改动与优化

This commit is contained in:
FloatGaming
2026-07-20 22:19:25 +08:00
parent 0a0872c4f4
commit b5d1cdcbc5
83 changed files with 2475 additions and 276 deletions
@@ -205,8 +205,9 @@ public class InGamePerformanceManager : MonoBehaviour
.OrderByDescending(info => (int)info.level.rarity)
.ToList();
foreach (var info in sortedAchievements)
for (int i = 0; i < sortedAchievements.Count; i++)
{
var info = sortedAchievements[i];
var cat = info.sourceSO != null ? info.sourceSO.category : AchievementCategory.Combo;
GameObject targetParent = place_to_putdown;
@@ -219,6 +220,7 @@ public class InGamePerformanceManager : MonoBehaviour
GameObject prefabToSpawn = (info.sourceSO != null && info.sourceSO.customPrefab != null) ? info.sourceSO.customPrefab : archievePrefab;
GameObject go = Instantiate(prefabToSpawn, targetParent.transform);
UI_OrderedEntryAnimator.PlayFadeOnly(go, i, 0.16f, 0.012f, true);
var script = go.GetComponent<archievePrefab>();
if (script != null)