This commit is contained in:
“soehi”
2026-06-20 18:18:39 +08:00
parent 216ab08e8d
commit bd2a06f4c7
63 changed files with 17938 additions and 17211 deletions
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--- !u!114 &1191644179
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--- !u!114 &1231263763
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--- !u!114 &1274601004
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--- !u!1 &1401636779
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--- !u!114 &1984783865
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--- !u!114 &2091703209
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--- !u!114 &2105151251
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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GameObject:
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@@ -168,6 +243,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 0}
@@ -339,7 +415,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: 21300000, guid: 1859534b1ba2595498f81300a718e9fd, type: 3}
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m_FillCenter: 1
@@ -354,7 +354,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
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@@ -89,6 +89,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
private Image manaImage;
private Image fadeManaImage;
private TextMeshProUGUI nameText;
private Text legacyNameText;
public string allyName => nameText != null ? nameText.text : name;
private TextMeshProUGUI healthRateText;
private TextMeshProUGUI currentScoreText;
@@ -287,18 +288,21 @@ public class AllyCombatant : MonoBehaviour, ICombatant
private IEnumerator InitialTriggerCheckCoroutine()
{
// Wait for singletons to be ready
while (SkillBuilder.Instance == null || teamUIController.Instance == null)
// Refresh identity/stats as soon as the gameplay UI controller is ready.
// Do not block this on SkillBuilder, otherwise early-starting slots can stay
// on the empty placeholder state until much later.
while (teamUIController.Instance == null)
{
yield return null;
}
// Wait until teamUIController has finished loading ally SOs if they are async
// or just wait a couple of frames to be sure
// Wait a couple of frames so teamUIController.Start() can finish loading slot ids/SOs.
yield return null;
yield return null;
// Re-run initialization to ensure we have the correct MaxHP and skills from the loaded team
ResolveUIReferences();
// Re-run initialization to ensure we have the correct identity/stats from the loaded team.
if (allowOverwriteFromSO)
{
InitializeStatsFromData();
@@ -309,6 +313,11 @@ public class AllyCombatant : MonoBehaviour, ICombatant
iBudeffPrefabController.Instance?.RegisterBaseline(this);
while (SkillBuilder.Instance == null)
{
yield return null;
}
// Final wait to ensure SkillBuilder's internal mapping is ready
while (SkillBuilder.Instance.GetAllyHeroSOBySlot(slotIndex) == null)
{
@@ -353,6 +362,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
// Try singleton first, fallback to scene search (works in editor)
var ui = teamUIController.Instance != null ? teamUIController.Instance : SceneObjectLookupCache.FindAny<teamUIController>();
if (ui == null) return;
GameObject parent = null;
switch (slotIndex)
{
case 0:
@@ -365,6 +375,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
healthRateText = ui.teammate01_healthRate;
currentScoreText = ui.teammate01_current_scoreText;
hurtRedImage = ui.teammate01_hurtRedImage;
parent = ui.objectFather_ally01;
break;
case 1:
characterImage = ui.teammate02_characterImage;
@@ -376,6 +387,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
healthRateText = ui.teammate02_healthRate;
currentScoreText = ui.teammate02_current_scoreText;
hurtRedImage = ui.teammate02_hurtRedImage;
parent = ui.objectFather_ally02;
break;
case 2:
characterImage = ui.teammate03_characterImage;
@@ -387,6 +399,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
healthRateText = ui.teammate03_healthRate;
currentScoreText = ui.teammate03_current_scoreText;
hurtRedImage = ui.teammate03_hurtRedImage;
parent = ui.objectFather_ally03;
break;
case 3:
characterImage = ui.teammate04_characterImage;
@@ -398,6 +411,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
healthRateText = ui.teammate04_healthRate;
currentScoreText = ui.teammate04_current_scoreText;
hurtRedImage = ui.teammate04_hurtRedImage;
parent = ui.objectFather_ally04;
break;
case 4:
characterImage = ui.teammate05_characterImage;
@@ -409,24 +423,27 @@ public class AllyCombatant : MonoBehaviour, ICombatant
healthRateText = ui.teammate05_healthRate;
currentScoreText = ui.teammate05_current_scoreText;
hurtRedImage = ui.teammate05_hurtRedImage;
parent = ui.objectFather_ally05;
break;
}
legacyNameText = ResolveLegacyNameText(parent);
// If the assigned TMP field is null, attempt to resolve from the UI parent's object (teamUIController keeps objectFather references)
if (currentScoreText == null)
{
GameObject parent = null;
GameObject scoreParent = null;
switch (slotIndex)
{
case 0: parent = ui.objectFather_ally01; break;
case 1: parent = ui.objectFather_ally02; break;
case 2: parent = ui.objectFather_ally03; break;
case 3: parent = ui.objectFather_ally04; break;
case 4: parent = ui.objectFather_ally05; break;
case 0: scoreParent = ui.objectFather_ally01; break;
case 1: scoreParent = ui.objectFather_ally02; break;
case 2: scoreParent = ui.objectFather_ally03; break;
case 3: scoreParent = ui.objectFather_ally04; break;
case 4: scoreParent = ui.objectFather_ally05; break;
}
if (parent != null)
if (scoreParent != null)
{
var tmp = parent.GetComponentInChildren<TextMeshProUGUI>(true);
var tmp = scoreParent.GetComponentInChildren<TextMeshProUGUI>(true);
if (tmp != null)
{
currentScoreText = tmp;
@@ -439,7 +456,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
case 3: ui.teammate04_current_scoreText = tmp; break;
case 4: ui.teammate05_current_scoreText = tmp; break;
}
LogVerbose($"[AllyCombatant] Resolved currentScoreText for slot {slotIndex+1} from parent {parent.name} -> {tmp.gameObject.name}");
LogVerbose($"[AllyCombatant] Resolved currentScoreText for slot {slotIndex+1} from parent {scoreParent.name} -> {tmp.gameObject.name}");
}
else
{
@@ -448,7 +465,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
try
{
// Avoid grabbing gameplay HUD extras like "mana%" which must stay legacy and is not score text.
var allLegacy = parent.GetComponentsInChildren<Text>(true);
var allLegacy = scoreParent.GetComponentsInChildren<Text>(true);
for (int k = 0; k < allLegacy.Length; k++)
{
var t = allLegacy[k];
@@ -473,7 +490,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
case 3: ui.teammate04_current_scoreText = created; break;
case 4: ui.teammate05_current_scoreText = created; break;
}
Debug.LogWarning($"[AllyCombatant] Found legacy Text for slot {slotIndex+1} under {parent.name}. Added/used TMP component on {go.name} and copied text.");
Debug.LogWarning($"[AllyCombatant] Found legacy Text for slot {slotIndex+1} under {scoreParent.name}. Added/used TMP component on {go.name} and copied text.");
}
}
}
@@ -482,6 +499,29 @@ public class AllyCombatant : MonoBehaviour, ICombatant
ResolveHudExtras();
}
private Text ResolveLegacyNameText(GameObject parent)
{
if (parent == null) return null;
var allLegacy = parent.GetComponentsInChildren<Text>(true);
for (int i = 0; i < allLegacy.Length; i++)
{
var candidate = allLegacy[i];
if (candidate == null || candidate.gameObject == null) continue;
if (candidate.gameObject.name == "name")
return candidate;
}
return null;
}
private void SetDisplayName(string value)
{
string finalValue = value ?? string.Empty;
if (nameText != null) nameText.text = finalValue;
if (legacyNameText != null) legacyNameText.text = finalValue;
}
private void ResolveHudExtras()
{
// These elements are part of the ally's UI hierarchy in the gameplay scene.
@@ -959,8 +999,21 @@ public class AllyCombatant : MonoBehaviour, ICombatant
private void InitializeStatsFromData()
{
bool dataFound = false;
var uiController = teamUIController.Instance;
int resolvedHeroId = ResolveAssignedHeroId();
if (uiController != null && resolvedHeroId > 0)
{
var preload = uiController.GetCurrentAllySOs();
bool needsPopulate = preload == null || slotIndex < 0 || slotIndex >= preload.Length || preload[slotIndex] == null;
if (needsPopulate)
{
uiController.PopulateAllySOsFromIds();
}
}
// Try TeamCharacterDataInfo first
var arr = teamUIController.Instance?.GetCurrentAllySOs();
var arr = uiController?.GetCurrentAllySOs();
if (arr != null && slotIndex >= 0 && slotIndex < arr.Length)
{
var so = arr[slotIndex];
@@ -972,9 +1025,9 @@ public class AllyCombatant : MonoBehaviour, ICombatant
{
maxHP = so.CharacterMaxHealth;
}
if (!string.IsNullOrEmpty(so.CharacterName) && nameText != null)
if (!string.IsNullOrEmpty(so.CharacterName))
{
nameText.text = so.CharacterName;
SetDisplayName(so.CharacterName);
}
if (characterImage != null && so.CharacterImage_gameplay != null)
{
@@ -984,9 +1037,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
}
// If more detailed info exists in AllyHero_SO, try to load by ally ID
int id = -1;
if (teamUIController.Instance != null && teamUIController.Instance.allySlotIds != null && slotIndex < teamUIController.Instance.allySlotIds.Count)
id = teamUIController.Instance.allySlotIds[slotIndex];
int id = resolvedHeroId;
if (id > 0)
{
@@ -1030,7 +1081,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
}
}
if (nameText != null) nameText.text = a.ally_heroName;
SetDisplayName(a.ally_heroName);
if (characterImage != null && a.ally_heroProfile != null) characterImage.sprite = a.ally_heroProfile;
break;
}
@@ -1044,12 +1095,39 @@ public class AllyCombatant : MonoBehaviour, ICombatant
currentHP = 0;
maxMana = 0;
currentMana = 0;
if (nameText != null) nameText.text = "——";
SetDisplayName("——");
// Ensure UI shows -/- immediately
UpdateUIImmediate();
}
}
private int ResolveAssignedHeroId()
{
var ui = teamUIController.Instance;
if (ui != null && ui.allySlotIds != null && slotIndex >= 0 && slotIndex < ui.allySlotIds.Count)
{
int assigned = ui.allySlotIds[slotIndex];
if (assigned > 0) return assigned;
}
int prefsSlot = Mathf.Clamp(slotIndex + 1, 1, 5);
int fallback = PlayerPrefs.GetInt($"selected_heroSlot0{prefsSlot}_heroID", 0);
if (fallback > 0 && ui != null)
{
if (ui.allySlotIds == null || ui.allySlotIds.Count < 5)
{
ui.allySlotIds = new List<int> { 0, 0, 0, 0, 0 };
}
if (slotIndex >= 0 && slotIndex < ui.allySlotIds.Count)
{
ui.allySlotIds[slotIndex] = fallback;
}
}
return fallback;
}
private static void EnsureAllyHeroCache()
{
if (cachedAllAllyHeroes != null) return;
@@ -1,4 +1,4 @@
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{
"dependencies": {
"com.tomleelive.openclaw-unity-plugin": "https://github.com/TomLeeLive/openclaw-unity-plugin.git",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.addressables": "2.4.6",
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@@ -16,6 +16,13 @@
"com.unity.render-pipelines.universal": "7.1.5"
}
},
"com.tomleelive.openclaw-unity-plugin": {
"version": "https://github.com/TomLeeLive/openclaw-unity-plugin.git",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "4f07b4c2e5dc2ea109b43e3d443c610fea528d51"
},
"com.unity.2d.animation": {
"version": "10.1.4",
"depth": 1,
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@@ -165,6 +165,7 @@ PlayerSettings:
androidMaxAspectRatio: 2.1
androidMinAspectRatio: 1
applicationIdentifier:
Android: com.FloatGamingStudio.Bansonic
Standalone: com.FloatGamingStudio.Bansonic
buildNumber:
Standalone: 0
@@ -299,6 +300,66 @@ PlayerSettings:
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 1
m_SubKind:
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m_Width: 48
m_Height: 48
m_Kind: 1
m_SubKind:
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m_Width: 36
m_Height: 36
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 0
m_SubKind:
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m_Width: 48
m_Height: 48
m_Kind: 0
m_SubKind:
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m_Width: 36
m_Height: 36
m_Kind: 0
m_SubKind:
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m_Width: 432
m_Height: 432
@@ -329,66 +390,6 @@ PlayerSettings:
m_Height: 81
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 48
m_Height: 48
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 0
m_SubKind:
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m_Width: 48
m_Height: 48
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 0
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs:
@@ -418,7 +419,10 @@ PlayerSettings:
m_TextureStreamingPriority: 0
m_BuildTargetGroupLoadStoreDebugModeSettings: []
m_BuildTargetNormalMapEncoding: []
m_BuildTargetDefaultTextureCompressionFormat: []
m_BuildTargetDefaultTextureCompressionFormat:
- serializedVersion: 3
m_BuildTarget: Android
m_Formats: 01000000
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1