -25,16 +25,16 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2099462153568767799}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9152270112823009895}
m_Father: {fileID: 950592153268522309}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -107.33, y: 0}
m_AnchoredPosition: {x: 0.000076293945, y: 0}
m_SizeDelta: {x: 25.792, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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@@ -110,13 +110,13 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
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- {fileID: 950592153268522309}
m_Father: {fileID: 2460305581810160109}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 1.438}
m_SizeDelta: {x: 250, y: 41.908}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 112, y: 78}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4801688296739999581
CanvasRenderer:
@@ -139,14 +139,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.20784314, g: 0.20784314, b: 0.20784314, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 7f3b1220317607e44bbb8f0e1998044a, type: 3}
m_Sprite: {fileID: 2431842851596413817, guid: 1c44c4ee89bcfec498a4d658400f208a, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@@ -155,7 +155,7 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 2
m_PixelsPerUnitMultiplier: 1
--- !u!1 &3339470438795980614
GameObject:
m_ObjectHideFlags: 0
@@ -190,8 +190,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 1.4, y: 0}
m_SizeDelta: {x: 187.733, y: 30}
m_AnchoredPosition: {x: 0, y: 10.5513}
m_SizeDelta: {x: 100, y: 51.1027}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4129409205783608839
CanvasRenderer:
@@ -214,7 +214,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.60784316, g: 0.32941177, b: 0.003921569, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -270,7 +270,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 450, y: 30}
m_SizeDelta: {x: 112, y: 78}
m_Pivot: {x: 0.5, y: 0.5}
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MonoBehaviour:
@@ -284,13 +284,90 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
enableSprite: {fileID: -52179173452712981, guid: be120bf969ae2c84fa997ecca6dd28e6, type: 3}
availableSprite: {fileID: 2561534620446350566, guid: 23a48ca1e983a4c47971fcf7eab26b89, type: 3}
lockedSprite: {fileID: -1936355827857895663, guid: fa360ec6245a3dd43bfbae1ac1093a6e, type: 3}
unknownSprite: {fileID: 21300000, guid: 931f6455943555649a61ed7f1c76cbf6, type: 3}
preSelectSprite: {fileID: 7919194353434859991, guid: b35fcaa46fa9f3e49b71c103f69df698, type: 3}
levelName: {fileID: 5556623676502886536}
levelid_btm: {fileID: 1797368805590350891}
statusImg: {fileID: 4501378674247754304}
thisSkillName: {fileID: 534678815217464394}
lockedStatusSprite: {fileID: 21300000, guid: 1db9c5e742decc64d90388cdf42a2ddd, type: 3}
selectableSkillNameColor: {r: 0.60784316, g: 0.32941177, b: 0.003921569, a: 1}
unavailableSkillNameColor: {r: 1, g: 1, b: 1, a: 1}
descriptionPrefab: {fileID: 2219571326304505587, guid: bde76837f913f3943836d4f83292618b, type: 3}
descriptionOffsetX: 150
grayScale_mtr: {fileID: 2100000, guid: 7701c15f96b443d408ac83222c9b869a, type: 2}
preselectPulseDuration: 0.8
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m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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+139 -17
View File
@@ -5,32 +5,44 @@ using System.Collections;
public class lrPrefab : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[Header("sprite")]
public Sprite enableSprite;
public Sprite availableSprite;
public Sprite lockedSprite;
public Sprite unknownSprite;
public Sprite preSelectSprite;
[Header("uis")]
public Text levelName;
public Image levelid_btm;
public Image statusImg;
public Text thisSkillName;
[Header("state visuals")]
public Sprite lockedStatusSprite;
public Color selectableSkillNameColor = Color.white;
public Color unavailableSkillNameColor = Color.gray;
[Header("desOBJ")]
public GameObject descriptionPrefab;
public float descriptionOffsetX = 80f;
[Header("material")]
public Material grayScale_mtr;
[Header("preselect pulse")]
public float preselectPulseDuration = 0.8f;
private uLevel_skills owner;
private userLevel_skills_SO ownerSo;
private userLevel_skills_SO.UserLevelSkillEntry boundEntry;
private int boundIndex = -1;
private bool isUnlocked = false;
private Coroutine hoverCoroutine;
private Coroutine preselectPulseCoroutine;
private GameObject spawnedDescription;
private bool visualDefaultsCached = false;
private Sprite defaultStatusSprite;
private Material defaultStatusMaterial;
private Material defaultLevelIdMaterial;
public void Bind(uLevel_skills ownerController, userLevel_skills_SO sourceSo, int index, userLevel_skills_SO.UserLevelSkillEntry entry, bool unlocked)
{
CacheVisualDefaults();
owner = ownerController;
ownerSo = sourceSo;
boundIndex = index;
@@ -59,21 +71,129 @@ public class lrPrefab : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
thisSkillName.text = shouldHideLockedSkillInfo
? "?????"
: (boundEntry.skillName ?? string.Empty);
thisSkillName.color = isUnlocked ? selectableSkillNameColor : unavailableSkillNameColor;
}
if (statusImg == null)
return;
if (owner != null && owner.IsSkillPreselected(boundIndex))
statusImg.sprite = preSelectSprite != null ? preSelectSprite : availableSprite;
else if (boundEntry.isEnabled)
statusImg.sprite = enableSprite;
else if (isUnlocked)
statusImg.sprite = availableSprite;
else if (shouldHideLockedSkillInfo)
statusImg.sprite = unknownSprite != null ? unknownSprite : lockedSprite;
else
statusImg.sprite = lockedSprite;
bool isPreselected = owner != null && owner.IsSkillPreselected(boundIndex);
ApplyStatusState(isPreselected);
}
private void ApplyStatusState(bool isPreselected)
{
if (statusImg == null)
return;
StopPreselectPulse();
if (!isUnlocked)
{
SetStatusSprite(lockedStatusSprite != null ? lockedStatusSprite : defaultStatusSprite);
SetStatusMaterial(defaultStatusMaterial);
SetLevelIdMaterial(grayScale_mtr);
SetStatusAlpha(1f);
return;
}
SetStatusSprite(defaultStatusSprite);
if (isPreselected)
{
SetStatusMaterial(defaultStatusMaterial);
SetLevelIdMaterial(defaultLevelIdMaterial);
StartPreselectPulse();
return;
}
if (boundEntry != null && boundEntry.isEnabled)
{
SetStatusMaterial(defaultStatusMaterial);
SetLevelIdMaterial(defaultLevelIdMaterial);
SetStatusAlpha(1f);
return;
}
SetStatusMaterial(grayScale_mtr);
SetLevelIdMaterial(defaultLevelIdMaterial);
SetStatusAlpha(1f);
}
private void CacheVisualDefaults()
{
if (visualDefaultsCached)
return;
visualDefaultsCached = true;
defaultStatusSprite = statusImg != null ? statusImg.sprite : null;
defaultStatusMaterial = statusImg != null ? statusImg.material : null;
defaultLevelIdMaterial = levelid_btm != null ? levelid_btm.material : null;
}
private void SetStatusSprite(Sprite spriteToApply)
{
if (statusImg == null)
return;
statusImg.sprite = spriteToApply;
}
private void SetStatusMaterial(Material materialToApply)
{
if (statusImg == null)
return;
statusImg.material = materialToApply;
}
private void SetLevelIdMaterial(Material materialToApply)
{
if (levelid_btm == null)
return;
levelid_btm.material = materialToApply;
}
private void SetStatusAlpha(float alpha)
{
if (statusImg == null)
return;
Color color = statusImg.color;
color.a = Mathf.Clamp01(alpha);
statusImg.color = color;
}
private void StartPreselectPulse()
{
if (!isActiveAndEnabled || statusImg == null)
return;
preselectPulseCoroutine = StartCoroutine(PreselectPulseRoutine());
}
private void StopPreselectPulse()
{
if (preselectPulseCoroutine != null)
{
StopCoroutine(preselectPulseCoroutine);
preselectPulseCoroutine = null;
}
}
private IEnumerator PreselectPulseRoutine()
{
float duration = Mathf.Max(0.05f, preselectPulseDuration);
float elapsed = 0f;
while (true)
{
elapsed += Time.unscaledDeltaTime;
float normalizedTime = Mathf.PingPong(elapsed / duration, 1f);
SetStatusAlpha(Mathf.Lerp(0.5f, 1f, normalizedTime));
yield return null;
}
}
public void OnPointerEnter(PointerEventData eventData)
@@ -173,6 +293,8 @@ public class lrPrefab : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
private void OnDisable()
{
StopPreselectPulse();
if (hoverCoroutine != null)
{
StopCoroutine(hoverCoroutine);
@@ -164,11 +164,6 @@ public class uLevel_skills : MonoBehaviour
private void SetDetailPanel(userLevel_skills_SO.UserLevelSkillEntry entry)
{
if (btm_skillImage != null)
{
btm_skillImage.sprite = entry != null ? entry.skillIcon : null;
}
if (skillIcon_Profile != null)
{
skillIcon_Profile.sprite = entry != null ? entry.skillIcon : null;