改动与优化

This commit is contained in:
FloatGaming
2026-07-20 22:19:25 +08:00
parent 0a0872c4f4
commit b5d1cdcbc5
83 changed files with 2475 additions and 276 deletions
+8 -1
View File
@@ -123,7 +123,13 @@ public class UI_Player : MonoBehaviour
private void ClosePanel()
{
gameObject.SetActive(false);
UI_PanelExitUtility.PlayExitThen(gameObject, () =>
{
if (gameObject != null)
{
gameObject.SetActive(false);
}
});
}
private void RestartForceRefreshUiRoutine()
@@ -505,6 +511,7 @@ public class UI_Player : MonoBehaviour
GameObject entryObject = Instantiate(pInfoPrefab, pInfoParent);
spawnedInfoEntries.Add(entryObject);
UI_OrderedEntryAnimator.PlaySingle(entryObject, spawnedInfoEntries.Count - 1, 0.17f, 0.014f, -12f, 0.97f, true);
pInfoPrefab entry = entryObject.GetComponent<pInfoPrefab>();
if (entry == null)