UI HUGE UPDATE
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@@ -0,0 +1,56 @@
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using Spine.Unity;
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using UnityEngine;
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[CreateAssetMenu(fileName = "HeroSkin_", menuName = "SO_Data/HeroSkin")]
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public class HeroSkinSO : ScriptableObject
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{
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[Header("Identity")]
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public string skinId;
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public int heroId;
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public string skinName;
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public string ally_heroDesignation;
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[Header("Ownership")]
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public bool isDefaultSkin;
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public bool unlockedByDefault;
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public string sourceDlcId;
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[Header("Sort")]
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public int sortOrder;
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[Header("Inspector")]
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public Sprite ally_heroImage;
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[Header("Inspector")]
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public Sprite ally_heroProfile;
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[Header("Inspector")]
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public Sprite ally_heroSelectIcon;
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[Header("Inspector")]
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public Sprite ally_heroIcon;
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[Header("Inspector")]
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public Sprite ally_heroPoster;
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[Header("Inspector")]
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public Sprite ally_hero_HD_image;
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[Header("Inspector")]
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public Sprite ally_hero_squareProfile;
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[Header("spine")]
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public SkeletonDataAsset ally_heroSpineData;
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[Header("Inspector")]
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public Color ally_heroThemeColor = Color.white;
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[Header("Inspector")]
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[TextArea(3, 10)]
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public string skinDescription;
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public string GetResolvedSkinId()
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{
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if (!string.IsNullOrWhiteSpace(skinId))
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{
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return skinId.Trim();
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}
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string safeName = string.IsNullOrWhiteSpace(name) ? "skin" : name.Trim();
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return "hero_" + heroId + "_" + safeName;
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}
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}
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