UI HUGE UPDATE
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@@ -16,6 +16,7 @@ public class equipmentConsumableSO : ScriptableObject
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public string consumableName;
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public Sprite consumableSprite;
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public ItemRarity itemRarity = ItemRarity.Uncommon;
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public ItemUsageTag usageTag = ItemUsageTag.Auto;
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public string consumableUsage;
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[TextArea(3, 3)] public string consumableDescription;
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@@ -30,6 +30,7 @@ public class expBottlesSO : ScriptableObject
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public string expBottleName;
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public Sprite expBottleSprite;
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public ItemRarity itemRarity = ItemRarity.Common;
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public ItemUsageTag usageTag = ItemUsageTag.CharacterCultivation;
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public string expBottleUsage;
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[TextArea(3, 3)] public string expBottleDescription;
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@@ -47,4 +48,4 @@ public class expBottlesSO : ScriptableObject
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[Header("Rain All Gameplay")]
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[Min(0)] public int rainAllTargetCount = 0;
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[Min(0)] public int rainAllGrantedExpPerHero = 0;
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}
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}
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@@ -30,6 +30,7 @@ public class growthMaterialSO : ScriptableObject
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public string growthMaterialName;
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public Sprite growthMaterialSprite;
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public ItemRarity itemRarity = ItemRarity.Uncommon;
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public ItemUsageTag usageTag = ItemUsageTag.CharacterBreakthrough;
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public string growthMaterialUsage;
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[TextArea(3, 3)] public string growthMaterialDescription;
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