改动与优化
This commit is contained in:
@@ -196,7 +196,9 @@ public class teamSettingPanel : MonoBehaviour
|
||||
if (tcdi != null)
|
||||
{
|
||||
if (t.charcterImg != null) { t.charcterImg.sprite = tcdi.CharacterTeamSprite; t.charcterImg.color=new Color(t.charcterImg.color.r,t.charcterImg.color.g,t.charcterImg.color.b,1f); }
|
||||
if (t.levelIcon != null) { t.levelIcon.sprite = getLevelSprite(currentTeam[i].currentBoundaryLevel); t.levelIcon.color=new Color(t.levelIcon.color.r,t.levelIcon.color.g,t.levelIcon.color.b,1f); }
|
||||
string boundaryLevel = ResolveBoundaryLevel(t.characterID, currentTeam[i].currentBoundaryLevel);
|
||||
currentTeam[i].currentBoundaryLevel = boundaryLevel;
|
||||
if (t.levelIcon != null) { t.levelIcon.sprite = getLevelSprite(boundaryLevel); t.levelIcon.color=new Color(t.levelIcon.color.r,t.levelIcon.color.g,t.levelIcon.color.b,1f); }
|
||||
if (t.skillName != null) t.skillName.text = tcdi.CharacterSkillName ?? string.Empty;
|
||||
}
|
||||
else
|
||||
@@ -230,6 +232,7 @@ public class teamSettingPanel : MonoBehaviour
|
||||
teamManager.currentSelectedCharacterCard = null;
|
||||
List<CharacterView> currentTeam = teamManager.getCurrentSelectedTeam().teamIdList;
|
||||
List<CharacterView> selectAbleCharacters = teamManager.SelectableCharacterList;
|
||||
int visibleIndex = 0;
|
||||
foreach (CharacterView c in selectAbleCharacters) //id and level
|
||||
{
|
||||
if (!IsCharacterUnlocked(c != null ? c.characterId : 0))
|
||||
@@ -238,14 +241,16 @@ public class teamSettingPanel : MonoBehaviour
|
||||
}
|
||||
|
||||
GameObject characterObj = Instantiate(teamCharacterPrefab, teamCharacterViewContent.transform);
|
||||
UI_OrderedEntryAnimator.PlayFadeOnly(characterObj, visibleIndex, 0.16f, 0.012f, true);
|
||||
visibleIndex++;
|
||||
CharacterCardView ccv = characterObj.GetComponent<CharacterCardView>();
|
||||
TeamCharacterDataInfo tcdi = getCharacterViewInfo(c.characterId);
|
||||
if (ccv != null&& tcdi!=null)
|
||||
{
|
||||
ccv.characterID = tcdi.CharacterID;
|
||||
ccv.currentBoundaryLevel= c.currentBoundaryLevel;
|
||||
ccv.currentBoundaryLevel= ResolveBoundaryLevel(c.characterId, c.currentBoundaryLevel);
|
||||
ccv.characterImage.sprite =tcdi.CharacterCardSprite;
|
||||
ccv.levelIcon.sprite = getLevelSprite(c.currentBoundaryLevel);
|
||||
ccv.levelIcon.sprite = getLevelSprite(ccv.currentBoundaryLevel);
|
||||
ccv.occupationIcon.sprite = tcdi.CharacterRoleSprite;
|
||||
}
|
||||
|
||||
@@ -277,6 +282,26 @@ public class teamSettingPanel : MonoBehaviour
|
||||
return false;
|
||||
}
|
||||
|
||||
private string ResolveBoundaryLevel(int characterID, string fallbackLevel)
|
||||
{
|
||||
if (characterID <= 0)
|
||||
{
|
||||
return fallbackLevel;
|
||||
}
|
||||
|
||||
AllyHero_SO[] heroes = RuntimeResourcesCache.LoadAllAllyHeroes();
|
||||
for (int i = 0; i < heroes.Length; i++)
|
||||
{
|
||||
AllyHero_SO hero = heroes[i];
|
||||
if (hero != null && hero.ally_heroID == characterID)
|
||||
{
|
||||
return AllyHeroLevelRuntimeResolver.GetDisplayRatingKey(hero);
|
||||
}
|
||||
}
|
||||
|
||||
return fallbackLevel;
|
||||
}
|
||||
|
||||
private bool checkExistenceStatus(List<CharacterView> currentTeam,int characterID)
|
||||
{
|
||||
foreach (CharacterView c in currentTeam)
|
||||
|
||||
Reference in New Issue
Block a user