更新,spine和很多优化

This commit is contained in:
FloatGaming
2026-02-24 05:36:08 +08:00
parent 14fb281d6f
commit d5c8966abd
2039 changed files with 348643 additions and 2589 deletions
@@ -58,7 +58,7 @@ Transform:
m_GameObject: {fileID: 2239066139896603847}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: -0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -58,7 +58,7 @@ Transform:
m_GameObject: {fileID: 9189729000805744775}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: -0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -26,7 +26,7 @@ Transform:
m_GameObject: {fileID: 2311208425296891573}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: -0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -58,7 +58,7 @@ Transform:
m_GameObject: {fileID: 9189729000805744775}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: -0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -26,7 +26,7 @@ Transform:
m_GameObject: {fileID: 1638129230075630127}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: -0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -58,7 +58,7 @@ Transform:
m_GameObject: {fileID: 2239066139896603847}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -58,7 +58,7 @@ Transform:
m_GameObject: {fileID: 9189729000805744775}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -26,7 +26,7 @@ Transform:
m_GameObject: {fileID: 2311208425296891573}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -58,7 +58,7 @@ Transform:
m_GameObject: {fileID: 4579833202878171898}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -26,7 +26,7 @@ Transform:
m_GameObject: {fileID: 1638129230075630127}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0.05, z: 0}
m_LocalScale: {x: 1, y: 1.35, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -1467,7 +1467,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2124119760893355568}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 9.742889}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children:
@@ -2434,7 +2434,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 5453563296087958961}
m_HandleRect: {fileID: 6343323878675638866}
m_Direction: 0
m_Value: 0
m_Value: 1
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -161,7 +161,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
m_Sprite: {fileID: 21300000, guid: 7f3b1220317607e44bbb8f0e1998044a, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@@ -170,7 +170,7 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
m_PixelsPerUnitMultiplier: 3
--- !u!114 &6227919512305899592
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1,10 +1,11 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Linq;
using Bansonic;
public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
{
@@ -84,7 +85,7 @@ public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnt
if (currentEquipped >= maxSlots)
{
Debug.LogWarning($"slots_skillSlots.ToggleSelect: 已达到技能槽位上限 ({currentEquipped}/{maxSlots}),无法选中");
gNotice.error.display("达到等级技能数量限制");
return; // Documentation text normalized.
}
@@ -95,7 +96,7 @@ public class slots_skillSlots : MonoBehaviour, IPointerClickHandler, IPointerEnt
if (currentLevel < requiredLevel)
{
Debug.LogWarning($"slots_skillSlots.ToggleSelect: 等级不足 ({currentLevel}/{requiredLevel}),无法选择技能 {skillCard_skillID}");
gNotice.error.display("未解锁该技能");
return; // Documentation text normalized.
}
}