UI HUGE UPDATE
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@@ -43,6 +43,8 @@ public class storeSystem : MonoBehaviour
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public Sprite coinSprite;
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public Sprite materialSprite;
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public Sprite cannotBuySprite;
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public Sprite memoryBuyPlanSprite;
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public Sprite memorySellPlanSprite;
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[Header("selecting item purchase")]
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public Text p_itemName;
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@@ -53,6 +55,7 @@ public class storeSystem : MonoBehaviour
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public Button p_iAmount_minus;
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public InputField p_iAmount_input;
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public Button purchaseButton;
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public Text p_itemUsageText;
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public Text p_detailedDescriptionText;
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[Header("selectable equipment reward")]
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@@ -347,7 +350,7 @@ public class storeSystem : MonoBehaviour
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}
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var playerSkillItems = new List<storeItemSO>();
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PlayerSkillService.AppendDynamicStoreItems(playerSkillItems, coinSprite, materialSprite);
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PlayerSkillService.AppendDynamicStoreItems(playerSkillItems, coinSprite, materialSprite, memoryBuyPlanSprite, memorySellPlanSprite);
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for (int i = 0; i < playerSkillItems.Count; i++)
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{
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var itemSO = playerSkillItems[i];
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@@ -763,6 +766,11 @@ public class storeSystem : MonoBehaviour
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: itemSO.itemDetailedDescription;
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}
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if (p_itemUsageText != null)
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{
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p_itemUsageText.text = ItemUsageTagUtility.ResolveDisplayName(itemSO);
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}
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if (resetAmount || IsSelectableEquipmentRewardItem(itemSO))
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{
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SetPurchaseAmount(MinPurchaseAmount, false);
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@@ -795,6 +803,11 @@ public class storeSystem : MonoBehaviour
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p_detailedDescriptionText.text = string.Empty;
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}
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if (p_itemUsageText != null)
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{
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p_itemUsageText.text = string.Empty;
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}
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if (p_sumCostText != null)
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{
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p_sumCostText.text = string.Empty;
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