改动与优化
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@@ -203,6 +203,7 @@ public class friendsManager : MonoBehaviour
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}
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_spawnedSearchCard = Instantiate(friendSearchPrefab, friendSearchParent, false);
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UI_OrderedEntryAnimator.PlayFadeOnly(_spawnedSearchCard, 0, 0.16f, 0f, true);
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friendSearchPrefab prefab = _spawnedSearchCard.GetComponent<friendSearchPrefab>();
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if (prefab != null)
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{
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@@ -370,6 +371,7 @@ public class friendsManager : MonoBehaviour
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GameObject cardObject = Instantiate(friendRequestPrefab, parent, false);
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_spawnedRequestCards[request.id] = cardObject;
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cardObject.transform.SetSiblingIndex(index);
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UI_OrderedEntryAnimator.PlayFadeOnly(cardObject, index, 0.16f, 0.012f, true);
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friendRequestPrefab prefab = cardObject.GetComponent<friendRequestPrefab>();
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if (prefab != null)
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{
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