更新,spine和很多优化

This commit is contained in:
2026-02-24 05:36:08 +08:00
parent 14fb281d6f
commit d5c8966abd
2039 changed files with 348643 additions and 2589 deletions
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m_Name:
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entry:
path: MusicPic
text: "\u8FD9\u4E9B\u662F\u6211\u4ECE\u623F\u95F4\u91CC\u641C\u96C6\u6765\u7684\uFF0C\u60A8\u6311\u4E24\u9996\uFF1F\u4E0D\u5FC5\u5728\u610F\u6211\u5BF9\u60A8\u54C1\u5473\u7684\u770B\u6CD5\u3002\u4E0D\u8FC7\u5728\u67D0\u4E9B\u60C5\u51B5\u4E0B...\u6211\u662F\u4F1A\u5207\u6389\u7684\u54E6\u3002"
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@@ -3396,7 +3490,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Outline
m_Text: "\u79BB\u7EBF\u6A21\u5F0F"
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@@ -4412,6 +4507,20 @@ MonoBehaviour:
showLevel_display: {fileID: 5868241863521704767}
email_display: {fileID: 7520904819348953829}
notice_display: {fileID: 920723299105391293}
market_launch: {fileID: 5379967691629323644}
userGuideButton: {fileID: 6945238783669072533}
guideDisplayImage: {fileID: 2438452334951697137}
guideMappings:
- sceneName: UI_UI
guideSprite: {fileID: 0}
- sceneName: selectYourSongFirst
guideSprite: {fileID: 0}
- sceneName: Songs_Select
guideSprite: {fileID: 0}
- sceneName: gamePlay_gamePlay
guideSprite: {fileID: 0}
- sceneName:
guideSprite: {fileID: 0}
button_Music: {fileID: 5472029888669800656}
musicPicRoot: {fileID: 0}
showMusicPicInUI: 1
@@ -4428,6 +4537,22 @@ MonoBehaviour:
settings_navButton: {fileID: 0}
homeSceneName: UI_UI
backFallbackSceneName: Main_main
navigationRules:
- sceneName: UI_UI
backTargetScene: Main_main
depth: 0
- sceneName: selectYourSongFirst
backTargetScene: UI_UI
depth: 1
- sceneName: Songs_Select
backTargetScene: selectYourSongFirst
depth: 2
- sceneName: gamePlay_gamePlay
backTargetScene: selectYourSongFirst
depth: 3
- sceneName:
backTargetScene:
depth: 4
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@@ -3,6 +3,7 @@ using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using Bansonic;
public class btmandtopController : MonoBehaviour
{
@@ -17,6 +18,19 @@ public class btmandtopController : MonoBehaviour
public Button showLevel_display;
public Button email_display;
public Button notice_display;
public Button market_launch;
[Header("User Guide")]
[SerializeField] private Button userGuideButton;
[SerializeField] private Image guideDisplayImage;
[SerializeField] private List<GuideMapping> guideMappings;
[System.Serializable]
public struct GuideMapping
{
public string sceneName;
public Sprite guideSprite;
}
public Button button_Music;
[Header("MusicPic")]
@@ -40,6 +54,20 @@ public class btmandtopController : MonoBehaviour
[SerializeField] private string homeSceneName = "UI_UI";
[SerializeField] private string backFallbackSceneName = "Main_main";
[Header("Scene Navigation Rules")]
[Tooltip("Define explicit back-navigation targets for specific scenes. This overrides the history-based navigation.")]
[SerializeField] private List<SceneNavigationRule> navigationRules;
[System.Serializable]
public struct SceneNavigationRule
{
public string sceneName;
[Tooltip("The scene to return to. If empty, falls back to history.")]
public string backTargetScene;
[Tooltip("Optional: Visual depth indicator (0=Root, 1=Chapter, etc)")]
public int depth;
}
private UnityAction instantiateSettings;
private UnityAction instantiateUserInfo;
private UnityAction instantiateStore;
@@ -49,6 +77,8 @@ public class btmandtopController : MonoBehaviour
private UnityAction navBackAction;
private UnityAction navHomeAction;
private UnityAction navSettingsAction;
private UnityAction navGuideAction;
private UnityAction instantiateMarket;
// cached reference to the settings instance to ensure only one exists
private GameObject settingsInstance;
@@ -84,11 +114,16 @@ public class btmandtopController : MonoBehaviour
}
}
instantiateSettings = () => ToggleSettingsPrefab();
instantiateUserInfo = () => InstantiatePrefab(userInfo_prefab);
instantiateUserInfo = () => { gNotice.recommendation.display("功能即将上线,敬请期待"); };
instantiateStore = () => InstantiatePrefab(store_prefab);
instantiateShowLevel = () => ShowLevelPrefab();
instantiateEmail = () => ShowEmailPrefab();
instantiateNotice = () => ShowNoticePrefab();
instantiateShowLevel = () => { gNotice.error.display("功能即将下线,禁止访问"); };
// instantiateShowLevel = () => ShowLevelPrefab();
instantiateEmail = () => { gNotice.warning.display("此版本该功能暂不可用"); };
// instantiateEmail = () => ShowEmailPrefab();
instantiateNotice = () => { gNotice.warning.display("此版本该功能暂不可用"); };
// instantiateNotice = () => ShowNoticePrefab();
navGuideAction = () => ToggleGuideDisplay();
instantiateMarket = () => { gNotice.alarm.display("商店未开放"); };
if (settings_launch != null)
settings_launch.onClick.AddListener(instantiateSettings);
@@ -102,6 +137,10 @@ public class btmandtopController : MonoBehaviour
email_display.onClick.AddListener(instantiateEmail);
if (notice_display != null)
notice_display.onClick.AddListener(instantiateNotice);
if (market_launch != null)
market_launch.onClick.AddListener(instantiateMarket);
if (userGuideButton != null)
userGuideButton.onClick.AddListener(navGuideAction);
BindNewBackButtons();
@@ -328,6 +367,10 @@ public class btmandtopController : MonoBehaviour
email_display.onClick.RemoveListener(instantiateEmail);
if (notice_display != null)
notice_display.onClick.RemoveListener(instantiateNotice);
if (market_launch != null)
market_launch.onClick.RemoveListener(instantiateMarket);
if (userGuideButton != null)
userGuideButton.onClick.RemoveListener(navGuideAction);
if (button_Music != null)
button_Music.onClick.RemoveListener(ToggleMusicPicLocal);
@@ -340,6 +383,46 @@ public class btmandtopController : MonoBehaviour
settings_navButton.onClick.RemoveListener(navSettingsAction);
}
private void ToggleGuideDisplay()
{
if (guideDisplayImage == null)
{
return;
}
if (guideDisplayImage.gameObject.activeSelf)
{
guideDisplayImage.gameObject.SetActive(false);
}
else
{
string currentScene = SceneManager.GetActiveScene().name;
Sprite targetSprite = null;
if (guideMappings != null)
{
foreach (var mapping in guideMappings)
{
if (mapping.sceneName == currentScene)
{
targetSprite = mapping.guideSprite;
break;
}
}
}
if (targetSprite != null)
{
guideDisplayImage.sprite = targetSprite;
guideDisplayImage.gameObject.SetActive(true);
}
else
{
gNotice.warning.display("未找到指引信息");
}
}
}
private void ToggleSettingsPrefab()
{
if (settings_prefab == null || putPrefabsHere == null) return;
@@ -608,7 +691,28 @@ public class btmandtopController : MonoBehaviour
InitializeSceneHistoryIfNeeded();
string current = SceneManager.GetActiveScene().name ?? string.Empty;
string target = PopPreviousSceneName(current);
string target = null;
if (navigationRules != null)
{
foreach (var rule in navigationRules)
{
if (string.Equals(rule.sceneName, current, System.StringComparison.OrdinalIgnoreCase))
{
if (!string.IsNullOrEmpty(rule.backTargetScene))
{
target = rule.backTargetScene;
}
break;
}
}
}
if (string.IsNullOrEmpty(target))
{
target = PopPreviousSceneName(current);
}
if (string.IsNullOrEmpty(target))
{
target = string.IsNullOrEmpty(backFallbackSceneName) ? "Main_main" : backFallbackSceneName;