更新,spine和很多优化
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@@ -936,6 +936,11 @@ public class GfxController : MonoBehaviour
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Vector3 amplitude = isEnemy ? hitShakeAmplitude : allyHitShakeAmplitude;
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Vector3 frequency = isEnemy ? hitShakeFrequency : allyHitShakeFrequency;
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float duration = isEnemy ? hitShakeDuration : allyHitShakeDuration;
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if (isEnemy && teamUIController.Instance != null)
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{
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teamUIController.Instance.TriggerEnemySpineShake(amplitude, frequency, duration);
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}
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if (isEnemy) amplitude *= 0.5f;
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// 配置震动参数
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ss.positionShake.noiseType = Shaker.NoiseType.SineWave;
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