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rid: 5279208450996568086 + - rid: 5279208450996568088 m_AssetVersion: 8 m_ObsoleteDefaultVolumeProfile: {fileID: 0} m_RenderingLayerNames: diff --git a/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs b/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs index 05b261c0..43e60b91 100644 --- a/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs +++ b/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs @@ -1,4 +1,5 @@ using System; +using System; using System.Collections.Generic; using System.IO; using UnityEngine; @@ -12,7 +13,11 @@ namespace Bansonic { private const string EditorOutputFolder = "Assets/Resources/so/uEquip"; private const string RuntimeOutputFolder = "so/uEquip"; + private const string NextGeneratedIdPrefsKey = "bansonic_equipment_next_id_v1"; + private const string RuntimeSaveCategory = "runtime_equipment"; + private const string RuntimeSaveKey = "generated_list"; private static readonly List RuntimeGeneratedEquipments = new List(); + private static bool runtimeGeneratedLoaded; private enum QualityRollMode { Default, High } @@ -23,7 +28,81 @@ namespace Bansonic public int skillId; } - public static IReadOnlyList GetRuntimeGeneratedEquipments() => RuntimeGeneratedEquipments; + [Serializable] + private class RuntimeGeneratedEquipmentListPayload + { + public List items = new List(); + } + + [Serializable] + private class RuntimeGeneratedEquipmentPayload + { + public string name; + public int skillType; + public int level; + public string tierNameConfigName; + public bool enableTypeSameEffects; + public int saSkillId; + public int iaSkillId; + public StatPayload maxHp; + public StatPayload attack; + public StatPayload maxMana; + public StatPayload damageResistance; + public StatPayload scoreEfficiency; + public List specialEffects = new List(); + public List typeSameEffects = new List(); + public List illusionEffects = new List(); + public List maxLevelEffects = new List(); + } + + [Serializable] + private class StatPayload + { + public float basicGain; + public float cultivationInterval; + } + + [Serializable] + private class EffectPayload + { + public int effectType; + public float value; + } + + public static IReadOnlyList GetRuntimeGeneratedEquipments() + { + EnsureRuntimeGeneratedLoaded(); + return RuntimeGeneratedEquipments; + } + + public static equipmentSO RegisterGeneratedEquipment(equipmentSO generated) + { + return Persist(generated); + } + + public static string GenerateUniqueEquipmentName(equipmentSO.EquipmentSkillType type) + { + return BuildGeneratedName(type); + } + + public static void RemoveRuntimeGeneratedEquipment(equipmentSO equipment) + { + EnsureRuntimeGeneratedLoaded(); + if (equipment == null) + { + return; + } + + RuntimeGeneratedEquipments.RemoveAll(item => item == null || item == equipment || item.name == equipment.name); + SaveRuntimeGeneratedState(); + } + + public static void ClearRuntimeGeneratedPersistence() + { + RuntimeGeneratedEquipments.Clear(); + runtimeGeneratedLoaded = true; + SecureSaveVault.Delete(RuntimeSaveCategory, RuntimeSaveKey); + } public static List generateEquipment( int quantity, @@ -64,7 +143,11 @@ namespace Bansonic return results; } - public static equipmentSO GenerateFromSmeltReward(smeltStageRewardSO rewardSo, smeltStageRewardSO.SmeltStageRewardRequirement requirement) + public static equipmentSO GenerateFromSmeltReward( + smeltStageRewardSO rewardSo, + smeltStageRewardSO.SmeltStageRewardRequirement requirement, + equipmentSO.EquipmentSkillType? forcedType = null, + int forcedSkillGroupId = 0) { if (rewardSo == null || requirement == null || rewardSo.rewardRandomConfig == null) { @@ -75,9 +158,9 @@ namespace Bansonic config.NormalizeRuntimeData(); equipmentSO generated = CreateBaseEquipment(rewardSo.rewardTemplate); - generated.skillType = requirement.equipmentType == smeltStageRewardSO.equipType.selfChosenType + generated.skillType = forcedType ?? (requirement.equipmentType == smeltStageRewardSO.equipType.selfChosenType ? requirement.chosenSkillType - : RollRandomSkillType(); + : RollRandomSkillType()); generated.name = BuildGeneratedName(generated.skillType); generated.level = 0; generated.sa_skillID = 0; @@ -90,7 +173,7 @@ namespace Bansonic ResetBasicGains(generated); GenerateBasicAttributes(generated, config, mode); GenerateTypeSameEffects(generated, config, mode); - GenerateSpecialEffects(generated, config, mode, requirement.skillRequirement == smeltStageRewardSO.skillOwned.mustHave); + GenerateSpecialEffects(generated, config, mode, requirement.skillRequirement == smeltStageRewardSO.skillOwned.mustHave, forcedSkillGroupId); GenerateIllusionEffects(generated, config, mode); return Persist(generated); } @@ -152,7 +235,7 @@ namespace Bansonic } generated.typeSameEffects = results.ToArray(); } - private static void GenerateSpecialEffects(equipmentSO generated, equipmentRandomConfigSO config, QualityRollMode mode, bool mustHaveSkill) + private static void GenerateSpecialEffects(equipmentSO generated, equipmentRandomConfigSO config, QualityRollMode mode, bool mustHaveSkill, int forcedSkillGroupId = 0) { int count = RollSpecialEffectCount(config); var pool = BuildSpecialEffectPool(generated, config); @@ -173,9 +256,22 @@ namespace Bansonic } ResolveDuplicateEffects(generatedEffects); + bool hasForcedSkill = forcedSkillGroupId > 0; bool shouldGenerateSkill = mustHaveSkill || UnityEngine.Random.value <= config.sesp; - if (shouldGenerateSkill && generatedEffects.Count > 0 && config.TryGetSpecialSkillId(generated.skillType, out int skillId) && skillId > 0) + if ((hasForcedSkill || shouldGenerateSkill) && generatedEffects.Count > 0) { + int skillId = 0; + if (hasForcedSkill) + { + skillId = forcedSkillGroupId; + } + else if (!config.TryGetSpecialSkillId(generated.skillType, out skillId) || skillId <= 0) + { + generated.sa_skillID = 0; + generated.specialEffects = BuildGeneratedEffects(generatedEffects); + return; + } + int replace = UnityEngine.Random.Range(0, generatedEffects.Count); generatedEffects[replace] = new GeneratedEffectValue { effectType = equipmentSO.EquipmentSpecialEffectType.Skill, value = 0f, skillId = skillId }; generated.sa_skillID = skillId; @@ -307,8 +403,10 @@ namespace Bansonic } } #endif + EnsureRuntimeGeneratedLoaded(); RuntimeGeneratedEquipments.RemoveAll(item => item == null || item.name == generated.name); RuntimeGeneratedEquipments.Add(generated); + SaveRuntimeGeneratedState(); return generated; } @@ -322,7 +420,8 @@ namespace Bansonic private static int GetNextGeneratedId() { - int maxId = 0; + EnsureRuntimeGeneratedLoaded(); + int maxId = Mathf.Max(0, PlayerPrefs.GetInt(NextGeneratedIdPrefsKey, 0)); for (int i = 0; i < RuntimeGeneratedEquipments.Count; i++) { if (RuntimeGeneratedEquipments[i] != null) @@ -350,7 +449,10 @@ namespace Bansonic } } #endif - return maxId + 1; + int nextId = maxId + 1; + PlayerPrefs.SetInt(NextGeneratedIdPrefsKey, nextId); + PlayerPrefs.Save(); + return nextId; } private static void TryUpdateMaxId(string fileName, ref int maxId) @@ -440,7 +542,8 @@ namespace Bansonic if (Mathf.Approximately(minValue, maxValue)) return AvoidZero(minValue, maxValue, minValue); if (maxValue < minValue) { float cached = minValue; minValue = maxValue; maxValue = cached; } float span = maxValue - minValue; - return AvoidZero(minValue, maxValue, UnityEngine.Random.Range(maxValue - span * 0.2f, maxValue)); + float tail = Mathf.Max(span * 0.2f, 0.0001f); + return AvoidZero(minValue, maxValue, UnityEngine.Random.Range(Mathf.Max(minValue, maxValue - tail), maxValue)); } private static float RollBiasedValue(float minValue, float maxValue) @@ -506,5 +609,212 @@ namespace Bansonic if (!AssetDatabase.IsValidFolder(EditorOutputFolder)) AssetDatabase.CreateFolder("Assets/Resources/so", "uEquip"); } #endif + + private static void EnsureRuntimeGeneratedLoaded() + { + if (runtimeGeneratedLoaded) + { + return; + } + + runtimeGeneratedLoaded = true; + RuntimeGeneratedEquipments.Clear(); + + RuntimeGeneratedEquipmentListPayload payload; + if (!SecureSaveVault.TryLoadJson(RuntimeSaveCategory, RuntimeSaveKey, out payload) || payload == null || payload.items == null) + { + return; + } + + for (int i = 0; i < payload.items.Count; i++) + { + RuntimeGeneratedEquipmentPayload itemPayload = payload.items[i]; + equipmentSO restored = BuildEquipmentFromPayload(itemPayload); + if (restored != null) + { + RuntimeGeneratedEquipments.Add(restored); + } + } + } + + private static void SaveRuntimeGeneratedState() + { + RuntimeGeneratedEquipmentListPayload payload = new RuntimeGeneratedEquipmentListPayload(); + for (int i = 0; i < RuntimeGeneratedEquipments.Count; i++) + { + equipmentSO equipment = RuntimeGeneratedEquipments[i]; + if (equipment == null) + { + continue; + } + + payload.items.Add(BuildPayload(equipment)); + } + + SecureSaveVault.SaveJson(RuntimeSaveCategory, RuntimeSaveKey, payload); + } + + private static RuntimeGeneratedEquipmentPayload BuildPayload(equipmentSO equipment) + { + return new RuntimeGeneratedEquipmentPayload + { + name = equipment.name ?? string.Empty, + skillType = (int)equipment.skillType, + level = equipment.level, + tierNameConfigName = equipment.tierNameConfig != null ? equipment.tierNameConfig.name : string.Empty, + enableTypeSameEffects = equipment.enableTypeSameEffects, + saSkillId = equipment.sa_skillID, + iaSkillId = equipment.ia_skillID, + maxHp = BuildStatPayload(equipment.maxHp), + attack = BuildStatPayload(equipment.attack), + maxMana = BuildStatPayload(equipment.maxMana), + damageResistance = BuildStatPayload(equipment.damageResistance), + scoreEfficiency = BuildStatPayload(equipment.scoreEfficiency), + specialEffects = BuildEffectPayloads(equipment.specialEffects), + typeSameEffects = BuildEffectPayloads(equipment.typeSameEffects), + illusionEffects = BuildEffectPayloads(equipment.illusionEffects), + maxLevelEffects = BuildEffectPayloads(equipment.maxLevelEffects) + }; + } + + private static equipmentSO BuildEquipmentFromPayload(RuntimeGeneratedEquipmentPayload payload) + { + if (payload == null || string.IsNullOrWhiteSpace(payload.name)) + { + return null; + } + + equipmentSO equipment = ScriptableObject.CreateInstance(); + equipment.name = payload.name; + equipment.skillType = (equipmentSO.EquipmentSkillType)Mathf.Clamp(payload.skillType, 0, Enum.GetValues(typeof(equipmentSO.EquipmentSkillType)).Length - 1); + equipment.level = Mathf.Max(0, payload.level); + equipment.tierNameConfig = ResolveTierNameConfig(payload.tierNameConfigName); + equipment.enableTypeSameEffects = payload.enableTypeSameEffects; + equipment.sa_skillID = Mathf.Max(0, payload.saSkillId); + equipment.ia_skillID = Mathf.Max(0, payload.iaSkillId); + ApplyStatPayload(equipment.maxHp, payload.maxHp); + ApplyStatPayload(equipment.attack, payload.attack); + ApplyStatPayload(equipment.maxMana, payload.maxMana); + ApplyStatPayload(equipment.damageResistance, payload.damageResistance); + ApplyStatPayload(equipment.scoreEfficiency, payload.scoreEfficiency); + equipment.specialEffects = BuildEffectsFromPayload(payload.specialEffects); + equipment.typeSameEffects = BuildEffectsFromPayload(payload.typeSameEffects); + equipment.illusionEffects = BuildEffectsFromPayload(payload.illusionEffects); + equipment.maxLevelEffects = BuildEffectsFromPayload(payload.maxLevelEffects); + equipment.NormalizeIllusionEffectsInPlace(); + equipment.hideFlags = HideFlags.None; + return equipment; + } + + private static StatPayload BuildStatPayload(equipmentSO.EquipmentStatTuning tuning) + { + return new StatPayload + { + basicGain = tuning != null ? tuning.basicGain : 0f, + cultivationInterval = tuning != null ? tuning.cultivationInterval : 0f + }; + } + + private static void ApplyStatPayload(equipmentSO.EquipmentStatTuning tuning, StatPayload payload) + { + if (tuning == null || payload == null) + { + return; + } + + tuning.basicGain = payload.basicGain; + tuning.cultivationInterval = payload.cultivationInterval; + } + + private static List BuildEffectPayloads(equipmentSO.EquipmentSpecialEffect[] effects) + { + List payloads = new List(); + if (effects == null) + { + return payloads; + } + + for (int i = 0; i < effects.Length; i++) + { + equipmentSO.EquipmentSpecialEffect effect = effects[i]; + if (effect == null) + { + continue; + } + + payloads.Add(new EffectPayload + { + effectType = (int)effect.effectType, + value = effect.value + }); + } + + return payloads; + } + + private static equipmentSO.EquipmentSpecialEffect[] BuildEffectsFromPayload(List payloads) + { + if (payloads == null || payloads.Count == 0) + { + return Array.Empty(); + } + + equipmentSO.EquipmentSpecialEffect[] effects = new equipmentSO.EquipmentSpecialEffect[payloads.Count]; + for (int i = 0; i < payloads.Count; i++) + { + EffectPayload payload = payloads[i]; + effects[i] = new equipmentSO.EquipmentSpecialEffect + { + effectType = (equipmentSO.EquipmentSpecialEffectType)Mathf.Clamp(payload.effectType, 0, Enum.GetValues(typeof(equipmentSO.EquipmentSpecialEffectType)).Length - 1), + value = payload.value + }; + } + + return effects; + } + + private static equipmentTierNameConfigSO ResolveTierNameConfig(string configName) + { +#if UNITY_EDITOR + if (!Application.isPlaying) + { + if (!string.IsNullOrWhiteSpace(configName)) + { + string[] guids = AssetDatabase.FindAssets($"t:equipmentTierNameConfigSO {configName}"); + for (int i = 0; i < guids.Length; i++) + { + string path = AssetDatabase.GUIDToAssetPath(guids[i]); + equipmentTierNameConfigSO config = AssetDatabase.LoadAssetAtPath(path); + if (config != null && string.Equals(config.name, configName, StringComparison.Ordinal)) + { + return config; + } + } + } + + equipmentTierNameConfigSO directEditorConfig = AssetDatabase.LoadAssetAtPath("Assets/_eqpmtSys/EquipmentTierNameConfig.asset"); + if (directEditorConfig != null) + { + return directEditorConfig; + } + } +#endif + + if (string.IsNullOrWhiteSpace(configName)) + { + return Resources.Load("EquipmentTierNameConfig"); + } + + equipmentTierNameConfigSO[] configs = Resources.LoadAll(string.Empty); + for (int i = 0; i < configs.Length; i++) + { + if (configs[i] != null && string.Equals(configs[i].name, configName, StringComparison.Ordinal)) + { + return configs[i]; + } + } + + return Resources.Load("EquipmentTierNameConfig"); + } } } diff --git a/Assets/_eqpmtSys/EquipmentRandomConfig.asset b/Assets/_eqpmtSys/EquipmentRandomConfig.asset index 4901672a..581b3e3f 100644 --- a/Assets/_eqpmtSys/EquipmentRandomConfig.asset +++ b/Assets/_eqpmtSys/EquipmentRandomConfig.asset @@ -97,7 +97,7 @@ MonoBehaviour: maxValue: 0 specialSkillPool: - skillType: 0 - skillIds: 69c7c9016ac7c9016bc7c9016cc7c901 + skillIds: 79eec9017aeec9017beec9017ceec9017deec9017eeec9017feec901 - skillType: 1 skillIds: - skillType: 2 @@ -112,4 +112,4 @@ MonoBehaviour: skillIds: - skillType: 7 skillIds: - illusionSkillPool: 79eec9017aeec9017beec9017ceec901 + illusionSkillPool: 8915ca018a15ca018b15ca018c15ca018d15ca018e15ca018f15ca01 diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs new file mode 100644 index 00000000..6cbe54a7 --- /dev/null +++ b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs @@ -0,0 +1,151 @@ +using System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +public static class EquipmentSkillGroupLibrary +{ + private static readonly string[] SpecialResourcesPaths = + { + "so/skill_equipSkills/mmrEffectSkills", + "so/skill_equipSkills/\u8bb0\u5fc6\u7279\u6548\u6280\u80fd" + }; + + private static readonly string[] IllusionResourcesPaths = + { + "so/skill_equipSkills/illusionSkills", + "so/skill_equipSkills/\u5e7b\u5316\u6280\u80fd" + }; + +#if UNITY_EDITOR + private static readonly string[] SpecialAssetFolders = + { + "Assets/Resources/so/skill_equipSkills/mmrEffectSkills", + "Assets/Resources/so/skill_equipSkills/\u8bb0\u5fc6\u7279\u6548\u6280\u80fd" + }; + + private static readonly string[] IllusionAssetFolders = + { + "Assets/Resources/so/skill_equipSkills/illusionSkills", + "Assets/Resources/so/skill_equipSkills/\u5e7b\u5316\u6280\u80fd" + }; +#endif + + public static SkillGroup ResolveSpecialSkillGroup(int skillGroupId) + { + return ResolveSkillGroup(skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory.Special); + } + + public static SkillGroup ResolveIllusionSkillGroup(int skillGroupId) + { + return ResolveSkillGroup(skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory.Illusion); + } + + public static SkillGroup ResolveSkillGroup(int skillGroupId) + { + SkillGroup group = ResolveSpecialSkillGroup(skillGroupId); + if (group != null) + { + return group; + } + + return ResolveIllusionSkillGroup(skillGroupId); + } + + public static SkillGroup ResolveSkillGroup(int skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory category) + { + if (skillGroupId <= 0) + { + return null; + } + + EquipmentSkillGroupSO asset = FindAsset(skillGroupId, category); + return asset != null ? asset.skillGroup : null; + } + + public static EquipmentSkillGroupSO FindAsset(int skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory category) + { + if (skillGroupId <= 0) + { + return null; + } + + var assets = LoadAssets(category); + for (int i = 0; i < assets.Count; i++) + { + EquipmentSkillGroupSO asset = assets[i]; + if (asset == null || asset.skillGroup == null) + { + continue; + } + + if (asset.skillGroup.skillGroupID == skillGroupId) + { + return asset; + } + } + + return null; + } + + public static List LoadAssets(EquipmentSkillGroupSO.EquipmentSkillCategory category) + { + var results = new List(); + +#if UNITY_EDITOR + if (!Application.isPlaying) + { + string[] folders = category == EquipmentSkillGroupSO.EquipmentSkillCategory.Special ? SpecialAssetFolders : IllusionAssetFolders; + var dedupe = new HashSet(); + for (int folderIndex = 0; folderIndex < folders.Length; folderIndex++) + { + if (!AssetDatabase.IsValidFolder(folders[folderIndex])) + { + continue; + } + + string[] guids = AssetDatabase.FindAssets("t:EquipmentSkillGroupSO", new[] { folders[folderIndex] }); + for (int i = 0; i < guids.Length; i++) + { + string path = AssetDatabase.GUIDToAssetPath(guids[i]); + if (!dedupe.Add(path)) + { + continue; + } + + EquipmentSkillGroupSO asset = AssetDatabase.LoadAssetAtPath(path); + if (asset != null) + { + results.Add(asset); + } + } + } + + return results; + } +#endif + + string[] resourcePaths = category == EquipmentSkillGroupSO.EquipmentSkillCategory.Special ? SpecialResourcesPaths : IllusionResourcesPaths; + var seen = new HashSet(); + for (int i = 0; i < resourcePaths.Length; i++) + { + EquipmentSkillGroupSO[] loaded = Resources.LoadAll(resourcePaths[i]); + if (loaded == null || loaded.Length == 0) + { + continue; + } + + for (int j = 0; j < loaded.Length; j++) + { + if (loaded[j] != null && seen.Add(loaded[j])) + { + results.Add(loaded[j]); + } + } + } + + return results; + } +} diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs.meta b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs.meta new file mode 100644 index 00000000..dceef1ae --- /dev/null +++ b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f074a56fea526fe4081c979b0a46c5ae \ No newline at end of file diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs new file mode 100644 index 00000000..e8bb9107 --- /dev/null +++ b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +[CreateAssetMenu(fileName = "NewEquipmentSkillGroup", menuName = "Equipment/Equipment Skill Group")] +public class EquipmentSkillGroupSO : ScriptableObject +{ + public enum EquipmentSkillCategory + { + Special, + Illusion + } + + [Header("Category")] + public EquipmentSkillCategory category = EquipmentSkillCategory.Special; + + [Header("Skill Group")] + public SkillGroup skillGroup = new SkillGroup(); + + public int SkillGroupID => skillGroup != null ? Mathf.Max(0, skillGroup.skillGroupID) : 0; + + private void OnValidate() + { + if (skillGroup == null) + { + skillGroup = new SkillGroup(); + } + + if (skillGroup.skillGroupID < 0) + { + skillGroup.skillGroupID = 0; + } + } +} diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs.meta b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs.meta new file mode 100644 index 00000000..91e3c0b4 --- /dev/null +++ b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5c8a4b40778922c47aee8e4ccf03b4f1 \ No newline at end of file diff --git a/Assets/_eqpmtSys/EquipmentTierNameConfig.asset b/Assets/_eqpmtSys/EquipmentTierNameConfig.asset index 7159adbb..868c63ac 100644 --- a/Assets/_eqpmtSys/EquipmentTierNameConfig.asset +++ b/Assets/_eqpmtSys/EquipmentTierNameConfig.asset @@ -1,4 +1,4 @@ -%YAML 1.1 +%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: @@ -16,136 +16,136 @@ MonoBehaviour: - skillType: 0 stagePresentations: - tierName: "\u9898\u6D77\u7834\u6D6A" - 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tierName: "\u68A6\u9192\xB7\u661F\u8FB0\u8D2F\u7A7F" - equipmentSprite: {fileID: 0} + equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3} tierDescription: - skillType: 7 stagePresentations: - tierName: "\u521D\u6784" - equipmentSprite: {fileID: 0} + equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3} tierDescription: - tierName: "\u91CD\u6784" - equipmentSprite: {fileID: 0} + equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3} tierDescription: - tierName: "\u4E8C\u91CD\u6784" - equipmentSprite: {fileID: 0} + equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3} tierDescription: - tierName: "\u4E09\u91CD\u6784" - equipmentSprite: {fileID: 0} + equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3} tierDescription: - tierName: "\u68A6\u9192\xB7\u91CD\u91CD\u6784" - equipmentSprite: {fileID: 0} + equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3} tierDescription: diff --git a/Assets/_eqpmtSys/eqpmtDesPrefab.cs b/Assets/_eqpmtSys/eqpmtDesPrefab.cs index cc8c1c09..f4134f54 100644 --- a/Assets/_eqpmtSys/eqpmtDesPrefab.cs +++ b/Assets/_eqpmtSys/eqpmtDesPrefab.cs @@ -2,6 +2,9 @@ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; +#if UNITY_EDITOR +using UnityEditor; +#endif public class eqpmtDesPrefab : MonoBehaviour { @@ -29,6 +32,7 @@ public class eqpmtDesPrefab : MonoBehaviour public Text eqpmtDescription; [Header("body")] + public Text eqpmtType; public Text baTitle; public Text baDetail; public GameObject baSpace; @@ -43,12 +47,19 @@ public class eqpmtDesPrefab : MonoBehaviour public GameObject iaSpace; public Text mlTitle; public Text mlDetail; + public GameObject eqpSpace; + public GameObject whoEquipping; + public Image equipperProfile; + public Text equipperName; [Header("objs")] public GameObject eqpmtSkillPrefab; public Transform sasParent; public Transform iasParent; public Transform mlsParent; + [Header("es description")] + public GameObject esDesPrefab; + public Vector2 esDesPrefabOffset = new Vector2(20f, 30f); private RectTransform rectTransform; private Canvas rootCanvas; @@ -148,17 +159,21 @@ public class eqpmtDesPrefab : MonoBehaviour ApplyEffectSection(taTitle, taDetail, taSpace, null, string.Empty, null, false); ApplyEffectSection(iaTitle, iaDetail, iaSpace, iasParent, string.Empty, null, false); ApplyEffectSection(mlTitle, mlDetail, null, mlsParent, string.Empty, null, false); + ApplyEquipperInfo(null); return; } equipmentSO.EquipmentTierPresentation presentation = ResolveTierPresentation(eSO); - string displayName = presentation != null && !string.IsNullOrWhiteSpace(presentation.tierName) - ? presentation.tierName - : eSO.name; + string displayName = eSO.GetDisplayTierName(); + if (string.IsNullOrWhiteSpace(displayName)) + { + displayName = eSO.name; + } Sprite displaySprite = presentation != null ? presentation.equipmentSprite : null; - string description = presentation != null ? presentation.tierDescription : string.Empty; + string description = eSO.GetDisplayTierDescription(); - ApplyHeader(displayName, displaySprite, GetQualityVisualIndex(eSO.level), description); + ApplyHeader(displayName, displaySprite, GetQualityVisualIndex(eSO), description); + ApplyEquipperInfo(eSO); string basicText = BuildBasicAttributesText(eSO); ApplyBasicSection(basicText, displayBasicAttributes && !string.IsNullOrWhiteSpace(basicText)); @@ -212,6 +227,84 @@ public class eqpmtDesPrefab : MonoBehaviour displayMaxLevelEffects && HasSectionContent(eSO.maxLevelEffects, 0)); } + private void ApplyEquipperInfo(equipmentSO equipment) + { + AllyHero_SO equipper = FindEquipper(equipment); + bool hasEquipper = equipper != null; + + if (whoEquipping != null) + { + whoEquipping.SetActive(hasEquipper); + } + + if (eqpSpace != null) + { + eqpSpace.SetActive(hasEquipper); + } + + if (equipperProfile != null) + { + equipperProfile.sprite = hasEquipper ? equipper.ally_hero_squareProfile : null; + equipperProfile.color = hasEquipper && equipper.ally_hero_squareProfile != null ? Color.white : new Color(1f, 1f, 1f, 0f); + } + + if (equipperName != null) + { + equipperName.text = hasEquipper ? equipper.ally_heroName : string.Empty; + } + } + + private AllyHero_SO FindEquipper(equipmentSO equipment) + { + if (equipment == null) + { + return null; + } + + AllyHero_SO[] heroes = LoadHeroAssets(); + for (int i = 0; i < heroes.Length; i++) + { + AllyHero_SO hero = heroes[i]; + if (hero == null) + { + continue; + } + + hero.LoadEquippedEquipmentFromLocal(); + equipmentSO equipped = hero.GetEquippedEquipmentResolved(); + if (equipped == equipment || (!string.IsNullOrWhiteSpace(equipped?.name) && equipped.name == equipment.name)) + { + return hero; + } + } + + return null; + } + + private AllyHero_SO[] LoadHeroAssets() + { +#if UNITY_EDITOR + if (!Application.isPlaying) + { + string[] guids = AssetDatabase.FindAssets("t:AllyHero_SO", new[] { "Assets/Resources/so/ally" }); + var heroes = new List(guids.Length); + for (int i = 0; i < guids.Length; i++) + { + string path = AssetDatabase.GUIDToAssetPath(guids[i]); + AllyHero_SO hero = AssetDatabase.LoadAssetAtPath(path); + if (hero != null) + { + heroes.Add(hero); + } + } + + return heroes.ToArray(); + } +#endif + + return Resources.LoadAll("so/ally"); + } + private equipmentSO.EquipmentTierPresentation ResolveTierPresentation(equipmentSO equipment) { if (equipment == null) @@ -220,7 +313,7 @@ public class eqpmtDesPrefab : MonoBehaviour } if (equipment.tierNameConfig != null && - equipment.tierNameConfig.TryGetStagePresentation(equipment.skillType, equipment.GetTierStageIndex(), out equipmentTierNameConfigSO.StagePresentation stage) && + equipment.tierNameConfig.TryGetStagePresentation(equipment.skillType, equipment.GetVisualTierStageIndex(), out equipmentTierNameConfigSO.StagePresentation stage) && stage != null) { return new equipmentSO.EquipmentTierPresentation @@ -231,7 +324,7 @@ public class eqpmtDesPrefab : MonoBehaviour }; } - return equipment.GetCurrentTierPresentation(); + return equipment.GetVisualTierPresentation(); } private void ApplyHeader(string displayName, Sprite displaySprite, int qualityIndex, string description) @@ -257,6 +350,11 @@ public class eqpmtDesPrefab : MonoBehaviour eqpmtDescription.text = description; } + if (eqpmtType != null) + { + eqpmtType.text = eSO != null ? eSO.skillType.ToString() : string.Empty; + } + if (eqpmtIcon != null) { eqpmtIcon.sprite = displaySprite; @@ -333,6 +431,19 @@ public class eqpmtDesPrefab : MonoBehaviour GameObject instance = Instantiate(eqpmtSkillPrefab, parent); instance.name = $"eqpmtSkill_{skillId}"; + SkillGroup skillGroup = EquipmentSkillGroupLibrary.ResolveSkillGroup(skillId); + string displayName = skillGroup != null && !string.IsNullOrWhiteSpace(skillGroup.groupName) + ? skillGroup.groupName + : $"Skill {skillId}"; + Sprite displayIcon = skillGroup != null ? skillGroup.groupIcon : null; + + esPrefab legacyItem = instance.GetComponent(); + if (legacyItem != null) + { + legacyItem.BindSkillGroup(skillId, displayName, displayIcon, esDesPrefab, transform as RectTransform, esDesPrefabOffset); + + return; + } eqpmtSkillPrefabItem item = instance.GetComponent(); if (item != null) @@ -346,7 +457,7 @@ public class eqpmtDesPrefab : MonoBehaviour { if (texts[i] != null) { - texts[i].text = $"Skill {skillId}"; + texts[i].text = displayName; break; } } @@ -454,15 +565,15 @@ public class eqpmtDesPrefab : MonoBehaviour } var lines = new List(); - AppendBasicLine(lines, "最大生命", equipment.maxHp); - AppendBasicLine(lines, "攻击力", equipment.attack); - AppendBasicLine(lines, "最大法力", equipment.maxMana); - AppendBasicLine(lines, "伤害减免", equipment.damageResistance); - AppendBasicLine(lines, "得分效率", equipment.scoreEfficiency); + AppendBasicLine(lines, "最大生命", equipment.maxHp, equipmentSO.EquipmentSpecialEffectType.MaxHp); + AppendBasicLine(lines, "攻击力", equipment.attack, equipmentSO.EquipmentSpecialEffectType.Attack); + AppendBasicLine(lines, "最大法力", equipment.maxMana, equipmentSO.EquipmentSpecialEffectType.MaxMana); + AppendBasicLine(lines, "伤害减免", equipment.damageResistance, equipmentSO.EquipmentSpecialEffectType.DamageResistance); + AppendBasicLine(lines, "得分效率", equipment.scoreEfficiency, equipmentSO.EquipmentSpecialEffectType.ScoreEfficiency); return string.Join("\n", lines); } - private void AppendBasicLine(List lines, string label, equipmentSO.EquipmentStatTuning tuning) + private void AppendBasicLine(List lines, string label, equipmentSO.EquipmentStatTuning tuning, equipmentSO.EquipmentSpecialEffectType effectType) { if (lines == null || tuning == null) { @@ -476,17 +587,27 @@ public class eqpmtDesPrefab : MonoBehaviour } float levelGain = eSO != null ? Mathf.Max(0, eSO.level) * tuning.cultivationInterval : 0f; - float total = baseValue + levelGain; + float finalDreamGain = GetMaxLevelBoost(effectType); + float total = baseValue + levelGain + finalDreamGain; - if (eSO == null || Mathf.Max(0, eSO.level) <= 0 || Mathf.Approximately(levelGain, 0f)) + if (eSO == null || (Mathf.Max(0, eSO.level) <= 0 && Mathf.Approximately(finalDreamGain, 0f))) { - lines.Add($"{label}{FormatTotalPercent(baseValue)}"); + lines.Add($"{label}{FormatTotalPercent(baseValue + finalDreamGain)}"); return; } - lines.Add( - $"{label}{FormatTotalPercent(total)} " + - $"({FormatComponentPercent(baseValue)}+{FormatComponentPercent(levelGain)})"); + string componentText = $"{FormatComponentPercent(baseValue)}"; + if (!Mathf.Approximately(levelGain, 0f)) + { + componentText += $"+{FormatComponentPercent(levelGain)}"; + } + + if (!Mathf.Approximately(finalDreamGain, 0f)) + { + componentText += $"+{FormatComponentPercent(finalDreamGain)}"; + } + + lines.Add($"{label}{FormatTotalPercent(total)} ({componentText})"); } private string BuildEffectText(equipmentSO.EquipmentSpecialEffect[] effects, out int skillId) @@ -506,6 +627,8 @@ public class eqpmtDesPrefab : MonoBehaviour return string.Empty; } + bool isTypeSameEffectSection = effects == eSO?.typeSameEffects; + bool isMaxLevelEffectSection = effects == eSO?.maxLevelEffects; var lines = new List(); for (int i = 0; i < effects.Length; i++) { @@ -525,12 +648,36 @@ public class eqpmtDesPrefab : MonoBehaviour continue; } - lines.Add($"{GetEffectDisplayName(effect.effectType)}{FormatSignedValue(effect.value)}"); + string valueText = (isTypeSameEffectSection || isMaxLevelEffectSection) + ? FormatSignedPercent(effect.value) + : FormatSignedValue(effect.value); + lines.Add($"{GetEffectDisplayName(effect.effectType)}{valueText}"); } return string.Join("\n", lines); } + private float GetMaxLevelBoost(equipmentSO.EquipmentSpecialEffectType effectType) + { + if (eSO == null || eSO.maxLevelEffects == null) + { + return 0f; + } + + for (int i = 0; i < eSO.maxLevelEffects.Length; i++) + { + equipmentSO.EquipmentSpecialEffect effect = eSO.maxLevelEffects[i]; + if (effect == null || effect.effectType != effectType) + { + continue; + } + + return effect.value; + } + + return 0f; + } + private Sprite GetBottomSprite(int qualityIndex) { if (eqpmtBtmSprites == null || eqpmtBtmSprites.Length == 0) @@ -553,29 +700,14 @@ public class eqpmtDesPrefab : MonoBehaviour return profilebtmColor[safeIndex]; } - private static int GetQualityVisualIndex(int level) + private static int GetQualityVisualIndex(equipmentSO equipment) { - if (level >= 20) + if (equipment == null) { - return 5; + return 0; } - if (level >= 15) - { - return 4; - } - - if (level >= 10) - { - return 3; - } - - if (level >= 5) - { - return 2; - } - - return 1; + return equipment.GetVisualQualityColorIndex(); } private static string GetEffectDisplayName(equipmentSO.EquipmentSpecialEffectType effectType) @@ -612,6 +744,12 @@ public class eqpmtDesPrefab : MonoBehaviour return $"{(value >= 0f ? 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skillName.text = $"Skill {skillId}"; + skillName.text = displayName; + } + else + { + TMP_Text tmpName = GetFirstTmpTextExcludingId(); + if (tmpName != null) + { + tmpName.text = displayName; + } } if (skillIdText != null) { skillIdText.text = skillId.ToString(); } + else + { + TMP_Text tmpId = GetLastTmpText(); + if (tmpId != null) + { + tmpId.text = skillId.ToString(); + } + } if (skillIcon != null) { - skillIcon.enabled = skillIcon.sprite != null; + skillIcon.sprite = displayIcon; + skillIcon.enabled = displayIcon != null; } } + + private void EnsureFallbackReferences() + { + if (skillIcon == null) + { + Image[] images = GetComponentsInChildren(true); + for (int i = 0; i < images.Length; i++) + { + if (images[i] != null && images[i] != GetComponent()) + { + skillIcon = images[i]; + break; + } + } + } + + if (skillName == null || skillIdText == null) + { + Text[] texts = GetComponentsInChildren(true); + if (texts.Length > 0) + { + if (skillName == null) + { + skillName = texts[0]; + } + + if (skillIdText == null && texts.Length > 1) + { + skillIdText = texts[texts.Length - 1]; + } + } + } + } + + private TMP_Text GetFirstTmpTextExcludingId() + { + TMP_Text[] texts = GetComponentsInChildren(true); + return texts.Length > 0 ? texts[0] : null; + } + + private TMP_Text GetLastTmpText() + { + TMP_Text[] texts = GetComponentsInChildren(true); + return texts.Length > 1 ? texts[texts.Length - 1] : null; + } } diff --git a/Assets/_eqpmtSys/equipBag.cs b/Assets/_eqpmtSys/equipBag.cs index 91f96196..58bb734f 100644 --- a/Assets/_eqpmtSys/equipBag.cs +++ b/Assets/_eqpmtSys/equipBag.cs @@ -1,7 +1,9 @@ -using System; +using System; +using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; +using UnityEngine.UI; using Bansonic; #if UNITY_EDITOR @@ -10,15 +12,81 @@ using UnityEditor; public class equipBag : MonoBehaviour { + private enum EquipFilterMode + { + All, + HasSpecialSkill, + HasIllusionSkill, + HasAnySkill, + HasNoSkill, + HasDualSkill, + Type0, + Type1, + Type2, + Type3, + Type4, + Type5, + Type6, + Type7 + } + + private enum EquipOrderMode + { + AcquireAsc, + AcquireDesc, + QualityAsc, + QualityDesc + } + [Header("prefab")] public GameObject eqpmtItemPrefab; public Transform eqpmtItemParent; + [Header("dropdown")] + public Dropdown orderDropdown; + public Dropdown filterDropdown; + [Header("source paths")] public string runtimeEquipmentFolder = "so/uEquip"; public string editorEquipmentFolder = "Assets/Resources/so/uEquip"; + [Header("async spawn")] + public int spawnBatchSize = 12; + private readonly List spawnedItems = new List(); + private Coroutine rebuildCoroutine; + private bool suppressDropdownCallbacks; + + private static readonly (EquipFilterMode mode, string label)[] FilterOptions = + { + (EquipFilterMode.All, "全部"), + (EquipFilterMode.HasSpecialSkill, "含特效技能"), + (EquipFilterMode.HasIllusionSkill, "含巡演技能"), + (EquipFilterMode.HasAnySkill, "含技能"), + (EquipFilterMode.HasNoSkill, "不含技能"), + (EquipFilterMode.HasDualSkill, "含双技能"), + (EquipFilterMode.Type0, equipmentSO.EquipmentSkillType.题海战术.ToString()), + (EquipFilterMode.Type1, equipmentSO.EquipmentSkillType.诛锄异己.ToString()), + (EquipFilterMode.Type2, equipmentSO.EquipmentSkillType.逸乐共谋.ToString()), + (EquipFilterMode.Type3, equipmentSO.EquipmentSkillType.完美至上.ToString()), + (EquipFilterMode.Type4, equipmentSO.EquipmentSkillType.涵养心境.ToString()), + (EquipFilterMode.Type5, equipmentSO.EquipmentSkillType.众志成城.ToString()), + (EquipFilterMode.Type6, equipmentSO.EquipmentSkillType.过激行为.ToString()), + (EquipFilterMode.Type7, equipmentSO.EquipmentSkillType.二次形变.ToString()) + }; + + private static readonly (EquipOrderMode mode, string label)[] OrderOptions = + { + (EquipOrderMode.AcquireAsc, "获取时间升序"), + (EquipOrderMode.AcquireDesc, "获取时间降序"), + (EquipOrderMode.QualityAsc, "品质升序"), + (EquipOrderMode.QualityDesc, "品质降序") + }; + + private void Awake() + { + InitializeDropdowns(); + } private void Start() { @@ -27,11 +95,37 @@ public class equipBag : MonoBehaviour private void OnEnable() { + InitializeDropdowns(); Rebuild(); } + private void OnDisable() + { + if (orderDropdown != null) + { + orderDropdown.onValueChanged.RemoveListener(HandleOrderChanged); + } + + if (filterDropdown != null) + { + filterDropdown.onValueChanged.RemoveListener(HandleFilterChanged); + } + + if (rebuildCoroutine != null) + { + StopCoroutine(rebuildCoroutine); + rebuildCoroutine = null; + } + } + public void Rebuild() { + if (rebuildCoroutine != null) + { + StopCoroutine(rebuildCoroutine); + rebuildCoroutine = null; + } + ClearSpawnedItems(); if (eqpmtItemPrefab == null || eqpmtItemParent == null) @@ -39,41 +133,133 @@ public class equipBag : MonoBehaviour return; } - equipmentSO[] equipments = LoadEquipments(); - if (equipments == null || equipments.Length == 0) + List equipments = LoadEquipments() + .Where(equipment => equipment != null + && !equipSmelt.IsEquipmentAssignedToSmeltPool(equipment) + && !equipSmelt.ShouldHideConsumedEquipment(equipment)) + .Where(MatchesCurrentFilter) + .ToList(); + + SortEquipments(equipments); + + if (Application.isPlaying && isActiveAndEnabled && gameObject.activeInHierarchy) + { + rebuildCoroutine = StartCoroutine(RebuildAsync(equipments)); + return; + } + + SpawnAllImmediate(equipments); + } + + private void InitializeDropdowns() + { + InitializeFilterDropdown(); + InitializeOrderDropdown(); + } + + private void InitializeFilterDropdown() + { + if (filterDropdown == null) { return; } - equipments = equipments - .Where(equipment => equipment != null - && !equipSmelt.IsEquipmentAssignedToSmeltPool(equipment) - && !equipSmelt.IsEquipmentConsumedBySmelt(equipment)) - .ToArray(); + suppressDropdownCallbacks = true; + filterDropdown.onValueChanged.RemoveListener(HandleFilterChanged); + filterDropdown.ClearOptions(); + filterDropdown.AddOptions(FilterOptions.Select(option => new Dropdown.OptionData(option.label)).ToList()); + filterDropdown.value = 0; + filterDropdown.RefreshShownValue(); + filterDropdown.onValueChanged.AddListener(HandleFilterChanged); + suppressDropdownCallbacks = false; + } - Array.Sort(equipments, CompareEquipments); - - for (int i = 0; i < equipments.Length; i++) + private void InitializeOrderDropdown() + { + if (orderDropdown == null) { - equipmentSO equipment = equipments[i]; - if (equipment == null) - { - continue; - } - - GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtItemParent); - instance.name = string.IsNullOrWhiteSpace(equipment.GetCurrentTierDisplayName()) - ? equipment.name - : equipment.GetCurrentTierDisplayName(); - - equipItemPrefab item = instance.GetComponent(); - if (item != null) - { - item.Bind(equipment, HandleEquipmentClicked); - } - - spawnedItems.Add(instance); + return; } + + suppressDropdownCallbacks = true; + orderDropdown.onValueChanged.RemoveListener(HandleOrderChanged); + orderDropdown.ClearOptions(); + orderDropdown.AddOptions(OrderOptions.Select(option => new Dropdown.OptionData(option.label)).ToList()); + orderDropdown.value = 0; + orderDropdown.RefreshShownValue(); + orderDropdown.onValueChanged.AddListener(HandleOrderChanged); + suppressDropdownCallbacks = false; + } + + private void HandleFilterChanged(int _) + { + if (!suppressDropdownCallbacks) + { + Rebuild(); + } + } + + private void HandleOrderChanged(int _) + { + if (!suppressDropdownCallbacks) + { + Rebuild(); + } + } + + private IEnumerator RebuildAsync(List equipments) + { + if (equipments == null || equipments.Count == 0) + { + rebuildCoroutine = null; + yield break; + } + + int batchSize = Mathf.Max(1, spawnBatchSize); + for (int i = 0; i < equipments.Count; i++) + { + SpawnOne(equipments[i]); + + if ((i + 1) % batchSize == 0) + { + yield return null; + } + } + + rebuildCoroutine = null; + } + + private void SpawnAllImmediate(List equipments) + { + if (equipments == null) + { + return; + } + + for (int i = 0; i < equipments.Count; i++) + { + SpawnOne(equipments[i]); + } + } + + private void SpawnOne(equipmentSO equipment) + { + if (equipment == null || eqpmtItemPrefab == null || eqpmtItemParent == null) + { + return; + } + + GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtItemParent); + string displayName = equipment.GetDisplayTierName(); + instance.name = string.IsNullOrWhiteSpace(displayName) ? equipment.name : displayName; + + equipItemPrefab item = instance.GetComponent(); + if (item != null) + { + item.Bind(equipment, HandleEquipmentClicked); + } + + spawnedItems.Add(instance); } private equipmentSO[] LoadEquipments() @@ -104,9 +290,7 @@ public class equipBag : MonoBehaviour } } - return results - .Where(equipment => equipment != null) - .ToArray(); + return results.Where(equipment => equipment != null).ToArray(); } #if UNITY_EDITOR @@ -119,7 +303,6 @@ public class equipBag : MonoBehaviour string[] guids = AssetDatabase.FindAssets("t:equipmentSO", new[] { editorEquipmentFolder }); var result = new List(guids.Length); - for (int i = 0; i < guids.Length; i++) { string path = AssetDatabase.GUIDToAssetPath(guids[i]); @@ -134,6 +317,75 @@ public class equipBag : MonoBehaviour } #endif + private bool MatchesCurrentFilter(equipmentSO equipment) + { + if (equipment == null) + { + return false; + } + + EquipFilterMode mode = GetSelectedFilterMode(); + bool hasSpecialSkill = equipment.sa_skillID > 0; + bool hasIllusionSkill = equipment.ia_skillID > 0; + + switch (mode) + { + case EquipFilterMode.All: + return true; + case EquipFilterMode.HasSpecialSkill: + return hasSpecialSkill; + case EquipFilterMode.HasIllusionSkill: + return hasIllusionSkill; + case EquipFilterMode.HasAnySkill: + return hasSpecialSkill || hasIllusionSkill; + case EquipFilterMode.HasNoSkill: + return !hasSpecialSkill && !hasIllusionSkill; + case EquipFilterMode.HasDualSkill: + return hasSpecialSkill && hasIllusionSkill; + case EquipFilterMode.Type0: + return equipment.skillType == equipmentSO.EquipmentSkillType.题海战术; + case EquipFilterMode.Type1: + return equipment.skillType == equipmentSO.EquipmentSkillType.诛锄异己; + case EquipFilterMode.Type2: + return equipment.skillType == equipmentSO.EquipmentSkillType.逸乐共谋; + case EquipFilterMode.Type3: + return equipment.skillType == equipmentSO.EquipmentSkillType.完美至上; + case EquipFilterMode.Type4: + return equipment.skillType == equipmentSO.EquipmentSkillType.涵养心境; + case EquipFilterMode.Type5: + return equipment.skillType == equipmentSO.EquipmentSkillType.众志成城; + case EquipFilterMode.Type6: + return equipment.skillType == equipmentSO.EquipmentSkillType.过激行为; + case EquipFilterMode.Type7: + return equipment.skillType == equipmentSO.EquipmentSkillType.二次形变; + default: + return true; + } + } + + private void SortEquipments(List equipments) + { + if (equipments == null) + { + return; + } + + EquipOrderMode mode = GetSelectedOrderMode(); + equipments.Sort((left, right) => CompareEquipments(left, right, mode)); + } + + private EquipFilterMode GetSelectedFilterMode() + { + int index = filterDropdown != null ? Mathf.Clamp(filterDropdown.value, 0, FilterOptions.Length - 1) : 0; + return FilterOptions[index].mode; + } + + private EquipOrderMode GetSelectedOrderMode() + { + int index = orderDropdown != null ? Mathf.Clamp(orderDropdown.value, 0, OrderOptions.Length - 1) : 0; + return OrderOptions[index].mode; + } + private void HandleEquipmentClicked(equipmentSO equipment) { if (equipment == null) @@ -170,7 +422,7 @@ public class equipBag : MonoBehaviour spawnedItems.Clear(); } - private static int CompareEquipments(equipmentSO left, equipmentSO right) + private static int CompareEquipments(equipmentSO left, equipmentSO right, EquipOrderMode mode) { if (left == right) { @@ -187,14 +439,80 @@ public class equipBag : MonoBehaviour return -1; } - int levelCompare = right.level.CompareTo(left.level); - if (levelCompare != 0) + switch (mode) { - return levelCompare; + case EquipOrderMode.AcquireAsc: + return CompareAcquire(left, right, false); + case EquipOrderMode.AcquireDesc: + return CompareAcquire(left, right, true); + case EquipOrderMode.QualityAsc: + return CompareQuality(left, right, false); + case EquipOrderMode.QualityDesc: + return CompareQuality(left, right, true); + default: + return CompareAcquire(left, right, false); + } + } + + private static int CompareAcquire(equipmentSO left, equipmentSO right, bool descending) + { + ParseEquipmentSortKey(left, out long leftDate, out long leftId); + ParseEquipmentSortKey(right, out long rightDate, out long rightId); + + int dateCompare = leftDate.CompareTo(rightDate); + if (dateCompare != 0) + { + return descending ? -dateCompare : dateCompare; } - string leftName = left.GetCurrentTierDisplayName(); - string rightName = right.GetCurrentTierDisplayName(); - return string.Compare(leftName, rightName, StringComparison.Ordinal); + int idCompare = leftId.CompareTo(rightId); + if (idCompare != 0) + { + return descending ? -idCompare : idCompare; + } + + string leftName = left.GetDisplayTierName(); + string rightName = right.GetDisplayTierName(); + int nameCompare = string.Compare(leftName, rightName, StringComparison.Ordinal); + return descending ? -nameCompare : nameCompare; + } + + private static int CompareQuality(equipmentSO left, equipmentSO right, bool descending) + { + int qualityCompare = left.GetVisualQualityColorIndex().CompareTo(right.GetVisualQualityColorIndex()); + if (qualityCompare != 0) + { + return descending ? -qualityCompare : qualityCompare; + } + + return CompareAcquire(left, right, true); + } + + private static void ParseEquipmentSortKey(equipmentSO equipment, out long datePart, out long idPart) + { + datePart = 0L; + idPart = 0L; + + if (equipment == null || string.IsNullOrWhiteSpace(equipment.name)) + { + return; + } + + string raw = equipment.name; + if (raw.StartsWith("type", StringComparison.OrdinalIgnoreCase)) + { + int firstUnderscore = raw.IndexOf('_'); + if (firstUnderscore >= 0 && firstUnderscore + 1 < raw.Length) + { + raw = raw.Substring(firstUnderscore + 1); + } + } + + string[] parts = raw.Split('_'); + if (parts.Length >= 2) + { + long.TryParse(parts[0], out datePart); + long.TryParse(parts[1], out idPart); + } } } diff --git a/Assets/_eqpmtSys/equipItemPrefab.cs b/Assets/_eqpmtSys/equipItemPrefab.cs index 01cb0ca2..a0c58edd 100644 --- a/Assets/_eqpmtSys/equipItemPrefab.cs +++ b/Assets/_eqpmtSys/equipItemPrefab.cs @@ -3,6 +3,9 @@ using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; +#if UNITY_EDITOR +using UnityEditor; +#endif public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerClickHandler { @@ -29,7 +32,11 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I public bool allowDrag = true; public bool allowQuickTransfer = true; + [Header("equipperProfile")] + public Image equipperProfileIcon; + private Action clickHandler; + private Func rightClickHandler; private GameObject spawnedDescription; private bool suppressNextClick; private Canvas rootCanvas; @@ -58,22 +65,25 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I } } - public void Bind(equipmentSO so, Action onClick = null) + public void Bind(equipmentSO so, Action onClick = null, Func onRightClick = null) { itemSO = so; clickHandler = onClick; + rightClickHandler = onRightClick; if (itemSO == null) { ApplyProfileSprite(null); ApplyBottomColor(0); + ApplyEquipperProfile(null); return; } - equipmentSO.EquipmentTierPresentation presentation = itemSO.GetCurrentTierPresentation(); + equipmentSO.EquipmentTierPresentation presentation = itemSO.GetVisualTierPresentation(); Sprite displaySprite = presentation != null ? presentation.equipmentSprite : null; ApplyProfileSprite(displaySprite); - ApplyBottomColor(GetQualityColorIndex(itemSO.level)); + ApplyBottomColor(itemSO.GetVisualQualityColorIndex()); + ApplyEquipperProfile(FindEquipper(itemSO)); } private void HandleClicked() @@ -214,7 +224,12 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I isDraggingWithLeftButton = false; equipUpdate matchedUpdateTarget = FindMatchingUpdateTarget(eventData); equipIllusion matchedIllusionTarget = matchedUpdateTarget == null ? FindMatchingIllusionTarget(eventData) : null; - equipSmelt matchedSmeltTarget = matchedUpdateTarget == null && matchedIllusionTarget == null ? FindMatchingSmeltTarget(eventData) : null; + eFinalDream matchedFinalDreamTarget = matchedUpdateTarget == null && matchedIllusionTarget == null ? FindMatchingFinalDreamTarget(eventData) : null; + equipTransfer matchedTransferTarget = matchedUpdateTarget == null && matchedIllusionTarget == null && matchedFinalDreamTarget == null ? FindMatchingTransferTarget(eventData) : null; + equipTransfer.TransferDropSlot matchedTransferSlot = matchedTransferTarget != null + ? matchedTransferTarget.GetHoveredDropSlot(eventData != null ? eventData.position : (Vector2)Input.mousePosition, eventData != null && eventData.pressEventCamera != null ? eventData.pressEventCamera : uiCamera) + : equipTransfer.TransferDropSlot.None; + equipSmelt matchedSmeltTarget = matchedUpdateTarget == null && matchedIllusionTarget == null && matchedFinalDreamTarget == null && matchedTransferTarget == null ? FindMatchingSmeltTarget(eventData) : null; bool cameFromSmeltPool = equipSmelt.IsEquipmentAssignedToSmeltPool(itemSO); SetAllDragTargetsVisible(false); @@ -232,6 +247,21 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I return; } + if (matchedFinalDreamTarget != null) + { + matchedFinalDreamTarget.AcceptDraggedEquipment(itemSO); + return; + } + + if (matchedTransferTarget != null) + { + if (matchedTransferSlot != equipTransfer.TransferDropSlot.None) + { + matchedTransferTarget.AcceptDraggedEquipment(itemSO, matchedTransferSlot); + return; + } + } + if (matchedSmeltTarget != null) { matchedSmeltTarget.AcceptDraggedEquipment(itemSO); @@ -246,17 +276,41 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I public void OnPointerClick(PointerEventData eventData) { - if (!allowQuickTransfer || eventData == null || eventData.button != PointerEventData.InputButton.Right || itemSO == null) + if (eventData == null || itemSO == null) { return; } - if (equipSmelt.TryHandleQuickTransfer(itemSO)) + if (eventData.button == PointerEventData.InputButton.Right) { - isDraggingWithLeftButton = false; - SetAllDragTargetsVisible(false); - DestroyDragGhost(); - suppressNextClick = true; + if (rightClickHandler != null && rightClickHandler.Invoke(itemSO)) + { + isDraggingWithLeftButton = false; + SetAllDragTargetsVisible(false); + DestroyDragGhost(); + suppressNextClick = true; + return; + } + + if (!allowQuickTransfer) + { + return; + } + + if (equipSmelt.TryHandleQuickTransfer(itemSO)) + { + isDraggingWithLeftButton = false; + SetAllDragTargetsVisible(false); + DestroyDragGhost(); + suppressNextClick = true; + } + + return; + } + + if (eventData.button != PointerEventData.InputButton.Left) + { + return; } } @@ -329,6 +383,52 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I return null; } + private equipTransfer FindMatchingTransferTarget(PointerEventData eventData) + { + equipTransfer[] targets = FindObjectsOfType(true); + if (targets == null || targets.Length == 0) + { + return null; + } + + Vector2 pointerPosition = eventData != null ? eventData.position : (Vector2)Input.mousePosition; + Camera eventCamera = eventData != null && eventData.pressEventCamera != null ? eventData.pressEventCamera : uiCamera; + + for (int i = 0; i < targets.Length; i++) + { + equipTransfer target = targets[i]; + if (target != null && target.gameObject.activeInHierarchy && target.GetHoveredDropSlot(pointerPosition, eventCamera) != equipTransfer.TransferDropSlot.None) + { + return target; + } + } + + return null; + } + + private eFinalDream FindMatchingFinalDreamTarget(PointerEventData eventData) + { + eFinalDream[] targets = FindObjectsOfType(true); + if (targets == null || targets.Length == 0) + { + return null; + } + + Vector2 pointerPosition = eventData != null ? eventData.position : (Vector2)Input.mousePosition; + Camera eventCamera = eventData != null && eventData.pressEventCamera != null ? eventData.pressEventCamera : uiCamera; + + for (int i = 0; i < targets.Length; i++) + { + eFinalDream target = targets[i]; + if (target != null && target.gameObject.activeInHierarchy && target.IsPointerOverDropArea(pointerPosition, eventCamera)) + { + return target; + } + } + + return null; + } + private void CreateDragGhost() { DestroyDragGhost(); @@ -467,6 +567,30 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I } } } + + eFinalDream[] finalDreamTargets = FindObjectsOfType(true); + if (finalDreamTargets != null) + { + for (int i = 0; i < finalDreamTargets.Length; i++) + { + if (finalDreamTargets[i] != null && finalDreamTargets[i].gameObject.activeInHierarchy) + { + finalDreamTargets[i].SetDragPreviewVisible(visible); + } + } + } + + equipTransfer[] transferTargets = FindObjectsOfType(true); + if (transferTargets != null) + { + for (int i = 0; i < transferTargets.Length; i++) + { + if (transferTargets[i] != null && transferTargets[i].gameObject.activeInHierarchy) + { + transferTargets[i].SetDragPreviewVisible(visible); + } + } + } } private void ApplyProfileSprite(Sprite sprite) @@ -495,29 +619,75 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I itemBtm.color = color; } - private static int GetQualityColorIndex(int level) + private void ApplyEquipperProfile(AllyHero_SO hero) { - if (level >= 20) + if (equipperProfileIcon == null) { - return 5; + return; } - if (level >= 15) + Sprite sprite = hero != null ? hero.ally_hero_squareProfile : null; + equipperProfileIcon.sprite = sprite; + equipperProfileIcon.color = sprite != null ? Color.white : new Color(1f, 1f, 1f, 0f); + equipperProfileIcon.enabled = true; + } + + private AllyHero_SO FindEquipper(equipmentSO equipment) + { + if (equipment == null) { - return 4; + return null; } - if (level >= 10) + AllyHero_SO[] heroes = LoadHeroAssets(); + for (int i = 0; i < heroes.Length; i++) { - return 3; + AllyHero_SO hero = heroes[i]; + if (hero == null) + { + continue; + } + + hero.LoadEquippedEquipmentFromLocal(); + equipmentSO equipped = hero.GetEquippedEquipmentResolved(); + if (equipped == equipment || (!string.IsNullOrWhiteSpace(equipped?.name) && equipped.name == equipment.name)) + { + return hero; + } } - if (level >= 5) - { - return 2; - } + return null; + } - return 1; + private AllyHero_SO[] LoadHeroAssets() + { +#if UNITY_EDITOR + if (!Application.isPlaying) + { + string[] guids = AssetDatabase.FindAssets("t:AllyHero_SO", new[] { "Assets/Resources/so/ally" }); + var heroes = new AllyHero_SO[guids.Length]; + int count = 0; + for (int i = 0; i < guids.Length; i++) + { + string path = AssetDatabase.GUIDToAssetPath(guids[i]); + AllyHero_SO hero = AssetDatabase.LoadAssetAtPath(path); + if (hero != null) + { + heroes[count++] = hero; + } + } + + if (count == heroes.Length) + { + return heroes; + } + + Array.Resize(ref heroes, count); + return heroes; + } +#endif + + return Resources.LoadAll("so/ally"); } public void SetInteractionOptions(bool dragEnabled, bool quickTransferEnabled) diff --git a/Assets/_eqpmtSys/equipItemPrefab.prefab b/Assets/_eqpmtSys/equipItemPrefab.prefab index 1c7111cd..6b2eda4a 100644 --- a/Assets/_eqpmtSys/equipItemPrefab.prefab +++ b/Assets/_eqpmtSys/equipItemPrefab.prefab @@ -34,6 +34,7 @@ RectTransform: m_Children: - {fileID: 8306989158517587553} - {fileID: 4501911813970791622} + - {fileID: 6659102487498592916} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} @@ -80,6 +81,9 @@ MonoBehaviour: onItemClicked: m_PersistentCalls: m_Calls: [] + allowDrag: 1 + allowQuickTransfer: 1 + equipperProfileIcon: {fileID: 6153289789242379004} --- !u!114 &2742497410143989620 MonoBehaviour: m_ObjectHideFlags: 0 @@ -308,3 +312,78 @@ MonoBehaviour: m_FillOrigin: 0 m_UseSpriteMesh: 0 m_PixelsPerUnitMultiplier: 1 +--- !u!1 &9173486993486932335 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6659102487498592916} + - component: {fileID: 6606557728545243211} + - component: {fileID: 6153289789242379004} + m_Layer: 5 + m_Name: equipperProfile + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &6659102487498592916 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9173486993486932335} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 4791772059149409634} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 38.993774, y: -38.993774} + m_SizeDelta: {x: 30.1081, y: 30.1081} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &6606557728545243211 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9173486993486932335} + m_CullTransparentMesh: 1 +--- !u!114 &6153289789242379004 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9173486993486932335} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 diff --git a/Assets/_eqpmtSys/equipSystems/chooseSkillPrefab.cs b/Assets/_eqpmtSys/equipSystems/chooseSkillPrefab.cs new file mode 100644 index 00000000..340e8118 --- /dev/null +++ b/Assets/_eqpmtSys/equipSystems/chooseSkillPrefab.cs @@ -0,0 +1,231 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + + +public class chooseSkillPrefab : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler +{ + public Image this_skillProfile; + public Text this_skillName; + public Button this_skillDesButton; + public GameObject sskilldetialPrefab; + public Vector2 detailPrefabOffset = new Vector2(20f, 0f); + public float hoverDetailDelay = 0.25f; + + private int boundSkillGroupId; + private string boundDescription; + private Sprite boundIcon; + private string boundName; + private GameObject spawnedDetail; + private Coroutine hoverDetailCoroutine; + private bool detailPinnedByButton; + private int detailOpenedFrame = -1; + + public void Bind(int skillGroupId, string skillName, Sprite skillIcon, string skillDescription, System.Action onSelected) + { + boundSkillGroupId = skillGroupId; + boundName = skillName ?? string.Empty; + boundIcon = skillIcon; + boundDescription = skillDescription ?? string.Empty; + + if (this_skillName != null) + { + this_skillName.text = boundName; + } + + if (this_skillProfile != null) + { + this_skillProfile.sprite = boundIcon; + this_skillProfile.enabled = boundIcon != null; + } + + Button rootButton = GetComponent