养成基本完毕,新UI,修bug,装备初步,

This commit is contained in:
FloatGaming
2026-03-23 22:37:14 +08:00
parent 49e45ac464
commit dd205b6cb4
2349 changed files with 261722 additions and 283 deletions
+70
View File
@@ -0,0 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Controls
{
public class MainControls : MonoBehaviour
{
public GameObject Store;
public GameObject Ranking;
public GameObject Mail;
public GameObject Settings;
public GameObject Lose;
public GameObject Victory;
public GameObject Mission;
public GameObject DailyRewards;
public GameObject SelectLevel;
public Button StoreBtn;
public Button RankingBtn;
public Button DailyRewardsBtn;
public Button MailBtn;
public Button SettingsBtn;
public Button MissionBtn;
public Button SelectLevelBtn;
public void Start()
{
StoreBtn.onClick.AddListener(OpenStore);
RankingBtn.onClick.AddListener(OpenRanking);
DailyRewardsBtn.onClick.AddListener(OpenDailyRewards);
MailBtn.onClick.AddListener(OpenMail);
SettingsBtn.onClick.AddListener(OpenSettings);
MissionBtn.onClick.AddListener(OpenMission);
SelectLevelBtn.onClick.AddListener(OpenLevelSelect);
}
void OpenStore()
{
Store.SetActive(true);
}
void OpenMail()
{
Mail.SetActive(true);
}
void OpenDailyRewards()
{
DailyRewards.SetActive(true);
}
void OpenRanking()
{
Ranking.SetActive(true);
}
void OpenSettings()
{
Settings.SetActive(true);
}
void OpenMission()
{
Mission.SetActive(true);
}
void OpenLevelSelect()
{
SelectLevel.SetActive(true);
}
}
}