更新,spine和很多优化

This commit is contained in:
2026-02-24 05:36:08 +08:00
parent 14fb281d6f
commit d5c8966abd
2039 changed files with 348643 additions and 2589 deletions
@@ -936,6 +936,11 @@ public class GfxController : MonoBehaviour
Vector3 amplitude = isEnemy ? hitShakeAmplitude : allyHitShakeAmplitude;
Vector3 frequency = isEnemy ? hitShakeFrequency : allyHitShakeFrequency;
float duration = isEnemy ? hitShakeDuration : allyHitShakeDuration;
if (isEnemy && teamUIController.Instance != null)
{
teamUIController.Instance.TriggerEnemySpineShake(amplitude, frequency, duration);
}
if (isEnemy) amplitude *= 0.5f;
// 配置震动参数
ss.positionShake.noiseType = Shaker.NoiseType.SineWave;