更新,spine和很多优化
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Bansonic;
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using UnityEngine.UI;
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public class dailyTaskManager : MonoBehaviour
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{
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[Header("任务池so")]
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public userTasksPool taskPool;
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[Header("今日进度")]
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public Slider todayProgressSlider;
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public Text todayProgressPercent;
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public Text todayProgressText;
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public Text notasksanymore;
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[Header("一键领取")]
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public Button oneKeyRewardBtn;
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[Header("任务配置")]
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[Tooltip("任务列表最大容量")]
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public int taskMaxSize = 5;
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[Tooltip("最大刷新次数")]
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public int refreshMaxTimes = 3;
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[Header("prefabs")]
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public GameObject dailyTaskItemPrefab;
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public Transform dailyTaskItemParent;
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}
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