更新,spine和很多优化
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@@ -0,0 +1,66 @@
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using UnityEngine;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "NewUserTasksPool", menuName = "DailyTask/UserTasksPool")]
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public class userTasksPool : ScriptableObject
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{
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[Header("Task Definitions")]
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public List<TaskDefinition> tasks = new List<TaskDefinition>();
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[System.Serializable]
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public class TaskDefinition
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{
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[Tooltip("Unique identifier for the task")]
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public string taskID;
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[Tooltip("Description of the task shown to the user")]
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[TextArea(2, 4)]
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public string description;
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[Tooltip("Type of the task logic")]
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public TaskType taskType;
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[Tooltip("How often the task refreshes")]
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public RefreshFrequency refreshFrequency;
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[Tooltip("Target value to complete the task (e.g., 100 combo, 3 songs)")]
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public float targetValue;
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[Tooltip("Type of reward given upon completion")]
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public RewardType rewardType;
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[Tooltip("Quantity of the reward")]
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public int rewardAmount;
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[Tooltip("是否加入任务池")]
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public bool addToTaskPool = true;
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}
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public enum TaskType
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{
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Login,
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PlaySong,
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FullCombo,
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TotalScore,
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WatchStory,
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UseItem,
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ShareGame
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}
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public enum RewardType
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{
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player_money,
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player_material,
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bottleOfEXP,
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playerEXP
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}
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public enum RefreshFrequency
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{
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OnLogin,
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DailyReset,
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Never
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}
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}
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