更新ui
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m_SizeDelta: {x: -20, y: -20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &816275736
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@@ -3831,7 +3831,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 10000, y: 10000}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &816275738
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@@ -3906,7 +3906,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 1920, y: 1080}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &816404957
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@@ -3980,7 +3980,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 95, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &836142892
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@@ -4175,7 +4175,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &876984646
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@@ -4255,7 +4255,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &914685785
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@@ -4405,7 +4405,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: NaN, y: 0}
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m_SizeDelta: {x: 1920, y: 1080}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &969599517
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@@ -4583,7 +4583,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1013082824
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@@ -4660,7 +4660,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: -5.3, y: 20}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1018220681
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@@ -4784,7 +4784,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 220, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1031085825
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@@ -4867,7 +4867,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 0, y: 61.84}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1046117482
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@@ -4945,7 +4945,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 220, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1114498345
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@@ -5020,7 +5020,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1115940613
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@@ -5096,7 +5096,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchoredPosition: {x: NaN, y: -10}
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m_SizeDelta: {x: 75, y: 15}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1122772965
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@@ -5342,7 +5342,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1169972663
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@@ -5563,7 +5563,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 131.2, y: 22}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1191644179
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@@ -5784,7 +5784,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_SizeDelta: {x: 6.43, y: 300}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1216424340
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@@ -5845,7 +5845,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1231263763
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@@ -5920,7 +5920,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 1920, y: 1080}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1274601004
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@@ -5991,7 +5991,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: -20, y: -20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1364307995
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@@ -6029,7 +6029,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 0, y: 10}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1364307997
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@@ -6121,7 +6121,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1401636779
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@@ -6158,7 +6158,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1401636781
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@@ -6237,7 +6237,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 1192, y: 12}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1419788766
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@@ -6313,7 +6313,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 75, y: 15}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1509234226
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@@ -6406,7 +6406,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 131.2, y: 22}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1511374138
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@@ -6560,7 +6560,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1568914996
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@@ -6635,7 +6635,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1585865817
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@@ -6817,7 +6817,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 740, y: 458.01}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1666387302
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@@ -6970,7 +6970,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1702962928
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@@ -7007,7 +7007,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1702962930
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@@ -7162,7 +7162,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1744768939
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@@ -7237,7 +7237,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1746241771
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@@ -7312,7 +7312,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_SizeDelta: {x: 220, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1797413298
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@@ -7395,7 +7395,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1801654481
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@@ -7575,7 +7575,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchoredPosition: {x: NaN, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1827420123
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@@ -7650,7 +7650,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -89,6 +89,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
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private Image manaImage;
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private Image fadeManaImage;
|
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|
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public string allyName => nameText != null ? nameText.text : name;
|
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@@ -287,18 +288,21 @@ public class AllyCombatant : MonoBehaviour, ICombatant
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private IEnumerator InitialTriggerCheckCoroutine()
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{
|
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// Wait for singletons to be ready
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while (SkillBuilder.Instance == null || teamUIController.Instance == null)
|
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// Refresh identity/stats as soon as the gameplay UI controller is ready.
|
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// Do not block this on SkillBuilder, otherwise early-starting slots can stay
|
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// on the empty placeholder state until much later.
|
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while (teamUIController.Instance == null)
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{
|
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yield return null;
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}
|
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// Wait until teamUIController has finished loading ally SOs if they are async
|
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// or just wait a couple of frames to be sure
|
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// Wait a couple of frames so teamUIController.Start() can finish loading slot ids/SOs.
|
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yield return null;
|
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yield return null;
|
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|
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// Re-run initialization to ensure we have the correct MaxHP and skills from the loaded team
|
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ResolveUIReferences();
|
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|
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// Re-run initialization to ensure we have the correct identity/stats from the loaded team.
|
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if (allowOverwriteFromSO)
|
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{
|
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InitializeStatsFromData();
|
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@@ -309,6 +313,11 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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iBudeffPrefabController.Instance?.RegisterBaseline(this);
|
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while (SkillBuilder.Instance == null)
|
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{
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|
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// Final wait to ensure SkillBuilder's internal mapping is ready
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while (SkillBuilder.Instance.GetAllyHeroSOBySlot(slotIndex) == null)
|
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{
|
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@@ -353,6 +362,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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// Try singleton first, fallback to scene search (works in editor)
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var ui = teamUIController.Instance != null ? teamUIController.Instance : SceneObjectLookupCache.FindAny<teamUIController>();
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{
|
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case 0:
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@@ -365,6 +375,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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|
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|
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hurtRedImage = ui.teammate01_hurtRedImage;
|
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parent = ui.objectFather_ally01;
|
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break;
|
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case 1:
|
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|
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@@ -376,6 +387,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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healthRateText = ui.teammate02_healthRate;
|
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|
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hurtRedImage = ui.teammate02_hurtRedImage;
|
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parent = ui.objectFather_ally02;
|
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break;
|
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case 2:
|
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characterImage = ui.teammate03_characterImage;
|
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@@ -387,6 +399,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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healthRateText = ui.teammate03_healthRate;
|
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currentScoreText = ui.teammate03_current_scoreText;
|
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hurtRedImage = ui.teammate03_hurtRedImage;
|
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parent = ui.objectFather_ally03;
|
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break;
|
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case 3:
|
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|
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@@ -398,6 +411,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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healthRateText = ui.teammate04_healthRate;
|
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currentScoreText = ui.teammate04_current_scoreText;
|
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hurtRedImage = ui.teammate04_hurtRedImage;
|
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parent = ui.objectFather_ally04;
|
||||
break;
|
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case 4:
|
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characterImage = ui.teammate05_characterImage;
|
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@@ -409,24 +423,27 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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healthRateText = ui.teammate05_healthRate;
|
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currentScoreText = ui.teammate05_current_scoreText;
|
||||
hurtRedImage = ui.teammate05_hurtRedImage;
|
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parent = ui.objectFather_ally05;
|
||||
break;
|
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}
|
||||
|
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legacyNameText = ResolveLegacyNameText(parent);
|
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|
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// If the assigned TMP field is null, attempt to resolve from the UI parent's object (teamUIController keeps objectFather references)
|
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if (currentScoreText == null)
|
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{
|
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GameObject parent = null;
|
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GameObject scoreParent = null;
|
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switch (slotIndex)
|
||||
{
|
||||
case 0: parent = ui.objectFather_ally01; break;
|
||||
case 1: parent = ui.objectFather_ally02; break;
|
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case 2: parent = ui.objectFather_ally03; break;
|
||||
case 3: parent = ui.objectFather_ally04; break;
|
||||
case 4: parent = ui.objectFather_ally05; break;
|
||||
case 0: scoreParent = ui.objectFather_ally01; break;
|
||||
case 1: scoreParent = ui.objectFather_ally02; break;
|
||||
case 2: scoreParent = ui.objectFather_ally03; break;
|
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case 3: scoreParent = ui.objectFather_ally04; break;
|
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case 4: scoreParent = ui.objectFather_ally05; break;
|
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}
|
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if (parent != null)
|
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if (scoreParent != null)
|
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{
|
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var tmp = parent.GetComponentInChildren<TextMeshProUGUI>(true);
|
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var tmp = scoreParent.GetComponentInChildren<TextMeshProUGUI>(true);
|
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if (tmp != null)
|
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{
|
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currentScoreText = tmp;
|
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@@ -439,7 +456,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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case 3: ui.teammate04_current_scoreText = tmp; break;
|
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case 4: ui.teammate05_current_scoreText = tmp; break;
|
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}
|
||||
LogVerbose($"[AllyCombatant] Resolved currentScoreText for slot {slotIndex+1} from parent {parent.name} -> {tmp.gameObject.name}");
|
||||
LogVerbose($"[AllyCombatant] Resolved currentScoreText for slot {slotIndex+1} from parent {scoreParent.name} -> {tmp.gameObject.name}");
|
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}
|
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else
|
||||
{
|
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@@ -448,7 +465,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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try
|
||||
{
|
||||
// Avoid grabbing gameplay HUD extras like "mana%" which must stay legacy and is not score text.
|
||||
var allLegacy = parent.GetComponentsInChildren<Text>(true);
|
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var allLegacy = scoreParent.GetComponentsInChildren<Text>(true);
|
||||
for (int k = 0; k < allLegacy.Length; k++)
|
||||
{
|
||||
var t = allLegacy[k];
|
||||
@@ -473,7 +490,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
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case 3: ui.teammate04_current_scoreText = created; break;
|
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case 4: ui.teammate05_current_scoreText = created; break;
|
||||
}
|
||||
Debug.LogWarning($"[AllyCombatant] Found legacy Text for slot {slotIndex+1} under {parent.name}. Added/used TMP component on {go.name} and copied text.");
|
||||
Debug.LogWarning($"[AllyCombatant] Found legacy Text for slot {slotIndex+1} under {scoreParent.name}. Added/used TMP component on {go.name} and copied text.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -482,6 +499,29 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
ResolveHudExtras();
|
||||
}
|
||||
|
||||
private Text ResolveLegacyNameText(GameObject parent)
|
||||
{
|
||||
if (parent == null) return null;
|
||||
|
||||
var allLegacy = parent.GetComponentsInChildren<Text>(true);
|
||||
for (int i = 0; i < allLegacy.Length; i++)
|
||||
{
|
||||
var candidate = allLegacy[i];
|
||||
if (candidate == null || candidate.gameObject == null) continue;
|
||||
if (candidate.gameObject.name == "name")
|
||||
return candidate;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void SetDisplayName(string value)
|
||||
{
|
||||
string finalValue = value ?? string.Empty;
|
||||
if (nameText != null) nameText.text = finalValue;
|
||||
if (legacyNameText != null) legacyNameText.text = finalValue;
|
||||
}
|
||||
|
||||
private void ResolveHudExtras()
|
||||
{
|
||||
// These elements are part of the ally's UI hierarchy in the gameplay scene.
|
||||
@@ -959,8 +999,21 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
private void InitializeStatsFromData()
|
||||
{
|
||||
bool dataFound = false;
|
||||
var uiController = teamUIController.Instance;
|
||||
int resolvedHeroId = ResolveAssignedHeroId();
|
||||
|
||||
if (uiController != null && resolvedHeroId > 0)
|
||||
{
|
||||
var preload = uiController.GetCurrentAllySOs();
|
||||
bool needsPopulate = preload == null || slotIndex < 0 || slotIndex >= preload.Length || preload[slotIndex] == null;
|
||||
if (needsPopulate)
|
||||
{
|
||||
uiController.PopulateAllySOsFromIds();
|
||||
}
|
||||
}
|
||||
|
||||
// Try TeamCharacterDataInfo first
|
||||
var arr = teamUIController.Instance?.GetCurrentAllySOs();
|
||||
var arr = uiController?.GetCurrentAllySOs();
|
||||
if (arr != null && slotIndex >= 0 && slotIndex < arr.Length)
|
||||
{
|
||||
var so = arr[slotIndex];
|
||||
@@ -972,9 +1025,9 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
{
|
||||
maxHP = so.CharacterMaxHealth;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(so.CharacterName) && nameText != null)
|
||||
if (!string.IsNullOrEmpty(so.CharacterName))
|
||||
{
|
||||
nameText.text = so.CharacterName;
|
||||
SetDisplayName(so.CharacterName);
|
||||
}
|
||||
if (characterImage != null && so.CharacterImage_gameplay != null)
|
||||
{
|
||||
@@ -984,9 +1037,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
}
|
||||
|
||||
// If more detailed info exists in AllyHero_SO, try to load by ally ID
|
||||
int id = -1;
|
||||
if (teamUIController.Instance != null && teamUIController.Instance.allySlotIds != null && slotIndex < teamUIController.Instance.allySlotIds.Count)
|
||||
id = teamUIController.Instance.allySlotIds[slotIndex];
|
||||
int id = resolvedHeroId;
|
||||
|
||||
if (id > 0)
|
||||
{
|
||||
@@ -1030,7 +1081,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
}
|
||||
}
|
||||
|
||||
if (nameText != null) nameText.text = a.ally_heroName;
|
||||
SetDisplayName(a.ally_heroName);
|
||||
if (characterImage != null && a.ally_heroProfile != null) characterImage.sprite = a.ally_heroProfile;
|
||||
break;
|
||||
}
|
||||
@@ -1044,12 +1095,39 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
currentHP = 0;
|
||||
maxMana = 0;
|
||||
currentMana = 0;
|
||||
if (nameText != null) nameText.text = "——";
|
||||
SetDisplayName("——");
|
||||
// Ensure UI shows -/- immediately
|
||||
UpdateUIImmediate();
|
||||
}
|
||||
}
|
||||
|
||||
private int ResolveAssignedHeroId()
|
||||
{
|
||||
var ui = teamUIController.Instance;
|
||||
if (ui != null && ui.allySlotIds != null && slotIndex >= 0 && slotIndex < ui.allySlotIds.Count)
|
||||
{
|
||||
int assigned = ui.allySlotIds[slotIndex];
|
||||
if (assigned > 0) return assigned;
|
||||
}
|
||||
|
||||
int prefsSlot = Mathf.Clamp(slotIndex + 1, 1, 5);
|
||||
int fallback = PlayerPrefs.GetInt($"selected_heroSlot0{prefsSlot}_heroID", 0);
|
||||
if (fallback > 0 && ui != null)
|
||||
{
|
||||
if (ui.allySlotIds == null || ui.allySlotIds.Count < 5)
|
||||
{
|
||||
ui.allySlotIds = new List<int> { 0, 0, 0, 0, 0 };
|
||||
}
|
||||
|
||||
if (slotIndex >= 0 && slotIndex < ui.allySlotIds.Count)
|
||||
{
|
||||
ui.allySlotIds[slotIndex] = fallback;
|
||||
}
|
||||
}
|
||||
|
||||
return fallback;
|
||||
}
|
||||
|
||||
private static void EnsureAllyHeroCache()
|
||||
{
|
||||
if (cachedAllAllyHeroes != null) return;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
%YAML 1.1
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &118873712428923354
|
||||
GameObject:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
%YAML 1.1
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &24832612952970504
|
||||
GameObject:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.tomleelive.openclaw-unity-plugin": "https://github.com/TomLeeLive/openclaw-unity-plugin.git",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.addressables": "2.4.6",
|
||||
|
||||
@@ -16,6 +16,13 @@
|
||||
"com.unity.render-pipelines.universal": "7.1.5"
|
||||
}
|
||||
},
|
||||
"com.tomleelive.openclaw-unity-plugin": {
|
||||
"version": "https://github.com/TomLeeLive/openclaw-unity-plugin.git",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "4f07b4c2e5dc2ea109b43e3d443c610fea528d51"
|
||||
},
|
||||
"com.unity.2d.animation": {
|
||||
"version": "10.1.4",
|
||||
"depth": 1,
|
||||
|
||||
@@ -165,6 +165,7 @@ PlayerSettings:
|
||||
androidMaxAspectRatio: 2.1
|
||||
androidMinAspectRatio: 1
|
||||
applicationIdentifier:
|
||||
Android: com.FloatGamingStudio.Bansonic
|
||||
Standalone: com.FloatGamingStudio.Bansonic
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
@@ -299,6 +300,66 @@ PlayerSettings:
|
||||
m_BuildTargetPlatformIcons:
|
||||
- m_BuildTarget: Android
|
||||
m_Icons:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 432
|
||||
m_Height: 432
|
||||
@@ -329,66 +390,6 @@ PlayerSettings:
|
||||
m_Height: 81
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetShaderSettings: []
|
||||
m_BuildTargetGraphicsJobs:
|
||||
@@ -418,7 +419,10 @@ PlayerSettings:
|
||||
m_TextureStreamingPriority: 0
|
||||
m_BuildTargetGroupLoadStoreDebugModeSettings: []
|
||||
m_BuildTargetNormalMapEncoding: []
|
||||
m_BuildTargetDefaultTextureCompressionFormat: []
|
||||
m_BuildTargetDefaultTextureCompressionFormat:
|
||||
- serializedVersion: 3
|
||||
m_BuildTarget: Android
|
||||
m_Formats: 01000000
|
||||
playModeTestRunnerEnabled: 0
|
||||
runPlayModeTestAsEditModeTest: 0
|
||||
actionOnDotNetUnhandledException: 1
|
||||
|
||||
Reference in New Issue
Block a user