改动与优化
This commit is contained in:
@@ -440,6 +440,7 @@ public class idolEquipments : MonoBehaviour
|
||||
{
|
||||
equippedItemInstance = Instantiate(eqpmtItemPrefab, eqpmtToPut);
|
||||
equippedItemInstance.name = string.IsNullOrWhiteSpace(equippedEquipment.GetDisplayTierName()) ? equippedEquipment.name : equippedEquipment.GetDisplayTierName();
|
||||
UI_OrderedEntryAnimator.PlayFadeOnly(equippedItemInstance, 0, 0.14f, 0f, true);
|
||||
|
||||
equipItemPrefab item = equippedItemInstance.GetComponent<equipItemPrefab>();
|
||||
if (item != null)
|
||||
@@ -937,6 +938,7 @@ public class idolEquipments : MonoBehaviour
|
||||
{
|
||||
item.SetActive(true);
|
||||
}
|
||||
UI_OrderedEntryAnimator.PlaySingle(item, index, 0.16f, 0.012f, -10f, 0.97f, true);
|
||||
}
|
||||
|
||||
return item;
|
||||
|
||||
Reference in New Issue
Block a user