UI HUGE UPDATE

This commit is contained in:
FloatGaming
2026-06-25 11:48:56 +08:00
parent bd2a06f4c7
commit b2a1e307a4
1806 changed files with 359863 additions and 20822 deletions
@@ -16,6 +16,7 @@ public class equipmentConsumableSO : ScriptableObject
public string consumableName;
public Sprite consumableSprite;
public ItemRarity itemRarity = ItemRarity.Uncommon;
public ItemUsageTag usageTag = ItemUsageTag.Auto;
public string consumableUsage;
[TextArea(3, 3)] public string consumableDescription;
@@ -30,6 +30,7 @@ public class expBottlesSO : ScriptableObject
public string expBottleName;
public Sprite expBottleSprite;
public ItemRarity itemRarity = ItemRarity.Common;
public ItemUsageTag usageTag = ItemUsageTag.CharacterCultivation;
public string expBottleUsage;
[TextArea(3, 3)] public string expBottleDescription;
@@ -47,4 +48,4 @@ public class expBottlesSO : ScriptableObject
[Header("Rain All Gameplay")]
[Min(0)] public int rainAllTargetCount = 0;
[Min(0)] public int rainAllGrantedExpPerHero = 0;
}
}
@@ -30,6 +30,7 @@ public class growthMaterialSO : ScriptableObject
public string growthMaterialName;
public Sprite growthMaterialSprite;
public ItemRarity itemRarity = ItemRarity.Uncommon;
public ItemUsageTag usageTag = ItemUsageTag.CharacterBreakthrough;
public string growthMaterialUsage;
[TextArea(3, 3)] public string growthMaterialDescription;