UI HUGE UPDATE
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@@ -1651,9 +1651,10 @@ public class GameManager : MonoBehaviour
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{
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if (sd == null) return;
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// set background sprite if present
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if (backgroundRenderer != null && sd.fullscreen_songPicture != null)
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Sprite resolvedBackground = sd.GetResolvedFullscreenSongPicture();
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if (backgroundRenderer != null && resolvedBackground != null)
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{
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backgroundRenderer.sprite = sd.fullscreen_songPicture;
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backgroundRenderer.sprite = resolvedBackground;
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Color color = backgroundRenderer.color;
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color.a = 1f;
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backgroundRenderer.color = color;
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