改动与优化

This commit is contained in:
FloatGaming
2026-07-20 22:19:25 +08:00
parent 0a0872c4f4
commit b5d1cdcbc5
83 changed files with 2475 additions and 276 deletions
@@ -250,13 +250,14 @@ public class SongSelectUI : MonoBehaviour
root.DOKill();
cg.DOKill();
float moveOffset = list_Move_Offset;
if (root.GetComponent<LayoutGroup>() != null)
bool canMove = !UI_OrderedEntryAnimator.IsLayoutSensitive(root);
if (!canMove)
{
moveOffset = 0f;
}
Sequence seq = DOTween.Sequence().SetUpdate(list_Use_Unscaled);
seq.Join(cg.DOFade(0f, list_FadeOut_Time));
if (Mathf.Abs(moveOffset) > 0.01f)
if (canMove && Mathf.Abs(moveOffset) > 0.01f)
{
seq.Join(root.DOAnchorPos(listBasePos + new Vector2(-moveOffset, 0f), list_FadeOut_Time).SetEase(list_Move_Ease));
}
@@ -283,22 +284,23 @@ public class SongSelectUI : MonoBehaviour
root.DOKill();
cg.DOKill();
float moveOffset = list_Move_Offset;
if (root.GetComponent<LayoutGroup>() != null)
bool canMove = !UI_OrderedEntryAnimator.IsLayoutSensitive(root);
if (!canMove)
{
moveOffset = 0f;
}
if (Mathf.Abs(moveOffset) > 0.01f)
if (canMove && Mathf.Abs(moveOffset) > 0.01f)
{
root.anchoredPosition = listBasePos + new Vector2(moveOffset, 0f);
}
else
else if (canMove)
{
root.anchoredPosition = listBasePos;
}
cg.alpha = 0f;
Sequence seq = DOTween.Sequence().SetUpdate(list_Use_Unscaled);
seq.Join(cg.DOFade(1f, list_FadeIn_Time));
if (Mathf.Abs(moveOffset) > 0.01f)
if (canMove && Mathf.Abs(moveOffset) > 0.01f)
{
seq.Join(root.DOAnchorPos(listBasePos, list_FadeIn_Time).SetEase(list_Move_Ease));
}
@@ -421,6 +423,7 @@ public class SongSelectUI : MonoBehaviour
GameObject songButtonObj = Instantiate(songButtonPrefab, contentPanel);
songButtonObj.transform.SetParent(contentPanel, false);
UI_OrderedEntryAnimator.PlayFadeOnly(songButtonObj, contentPanel.childCount - 1, 0.16f, 0.01f, true);
SongData sd = song;
if (SongDataLibrary.Instance != null && SongDataLibrary.Instance.IsLoaded)