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diff --git a/Assets/Resources/so/skill_equipSkills/illusionSkills/README.txt b/Assets/Resources/so/skill_equipSkills/illusionSkills/README.txt
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+在此目录创建 EquipmentSkillGroupSO 资产,用于装备的幻化技能组。
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+ skillDescriptionsText: "游戏开始时,自身每有一个在本局内尚未生效过的技能生效,得分效率便增加0.01。\n\n“它把你的学识、才智、甚至是素养,统统尽数吃掉,让你变成彻彻底底的废物......”"
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diff --git a/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011005_ghoul_school.asset.meta b/Assets/Resources/so/skill_equipSkills/mmrEffectSkills/30011005_ghoul_school.asset.meta
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index 00000000..bf87b4eb
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_Name
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propertyPath: m_AnchoredPosition.x
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- target: {fileID: 7150545273062216694, guid: 8db6dd820b152984980f7fd2124138c3, type: 3}
propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.y
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- target: {fileID: 7972895098905827388, guid: 8db6dd820b152984980f7fd2124138c3, type: 3}
propertyPath: m_AnchoredPosition.x
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+ value: 19.490997
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchorMax.y
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objectReference: {fileID: 0}
- target: {fileID: 8742129870345479453, guid: 8db6dd820b152984980f7fd2124138c3, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 19.491
+ value: 19.490997
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.x
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+ value: 84.89015
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- target: {fileID: 9012498396368373182, guid: 8db6dd820b152984980f7fd2124138c3, type: 3}
propertyPath: m_AnchoredPosition.y
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+ value: -56.600002
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propertyPath: m_AnchorMax.y
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- target: {fileID: 9059359115185780485, guid: 8db6dd820b152984980f7fd2124138c3, type: 3}
propertyPath: m_AnchoredPosition.x
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+ value: 19.490997
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+ value: -23
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m_RemovedGameObjects: []
@@ -64912,5 +54629,4 @@ SceneRoots:
- {fileID: 2094687774}
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- {fileID: 59984747}
- - {fileID: 1309000411}
- {fileID: 1372413577}
diff --git a/Assets/UniversalRenderPipelineGlobalSettings.asset b/Assets/UniversalRenderPipelineGlobalSettings.asset
index 4494b58a..f417e63f 100644
--- a/Assets/UniversalRenderPipelineGlobalSettings.asset
+++ b/Assets/UniversalRenderPipelineGlobalSettings.asset
@@ -60,7 +60,17 @@ MonoBehaviour:
- rid: 5279208450996568088
- rid: 5279208450996568089
m_RuntimeSettings:
- m_List: []
+ m_List:
+ - rid: 5279208450996568066
+ - rid: 5279208450996568070
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+ - rid: 5279208450996568078
+ - rid: 5279208450996568079
+ - rid: 5279208450996568081
+ - rid: 5279208450996568086
+ - rid: 5279208450996568088
m_AssetVersion: 8
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:
diff --git a/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs b/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs
index 05b261c0..43e60b91 100644
--- a/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs
+++ b/Assets/_eqpmtSys/BansonicEquipmentGenerator.cs
@@ -1,4 +1,5 @@
using System;
+using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
@@ -12,7 +13,11 @@ namespace Bansonic
{
private const string EditorOutputFolder = "Assets/Resources/so/uEquip";
private const string RuntimeOutputFolder = "so/uEquip";
+ private const string NextGeneratedIdPrefsKey = "bansonic_equipment_next_id_v1";
+ private const string RuntimeSaveCategory = "runtime_equipment";
+ private const string RuntimeSaveKey = "generated_list";
private static readonly List RuntimeGeneratedEquipments = new List();
+ private static bool runtimeGeneratedLoaded;
private enum QualityRollMode { Default, High }
@@ -23,7 +28,81 @@ namespace Bansonic
public int skillId;
}
- public static IReadOnlyList GetRuntimeGeneratedEquipments() => RuntimeGeneratedEquipments;
+ [Serializable]
+ private class RuntimeGeneratedEquipmentListPayload
+ {
+ public List items = new List();
+ }
+
+ [Serializable]
+ private class RuntimeGeneratedEquipmentPayload
+ {
+ public string name;
+ public int skillType;
+ public int level;
+ public string tierNameConfigName;
+ public bool enableTypeSameEffects;
+ public int saSkillId;
+ public int iaSkillId;
+ public StatPayload maxHp;
+ public StatPayload attack;
+ public StatPayload maxMana;
+ public StatPayload damageResistance;
+ public StatPayload scoreEfficiency;
+ public List specialEffects = new List();
+ public List typeSameEffects = new List();
+ public List illusionEffects = new List();
+ public List maxLevelEffects = new List();
+ }
+
+ [Serializable]
+ private class StatPayload
+ {
+ public float basicGain;
+ public float cultivationInterval;
+ }
+
+ [Serializable]
+ private class EffectPayload
+ {
+ public int effectType;
+ public float value;
+ }
+
+ public static IReadOnlyList GetRuntimeGeneratedEquipments()
+ {
+ EnsureRuntimeGeneratedLoaded();
+ return RuntimeGeneratedEquipments;
+ }
+
+ public static equipmentSO RegisterGeneratedEquipment(equipmentSO generated)
+ {
+ return Persist(generated);
+ }
+
+ public static string GenerateUniqueEquipmentName(equipmentSO.EquipmentSkillType type)
+ {
+ return BuildGeneratedName(type);
+ }
+
+ public static void RemoveRuntimeGeneratedEquipment(equipmentSO equipment)
+ {
+ EnsureRuntimeGeneratedLoaded();
+ if (equipment == null)
+ {
+ return;
+ }
+
+ RuntimeGeneratedEquipments.RemoveAll(item => item == null || item == equipment || item.name == equipment.name);
+ SaveRuntimeGeneratedState();
+ }
+
+ public static void ClearRuntimeGeneratedPersistence()
+ {
+ RuntimeGeneratedEquipments.Clear();
+ runtimeGeneratedLoaded = true;
+ SecureSaveVault.Delete(RuntimeSaveCategory, RuntimeSaveKey);
+ }
public static List generateEquipment(
int quantity,
@@ -64,7 +143,11 @@ namespace Bansonic
return results;
}
- public static equipmentSO GenerateFromSmeltReward(smeltStageRewardSO rewardSo, smeltStageRewardSO.SmeltStageRewardRequirement requirement)
+ public static equipmentSO GenerateFromSmeltReward(
+ smeltStageRewardSO rewardSo,
+ smeltStageRewardSO.SmeltStageRewardRequirement requirement,
+ equipmentSO.EquipmentSkillType? forcedType = null,
+ int forcedSkillGroupId = 0)
{
if (rewardSo == null || requirement == null || rewardSo.rewardRandomConfig == null)
{
@@ -75,9 +158,9 @@ namespace Bansonic
config.NormalizeRuntimeData();
equipmentSO generated = CreateBaseEquipment(rewardSo.rewardTemplate);
- generated.skillType = requirement.equipmentType == smeltStageRewardSO.equipType.selfChosenType
+ generated.skillType = forcedType ?? (requirement.equipmentType == smeltStageRewardSO.equipType.selfChosenType
? requirement.chosenSkillType
- : RollRandomSkillType();
+ : RollRandomSkillType());
generated.name = BuildGeneratedName(generated.skillType);
generated.level = 0;
generated.sa_skillID = 0;
@@ -90,7 +173,7 @@ namespace Bansonic
ResetBasicGains(generated);
GenerateBasicAttributes(generated, config, mode);
GenerateTypeSameEffects(generated, config, mode);
- GenerateSpecialEffects(generated, config, mode, requirement.skillRequirement == smeltStageRewardSO.skillOwned.mustHave);
+ GenerateSpecialEffects(generated, config, mode, requirement.skillRequirement == smeltStageRewardSO.skillOwned.mustHave, forcedSkillGroupId);
GenerateIllusionEffects(generated, config, mode);
return Persist(generated);
}
@@ -152,7 +235,7 @@ namespace Bansonic
}
generated.typeSameEffects = results.ToArray();
}
- private static void GenerateSpecialEffects(equipmentSO generated, equipmentRandomConfigSO config, QualityRollMode mode, bool mustHaveSkill)
+ private static void GenerateSpecialEffects(equipmentSO generated, equipmentRandomConfigSO config, QualityRollMode mode, bool mustHaveSkill, int forcedSkillGroupId = 0)
{
int count = RollSpecialEffectCount(config);
var pool = BuildSpecialEffectPool(generated, config);
@@ -173,9 +256,22 @@ namespace Bansonic
}
ResolveDuplicateEffects(generatedEffects);
+ bool hasForcedSkill = forcedSkillGroupId > 0;
bool shouldGenerateSkill = mustHaveSkill || UnityEngine.Random.value <= config.sesp;
- if (shouldGenerateSkill && generatedEffects.Count > 0 && config.TryGetSpecialSkillId(generated.skillType, out int skillId) && skillId > 0)
+ if ((hasForcedSkill || shouldGenerateSkill) && generatedEffects.Count > 0)
{
+ int skillId = 0;
+ if (hasForcedSkill)
+ {
+ skillId = forcedSkillGroupId;
+ }
+ else if (!config.TryGetSpecialSkillId(generated.skillType, out skillId) || skillId <= 0)
+ {
+ generated.sa_skillID = 0;
+ generated.specialEffects = BuildGeneratedEffects(generatedEffects);
+ return;
+ }
+
int replace = UnityEngine.Random.Range(0, generatedEffects.Count);
generatedEffects[replace] = new GeneratedEffectValue { effectType = equipmentSO.EquipmentSpecialEffectType.Skill, value = 0f, skillId = skillId };
generated.sa_skillID = skillId;
@@ -307,8 +403,10 @@ namespace Bansonic
}
}
#endif
+ EnsureRuntimeGeneratedLoaded();
RuntimeGeneratedEquipments.RemoveAll(item => item == null || item.name == generated.name);
RuntimeGeneratedEquipments.Add(generated);
+ SaveRuntimeGeneratedState();
return generated;
}
@@ -322,7 +420,8 @@ namespace Bansonic
private static int GetNextGeneratedId()
{
- int maxId = 0;
+ EnsureRuntimeGeneratedLoaded();
+ int maxId = Mathf.Max(0, PlayerPrefs.GetInt(NextGeneratedIdPrefsKey, 0));
for (int i = 0; i < RuntimeGeneratedEquipments.Count; i++)
{
if (RuntimeGeneratedEquipments[i] != null)
@@ -350,7 +449,10 @@ namespace Bansonic
}
}
#endif
- return maxId + 1;
+ int nextId = maxId + 1;
+ PlayerPrefs.SetInt(NextGeneratedIdPrefsKey, nextId);
+ PlayerPrefs.Save();
+ return nextId;
}
private static void TryUpdateMaxId(string fileName, ref int maxId)
@@ -440,7 +542,8 @@ namespace Bansonic
if (Mathf.Approximately(minValue, maxValue)) return AvoidZero(minValue, maxValue, minValue);
if (maxValue < minValue) { float cached = minValue; minValue = maxValue; maxValue = cached; }
float span = maxValue - minValue;
- return AvoidZero(minValue, maxValue, UnityEngine.Random.Range(maxValue - span * 0.2f, maxValue));
+ float tail = Mathf.Max(span * 0.2f, 0.0001f);
+ return AvoidZero(minValue, maxValue, UnityEngine.Random.Range(Mathf.Max(minValue, maxValue - tail), maxValue));
}
private static float RollBiasedValue(float minValue, float maxValue)
@@ -506,5 +609,212 @@ namespace Bansonic
if (!AssetDatabase.IsValidFolder(EditorOutputFolder)) AssetDatabase.CreateFolder("Assets/Resources/so", "uEquip");
}
#endif
+
+ private static void EnsureRuntimeGeneratedLoaded()
+ {
+ if (runtimeGeneratedLoaded)
+ {
+ return;
+ }
+
+ runtimeGeneratedLoaded = true;
+ RuntimeGeneratedEquipments.Clear();
+
+ RuntimeGeneratedEquipmentListPayload payload;
+ if (!SecureSaveVault.TryLoadJson(RuntimeSaveCategory, RuntimeSaveKey, out payload) || payload == null || payload.items == null)
+ {
+ return;
+ }
+
+ for (int i = 0; i < payload.items.Count; i++)
+ {
+ RuntimeGeneratedEquipmentPayload itemPayload = payload.items[i];
+ equipmentSO restored = BuildEquipmentFromPayload(itemPayload);
+ if (restored != null)
+ {
+ RuntimeGeneratedEquipments.Add(restored);
+ }
+ }
+ }
+
+ private static void SaveRuntimeGeneratedState()
+ {
+ RuntimeGeneratedEquipmentListPayload payload = new RuntimeGeneratedEquipmentListPayload();
+ for (int i = 0; i < RuntimeGeneratedEquipments.Count; i++)
+ {
+ equipmentSO equipment = RuntimeGeneratedEquipments[i];
+ if (equipment == null)
+ {
+ continue;
+ }
+
+ payload.items.Add(BuildPayload(equipment));
+ }
+
+ SecureSaveVault.SaveJson(RuntimeSaveCategory, RuntimeSaveKey, payload);
+ }
+
+ private static RuntimeGeneratedEquipmentPayload BuildPayload(equipmentSO equipment)
+ {
+ return new RuntimeGeneratedEquipmentPayload
+ {
+ name = equipment.name ?? string.Empty,
+ skillType = (int)equipment.skillType,
+ level = equipment.level,
+ tierNameConfigName = equipment.tierNameConfig != null ? equipment.tierNameConfig.name : string.Empty,
+ enableTypeSameEffects = equipment.enableTypeSameEffects,
+ saSkillId = equipment.sa_skillID,
+ iaSkillId = equipment.ia_skillID,
+ maxHp = BuildStatPayload(equipment.maxHp),
+ attack = BuildStatPayload(equipment.attack),
+ maxMana = BuildStatPayload(equipment.maxMana),
+ damageResistance = BuildStatPayload(equipment.damageResistance),
+ scoreEfficiency = BuildStatPayload(equipment.scoreEfficiency),
+ specialEffects = BuildEffectPayloads(equipment.specialEffects),
+ typeSameEffects = BuildEffectPayloads(equipment.typeSameEffects),
+ illusionEffects = BuildEffectPayloads(equipment.illusionEffects),
+ maxLevelEffects = BuildEffectPayloads(equipment.maxLevelEffects)
+ };
+ }
+
+ private static equipmentSO BuildEquipmentFromPayload(RuntimeGeneratedEquipmentPayload payload)
+ {
+ if (payload == null || string.IsNullOrWhiteSpace(payload.name))
+ {
+ return null;
+ }
+
+ equipmentSO equipment = ScriptableObject.CreateInstance();
+ equipment.name = payload.name;
+ equipment.skillType = (equipmentSO.EquipmentSkillType)Mathf.Clamp(payload.skillType, 0, Enum.GetValues(typeof(equipmentSO.EquipmentSkillType)).Length - 1);
+ equipment.level = Mathf.Max(0, payload.level);
+ equipment.tierNameConfig = ResolveTierNameConfig(payload.tierNameConfigName);
+ equipment.enableTypeSameEffects = payload.enableTypeSameEffects;
+ equipment.sa_skillID = Mathf.Max(0, payload.saSkillId);
+ equipment.ia_skillID = Mathf.Max(0, payload.iaSkillId);
+ ApplyStatPayload(equipment.maxHp, payload.maxHp);
+ ApplyStatPayload(equipment.attack, payload.attack);
+ ApplyStatPayload(equipment.maxMana, payload.maxMana);
+ ApplyStatPayload(equipment.damageResistance, payload.damageResistance);
+ ApplyStatPayload(equipment.scoreEfficiency, payload.scoreEfficiency);
+ equipment.specialEffects = BuildEffectsFromPayload(payload.specialEffects);
+ equipment.typeSameEffects = BuildEffectsFromPayload(payload.typeSameEffects);
+ equipment.illusionEffects = BuildEffectsFromPayload(payload.illusionEffects);
+ equipment.maxLevelEffects = BuildEffectsFromPayload(payload.maxLevelEffects);
+ equipment.NormalizeIllusionEffectsInPlace();
+ equipment.hideFlags = HideFlags.None;
+ return equipment;
+ }
+
+ private static StatPayload BuildStatPayload(equipmentSO.EquipmentStatTuning tuning)
+ {
+ return new StatPayload
+ {
+ basicGain = tuning != null ? tuning.basicGain : 0f,
+ cultivationInterval = tuning != null ? tuning.cultivationInterval : 0f
+ };
+ }
+
+ private static void ApplyStatPayload(equipmentSO.EquipmentStatTuning tuning, StatPayload payload)
+ {
+ if (tuning == null || payload == null)
+ {
+ return;
+ }
+
+ tuning.basicGain = payload.basicGain;
+ tuning.cultivationInterval = payload.cultivationInterval;
+ }
+
+ private static List BuildEffectPayloads(equipmentSO.EquipmentSpecialEffect[] effects)
+ {
+ List payloads = new List();
+ if (effects == null)
+ {
+ return payloads;
+ }
+
+ for (int i = 0; i < effects.Length; i++)
+ {
+ equipmentSO.EquipmentSpecialEffect effect = effects[i];
+ if (effect == null)
+ {
+ continue;
+ }
+
+ payloads.Add(new EffectPayload
+ {
+ effectType = (int)effect.effectType,
+ value = effect.value
+ });
+ }
+
+ return payloads;
+ }
+
+ private static equipmentSO.EquipmentSpecialEffect[] BuildEffectsFromPayload(List payloads)
+ {
+ if (payloads == null || payloads.Count == 0)
+ {
+ return Array.Empty();
+ }
+
+ equipmentSO.EquipmentSpecialEffect[] effects = new equipmentSO.EquipmentSpecialEffect[payloads.Count];
+ for (int i = 0; i < payloads.Count; i++)
+ {
+ EffectPayload payload = payloads[i];
+ effects[i] = new equipmentSO.EquipmentSpecialEffect
+ {
+ effectType = (equipmentSO.EquipmentSpecialEffectType)Mathf.Clamp(payload.effectType, 0, Enum.GetValues(typeof(equipmentSO.EquipmentSpecialEffectType)).Length - 1),
+ value = payload.value
+ };
+ }
+
+ return effects;
+ }
+
+ private static equipmentTierNameConfigSO ResolveTierNameConfig(string configName)
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying)
+ {
+ if (!string.IsNullOrWhiteSpace(configName))
+ {
+ string[] guids = AssetDatabase.FindAssets($"t:equipmentTierNameConfigSO {configName}");
+ for (int i = 0; i < guids.Length; i++)
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guids[i]);
+ equipmentTierNameConfigSO config = AssetDatabase.LoadAssetAtPath(path);
+ if (config != null && string.Equals(config.name, configName, StringComparison.Ordinal))
+ {
+ return config;
+ }
+ }
+ }
+
+ equipmentTierNameConfigSO directEditorConfig = AssetDatabase.LoadAssetAtPath("Assets/_eqpmtSys/EquipmentTierNameConfig.asset");
+ if (directEditorConfig != null)
+ {
+ return directEditorConfig;
+ }
+ }
+#endif
+
+ if (string.IsNullOrWhiteSpace(configName))
+ {
+ return Resources.Load("EquipmentTierNameConfig");
+ }
+
+ equipmentTierNameConfigSO[] configs = Resources.LoadAll(string.Empty);
+ for (int i = 0; i < configs.Length; i++)
+ {
+ if (configs[i] != null && string.Equals(configs[i].name, configName, StringComparison.Ordinal))
+ {
+ return configs[i];
+ }
+ }
+
+ return Resources.Load("EquipmentTierNameConfig");
+ }
}
}
diff --git a/Assets/_eqpmtSys/EquipmentRandomConfig.asset b/Assets/_eqpmtSys/EquipmentRandomConfig.asset
index 4901672a..581b3e3f 100644
--- a/Assets/_eqpmtSys/EquipmentRandomConfig.asset
+++ b/Assets/_eqpmtSys/EquipmentRandomConfig.asset
@@ -97,7 +97,7 @@ MonoBehaviour:
maxValue: 0
specialSkillPool:
- skillType: 0
- skillIds: 69c7c9016ac7c9016bc7c9016cc7c901
+ skillIds: 79eec9017aeec9017beec9017ceec9017deec9017eeec9017feec901
- skillType: 1
skillIds:
- skillType: 2
@@ -112,4 +112,4 @@ MonoBehaviour:
skillIds:
- skillType: 7
skillIds:
- illusionSkillPool: 79eec9017aeec9017beec9017ceec901
+ illusionSkillPool: 8915ca018a15ca018b15ca018c15ca018d15ca018e15ca018f15ca01
diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs
new file mode 100644
index 00000000..6cbe54a7
--- /dev/null
+++ b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs
@@ -0,0 +1,151 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+public static class EquipmentSkillGroupLibrary
+{
+ private static readonly string[] SpecialResourcesPaths =
+ {
+ "so/skill_equipSkills/mmrEffectSkills",
+ "so/skill_equipSkills/\u8bb0\u5fc6\u7279\u6548\u6280\u80fd"
+ };
+
+ private static readonly string[] IllusionResourcesPaths =
+ {
+ "so/skill_equipSkills/illusionSkills",
+ "so/skill_equipSkills/\u5e7b\u5316\u6280\u80fd"
+ };
+
+#if UNITY_EDITOR
+ private static readonly string[] SpecialAssetFolders =
+ {
+ "Assets/Resources/so/skill_equipSkills/mmrEffectSkills",
+ "Assets/Resources/so/skill_equipSkills/\u8bb0\u5fc6\u7279\u6548\u6280\u80fd"
+ };
+
+ private static readonly string[] IllusionAssetFolders =
+ {
+ "Assets/Resources/so/skill_equipSkills/illusionSkills",
+ "Assets/Resources/so/skill_equipSkills/\u5e7b\u5316\u6280\u80fd"
+ };
+#endif
+
+ public static SkillGroup ResolveSpecialSkillGroup(int skillGroupId)
+ {
+ return ResolveSkillGroup(skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory.Special);
+ }
+
+ public static SkillGroup ResolveIllusionSkillGroup(int skillGroupId)
+ {
+ return ResolveSkillGroup(skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory.Illusion);
+ }
+
+ public static SkillGroup ResolveSkillGroup(int skillGroupId)
+ {
+ SkillGroup group = ResolveSpecialSkillGroup(skillGroupId);
+ if (group != null)
+ {
+ return group;
+ }
+
+ return ResolveIllusionSkillGroup(skillGroupId);
+ }
+
+ public static SkillGroup ResolveSkillGroup(int skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory category)
+ {
+ if (skillGroupId <= 0)
+ {
+ return null;
+ }
+
+ EquipmentSkillGroupSO asset = FindAsset(skillGroupId, category);
+ return asset != null ? asset.skillGroup : null;
+ }
+
+ public static EquipmentSkillGroupSO FindAsset(int skillGroupId, EquipmentSkillGroupSO.EquipmentSkillCategory category)
+ {
+ if (skillGroupId <= 0)
+ {
+ return null;
+ }
+
+ var assets = LoadAssets(category);
+ for (int i = 0; i < assets.Count; i++)
+ {
+ EquipmentSkillGroupSO asset = assets[i];
+ if (asset == null || asset.skillGroup == null)
+ {
+ continue;
+ }
+
+ if (asset.skillGroup.skillGroupID == skillGroupId)
+ {
+ return asset;
+ }
+ }
+
+ return null;
+ }
+
+ public static List LoadAssets(EquipmentSkillGroupSO.EquipmentSkillCategory category)
+ {
+ var results = new List();
+
+#if UNITY_EDITOR
+ if (!Application.isPlaying)
+ {
+ string[] folders = category == EquipmentSkillGroupSO.EquipmentSkillCategory.Special ? SpecialAssetFolders : IllusionAssetFolders;
+ var dedupe = new HashSet();
+ for (int folderIndex = 0; folderIndex < folders.Length; folderIndex++)
+ {
+ if (!AssetDatabase.IsValidFolder(folders[folderIndex]))
+ {
+ continue;
+ }
+
+ string[] guids = AssetDatabase.FindAssets("t:EquipmentSkillGroupSO", new[] { folders[folderIndex] });
+ for (int i = 0; i < guids.Length; i++)
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guids[i]);
+ if (!dedupe.Add(path))
+ {
+ continue;
+ }
+
+ EquipmentSkillGroupSO asset = AssetDatabase.LoadAssetAtPath(path);
+ if (asset != null)
+ {
+ results.Add(asset);
+ }
+ }
+ }
+
+ return results;
+ }
+#endif
+
+ string[] resourcePaths = category == EquipmentSkillGroupSO.EquipmentSkillCategory.Special ? SpecialResourcesPaths : IllusionResourcesPaths;
+ var seen = new HashSet();
+ for (int i = 0; i < resourcePaths.Length; i++)
+ {
+ EquipmentSkillGroupSO[] loaded = Resources.LoadAll(resourcePaths[i]);
+ if (loaded == null || loaded.Length == 0)
+ {
+ continue;
+ }
+
+ for (int j = 0; j < loaded.Length; j++)
+ {
+ if (loaded[j] != null && seen.Add(loaded[j]))
+ {
+ results.Add(loaded[j]);
+ }
+ }
+ }
+
+ return results;
+ }
+}
diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs.meta b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs.meta
new file mode 100644
index 00000000..dceef1ae
--- /dev/null
+++ b/Assets/_eqpmtSys/EquipmentSkillGroupLibrary.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: f074a56fea526fe4081c979b0a46c5ae
\ No newline at end of file
diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs
new file mode 100644
index 00000000..e8bb9107
--- /dev/null
+++ b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "NewEquipmentSkillGroup", menuName = "Equipment/Equipment Skill Group")]
+public class EquipmentSkillGroupSO : ScriptableObject
+{
+ public enum EquipmentSkillCategory
+ {
+ Special,
+ Illusion
+ }
+
+ [Header("Category")]
+ public EquipmentSkillCategory category = EquipmentSkillCategory.Special;
+
+ [Header("Skill Group")]
+ public SkillGroup skillGroup = new SkillGroup();
+
+ public int SkillGroupID => skillGroup != null ? Mathf.Max(0, skillGroup.skillGroupID) : 0;
+
+ private void OnValidate()
+ {
+ if (skillGroup == null)
+ {
+ skillGroup = new SkillGroup();
+ }
+
+ if (skillGroup.skillGroupID < 0)
+ {
+ skillGroup.skillGroupID = 0;
+ }
+ }
+}
diff --git a/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs.meta b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs.meta
new file mode 100644
index 00000000..91e3c0b4
--- /dev/null
+++ b/Assets/_eqpmtSys/EquipmentSkillGroupSO.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 5c8a4b40778922c47aee8e4ccf03b4f1
\ No newline at end of file
diff --git a/Assets/_eqpmtSys/EquipmentTierNameConfig.asset b/Assets/_eqpmtSys/EquipmentTierNameConfig.asset
index 7159adbb..868c63ac 100644
--- a/Assets/_eqpmtSys/EquipmentTierNameConfig.asset
+++ b/Assets/_eqpmtSys/EquipmentTierNameConfig.asset
@@ -1,4 +1,4 @@
-%YAML 1.1
+%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
@@ -16,136 +16,136 @@ MonoBehaviour:
- skillType: 0
stagePresentations:
- tierName: "\u9898\u6D77\u7834\u6D6A"
- equipmentSprite: {fileID: 21300000, guid: 2ca0f01bbfea44aacb78e56edc48fc71, type: 3}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription: "\u7834\u9898\u5982\u7834\u6D6A\uFF0C\u601D\u8DEF\u6108\u6218\u6108\u5F00\u3002"
- tierName: "\u9898\u6E0A\u65AD\u6F6E"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u88C2\u6D77\u65A9"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u6CA7\u6E9F\u6740\u53F7"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u9010\u6D6A\u6781\u610F"
- equipmentSprite: {fileID: 21300000, guid: b20bb1f822693463499065afa6c27f4c, type: 3}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription:
- skillType: 1
stagePresentations:
- tierName: "\u8BDB\u6740\u53F7"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription:
- tierName: "\u6E05\u5F02\u5203"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u65AD\u9006\u950B"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u706D\u5F02\u88C1\u51B3"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u7EDD\u706D\u7981\u4EE4"
- equipmentSprite: {fileID: 21300000, guid: 0d613dfdfe017447c99d4a4c509cbf25, type: 3}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription: "\u88C1\u51B3\u964D\u4E34\uFF0C\u4E00\u5207\u76EE\u6807\u5F52\u96F6"
- skillType: 2
stagePresentations:
- tierName: "\u540C\u4E50\u5951"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription:
- tierName: "\u5171\u8C0B\u73AF"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u534F\u5F8B\u5370"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u9038\u4E50\u5171\u632F"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u5929\u548C\u540C\u5951"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription:
- skillType: 3
stagePresentations:
- tierName: "\u7CBE\u4FEE\u4EF6"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription:
- tierName: "\u6781\u81F4\u6838"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u5B8C\u6574\u4F53"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u81F3\u4E0A\u6784\u578B"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u5B8C\u7F8E\u7EC8\u5F0F"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription:
- skillType: 4
stagePresentations:
- tierName: "\u9759\u5FC3\u8BC0"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription:
- tierName: "\u517B\u6C14\u6CD5"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u6F84\u660E\u5883"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u5FC3\u517B\u5F52\u4E00"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u65E0\u5C18\u771F\u5883"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription:
- skillType: 5
stagePresentations:
- tierName: "\u540C\u5FC3\u5370"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription:
- tierName: "\u534F\u529B\u73AF"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u5171\u9E23\u9635"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u4F17\u5FD7\u58C1\u5792"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u4E0D\u7834\u57CE\u57DF"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription:
- skillType: 6
stagePresentations:
- tierName: "\u66B4\u6012"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription:
- tierName: "\u72C2\u6012"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u5D29\u89E3"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u5168\u529B\u4E00\u51FB"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u661F\u8FB0\u8D2F\u7A7F"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription:
- skillType: 7
stagePresentations:
- tierName: "\u521D\u6784"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: a01f5b74ad536f24e86c74fdd669c680, type: 3}
tierDescription:
- tierName: "\u91CD\u6784"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: d890f7dd6732bc347889ad5b21d51459, type: 3}
tierDescription:
- tierName: "\u4E8C\u91CD\u6784"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 814f39e3a1e204c4586f75b514a06601, type: 3}
tierDescription:
- tierName: "\u4E09\u91CD\u6784"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: 4ce68bd00ecc6f64baefd01ce27f33f9, type: 3}
tierDescription:
- tierName: "\u68A6\u9192\xB7\u91CD\u91CD\u6784"
- equipmentSprite: {fileID: 0}
+ equipmentSprite: {fileID: 21300000, guid: ffa9c656cac7ffb458e861b457ea3ef9, type: 3}
tierDescription:
diff --git a/Assets/_eqpmtSys/eqpmtDesPrefab.cs b/Assets/_eqpmtSys/eqpmtDesPrefab.cs
index cc8c1c09..f4134f54 100644
--- a/Assets/_eqpmtSys/eqpmtDesPrefab.cs
+++ b/Assets/_eqpmtSys/eqpmtDesPrefab.cs
@@ -2,6 +2,9 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
public class eqpmtDesPrefab : MonoBehaviour
{
@@ -29,6 +32,7 @@ public class eqpmtDesPrefab : MonoBehaviour
public Text eqpmtDescription;
[Header("body")]
+ public Text eqpmtType;
public Text baTitle;
public Text baDetail;
public GameObject baSpace;
@@ -43,12 +47,19 @@ public class eqpmtDesPrefab : MonoBehaviour
public GameObject iaSpace;
public Text mlTitle;
public Text mlDetail;
+ public GameObject eqpSpace;
+ public GameObject whoEquipping;
+ public Image equipperProfile;
+ public Text equipperName;
[Header("objs")]
public GameObject eqpmtSkillPrefab;
public Transform sasParent;
public Transform iasParent;
public Transform mlsParent;
+ [Header("es description")]
+ public GameObject esDesPrefab;
+ public Vector2 esDesPrefabOffset = new Vector2(20f, 30f);
private RectTransform rectTransform;
private Canvas rootCanvas;
@@ -148,17 +159,21 @@ public class eqpmtDesPrefab : MonoBehaviour
ApplyEffectSection(taTitle, taDetail, taSpace, null, string.Empty, null, false);
ApplyEffectSection(iaTitle, iaDetail, iaSpace, iasParent, string.Empty, null, false);
ApplyEffectSection(mlTitle, mlDetail, null, mlsParent, string.Empty, null, false);
+ ApplyEquipperInfo(null);
return;
}
equipmentSO.EquipmentTierPresentation presentation = ResolveTierPresentation(eSO);
- string displayName = presentation != null && !string.IsNullOrWhiteSpace(presentation.tierName)
- ? presentation.tierName
- : eSO.name;
+ string displayName = eSO.GetDisplayTierName();
+ if (string.IsNullOrWhiteSpace(displayName))
+ {
+ displayName = eSO.name;
+ }
Sprite displaySprite = presentation != null ? presentation.equipmentSprite : null;
- string description = presentation != null ? presentation.tierDescription : string.Empty;
+ string description = eSO.GetDisplayTierDescription();
- ApplyHeader(displayName, displaySprite, GetQualityVisualIndex(eSO.level), description);
+ ApplyHeader(displayName, displaySprite, GetQualityVisualIndex(eSO), description);
+ ApplyEquipperInfo(eSO);
string basicText = BuildBasicAttributesText(eSO);
ApplyBasicSection(basicText, displayBasicAttributes && !string.IsNullOrWhiteSpace(basicText));
@@ -212,6 +227,84 @@ public class eqpmtDesPrefab : MonoBehaviour
displayMaxLevelEffects && HasSectionContent(eSO.maxLevelEffects, 0));
}
+ private void ApplyEquipperInfo(equipmentSO equipment)
+ {
+ AllyHero_SO equipper = FindEquipper(equipment);
+ bool hasEquipper = equipper != null;
+
+ if (whoEquipping != null)
+ {
+ whoEquipping.SetActive(hasEquipper);
+ }
+
+ if (eqpSpace != null)
+ {
+ eqpSpace.SetActive(hasEquipper);
+ }
+
+ if (equipperProfile != null)
+ {
+ equipperProfile.sprite = hasEquipper ? equipper.ally_hero_squareProfile : null;
+ equipperProfile.color = hasEquipper && equipper.ally_hero_squareProfile != null ? Color.white : new Color(1f, 1f, 1f, 0f);
+ }
+
+ if (equipperName != null)
+ {
+ equipperName.text = hasEquipper ? equipper.ally_heroName : string.Empty;
+ }
+ }
+
+ private AllyHero_SO FindEquipper(equipmentSO equipment)
+ {
+ if (equipment == null)
+ {
+ return null;
+ }
+
+ AllyHero_SO[] heroes = LoadHeroAssets();
+ for (int i = 0; i < heroes.Length; i++)
+ {
+ AllyHero_SO hero = heroes[i];
+ if (hero == null)
+ {
+ continue;
+ }
+
+ hero.LoadEquippedEquipmentFromLocal();
+ equipmentSO equipped = hero.GetEquippedEquipmentResolved();
+ if (equipped == equipment || (!string.IsNullOrWhiteSpace(equipped?.name) && equipped.name == equipment.name))
+ {
+ return hero;
+ }
+ }
+
+ return null;
+ }
+
+ private AllyHero_SO[] LoadHeroAssets()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying)
+ {
+ string[] guids = AssetDatabase.FindAssets("t:AllyHero_SO", new[] { "Assets/Resources/so/ally" });
+ var heroes = new List(guids.Length);
+ for (int i = 0; i < guids.Length; i++)
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guids[i]);
+ AllyHero_SO hero = AssetDatabase.LoadAssetAtPath(path);
+ if (hero != null)
+ {
+ heroes.Add(hero);
+ }
+ }
+
+ return heroes.ToArray();
+ }
+#endif
+
+ return Resources.LoadAll("so/ally");
+ }
+
private equipmentSO.EquipmentTierPresentation ResolveTierPresentation(equipmentSO equipment)
{
if (equipment == null)
@@ -220,7 +313,7 @@ public class eqpmtDesPrefab : MonoBehaviour
}
if (equipment.tierNameConfig != null &&
- equipment.tierNameConfig.TryGetStagePresentation(equipment.skillType, equipment.GetTierStageIndex(), out equipmentTierNameConfigSO.StagePresentation stage) &&
+ equipment.tierNameConfig.TryGetStagePresentation(equipment.skillType, equipment.GetVisualTierStageIndex(), out equipmentTierNameConfigSO.StagePresentation stage) &&
stage != null)
{
return new equipmentSO.EquipmentTierPresentation
@@ -231,7 +324,7 @@ public class eqpmtDesPrefab : MonoBehaviour
};
}
- return equipment.GetCurrentTierPresentation();
+ return equipment.GetVisualTierPresentation();
}
private void ApplyHeader(string displayName, Sprite displaySprite, int qualityIndex, string description)
@@ -257,6 +350,11 @@ public class eqpmtDesPrefab : MonoBehaviour
eqpmtDescription.text = description;
}
+ if (eqpmtType != null)
+ {
+ eqpmtType.text = eSO != null ? eSO.skillType.ToString() : string.Empty;
+ }
+
if (eqpmtIcon != null)
{
eqpmtIcon.sprite = displaySprite;
@@ -333,6 +431,19 @@ public class eqpmtDesPrefab : MonoBehaviour
GameObject instance = Instantiate(eqpmtSkillPrefab, parent);
instance.name = $"eqpmtSkill_{skillId}";
+ SkillGroup skillGroup = EquipmentSkillGroupLibrary.ResolveSkillGroup(skillId);
+ string displayName = skillGroup != null && !string.IsNullOrWhiteSpace(skillGroup.groupName)
+ ? skillGroup.groupName
+ : $"Skill {skillId}";
+ Sprite displayIcon = skillGroup != null ? skillGroup.groupIcon : null;
+
+ esPrefab legacyItem = instance.GetComponent();
+ if (legacyItem != null)
+ {
+ legacyItem.BindSkillGroup(skillId, displayName, displayIcon, esDesPrefab, transform as RectTransform, esDesPrefabOffset);
+
+ return;
+ }
eqpmtSkillPrefabItem item = instance.GetComponent();
if (item != null)
@@ -346,7 +457,7 @@ public class eqpmtDesPrefab : MonoBehaviour
{
if (texts[i] != null)
{
- texts[i].text = $"Skill {skillId}";
+ texts[i].text = displayName;
break;
}
}
@@ -454,15 +565,15 @@ public class eqpmtDesPrefab : MonoBehaviour
}
var lines = new List();
- AppendBasicLine(lines, "最大生命", equipment.maxHp);
- AppendBasicLine(lines, "攻击力", equipment.attack);
- AppendBasicLine(lines, "最大法力", equipment.maxMana);
- AppendBasicLine(lines, "伤害减免", equipment.damageResistance);
- AppendBasicLine(lines, "得分效率", equipment.scoreEfficiency);
+ AppendBasicLine(lines, "最大生命", equipment.maxHp, equipmentSO.EquipmentSpecialEffectType.MaxHp);
+ AppendBasicLine(lines, "攻击力", equipment.attack, equipmentSO.EquipmentSpecialEffectType.Attack);
+ AppendBasicLine(lines, "最大法力", equipment.maxMana, equipmentSO.EquipmentSpecialEffectType.MaxMana);
+ AppendBasicLine(lines, "伤害减免", equipment.damageResistance, equipmentSO.EquipmentSpecialEffectType.DamageResistance);
+ AppendBasicLine(lines, "得分效率", equipment.scoreEfficiency, equipmentSO.EquipmentSpecialEffectType.ScoreEfficiency);
return string.Join("\n", lines);
}
- private void AppendBasicLine(List lines, string label, equipmentSO.EquipmentStatTuning tuning)
+ private void AppendBasicLine(List lines, string label, equipmentSO.EquipmentStatTuning tuning, equipmentSO.EquipmentSpecialEffectType effectType)
{
if (lines == null || tuning == null)
{
@@ -476,17 +587,27 @@ public class eqpmtDesPrefab : MonoBehaviour
}
float levelGain = eSO != null ? Mathf.Max(0, eSO.level) * tuning.cultivationInterval : 0f;
- float total = baseValue + levelGain;
+ float finalDreamGain = GetMaxLevelBoost(effectType);
+ float total = baseValue + levelGain + finalDreamGain;
- if (eSO == null || Mathf.Max(0, eSO.level) <= 0 || Mathf.Approximately(levelGain, 0f))
+ if (eSO == null || (Mathf.Max(0, eSO.level) <= 0 && Mathf.Approximately(finalDreamGain, 0f)))
{
- lines.Add($"{label}{FormatTotalPercent(baseValue)}");
+ lines.Add($"{label}{FormatTotalPercent(baseValue + finalDreamGain)}");
return;
}
- lines.Add(
- $"{label}{FormatTotalPercent(total)} " +
- $"({FormatComponentPercent(baseValue)}+{FormatComponentPercent(levelGain)})");
+ string componentText = $"{FormatComponentPercent(baseValue)}";
+ if (!Mathf.Approximately(levelGain, 0f))
+ {
+ componentText += $"+{FormatComponentPercent(levelGain)}";
+ }
+
+ if (!Mathf.Approximately(finalDreamGain, 0f))
+ {
+ componentText += $"+{FormatComponentPercent(finalDreamGain)}";
+ }
+
+ lines.Add($"{label}{FormatTotalPercent(total)} ({componentText})");
}
private string BuildEffectText(equipmentSO.EquipmentSpecialEffect[] effects, out int skillId)
@@ -506,6 +627,8 @@ public class eqpmtDesPrefab : MonoBehaviour
return string.Empty;
}
+ bool isTypeSameEffectSection = effects == eSO?.typeSameEffects;
+ bool isMaxLevelEffectSection = effects == eSO?.maxLevelEffects;
var lines = new List();
for (int i = 0; i < effects.Length; i++)
{
@@ -525,12 +648,36 @@ public class eqpmtDesPrefab : MonoBehaviour
continue;
}
- lines.Add($"{GetEffectDisplayName(effect.effectType)}{FormatSignedValue(effect.value)}");
+ string valueText = (isTypeSameEffectSection || isMaxLevelEffectSection)
+ ? FormatSignedPercent(effect.value)
+ : FormatSignedValue(effect.value);
+ lines.Add($"{GetEffectDisplayName(effect.effectType)}{valueText}");
}
return string.Join("\n", lines);
}
+ private float GetMaxLevelBoost(equipmentSO.EquipmentSpecialEffectType effectType)
+ {
+ if (eSO == null || eSO.maxLevelEffects == null)
+ {
+ return 0f;
+ }
+
+ for (int i = 0; i < eSO.maxLevelEffects.Length; i++)
+ {
+ equipmentSO.EquipmentSpecialEffect effect = eSO.maxLevelEffects[i];
+ if (effect == null || effect.effectType != effectType)
+ {
+ continue;
+ }
+
+ return effect.value;
+ }
+
+ return 0f;
+ }
+
private Sprite GetBottomSprite(int qualityIndex)
{
if (eqpmtBtmSprites == null || eqpmtBtmSprites.Length == 0)
@@ -553,29 +700,14 @@ public class eqpmtDesPrefab : MonoBehaviour
return profilebtmColor[safeIndex];
}
- private static int GetQualityVisualIndex(int level)
+ private static int GetQualityVisualIndex(equipmentSO equipment)
{
- if (level >= 20)
+ if (equipment == null)
{
- return 5;
+ return 0;
}
- if (level >= 15)
- {
- return 4;
- }
-
- if (level >= 10)
- {
- return 3;
- }
-
- if (level >= 5)
- {
- return 2;
- }
-
- return 1;
+ return equipment.GetVisualQualityColorIndex();
}
private static string GetEffectDisplayName(equipmentSO.EquipmentSpecialEffectType effectType)
@@ -612,6 +744,12 @@ public class eqpmtDesPrefab : MonoBehaviour
return $"{(value >= 0f ? "+" : string.Empty)}{value:0.####}";
}
+ private static string FormatSignedPercent(float value)
+ {
+ float percent = value * 100f;
+ return $"{(percent >= 0f ? "+" : string.Empty)}{percent:0.##}%";
+ }
+
private static string BuildDisplayEquipmentId(equipmentSO equipment)
{
if (equipment == null || string.IsNullOrWhiteSpace(equipment.name))
@@ -637,4 +775,3 @@ public class eqpmtDesPrefab : MonoBehaviour
equipment.name.Contains("(TourPreview)");
}
}
-
diff --git a/Assets/_eqpmtSys/eqpmtDetailPrefab.prefab b/Assets/_eqpmtSys/eqpmtDetailPrefab.prefab
index 149f8980..dda5fad1 100644
--- a/Assets/_eqpmtSys/eqpmtDetailPrefab.prefab
+++ b/Assets/_eqpmtSys/eqpmtDetailPrefab.prefab
@@ -1,5 +1,84 @@
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diff --git a/Assets/_eqpmtSys/eqpmtSkillPrefabItem.cs b/Assets/_eqpmtSys/eqpmtSkillPrefabItem.cs
index 4ad90bed..a0353047 100644
--- a/Assets/_eqpmtSys/eqpmtSkillPrefabItem.cs
+++ b/Assets/_eqpmtSys/eqpmtSkillPrefabItem.cs
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
+using TMPro;
public class eqpmtSkillPrefabItem : MonoBehaviour
{
@@ -11,20 +12,88 @@ public class eqpmtSkillPrefabItem : MonoBehaviour
public void Bind(int id)
{
skillId = id;
+ SkillGroup skillGroup = EquipmentSkillGroupLibrary.ResolveSkillGroup(skillId);
+ string displayName = skillGroup != null && !string.IsNullOrWhiteSpace(skillGroup.groupName)
+ ? skillGroup.groupName
+ : $"Skill {skillId}";
+ Sprite displayIcon = skillGroup != null ? skillGroup.groupIcon : null;
+ EnsureFallbackReferences();
if (skillName != null)
{
- skillName.text = $"Skill {skillId}";
+ skillName.text = displayName;
+ }
+ else
+ {
+ TMP_Text tmpName = GetFirstTmpTextExcludingId();
+ if (tmpName != null)
+ {
+ tmpName.text = displayName;
+ }
}
if (skillIdText != null)
{
skillIdText.text = skillId.ToString();
}
+ else
+ {
+ TMP_Text tmpId = GetLastTmpText();
+ if (tmpId != null)
+ {
+ tmpId.text = skillId.ToString();
+ }
+ }
if (skillIcon != null)
{
- skillIcon.enabled = skillIcon.sprite != null;
+ skillIcon.sprite = displayIcon;
+ skillIcon.enabled = displayIcon != null;
}
}
+
+ private void EnsureFallbackReferences()
+ {
+ if (skillIcon == null)
+ {
+ Image[] images = GetComponentsInChildren(true);
+ for (int i = 0; i < images.Length; i++)
+ {
+ if (images[i] != null && images[i] != GetComponent())
+ {
+ skillIcon = images[i];
+ break;
+ }
+ }
+ }
+
+ if (skillName == null || skillIdText == null)
+ {
+ Text[] texts = GetComponentsInChildren(true);
+ if (texts.Length > 0)
+ {
+ if (skillName == null)
+ {
+ skillName = texts[0];
+ }
+
+ if (skillIdText == null && texts.Length > 1)
+ {
+ skillIdText = texts[texts.Length - 1];
+ }
+ }
+ }
+ }
+
+ private TMP_Text GetFirstTmpTextExcludingId()
+ {
+ TMP_Text[] texts = GetComponentsInChildren(true);
+ return texts.Length > 0 ? texts[0] : null;
+ }
+
+ private TMP_Text GetLastTmpText()
+ {
+ TMP_Text[] texts = GetComponentsInChildren(true);
+ return texts.Length > 1 ? texts[texts.Length - 1] : null;
+ }
}
diff --git a/Assets/_eqpmtSys/equipBag.cs b/Assets/_eqpmtSys/equipBag.cs
index 91f96196..58bb734f 100644
--- a/Assets/_eqpmtSys/equipBag.cs
+++ b/Assets/_eqpmtSys/equipBag.cs
@@ -1,7 +1,9 @@
-using System;
+using System;
+using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
+using UnityEngine.UI;
using Bansonic;
#if UNITY_EDITOR
@@ -10,15 +12,81 @@ using UnityEditor;
public class equipBag : MonoBehaviour
{
+ private enum EquipFilterMode
+ {
+ All,
+ HasSpecialSkill,
+ HasIllusionSkill,
+ HasAnySkill,
+ HasNoSkill,
+ HasDualSkill,
+ Type0,
+ Type1,
+ Type2,
+ Type3,
+ Type4,
+ Type5,
+ Type6,
+ Type7
+ }
+
+ private enum EquipOrderMode
+ {
+ AcquireAsc,
+ AcquireDesc,
+ QualityAsc,
+ QualityDesc
+ }
+
[Header("prefab")]
public GameObject eqpmtItemPrefab;
public Transform eqpmtItemParent;
+ [Header("dropdown")]
+ public Dropdown orderDropdown;
+ public Dropdown filterDropdown;
+
[Header("source paths")]
public string runtimeEquipmentFolder = "so/uEquip";
public string editorEquipmentFolder = "Assets/Resources/so/uEquip";
+ [Header("async spawn")]
+ public int spawnBatchSize = 12;
+
private readonly List spawnedItems = new List();
+ private Coroutine rebuildCoroutine;
+ private bool suppressDropdownCallbacks;
+
+ private static readonly (EquipFilterMode mode, string label)[] FilterOptions =
+ {
+ (EquipFilterMode.All, "全部"),
+ (EquipFilterMode.HasSpecialSkill, "含特效技能"),
+ (EquipFilterMode.HasIllusionSkill, "含巡演技能"),
+ (EquipFilterMode.HasAnySkill, "含技能"),
+ (EquipFilterMode.HasNoSkill, "不含技能"),
+ (EquipFilterMode.HasDualSkill, "含双技能"),
+ (EquipFilterMode.Type0, equipmentSO.EquipmentSkillType.题海战术.ToString()),
+ (EquipFilterMode.Type1, equipmentSO.EquipmentSkillType.诛锄异己.ToString()),
+ (EquipFilterMode.Type2, equipmentSO.EquipmentSkillType.逸乐共谋.ToString()),
+ (EquipFilterMode.Type3, equipmentSO.EquipmentSkillType.完美至上.ToString()),
+ (EquipFilterMode.Type4, equipmentSO.EquipmentSkillType.涵养心境.ToString()),
+ (EquipFilterMode.Type5, equipmentSO.EquipmentSkillType.众志成城.ToString()),
+ (EquipFilterMode.Type6, equipmentSO.EquipmentSkillType.过激行为.ToString()),
+ (EquipFilterMode.Type7, equipmentSO.EquipmentSkillType.二次形变.ToString())
+ };
+
+ private static readonly (EquipOrderMode mode, string label)[] OrderOptions =
+ {
+ (EquipOrderMode.AcquireAsc, "获取时间升序"),
+ (EquipOrderMode.AcquireDesc, "获取时间降序"),
+ (EquipOrderMode.QualityAsc, "品质升序"),
+ (EquipOrderMode.QualityDesc, "品质降序")
+ };
+
+ private void Awake()
+ {
+ InitializeDropdowns();
+ }
private void Start()
{
@@ -27,11 +95,37 @@ public class equipBag : MonoBehaviour
private void OnEnable()
{
+ InitializeDropdowns();
Rebuild();
}
+ private void OnDisable()
+ {
+ if (orderDropdown != null)
+ {
+ orderDropdown.onValueChanged.RemoveListener(HandleOrderChanged);
+ }
+
+ if (filterDropdown != null)
+ {
+ filterDropdown.onValueChanged.RemoveListener(HandleFilterChanged);
+ }
+
+ if (rebuildCoroutine != null)
+ {
+ StopCoroutine(rebuildCoroutine);
+ rebuildCoroutine = null;
+ }
+ }
+
public void Rebuild()
{
+ if (rebuildCoroutine != null)
+ {
+ StopCoroutine(rebuildCoroutine);
+ rebuildCoroutine = null;
+ }
+
ClearSpawnedItems();
if (eqpmtItemPrefab == null || eqpmtItemParent == null)
@@ -39,41 +133,133 @@ public class equipBag : MonoBehaviour
return;
}
- equipmentSO[] equipments = LoadEquipments();
- if (equipments == null || equipments.Length == 0)
+ List equipments = LoadEquipments()
+ .Where(equipment => equipment != null
+ && !equipSmelt.IsEquipmentAssignedToSmeltPool(equipment)
+ && !equipSmelt.ShouldHideConsumedEquipment(equipment))
+ .Where(MatchesCurrentFilter)
+ .ToList();
+
+ SortEquipments(equipments);
+
+ if (Application.isPlaying && isActiveAndEnabled && gameObject.activeInHierarchy)
+ {
+ rebuildCoroutine = StartCoroutine(RebuildAsync(equipments));
+ return;
+ }
+
+ SpawnAllImmediate(equipments);
+ }
+
+ private void InitializeDropdowns()
+ {
+ InitializeFilterDropdown();
+ InitializeOrderDropdown();
+ }
+
+ private void InitializeFilterDropdown()
+ {
+ if (filterDropdown == null)
{
return;
}
- equipments = equipments
- .Where(equipment => equipment != null
- && !equipSmelt.IsEquipmentAssignedToSmeltPool(equipment)
- && !equipSmelt.IsEquipmentConsumedBySmelt(equipment))
- .ToArray();
+ suppressDropdownCallbacks = true;
+ filterDropdown.onValueChanged.RemoveListener(HandleFilterChanged);
+ filterDropdown.ClearOptions();
+ filterDropdown.AddOptions(FilterOptions.Select(option => new Dropdown.OptionData(option.label)).ToList());
+ filterDropdown.value = 0;
+ filterDropdown.RefreshShownValue();
+ filterDropdown.onValueChanged.AddListener(HandleFilterChanged);
+ suppressDropdownCallbacks = false;
+ }
- Array.Sort(equipments, CompareEquipments);
-
- for (int i = 0; i < equipments.Length; i++)
+ private void InitializeOrderDropdown()
+ {
+ if (orderDropdown == null)
{
- equipmentSO equipment = equipments[i];
- if (equipment == null)
- {
- continue;
- }
-
- GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtItemParent);
- instance.name = string.IsNullOrWhiteSpace(equipment.GetCurrentTierDisplayName())
- ? equipment.name
- : equipment.GetCurrentTierDisplayName();
-
- equipItemPrefab item = instance.GetComponent();
- if (item != null)
- {
- item.Bind(equipment, HandleEquipmentClicked);
- }
-
- spawnedItems.Add(instance);
+ return;
}
+
+ suppressDropdownCallbacks = true;
+ orderDropdown.onValueChanged.RemoveListener(HandleOrderChanged);
+ orderDropdown.ClearOptions();
+ orderDropdown.AddOptions(OrderOptions.Select(option => new Dropdown.OptionData(option.label)).ToList());
+ orderDropdown.value = 0;
+ orderDropdown.RefreshShownValue();
+ orderDropdown.onValueChanged.AddListener(HandleOrderChanged);
+ suppressDropdownCallbacks = false;
+ }
+
+ private void HandleFilterChanged(int _)
+ {
+ if (!suppressDropdownCallbacks)
+ {
+ Rebuild();
+ }
+ }
+
+ private void HandleOrderChanged(int _)
+ {
+ if (!suppressDropdownCallbacks)
+ {
+ Rebuild();
+ }
+ }
+
+ private IEnumerator RebuildAsync(List equipments)
+ {
+ if (equipments == null || equipments.Count == 0)
+ {
+ rebuildCoroutine = null;
+ yield break;
+ }
+
+ int batchSize = Mathf.Max(1, spawnBatchSize);
+ for (int i = 0; i < equipments.Count; i++)
+ {
+ SpawnOne(equipments[i]);
+
+ if ((i + 1) % batchSize == 0)
+ {
+ yield return null;
+ }
+ }
+
+ rebuildCoroutine = null;
+ }
+
+ private void SpawnAllImmediate(List equipments)
+ {
+ if (equipments == null)
+ {
+ return;
+ }
+
+ for (int i = 0; i < equipments.Count; i++)
+ {
+ SpawnOne(equipments[i]);
+ }
+ }
+
+ private void SpawnOne(equipmentSO equipment)
+ {
+ if (equipment == null || eqpmtItemPrefab == null || eqpmtItemParent == null)
+ {
+ return;
+ }
+
+ GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtItemParent);
+ string displayName = equipment.GetDisplayTierName();
+ instance.name = string.IsNullOrWhiteSpace(displayName) ? equipment.name : displayName;
+
+ equipItemPrefab item = instance.GetComponent();
+ if (item != null)
+ {
+ item.Bind(equipment, HandleEquipmentClicked);
+ }
+
+ spawnedItems.Add(instance);
}
private equipmentSO[] LoadEquipments()
@@ -104,9 +290,7 @@ public class equipBag : MonoBehaviour
}
}
- return results
- .Where(equipment => equipment != null)
- .ToArray();
+ return results.Where(equipment => equipment != null).ToArray();
}
#if UNITY_EDITOR
@@ -119,7 +303,6 @@ public class equipBag : MonoBehaviour
string[] guids = AssetDatabase.FindAssets("t:equipmentSO", new[] { editorEquipmentFolder });
var result = new List(guids.Length);
-
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
@@ -134,6 +317,75 @@ public class equipBag : MonoBehaviour
}
#endif
+ private bool MatchesCurrentFilter(equipmentSO equipment)
+ {
+ if (equipment == null)
+ {
+ return false;
+ }
+
+ EquipFilterMode mode = GetSelectedFilterMode();
+ bool hasSpecialSkill = equipment.sa_skillID > 0;
+ bool hasIllusionSkill = equipment.ia_skillID > 0;
+
+ switch (mode)
+ {
+ case EquipFilterMode.All:
+ return true;
+ case EquipFilterMode.HasSpecialSkill:
+ return hasSpecialSkill;
+ case EquipFilterMode.HasIllusionSkill:
+ return hasIllusionSkill;
+ case EquipFilterMode.HasAnySkill:
+ return hasSpecialSkill || hasIllusionSkill;
+ case EquipFilterMode.HasNoSkill:
+ return !hasSpecialSkill && !hasIllusionSkill;
+ case EquipFilterMode.HasDualSkill:
+ return hasSpecialSkill && hasIllusionSkill;
+ case EquipFilterMode.Type0:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.题海战术;
+ case EquipFilterMode.Type1:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.诛锄异己;
+ case EquipFilterMode.Type2:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.逸乐共谋;
+ case EquipFilterMode.Type3:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.完美至上;
+ case EquipFilterMode.Type4:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.涵养心境;
+ case EquipFilterMode.Type5:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.众志成城;
+ case EquipFilterMode.Type6:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.过激行为;
+ case EquipFilterMode.Type7:
+ return equipment.skillType == equipmentSO.EquipmentSkillType.二次形变;
+ default:
+ return true;
+ }
+ }
+
+ private void SortEquipments(List equipments)
+ {
+ if (equipments == null)
+ {
+ return;
+ }
+
+ EquipOrderMode mode = GetSelectedOrderMode();
+ equipments.Sort((left, right) => CompareEquipments(left, right, mode));
+ }
+
+ private EquipFilterMode GetSelectedFilterMode()
+ {
+ int index = filterDropdown != null ? Mathf.Clamp(filterDropdown.value, 0, FilterOptions.Length - 1) : 0;
+ return FilterOptions[index].mode;
+ }
+
+ private EquipOrderMode GetSelectedOrderMode()
+ {
+ int index = orderDropdown != null ? Mathf.Clamp(orderDropdown.value, 0, OrderOptions.Length - 1) : 0;
+ return OrderOptions[index].mode;
+ }
+
private void HandleEquipmentClicked(equipmentSO equipment)
{
if (equipment == null)
@@ -170,7 +422,7 @@ public class equipBag : MonoBehaviour
spawnedItems.Clear();
}
- private static int CompareEquipments(equipmentSO left, equipmentSO right)
+ private static int CompareEquipments(equipmentSO left, equipmentSO right, EquipOrderMode mode)
{
if (left == right)
{
@@ -187,14 +439,80 @@ public class equipBag : MonoBehaviour
return -1;
}
- int levelCompare = right.level.CompareTo(left.level);
- if (levelCompare != 0)
+ switch (mode)
{
- return levelCompare;
+ case EquipOrderMode.AcquireAsc:
+ return CompareAcquire(left, right, false);
+ case EquipOrderMode.AcquireDesc:
+ return CompareAcquire(left, right, true);
+ case EquipOrderMode.QualityAsc:
+ return CompareQuality(left, right, false);
+ case EquipOrderMode.QualityDesc:
+ return CompareQuality(left, right, true);
+ default:
+ return CompareAcquire(left, right, false);
+ }
+ }
+
+ private static int CompareAcquire(equipmentSO left, equipmentSO right, bool descending)
+ {
+ ParseEquipmentSortKey(left, out long leftDate, out long leftId);
+ ParseEquipmentSortKey(right, out long rightDate, out long rightId);
+
+ int dateCompare = leftDate.CompareTo(rightDate);
+ if (dateCompare != 0)
+ {
+ return descending ? -dateCompare : dateCompare;
}
- string leftName = left.GetCurrentTierDisplayName();
- string rightName = right.GetCurrentTierDisplayName();
- return string.Compare(leftName, rightName, StringComparison.Ordinal);
+ int idCompare = leftId.CompareTo(rightId);
+ if (idCompare != 0)
+ {
+ return descending ? -idCompare : idCompare;
+ }
+
+ string leftName = left.GetDisplayTierName();
+ string rightName = right.GetDisplayTierName();
+ int nameCompare = string.Compare(leftName, rightName, StringComparison.Ordinal);
+ return descending ? -nameCompare : nameCompare;
+ }
+
+ private static int CompareQuality(equipmentSO left, equipmentSO right, bool descending)
+ {
+ int qualityCompare = left.GetVisualQualityColorIndex().CompareTo(right.GetVisualQualityColorIndex());
+ if (qualityCompare != 0)
+ {
+ return descending ? -qualityCompare : qualityCompare;
+ }
+
+ return CompareAcquire(left, right, true);
+ }
+
+ private static void ParseEquipmentSortKey(equipmentSO equipment, out long datePart, out long idPart)
+ {
+ datePart = 0L;
+ idPart = 0L;
+
+ if (equipment == null || string.IsNullOrWhiteSpace(equipment.name))
+ {
+ return;
+ }
+
+ string raw = equipment.name;
+ if (raw.StartsWith("type", StringComparison.OrdinalIgnoreCase))
+ {
+ int firstUnderscore = raw.IndexOf('_');
+ if (firstUnderscore >= 0 && firstUnderscore + 1 < raw.Length)
+ {
+ raw = raw.Substring(firstUnderscore + 1);
+ }
+ }
+
+ string[] parts = raw.Split('_');
+ if (parts.Length >= 2)
+ {
+ long.TryParse(parts[0], out datePart);
+ long.TryParse(parts[1], out idPart);
+ }
}
}
diff --git a/Assets/_eqpmtSys/equipItemPrefab.cs b/Assets/_eqpmtSys/equipItemPrefab.cs
index 01cb0ca2..a0c58edd 100644
--- a/Assets/_eqpmtSys/equipItemPrefab.cs
+++ b/Assets/_eqpmtSys/equipItemPrefab.cs
@@ -3,6 +3,9 @@ using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerClickHandler
{
@@ -29,7 +32,11 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
public bool allowDrag = true;
public bool allowQuickTransfer = true;
+ [Header("equipperProfile")]
+ public Image equipperProfileIcon;
+
private Action clickHandler;
+ private Func rightClickHandler;
private GameObject spawnedDescription;
private bool suppressNextClick;
private Canvas rootCanvas;
@@ -58,22 +65,25 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
}
}
- public void Bind(equipmentSO so, Action onClick = null)
+ public void Bind(equipmentSO so, Action onClick = null, Func onRightClick = null)
{
itemSO = so;
clickHandler = onClick;
+ rightClickHandler = onRightClick;
if (itemSO == null)
{
ApplyProfileSprite(null);
ApplyBottomColor(0);
+ ApplyEquipperProfile(null);
return;
}
- equipmentSO.EquipmentTierPresentation presentation = itemSO.GetCurrentTierPresentation();
+ equipmentSO.EquipmentTierPresentation presentation = itemSO.GetVisualTierPresentation();
Sprite displaySprite = presentation != null ? presentation.equipmentSprite : null;
ApplyProfileSprite(displaySprite);
- ApplyBottomColor(GetQualityColorIndex(itemSO.level));
+ ApplyBottomColor(itemSO.GetVisualQualityColorIndex());
+ ApplyEquipperProfile(FindEquipper(itemSO));
}
private void HandleClicked()
@@ -214,7 +224,12 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
isDraggingWithLeftButton = false;
equipUpdate matchedUpdateTarget = FindMatchingUpdateTarget(eventData);
equipIllusion matchedIllusionTarget = matchedUpdateTarget == null ? FindMatchingIllusionTarget(eventData) : null;
- equipSmelt matchedSmeltTarget = matchedUpdateTarget == null && matchedIllusionTarget == null ? FindMatchingSmeltTarget(eventData) : null;
+ eFinalDream matchedFinalDreamTarget = matchedUpdateTarget == null && matchedIllusionTarget == null ? FindMatchingFinalDreamTarget(eventData) : null;
+ equipTransfer matchedTransferTarget = matchedUpdateTarget == null && matchedIllusionTarget == null && matchedFinalDreamTarget == null ? FindMatchingTransferTarget(eventData) : null;
+ equipTransfer.TransferDropSlot matchedTransferSlot = matchedTransferTarget != null
+ ? matchedTransferTarget.GetHoveredDropSlot(eventData != null ? eventData.position : (Vector2)Input.mousePosition, eventData != null && eventData.pressEventCamera != null ? eventData.pressEventCamera : uiCamera)
+ : equipTransfer.TransferDropSlot.None;
+ equipSmelt matchedSmeltTarget = matchedUpdateTarget == null && matchedIllusionTarget == null && matchedFinalDreamTarget == null && matchedTransferTarget == null ? FindMatchingSmeltTarget(eventData) : null;
bool cameFromSmeltPool = equipSmelt.IsEquipmentAssignedToSmeltPool(itemSO);
SetAllDragTargetsVisible(false);
@@ -232,6 +247,21 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
return;
}
+ if (matchedFinalDreamTarget != null)
+ {
+ matchedFinalDreamTarget.AcceptDraggedEquipment(itemSO);
+ return;
+ }
+
+ if (matchedTransferTarget != null)
+ {
+ if (matchedTransferSlot != equipTransfer.TransferDropSlot.None)
+ {
+ matchedTransferTarget.AcceptDraggedEquipment(itemSO, matchedTransferSlot);
+ return;
+ }
+ }
+
if (matchedSmeltTarget != null)
{
matchedSmeltTarget.AcceptDraggedEquipment(itemSO);
@@ -246,17 +276,41 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
public void OnPointerClick(PointerEventData eventData)
{
- if (!allowQuickTransfer || eventData == null || eventData.button != PointerEventData.InputButton.Right || itemSO == null)
+ if (eventData == null || itemSO == null)
{
return;
}
- if (equipSmelt.TryHandleQuickTransfer(itemSO))
+ if (eventData.button == PointerEventData.InputButton.Right)
{
- isDraggingWithLeftButton = false;
- SetAllDragTargetsVisible(false);
- DestroyDragGhost();
- suppressNextClick = true;
+ if (rightClickHandler != null && rightClickHandler.Invoke(itemSO))
+ {
+ isDraggingWithLeftButton = false;
+ SetAllDragTargetsVisible(false);
+ DestroyDragGhost();
+ suppressNextClick = true;
+ return;
+ }
+
+ if (!allowQuickTransfer)
+ {
+ return;
+ }
+
+ if (equipSmelt.TryHandleQuickTransfer(itemSO))
+ {
+ isDraggingWithLeftButton = false;
+ SetAllDragTargetsVisible(false);
+ DestroyDragGhost();
+ suppressNextClick = true;
+ }
+
+ return;
+ }
+
+ if (eventData.button != PointerEventData.InputButton.Left)
+ {
+ return;
}
}
@@ -329,6 +383,52 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
return null;
}
+ private equipTransfer FindMatchingTransferTarget(PointerEventData eventData)
+ {
+ equipTransfer[] targets = FindObjectsOfType(true);
+ if (targets == null || targets.Length == 0)
+ {
+ return null;
+ }
+
+ Vector2 pointerPosition = eventData != null ? eventData.position : (Vector2)Input.mousePosition;
+ Camera eventCamera = eventData != null && eventData.pressEventCamera != null ? eventData.pressEventCamera : uiCamera;
+
+ for (int i = 0; i < targets.Length; i++)
+ {
+ equipTransfer target = targets[i];
+ if (target != null && target.gameObject.activeInHierarchy && target.GetHoveredDropSlot(pointerPosition, eventCamera) != equipTransfer.TransferDropSlot.None)
+ {
+ return target;
+ }
+ }
+
+ return null;
+ }
+
+ private eFinalDream FindMatchingFinalDreamTarget(PointerEventData eventData)
+ {
+ eFinalDream[] targets = FindObjectsOfType(true);
+ if (targets == null || targets.Length == 0)
+ {
+ return null;
+ }
+
+ Vector2 pointerPosition = eventData != null ? eventData.position : (Vector2)Input.mousePosition;
+ Camera eventCamera = eventData != null && eventData.pressEventCamera != null ? eventData.pressEventCamera : uiCamera;
+
+ for (int i = 0; i < targets.Length; i++)
+ {
+ eFinalDream target = targets[i];
+ if (target != null && target.gameObject.activeInHierarchy && target.IsPointerOverDropArea(pointerPosition, eventCamera))
+ {
+ return target;
+ }
+ }
+
+ return null;
+ }
+
private void CreateDragGhost()
{
DestroyDragGhost();
@@ -467,6 +567,30 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
}
}
}
+
+ eFinalDream[] finalDreamTargets = FindObjectsOfType(true);
+ if (finalDreamTargets != null)
+ {
+ for (int i = 0; i < finalDreamTargets.Length; i++)
+ {
+ if (finalDreamTargets[i] != null && finalDreamTargets[i].gameObject.activeInHierarchy)
+ {
+ finalDreamTargets[i].SetDragPreviewVisible(visible);
+ }
+ }
+ }
+
+ equipTransfer[] transferTargets = FindObjectsOfType(true);
+ if (transferTargets != null)
+ {
+ for (int i = 0; i < transferTargets.Length; i++)
+ {
+ if (transferTargets[i] != null && transferTargets[i].gameObject.activeInHierarchy)
+ {
+ transferTargets[i].SetDragPreviewVisible(visible);
+ }
+ }
+ }
}
private void ApplyProfileSprite(Sprite sprite)
@@ -495,29 +619,75 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
itemBtm.color = color;
}
- private static int GetQualityColorIndex(int level)
+ private void ApplyEquipperProfile(AllyHero_SO hero)
{
- if (level >= 20)
+ if (equipperProfileIcon == null)
{
- return 5;
+ return;
}
- if (level >= 15)
+ Sprite sprite = hero != null ? hero.ally_hero_squareProfile : null;
+ equipperProfileIcon.sprite = sprite;
+ equipperProfileIcon.color = sprite != null ? Color.white : new Color(1f, 1f, 1f, 0f);
+ equipperProfileIcon.enabled = true;
+ }
+
+ private AllyHero_SO FindEquipper(equipmentSO equipment)
+ {
+ if (equipment == null)
{
- return 4;
+ return null;
}
- if (level >= 10)
+ AllyHero_SO[] heroes = LoadHeroAssets();
+ for (int i = 0; i < heroes.Length; i++)
{
- return 3;
+ AllyHero_SO hero = heroes[i];
+ if (hero == null)
+ {
+ continue;
+ }
+
+ hero.LoadEquippedEquipmentFromLocal();
+ equipmentSO equipped = hero.GetEquippedEquipmentResolved();
+ if (equipped == equipment || (!string.IsNullOrWhiteSpace(equipped?.name) && equipped.name == equipment.name))
+ {
+ return hero;
+ }
}
- if (level >= 5)
- {
- return 2;
- }
+ return null;
+ }
- return 1;
+ private AllyHero_SO[] LoadHeroAssets()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying)
+ {
+ string[] guids = AssetDatabase.FindAssets("t:AllyHero_SO", new[] { "Assets/Resources/so/ally" });
+ var heroes = new AllyHero_SO[guids.Length];
+ int count = 0;
+ for (int i = 0; i < guids.Length; i++)
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guids[i]);
+ AllyHero_SO hero = AssetDatabase.LoadAssetAtPath(path);
+ if (hero != null)
+ {
+ heroes[count++] = hero;
+ }
+ }
+
+ if (count == heroes.Length)
+ {
+ return heroes;
+ }
+
+ Array.Resize(ref heroes, count);
+ return heroes;
+ }
+#endif
+
+ return Resources.LoadAll("so/ally");
}
public void SetInteractionOptions(bool dragEnabled, bool quickTransferEnabled)
diff --git a/Assets/_eqpmtSys/equipItemPrefab.prefab b/Assets/_eqpmtSys/equipItemPrefab.prefab
index 1c7111cd..6b2eda4a 100644
--- a/Assets/_eqpmtSys/equipItemPrefab.prefab
+++ b/Assets/_eqpmtSys/equipItemPrefab.prefab
@@ -34,6 +34,7 @@ RectTransform:
m_Children:
- {fileID: 8306989158517587553}
- {fileID: 4501911813970791622}
+ - {fileID: 6659102487498592916}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
@@ -80,6 +81,9 @@ MonoBehaviour:
onItemClicked:
m_PersistentCalls:
m_Calls: []
+ allowDrag: 1
+ allowQuickTransfer: 1
+ equipperProfileIcon: {fileID: 6153289789242379004}
--- !u!114 &2742497410143989620
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -308,3 +312,78 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
+--- !u!1 &9173486993486932335
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 6659102487498592916}
+ - component: {fileID: 6606557728545243211}
+ - component: {fileID: 6153289789242379004}
+ m_Layer: 5
+ m_Name: equipperProfile
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &6659102487498592916
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 9173486993486932335}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 4791772059149409634}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 38.993774, y: -38.993774}
+ m_SizeDelta: {x: 30.1081, y: 30.1081}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &6606557728545243211
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 9173486993486932335}
+ m_CullTransparentMesh: 1
+--- !u!114 &6153289789242379004
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 9173486993486932335}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
diff --git a/Assets/_eqpmtSys/equipSystems/chooseSkillPrefab.cs b/Assets/_eqpmtSys/equipSystems/chooseSkillPrefab.cs
new file mode 100644
index 00000000..340e8118
--- /dev/null
+++ b/Assets/_eqpmtSys/equipSystems/chooseSkillPrefab.cs
@@ -0,0 +1,231 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+
+
+public class chooseSkillPrefab : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
+{
+ public Image this_skillProfile;
+ public Text this_skillName;
+ public Button this_skillDesButton;
+ public GameObject sskilldetialPrefab;
+ public Vector2 detailPrefabOffset = new Vector2(20f, 0f);
+ public float hoverDetailDelay = 0.25f;
+
+ private int boundSkillGroupId;
+ private string boundDescription;
+ private Sprite boundIcon;
+ private string boundName;
+ private GameObject spawnedDetail;
+ private Coroutine hoverDetailCoroutine;
+ private bool detailPinnedByButton;
+ private int detailOpenedFrame = -1;
+
+ public void Bind(int skillGroupId, string skillName, Sprite skillIcon, string skillDescription, System.Action onSelected)
+ {
+ boundSkillGroupId = skillGroupId;
+ boundName = skillName ?? string.Empty;
+ boundIcon = skillIcon;
+ boundDescription = skillDescription ?? string.Empty;
+
+ if (this_skillName != null)
+ {
+ this_skillName.text = boundName;
+ }
+
+ if (this_skillProfile != null)
+ {
+ this_skillProfile.sprite = boundIcon;
+ this_skillProfile.enabled = boundIcon != null;
+ }
+
+ Button rootButton = GetComponent