更新,spine和很多优化
This commit is contained in:
@@ -58,6 +58,8 @@ public class groundParticularController : MonoBehaviour
|
||||
[SerializeField] private float spawnOffsetY = 0.5f;
|
||||
[Tooltip("速率系数,用于调节基础移动速度")]
|
||||
[SerializeField] private float speedMultiplier = 0.1f;
|
||||
[Tooltip("发射速度倍增器")]
|
||||
[SerializeField] private float emissionSpeedMultiplier = 1f;
|
||||
|
||||
[Tooltip("起点缩放抖动强度 (基于音频电平)")]
|
||||
[SerializeField] private float shakeIntensity = 0.1f;
|
||||
@@ -305,7 +307,7 @@ public class groundParticularController : MonoBehaviour
|
||||
float effectiveBPM = Mathf.Max(currentBPM, 60f);
|
||||
float noteSpeed = (totalDist * effectiveBPM * noteSpawnerSpeedMultiplier) / 240f;
|
||||
|
||||
float step = noteSpeed * speedMultiplier * Time.deltaTime;
|
||||
float step = noteSpeed * speedMultiplier * emissionSpeedMultiplier * Time.deltaTime;
|
||||
if (step <= 0) step = 0.01f;
|
||||
|
||||
traveledDist += step;
|
||||
|
||||
Reference in New Issue
Block a user