改动与优化
This commit is contained in:
@@ -134,6 +134,8 @@ public class settlementController : MonoBehaviour
|
||||
[SerializeField] private float introMoveDuration = 0.42f;
|
||||
[SerializeField] private float introNumberDuration = 0.48f;
|
||||
[SerializeField] private float introStepGap = 0.06f;
|
||||
[SerializeField] private float introStaticElementDuration = 0.22f;
|
||||
[SerializeField] private float introBarFillDuration = 0.36f;
|
||||
[SerializeField] private float introMvpEnterYOffset = 120f;
|
||||
[SerializeField] private float introMvpEnterDuration = 0.42f;
|
||||
[SerializeField] private Ease introMvpEnterEase = Ease.OutCubic;
|
||||
@@ -142,6 +144,7 @@ public class settlementController : MonoBehaviour
|
||||
[Header("Settle Rewards")]
|
||||
public GameObject rewardPrefab;
|
||||
public Transform rewardParent;
|
||||
private Coroutine settlementRewardLayoutRefreshRoutine;
|
||||
|
||||
private int targetPmScore;
|
||||
private int targetIdolScore;
|
||||
@@ -157,6 +160,11 @@ public class settlementController : MonoBehaviour
|
||||
private float targetGreatPercent;
|
||||
private float targetGoodPercent;
|
||||
private float targetMissPercent;
|
||||
private int targetEarlyCount;
|
||||
private int targetLateCount;
|
||||
private float targetAvgOffsetMs;
|
||||
private string targetGameNoteRateText = string.Empty;
|
||||
private string targetPersonalRecordText = string.Empty;
|
||||
private Tween mvpEntryTween;
|
||||
private bool skipIntroRequested;
|
||||
private Transform cachedIntroMvpTransform;
|
||||
@@ -647,20 +655,25 @@ public class settlementController : MonoBehaviour
|
||||
accuracy_Text.text = targetAccuracyPercent.ToString("F1") + "%";
|
||||
|
||||
// Timing Statistics
|
||||
if (earlyHitCount_Text != null) earlyHitCount_Text.text = sm.countEarly.ToString();
|
||||
if (lateHitCount_Text != null) lateHitCount_Text.text = sm.countLate.ToString();
|
||||
targetEarlyCount = sm.countEarly;
|
||||
targetLateCount = sm.countLate;
|
||||
if (earlyHitCount_Text != null) earlyHitCount_Text.text = targetEarlyCount.ToString();
|
||||
if (lateHitCount_Text != null) lateHitCount_Text.text = targetLateCount.ToString();
|
||||
if (avgOffset_Text != null)
|
||||
{
|
||||
float avg = sm.offsetCount > 0 ? sm.totalOffsetMs / sm.offsetCount : 0f;
|
||||
avgOffset_Text.text = avg.ToString("F2") + " ms";
|
||||
targetAvgOffsetMs = avg;
|
||||
avgOffset_Text.text = targetAvgOffsetMs.ToString("F2") + " ms";
|
||||
}
|
||||
|
||||
targetGameNoteRateText = gameNote_rate != null ? gameNote_rate.text : string.Empty;
|
||||
|
||||
TrySubmitArenaRoomScore();
|
||||
}
|
||||
else Debug.LogError("score manager is null");
|
||||
|
||||
// --- Achievement System: Load and display achievements ---
|
||||
if (InGamePerformanceManager.Instance != null && !GameConfig.autoPlayEnabled)
|
||||
if (InGamePerformanceManager.Instance != null)
|
||||
{
|
||||
// Calculate total cure, damage and mana from teamUIController
|
||||
float totalCure = 0;
|
||||
@@ -723,7 +736,8 @@ public class settlementController : MonoBehaviour
|
||||
if (personalRecord_Text != null)
|
||||
{
|
||||
int currentRecord = thisSong_so.personalRecord;
|
||||
personalRecord_Text.text = currentRecord.ToString();
|
||||
targetPersonalRecordText = currentRecord.ToString();
|
||||
personalRecord_Text.text = targetPersonalRecordText;
|
||||
|
||||
// If current total score broke the overall personal record (all difficulties)
|
||||
// and we are NOT in autoplay (since we didn't save the result in autoplay)
|
||||
@@ -846,6 +860,7 @@ public class settlementController : MonoBehaviour
|
||||
SpawnSettlementReward(global::rewardPrefab.RewardVisualType.Coins, coinReward);
|
||||
SpawnSettlementReward(global::rewardPrefab.RewardVisualType.Material, materialReward);
|
||||
SpawnSettlementReward(global::rewardPrefab.RewardVisualType.PlayerExp, playerExpReward);
|
||||
RequestSettlementRewardLayoutRebuild();
|
||||
}
|
||||
|
||||
private void SpawnSettlementReward(global::rewardPrefab.RewardVisualType rewardType, int amount)
|
||||
@@ -861,6 +876,50 @@ public class settlementController : MonoBehaviour
|
||||
{
|
||||
prefab.Bind(rewardType, amount);
|
||||
}
|
||||
|
||||
UI_OrderedEntryAnimator.PlayFadeOnly(go, rewardParent != null ? rewardParent.childCount - 1 : 0, 0.2f, 0.035f, false);
|
||||
}
|
||||
|
||||
private void RequestSettlementRewardLayoutRebuild()
|
||||
{
|
||||
if (rewardParent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (settlementRewardLayoutRefreshRoutine != null)
|
||||
{
|
||||
StopCoroutine(settlementRewardLayoutRefreshRoutine);
|
||||
settlementRewardLayoutRefreshRoutine = null;
|
||||
}
|
||||
|
||||
if (isActiveAndEnabled)
|
||||
{
|
||||
settlementRewardLayoutRefreshRoutine = StartCoroutine(RebuildSettlementRewardLayoutNextFrame());
|
||||
return;
|
||||
}
|
||||
|
||||
RebuildSettlementRewardLayoutNow();
|
||||
}
|
||||
|
||||
private IEnumerator RebuildSettlementRewardLayoutNextFrame()
|
||||
{
|
||||
yield return null;
|
||||
RebuildSettlementRewardLayoutNow();
|
||||
settlementRewardLayoutRefreshRoutine = null;
|
||||
}
|
||||
|
||||
private void RebuildSettlementRewardLayoutNow()
|
||||
{
|
||||
RectTransform rect = rewardParent as RectTransform;
|
||||
if (rect == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Canvas.ForceUpdateCanvases();
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
|
||||
private static Player_SO LoadDefaultPlayerSo()
|
||||
@@ -1164,6 +1223,20 @@ public class settlementController : MonoBehaviour
|
||||
if (orderedGroups[i] != null) SetCanvasAlpha(orderedGroups[i], 0f);
|
||||
}
|
||||
|
||||
PrepareStaticSettlementElement(thisSong_backPic != null ? thisSong_backPic.transform : null);
|
||||
PrepareStaticSettlementElement(songName_Text != null ? songName_Text.transform : null);
|
||||
PrepareStaticSettlementElement(finalLevel_img != null ? finalLevel_img.transform : null);
|
||||
PrepareStaticSettlementElement(personalRecord_Text != null ? personalRecord_Text.transform : null);
|
||||
PrepareStaticSettlementElement(gameNote_rate != null ? gameNote_rate.transform : null);
|
||||
PrepareStaticSettlementElement(earlyHitCount_Text != null ? earlyHitCount_Text.transform : null);
|
||||
PrepareStaticSettlementElement(lateHitCount_Text != null ? lateHitCount_Text.transform : null);
|
||||
PrepareStaticSettlementElement(avgOffset_Text != null ? avgOffset_Text.transform : null);
|
||||
PrepareImageFill(thisLevel_progressBar_Image);
|
||||
PrepareImageFill(perfect_barFill_Image);
|
||||
PrepareImageFill(great_barFill_Image);
|
||||
PrepareImageFill(good_barFill_Image);
|
||||
PrepareImageFill(miss_barFill_Image);
|
||||
|
||||
PrepareTextForCountUp(pmScoreSum_Text, false, 0);
|
||||
PrepareTextForCountUp(idolScoreSum_Text, false, 0);
|
||||
PrepareTextForCountUp(accuracy_Text, true, 0f, "F1");
|
||||
@@ -1188,6 +1261,8 @@ public class settlementController : MonoBehaviour
|
||||
// left/pics/quhuiImage flash
|
||||
if (quhuiImageTr != null)
|
||||
yield return StartCoroutine(FlashInTransform(quhuiImageTr, introFlashCount, introFlashDuration));
|
||||
yield return StartCoroutine(FlashInTransform(thisSong_backPic != null ? thisSong_backPic.transform : null, 1, introStaticElementDuration));
|
||||
yield return StartCoroutine(FlashInTransform(songName_Text != null ? songName_Text.transform : null, 1, introStaticElementDuration));
|
||||
|
||||
// score_bottom + shenstars move in together
|
||||
Coroutine scoreBottomIn = null;
|
||||
@@ -1215,12 +1290,21 @@ public class settlementController : MonoBehaviour
|
||||
yield return WaitRealtime(introNumberDuration + 0.02f);
|
||||
yield return StartCoroutine(FlashInTransform(finalScore_Text != null ? finalScore_Text.transform : null, introFlashCount, introFlashDuration * 0.9f));
|
||||
yield return StartCoroutine(FlashInTransform(thisLevel_currentPercentage_Text != null ? thisLevel_currentPercentage_Text.transform : null, introFlashCount, introFlashDuration * 0.9f));
|
||||
yield return StartCoroutine(AnimateImageFill(thisLevel_progressBar_Image, (float)targetTotalScore / Mathf.Max(1, _1000000), introBarFillDuration));
|
||||
yield return StartCoroutine(FlashInTransform(finalLevel_img != null ? finalLevel_img.transform : null, 1, introStaticElementDuration));
|
||||
yield return StartCoroutine(FlashInTransform(personalRecord_Text != null ? personalRecord_Text.transform : null, 1, introStaticElementDuration));
|
||||
yield return StartCoroutine(FlashInTransform(gameNote_rate != null ? gameNote_rate.transform : null, 1, introStaticElementDuration));
|
||||
|
||||
// hitStatus/status groups: flash in and count up numbers
|
||||
yield return StartCoroutine(PlayStatusGroupIn(perfectGroup, perfectHitCount_Text, targetPerfectCount, perfectHitPercent_Text, targetPerfectPercent));
|
||||
yield return StartCoroutine(PlayStatusGroupIn(greatGroup, greatHitCount_Text, targetGreatCount, greatHitPercent_Text, targetGreatPercent));
|
||||
yield return StartCoroutine(PlayStatusGroupIn(goodGroup, goodHitCount_Text, targetGoodCount, goodHitPercent_Text, targetGoodPercent));
|
||||
yield return StartCoroutine(PlayStatusGroupIn(missGroup, missHitCount_Text, targetMissCount, missHitPercent_Text, targetMissPercent));
|
||||
int noteCountForBars = Mathf.Max(1, targetPerfectCount + targetGreatCount + targetGoodCount + targetMissCount);
|
||||
yield return StartCoroutine(PlayStatusGroupIn(perfectGroup, perfectHitCount_Text, targetPerfectCount, perfectHitPercent_Text, targetPerfectPercent, perfect_barFill_Image, (float)targetPerfectCount / noteCountForBars));
|
||||
yield return StartCoroutine(PlayStatusGroupIn(greatGroup, greatHitCount_Text, targetGreatCount, greatHitPercent_Text, targetGreatPercent, great_barFill_Image, (float)targetGreatCount / noteCountForBars));
|
||||
yield return StartCoroutine(PlayStatusGroupIn(goodGroup, goodHitCount_Text, targetGoodCount, goodHitPercent_Text, targetGoodPercent, good_barFill_Image, (float)targetGoodCount / noteCountForBars));
|
||||
yield return StartCoroutine(PlayStatusGroupIn(missGroup, missHitCount_Text, targetMissCount, missHitPercent_Text, targetMissPercent, miss_barFill_Image, (float)targetMissCount / noteCountForBars));
|
||||
|
||||
yield return StartCoroutine(AnimateIntText(earlyHitCount_Text, targetEarlyCount, introNumberDuration * 0.7f));
|
||||
yield return StartCoroutine(AnimateIntText(lateHitCount_Text, targetLateCount, introNumberDuration * 0.7f));
|
||||
yield return StartCoroutine(AnimateOffsetText(avgOffset_Text, targetAvgOffsetMs, introNumberDuration * 0.7f));
|
||||
|
||||
// ally cards enter before MASK.
|
||||
if (hasAllyCardEntry)
|
||||
@@ -1247,6 +1331,7 @@ public class settlementController : MonoBehaviour
|
||||
yield return WaitRealtime(introStepGap);
|
||||
}
|
||||
|
||||
ApplySettlementIntroFinalState();
|
||||
settlementCanvasGroup.alpha = 1f;
|
||||
settlementCanvasGroup.interactable = true;
|
||||
settlementCanvasGroup.blocksRaycasts = true;
|
||||
@@ -1356,6 +1441,23 @@ public class settlementController : MonoBehaviour
|
||||
if (good_barFill_Image != null) good_barFill_Image.fillAmount = (float)targetGoodCount / noteCountSum;
|
||||
if (miss_barFill_Image != null) miss_barFill_Image.fillAmount = (float)targetMissCount / noteCountSum;
|
||||
|
||||
if (thisSong_backPic != null) SetCanvasAlpha(thisSong_backPic.transform, 1f);
|
||||
if (songName_Text != null) SetCanvasAlpha(songName_Text.transform, 1f);
|
||||
if (finalLevel_img != null) SetCanvasAlpha(finalLevel_img.transform, 1f);
|
||||
if (personalRecord_Text != null)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(targetPersonalRecordText)) personalRecord_Text.text = targetPersonalRecordText;
|
||||
SetCanvasAlpha(personalRecord_Text.transform, 1f);
|
||||
}
|
||||
if (gameNote_rate != null)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(targetGameNoteRateText)) gameNote_rate.text = targetGameNoteRateText;
|
||||
SetCanvasAlpha(gameNote_rate.transform, 1f);
|
||||
}
|
||||
if (earlyHitCount_Text != null) { earlyHitCount_Text.text = targetEarlyCount.ToString(); SetCanvasAlpha(earlyHitCount_Text.transform, 1f); }
|
||||
if (lateHitCount_Text != null) { lateHitCount_Text.text = targetLateCount.ToString(); SetCanvasAlpha(lateHitCount_Text.transform, 1f); }
|
||||
if (avgOffset_Text != null) { avgOffset_Text.text = targetAvgOffsetMs.ToString("F2") + " ms"; SetCanvasAlpha(avgOffset_Text.transform, 1f); }
|
||||
|
||||
if (mvpTr != null && mvpTr.gameObject.activeInHierarchy)
|
||||
{
|
||||
Vector3 targetPos;
|
||||
@@ -1585,16 +1687,23 @@ public class settlementController : MonoBehaviour
|
||||
}
|
||||
|
||||
private IEnumerator PlayStatusGroupIn(Transform groupRoot, Text countText, int countTarget, Text percentText, float percentTarget)
|
||||
{
|
||||
yield return StartCoroutine(PlayStatusGroupIn(groupRoot, countText, countTarget, percentText, percentTarget, null, 0f));
|
||||
}
|
||||
|
||||
private IEnumerator PlayStatusGroupIn(Transform groupRoot, Text countText, int countTarget, Text percentText, float percentTarget, Image fillImage, float fillTarget)
|
||||
{
|
||||
if (groupRoot != null)
|
||||
yield return StartCoroutine(FlashInTransform(groupRoot, introFlashCount, introFlashDuration));
|
||||
|
||||
Coroutine c1 = null;
|
||||
Coroutine c2 = null;
|
||||
Coroutine c3 = null;
|
||||
if (countText != null) c1 = StartCoroutine(AnimateIntText(countText, countTarget, introNumberDuration));
|
||||
if (percentText != null) c2 = StartCoroutine(AnimateFloatPercentText(percentText, percentTarget, introNumberDuration, "F1"));
|
||||
if (fillImage != null) c3 = StartCoroutine(AnimateImageFill(fillImage, fillTarget, introBarFillDuration));
|
||||
|
||||
if (c1 != null || c2 != null)
|
||||
if (c1 != null || c2 != null || c3 != null)
|
||||
yield return WaitRealtime(introNumberDuration + 0.02f);
|
||||
}
|
||||
|
||||
@@ -1666,6 +1775,48 @@ public class settlementController : MonoBehaviour
|
||||
target.text = toValue.ToString(format) + "%";
|
||||
}
|
||||
|
||||
private IEnumerator AnimateOffsetText(Text target, float toValue, float duration)
|
||||
{
|
||||
if (target == null) yield break;
|
||||
SetCanvasAlpha(target.transform, 1f);
|
||||
|
||||
float elapsed = 0f;
|
||||
float dur = Mathf.Max(0.01f, duration);
|
||||
|
||||
while (elapsed < dur)
|
||||
{
|
||||
if (skipIntroRequested) break;
|
||||
elapsed += Time.unscaledDeltaTime;
|
||||
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
|
||||
float value = Mathf.Lerp(0f, toValue, t);
|
||||
target.text = value.ToString("F2") + " ms";
|
||||
yield return null;
|
||||
}
|
||||
|
||||
target.text = toValue.ToString("F2") + " ms";
|
||||
}
|
||||
|
||||
private IEnumerator AnimateImageFill(Image target, float toValue, float duration)
|
||||
{
|
||||
if (target == null) yield break;
|
||||
|
||||
target.fillAmount = 0f;
|
||||
float elapsed = 0f;
|
||||
float dur = Mathf.Max(0.01f, duration);
|
||||
float targetValue = Mathf.Clamp01(toValue);
|
||||
|
||||
while (elapsed < dur)
|
||||
{
|
||||
if (skipIntroRequested) break;
|
||||
elapsed += Time.unscaledDeltaTime;
|
||||
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
|
||||
target.fillAmount = Mathf.Lerp(0f, targetValue, t);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
target.fillAmount = targetValue;
|
||||
}
|
||||
|
||||
private IEnumerator AnimateAnchoredXAndFade(RectTransform rt, float fromX, float toX, float duration, bool fadeIn)
|
||||
{
|
||||
if (rt == null) yield break;
|
||||
@@ -1776,6 +1927,18 @@ public class settlementController : MonoBehaviour
|
||||
SetCanvasAlpha(target, 1f);
|
||||
}
|
||||
|
||||
private void PrepareStaticSettlementElement(Transform target)
|
||||
{
|
||||
if (target == null) return;
|
||||
SetCanvasAlpha(target, 0f);
|
||||
}
|
||||
|
||||
private void PrepareImageFill(Image target)
|
||||
{
|
||||
if (target == null) return;
|
||||
target.fillAmount = 0f;
|
||||
}
|
||||
|
||||
private void PrepareTextForCountUp(Text t, bool isPercent, float initialValue, string format = "F1")
|
||||
{
|
||||
if (t == null) return;
|
||||
|
||||
Reference in New Issue
Block a user