养成基本完毕,新UI,修bug,装备初步,
@@ -1,6 +1,8 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using System.Runtime.ExceptionServices;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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@@ -8,6 +10,9 @@ using UnityEditor;
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public class UI_Idols : MonoBehaviour
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{
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[Header("quit")]
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public Button quitButton;
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[Header("prefabs")]
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public GameObject idolCardPrefab;
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public Transform idolCardParent;
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@@ -26,38 +31,271 @@ public class UI_Idols : MonoBehaviour
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[Header("scan")]
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public bool includeLockedHeroes = false;
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[Header("middleParts")]
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public Image idolHDimage;
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public Text idolBackNameText;
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public idolMaterialController imc;
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[Header("rightPanel")]
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public GameObject righePanel;
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public GameObject rightPanel;
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public Text idol_chenghaoText;
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public Text idol_nameText;
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public Slider idol_expBar;
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public Text idol_expText;
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public Image levelIcon;
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public Image btmIdolProfile;
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public Text finishGameTimes;
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public Text mvpGetTimes;
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public Text joinTeamTimes;
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[Header("special Skills")]
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public GameObject ssPrefab;
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public Transform ssParent;
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public int maxSSDisplay = 3;
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[Header("down panels")]
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public idolLevels il;
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public idolVoices iv;
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public idolDocument ido;
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public idolSkillsHub ish;
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public idolSkins isk;
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public idolWeapon iw;
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public idolUpgrade iu;
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[Header("left toggles")]
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public Toggle idolLevelsToggle;
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public Toggle idolVoicesToggle;
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public Toggle idolDetailPassageToggle;
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public Toggle idolSkillsToggle;
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public Toggle idolSkinsToggle;
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public Toggle idolWeaponToggle;
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[Header("objects")]
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public GameObject levelsObj;
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public GameObject voicesObj;
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public GameObject detailPassageObj;
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public GameObject skillsObj;
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public GameObject skinsObj;
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public GameObject weaponObj;
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private readonly List<GameObject> spawnedCards = new List<GameObject>();
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private readonly List<GameObject> spawnedSpecialSkillEntries = new List<GameObject>();
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private AllyHero_SO currentSelectedHero;
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private bool suppressToggleCallbacks;
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private int pendingGrowthAnimationHeroId = -1;
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private Tween idolExpBarTween;
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private void Start()
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{
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InitializeSectionToggles();
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RebuildCards();
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}
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private void OnEnable()
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{
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btmandtopController.GlobalOverlayPanelVisibilityChanged += HandleOverlayPanelsVisibilityChanged;
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AllyHeroDeployLedger.EnsureInstance().OnHeroGrowthChanged += HandleHeroGrowthChanged;
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InitializeSectionToggles();
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RebuildCards();
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HandleOverlayPanelsVisibilityChanged(btmandtopController.CurrentOverlayPanelsVisible);
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}
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private void OnDisable()
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{
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btmandtopController.GlobalOverlayPanelVisibilityChanged -= HandleOverlayPanelsVisibilityChanged;
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if (AllyHeroDeployLedger.Instance != null)
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{
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AllyHeroDeployLedger.Instance.OnHeroGrowthChanged -= HandleHeroGrowthChanged;
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}
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if (idolExpBarTween != null && idolExpBarTween.IsActive())
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{
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idolExpBarTween.Kill();
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idolExpBarTween = null;
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}
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UnbindSectionToggles();
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}
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private void InitializeSectionToggles()
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{
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BindSectionToggles();
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ApplySectionSelection(idolLevelsToggle != null ? idolLevelsToggle : GetFirstAvailableToggle());
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}
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private void BindSectionToggles()
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{
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UnbindSectionToggles();
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BindSectionToggle(idolLevelsToggle);
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BindSectionToggle(idolVoicesToggle);
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BindSectionToggle(idolDetailPassageToggle);
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BindSectionToggle(idolSkillsToggle);
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BindSectionToggle(idolSkinsToggle);
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BindSectionToggle(idolWeaponToggle);
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}
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private void UnbindSectionToggles()
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{
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UnbindSectionToggle(idolLevelsToggle);
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UnbindSectionToggle(idolVoicesToggle);
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UnbindSectionToggle(idolDetailPassageToggle);
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UnbindSectionToggle(idolSkillsToggle);
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UnbindSectionToggle(idolSkinsToggle);
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UnbindSectionToggle(idolWeaponToggle);
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}
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private void BindSectionToggle(Toggle toggle)
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{
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if (toggle == null)
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{
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return;
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}
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if (toggle == idolLevelsToggle) toggle.onValueChanged.AddListener(OnLevelsToggleChanged);
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if (toggle == idolVoicesToggle) toggle.onValueChanged.AddListener(OnVoicesToggleChanged);
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if (toggle == idolDetailPassageToggle) toggle.onValueChanged.AddListener(OnDetailPassageToggleChanged);
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if (toggle == idolSkillsToggle) toggle.onValueChanged.AddListener(OnSkillsToggleChanged);
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if (toggle == idolSkinsToggle) toggle.onValueChanged.AddListener(OnSkinsToggleChanged);
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if (toggle == idolWeaponToggle) toggle.onValueChanged.AddListener(OnWeaponToggleChanged);
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}
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private void UnbindSectionToggle(Toggle toggle)
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{
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if (toggle == null)
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{
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return;
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}
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if (toggle == idolLevelsToggle) toggle.onValueChanged.RemoveListener(OnLevelsToggleChanged);
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if (toggle == idolVoicesToggle) toggle.onValueChanged.RemoveListener(OnVoicesToggleChanged);
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if (toggle == idolDetailPassageToggle) toggle.onValueChanged.RemoveListener(OnDetailPassageToggleChanged);
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if (toggle == idolSkillsToggle) toggle.onValueChanged.RemoveListener(OnSkillsToggleChanged);
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if (toggle == idolSkinsToggle) toggle.onValueChanged.RemoveListener(OnSkinsToggleChanged);
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if (toggle == idolWeaponToggle) toggle.onValueChanged.RemoveListener(OnWeaponToggleChanged);
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}
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private void OnLevelsToggleChanged(bool isOn) => HandleSectionToggleChanged(idolLevelsToggle, isOn);
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private void OnVoicesToggleChanged(bool isOn) => HandleSectionToggleChanged(idolVoicesToggle, isOn);
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private void OnDetailPassageToggleChanged(bool isOn) => HandleSectionToggleChanged(idolDetailPassageToggle, isOn);
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private void OnSkillsToggleChanged(bool isOn) => HandleSectionToggleChanged(idolSkillsToggle, isOn);
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private void OnSkinsToggleChanged(bool isOn) => HandleSectionToggleChanged(idolSkinsToggle, isOn);
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private void OnWeaponToggleChanged(bool isOn) => HandleSectionToggleChanged(idolWeaponToggle, isOn);
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private void HandleSectionToggleChanged(Toggle source, bool isOn)
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{
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if (suppressToggleCallbacks || source == null)
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{
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return;
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}
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if (isOn)
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{
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ApplySectionSelection(source);
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return;
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}
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if (!AnySectionToggleOn())
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{
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ApplySectionSelection(idolLevelsToggle != null ? idolLevelsToggle : GetFirstAvailableToggle());
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}
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else
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{
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RefreshSectionObjects();
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}
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}
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private void ApplySectionSelection(Toggle activeToggle)
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{
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Toggle resolved = activeToggle != null ? activeToggle : (idolLevelsToggle != null ? idolLevelsToggle : GetFirstAvailableToggle());
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suppressToggleCallbacks = true;
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SetToggleState(idolLevelsToggle, resolved == idolLevelsToggle);
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SetToggleState(idolVoicesToggle, resolved == idolVoicesToggle);
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SetToggleState(idolDetailPassageToggle, resolved == idolDetailPassageToggle);
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SetToggleState(idolSkillsToggle, resolved == idolSkillsToggle);
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SetToggleState(idolSkinsToggle, resolved == idolSkinsToggle);
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SetToggleState(idolWeaponToggle, resolved == idolWeaponToggle);
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suppressToggleCallbacks = false;
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RefreshSectionObjects();
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}
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private void RefreshSectionObjects()
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{
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SetObjectState(levelsObj, idolLevelsToggle != null && idolLevelsToggle.isOn);
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SetObjectState(voicesObj, idolVoicesToggle != null && idolVoicesToggle.isOn);
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SetObjectState(detailPassageObj, idolDetailPassageToggle != null && idolDetailPassageToggle.isOn);
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SetObjectState(skillsObj, idolSkillsToggle != null && idolSkillsToggle.isOn);
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SetObjectState(skinsObj, idolSkinsToggle != null && idolSkinsToggle.isOn);
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SetObjectState(weaponObj, idolWeaponToggle != null && idolWeaponToggle.isOn);
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}
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private bool AnySectionToggleOn()
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{
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return (idolLevelsToggle != null && idolLevelsToggle.isOn)
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|| (idolVoicesToggle != null && idolVoicesToggle.isOn)
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|| (idolDetailPassageToggle != null && idolDetailPassageToggle.isOn)
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|| (idolSkillsToggle != null && idolSkillsToggle.isOn)
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|| (idolSkinsToggle != null && idolSkinsToggle.isOn)
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|| (idolWeaponToggle != null && idolWeaponToggle.isOn);
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}
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private Toggle GetFirstAvailableToggle()
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{
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if (idolLevelsToggle != null) return idolLevelsToggle;
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if (idolVoicesToggle != null) return idolVoicesToggle;
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if (idolDetailPassageToggle != null) return idolDetailPassageToggle;
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if (idolSkillsToggle != null) return idolSkillsToggle;
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if (idolSkinsToggle != null) return idolSkinsToggle;
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if (idolWeaponToggle != null) return idolWeaponToggle;
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return null;
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}
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private static void SetToggleState(Toggle toggle, bool isOn)
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{
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if (toggle == null)
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{
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return;
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}
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toggle.SetIsOnWithoutNotify(isOn);
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}
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private static void SetObjectState(GameObject target, bool active)
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{
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if (target != null && target.activeSelf != active)
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{
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target.SetActive(active);
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}
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}
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[ContextMenu("Rebuild Idols")]
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public void RebuildCards()
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{
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RebuildCards(true);
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}
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private void RebuildCards(bool animateSelectedHero)
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{
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if (idolCardPrefab == null || idolCardParent == null)
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{
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return;
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}
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AllyHeroDeployLedger.EnsureInstance().InitializeIfNeeded();
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ClearCards();
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ClearSpecialSkillEntries();
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List<AllyHero_SO> heroes = LoadHeroAssets();
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if (heroes.Count == 0)
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{
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ApplyHeroDetails(null, animateSelectedHero);
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return;
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}
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heroes.Sort((left, right) => left.ally_heroID.CompareTo(right.ally_heroID));
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AllyHero_SO firstDisplayedHero = null;
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AllyHero_SO preferredHero = currentSelectedHero;
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bool preferredHeroDisplayed = false;
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for (int i = 0; i < heroes.Count; i++)
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{
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@@ -82,16 +320,30 @@ public class UI_Idols : MonoBehaviour
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continue;
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}
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if (firstDisplayedHero == null)
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{
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firstDisplayedHero = hero;
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}
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if (preferredHero != null && preferredHero.ally_heroID == hero.ally_heroID)
|
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{
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preferredHeroDisplayed = true;
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}
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AllyHero_SO capturedHero = hero;
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card.Setup(
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hero.ally_hero_squareProfile,
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hero.ally_heroDesignation,
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hero.ally_heroName,
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snapshot.sliderValue,
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snapshot.xpText,
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snapshot.cardXpText,
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snapshot.levelIcon,
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snapshot.bottomSprite,
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snapshot.sliderColor);
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snapshot.sliderColor,
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() => ApplyHeroDetails(capturedHero, true));
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}
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||||
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ApplyHeroDetails(preferredHeroDisplayed ? preferredHero : firstDisplayedHero, animateSelectedHero);
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}
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||||
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private List<AllyHero_SO> LoadHeroAssets()
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@@ -129,12 +381,113 @@ public class UI_Idols : MonoBehaviour
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return heroes;
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}
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||||
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||||
private void ApplyHeroDetails(AllyHero_SO hero)
|
||||
{
|
||||
ApplyHeroDetails(hero, true);
|
||||
}
|
||||
|
||||
private void ApplyHeroDetails(AllyHero_SO hero, bool animatePortrait)
|
||||
{
|
||||
currentSelectedHero = hero;
|
||||
ClearSpecialSkillEntries();
|
||||
|
||||
if (iu != null)
|
||||
{
|
||||
iu.SetHero(hero);
|
||||
}
|
||||
|
||||
if (ish != null)
|
||||
{
|
||||
ish.SetHero(hero);
|
||||
}
|
||||
|
||||
if (rightPanel != null)
|
||||
{
|
||||
rightPanel.SetActive(hero != null);
|
||||
}
|
||||
|
||||
if (hero == null)
|
||||
{
|
||||
SetText(idolBackNameText, string.Empty);
|
||||
SetText(idol_chenghaoText, string.Empty);
|
||||
SetText(idol_nameText, string.Empty);
|
||||
SetText(idol_expText, string.Empty);
|
||||
SetIdolDocumentText(string.Empty);
|
||||
SetText(finishGameTimes, "0000000");
|
||||
SetText(mvpGetTimes, "0000000");
|
||||
SetText(joinTeamTimes, "00000000");
|
||||
ApplyHeroImage(null, animatePortrait);
|
||||
SetImageSprite(levelIcon, null);
|
||||
SetImageSpritePreserveAlpha(btmIdolProfile, null);
|
||||
SetSliderVisual(idol_expBar, 0f, Color.white);
|
||||
ApplyLevelDetails(null);
|
||||
ApplyBehaviourRadar(null);
|
||||
return;
|
||||
}
|
||||
|
||||
IdolLevelSnapshot snapshot = BuildLevelSnapshot(hero);
|
||||
|
||||
ApplyHeroImage(hero.ally_hero_HD_image, animatePortrait);
|
||||
SetText(idolBackNameText, hero.ally_heroName);
|
||||
SetText(idol_chenghaoText, hero.ally_heroDesignation);
|
||||
SetText(idol_nameText, hero.ally_heroName);
|
||||
SetIdolDocumentText(hero.ally_heroDescription);
|
||||
bool animateExpBar = pendingGrowthAnimationHeroId > 0 && hero.ally_heroID == pendingGrowthAnimationHeroId;
|
||||
SetSliderVisual(idol_expBar, snapshot.sliderValue, snapshot.sliderColor, animateExpBar);
|
||||
if (animateExpBar)
|
||||
{
|
||||
pendingGrowthAnimationHeroId = -1;
|
||||
}
|
||||
SetText(idol_expText, snapshot.detailXpText);
|
||||
SetImageSprite(levelIcon, snapshot.levelIcon);
|
||||
SetImageSpritePreserveAlpha(btmIdolProfile, hero.ally_hero_squareProfile);
|
||||
SetText(finishGameTimes, FormatSevenDigitCount(hero.ally_finishCount));
|
||||
SetText(mvpGetTimes, FormatSevenDigitCount(hero.ally_mvpCount));
|
||||
SetText(joinTeamTimes, FormatJoinDate(hero.ally_joinDateUtcTicks));
|
||||
ApplyLevelDetails(hero.GetEffectiveLevelForCurrentEXP());
|
||||
ApplyBehaviourRadar(hero);
|
||||
|
||||
PopulateSpecialSkills(hero);
|
||||
}
|
||||
|
||||
private void SetIdolDocumentText(string value)
|
||||
{
|
||||
if (ido != null && ido.idol_documentText != null)
|
||||
{
|
||||
ido.idol_documentText.text = value ?? string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyHeroImage(Sprite sprite)
|
||||
{
|
||||
ApplyHeroImage(sprite, true);
|
||||
}
|
||||
|
||||
private void ApplyHeroImage(Sprite sprite, bool animate)
|
||||
{
|
||||
if (imc != null)
|
||||
{
|
||||
if (animate)
|
||||
{
|
||||
imc.TransitionToSprite(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
imc.SetSpriteImmediate(sprite);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SetImageSprite(idolHDimage, sprite);
|
||||
}
|
||||
|
||||
private IdolLevelSnapshot BuildLevelSnapshot(AllyHero_SO hero)
|
||||
{
|
||||
IdolLevelSnapshot snapshot = new IdolLevelSnapshot
|
||||
{
|
||||
sliderValue = 0f,
|
||||
xpText = "UNKNOWN",
|
||||
cardXpText = "UNKNOWN",
|
||||
detailXpText = "UNKNOWN",
|
||||
levelIcon = GetLevelIconByIndex(4),
|
||||
bottomSprite = GetBottomSpriteByIndex(4),
|
||||
sliderColor = GetSliderColorByIndex(4)
|
||||
@@ -165,30 +518,23 @@ public class UI_Idols : MonoBehaviour
|
||||
levels.Sort((left, right) => left.requiredEXP.CompareTo(right.requiredEXP));
|
||||
|
||||
int currentExp = Mathf.Max(0, hero.ally_currentEXP);
|
||||
int currentLevelIndex = -1;
|
||||
for (int i = 0; i < levels.Count; i++)
|
||||
{
|
||||
if (currentExp >= levels[i].requiredEXP)
|
||||
{
|
||||
currentLevelIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
int displayIndex = Mathf.Clamp(currentLevelIndex >= 0 ? currentLevelIndex : 0, 0, levels.Count - 1);
|
||||
int unlockedTierIndex = Mathf.Clamp(hero.ally_growthUnlockedTierIndex, 0, levels.Count - 1);
|
||||
int displayIndex = unlockedTierIndex;
|
||||
AllyHero_SO.AllyLevelInfo currentLevel = levels[displayIndex];
|
||||
int tierIndex = ResolveTierIndex(currentLevel, displayIndex, levels.Count);
|
||||
snapshot.levelIcon = GetLevelIconByIndex(tierIndex);
|
||||
snapshot.bottomSprite = GetBottomSpriteByIndex(tierIndex);
|
||||
snapshot.sliderColor = GetSliderColorByIndex(tierIndex);
|
||||
|
||||
if (displayIndex >= levels.Count - 1 && currentExp >= currentLevel.requiredEXP)
|
||||
if (displayIndex >= levels.Count - 1)
|
||||
{
|
||||
snapshot.sliderValue = 1f;
|
||||
snapshot.xpText = "MAX";
|
||||
snapshot.cardXpText = "MAX";
|
||||
snapshot.detailXpText = "MAX";
|
||||
return snapshot;
|
||||
}
|
||||
|
||||
int floorExp = currentLevelIndex >= 0 ? currentLevel.requiredEXP : 0;
|
||||
int floorExp = currentLevel.requiredEXP;
|
||||
int nextLevelIndex = Mathf.Clamp(displayIndex + 1, 0, levels.Count - 1);
|
||||
int nextExp = levels[nextLevelIndex].requiredEXP;
|
||||
int range = Mathf.Max(1, nextExp - floorExp);
|
||||
@@ -199,16 +545,51 @@ public class UI_Idols : MonoBehaviour
|
||||
int neededExp = nextExp - currentExp;
|
||||
if (neededExp > 0)
|
||||
{
|
||||
snapshot.xpText = "NEED " + neededExp + " EXP";
|
||||
snapshot.cardXpText = "NEED " + neededExp + " EXP";
|
||||
snapshot.detailXpText = gained + "/" + range;
|
||||
}
|
||||
else if (displayIndex >= levels.Count - 1)
|
||||
else
|
||||
{
|
||||
snapshot.xpText = "MAX";
|
||||
snapshot.cardXpText = "READY";
|
||||
snapshot.detailXpText = range + "/" + range;
|
||||
}
|
||||
|
||||
return snapshot;
|
||||
}
|
||||
|
||||
private void PopulateSpecialSkills(AllyHero_SO hero)
|
||||
{
|
||||
if (hero == null || ssPrefab == null || ssParent == null || maxSSDisplay <= 0 || hero.skillGroups == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int shown = 0;
|
||||
for (int i = 0; i < hero.skillGroups.Length; i++)
|
||||
{
|
||||
SkillGroup group = hero.skillGroups[i];
|
||||
if (group == null || !group.isSpecialSkill)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObject instance = Instantiate(ssPrefab, ssParent);
|
||||
spawnedSpecialSkillEntries.Add(instance);
|
||||
|
||||
ssPrefab display = instance.GetComponent<ssPrefab>();
|
||||
if (display != null)
|
||||
{
|
||||
display.Setup(group.groupIcon, group.groupName);
|
||||
}
|
||||
|
||||
shown++;
|
||||
if (shown >= maxSSDisplay)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int ResolveTierIndex(AllyHero_SO.AllyLevelInfo levelInfo, int levelIndex, int levelCount)
|
||||
{
|
||||
if (levelInfo != null && !string.IsNullOrWhiteSpace(levelInfo.levelName))
|
||||
@@ -311,10 +692,269 @@ public class UI_Idols : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearSpecialSkillEntries()
|
||||
{
|
||||
for (int i = spawnedSpecialSkillEntries.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (spawnedSpecialSkillEntries[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
DestroyImmediate(spawnedSpecialSkillEntries[i]);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Destroy(spawnedSpecialSkillEntries[i]);
|
||||
}
|
||||
}
|
||||
|
||||
spawnedSpecialSkillEntries.Clear();
|
||||
|
||||
if (ssParent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = ssParent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Transform child = ssParent.GetChild(i);
|
||||
if (child == null || child.GetComponent<ssPrefab>() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
DestroyImmediate(child.gameObject);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetText(Text target, string value)
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
target.text = value ?? string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetImageSprite(Image target, Sprite sprite)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target.sprite = sprite;
|
||||
target.color = sprite != null ? new Color(target.color.r, target.color.g, target.color.b, 1f) : new Color(target.color.r, target.color.g, target.color.b, 0f);
|
||||
}
|
||||
|
||||
private static void SetImageSpritePreserveAlpha(Image target, Sprite sprite)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target.sprite = sprite;
|
||||
}
|
||||
|
||||
private void SetSliderVisual(Slider slider, float normalizedValue, Color fillColor, bool animate = false)
|
||||
{
|
||||
if (slider == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float targetValue = Mathf.Clamp01(normalizedValue);
|
||||
if (slider.fillRect == null)
|
||||
{
|
||||
slider.normalizedValue = targetValue;
|
||||
return;
|
||||
}
|
||||
|
||||
Image fillImage = slider.fillRect.GetComponent<Image>();
|
||||
if (fillImage != null)
|
||||
{
|
||||
fillImage.color = fillColor;
|
||||
}
|
||||
|
||||
if (animate)
|
||||
{
|
||||
if (idolExpBarTween != null && idolExpBarTween.IsActive())
|
||||
{
|
||||
idolExpBarTween.Kill();
|
||||
}
|
||||
|
||||
float fromValue = slider.normalizedValue;
|
||||
slider.normalizedValue = fromValue;
|
||||
idolExpBarTween = DOTween.To(() => slider.normalizedValue, value => slider.normalizedValue = value, targetValue, 0.25f)
|
||||
.SetEase(Ease.OutCubic)
|
||||
.SetUpdate(true);
|
||||
return;
|
||||
}
|
||||
|
||||
slider.normalizedValue = targetValue;
|
||||
}
|
||||
|
||||
private void ApplyLevelDetails(AllyHero_SO.AllyLevelInfo levelInfo)
|
||||
{
|
||||
if (il == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (levelInfo == null)
|
||||
{
|
||||
SetText(il.hp, "0");
|
||||
SetText(il.attack, "0");
|
||||
SetText(il.mana, "0");
|
||||
SetText(il.damageResistant, "0%");
|
||||
SetText(il.scoreEfficency, "0%");
|
||||
SetText(il.slotAmount, "0");
|
||||
SetText(il.miss_mr, "0");
|
||||
SetText(il.good_mr, "0");
|
||||
SetText(il.great_mr, "0");
|
||||
SetText(il.perfect_mr, "0");
|
||||
SetText(il.good_dm, "0%");
|
||||
SetText(il.great_dm, "0%");
|
||||
SetText(il.perfect_dm, "0%");
|
||||
SetText(il.miss_hl, "0");
|
||||
return;
|
||||
}
|
||||
|
||||
SetText(il.hp, levelInfo.maxHP.ToString());
|
||||
SetText(il.attack, levelInfo.attack.ToString());
|
||||
SetText(il.mana, levelInfo.maxMana.ToString());
|
||||
SetText(il.damageResistant, FormatPercent(levelInfo.damageResistance));
|
||||
SetText(il.scoreEfficency, FormatPercent(levelInfo.scoreEfficiency));
|
||||
SetText(il.slotAmount, levelInfo.skill_slot_limited.ToString());
|
||||
SetText(il.miss_mr, levelInfo.manaGainOnMiss.ToString());
|
||||
SetText(il.good_mr, levelInfo.manaGainGood.ToString());
|
||||
SetText(il.great_mr, levelInfo.manaGainGreat.ToString());
|
||||
SetText(il.perfect_mr, levelInfo.manaGainPerfect.ToString());
|
||||
SetText(il.good_dm, FormatPercent(levelInfo.damageMultiplierGood));
|
||||
SetText(il.great_dm, FormatPercent(levelInfo.damageMultiplierGreat));
|
||||
SetText(il.perfect_dm, FormatPercent(levelInfo.damageMultiplierPerfect));
|
||||
SetText(il.miss_hl, FormatNumber(levelInfo.missHpLossBase));
|
||||
}
|
||||
|
||||
private void ApplyBehaviourRadar(AllyHero_SO hero)
|
||||
{
|
||||
if (ido == null || ido.idol_rader == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
idolRadarController radarController = ido.idol_rader.GetComponent<idolRadarController>();
|
||||
if (radarController == null)
|
||||
{
|
||||
radarController = ido.idol_rader.GetComponentInChildren<idolRadarController>(true);
|
||||
}
|
||||
|
||||
if (radarController != null)
|
||||
{
|
||||
radarController.ApplyHero(hero);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOverlayPanelsVisibilityChanged(bool visible)
|
||||
{
|
||||
if (ido == null || ido.idol_rader == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ido.idol_rader.SetActive(!visible);
|
||||
if (!visible)
|
||||
{
|
||||
ApplyBehaviourRadar(currentSelectedHero);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleHeroGrowthChanged(int heroId)
|
||||
{
|
||||
if (heroId <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentSelectedHero != null && currentSelectedHero.ally_heroID == heroId)
|
||||
{
|
||||
pendingGrowthAnimationHeroId = heroId;
|
||||
}
|
||||
RebuildCards(false);
|
||||
}
|
||||
|
||||
private static string FormatSevenDigitCount(int value)
|
||||
{
|
||||
if (value <= 0)
|
||||
{
|
||||
return "0000000";
|
||||
}
|
||||
|
||||
if (value >= 9999999)
|
||||
{
|
||||
return "9999999";
|
||||
}
|
||||
|
||||
return value.ToString("D7");
|
||||
}
|
||||
|
||||
private static string FormatJoinDate(long utcTicks)
|
||||
{
|
||||
if (utcTicks <= 0L)
|
||||
{
|
||||
return "--------";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
DateTime date = new DateTime(utcTicks, DateTimeKind.Utc);
|
||||
if (date.Year <= 1 && date.Month <= 1 && date.Day <= 1)
|
||||
{
|
||||
return "--------";
|
||||
}
|
||||
|
||||
return date.ToString("yyyyMMdd");
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "--------";
|
||||
}
|
||||
}
|
||||
|
||||
private static string FormatPercent(float value)
|
||||
{
|
||||
return Mathf.RoundToInt(value * 100f) + "%";
|
||||
}
|
||||
|
||||
private static string FormatNumber(float value)
|
||||
{
|
||||
if (Mathf.Approximately(value, Mathf.Round(value)))
|
||||
{
|
||||
return Mathf.RoundToInt(value).ToString();
|
||||
}
|
||||
|
||||
return value.ToString("0.##");
|
||||
}
|
||||
|
||||
private struct IdolLevelSnapshot
|
||||
{
|
||||
public float sliderValue;
|
||||
public string xpText;
|
||||
public string cardXpText;
|
||||
public string detailXpText;
|
||||
public Sprite levelIcon;
|
||||
public Sprite bottomSprite;
|
||||
public Color sliderColor;
|
||||
|
||||
@@ -0,0 +1,281 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class deSkillPrefab : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
[Header("basic")]
|
||||
public Image skillIcon;
|
||||
public Image skillIcon_btm;
|
||||
public Text skillName;
|
||||
public Button skillButton;
|
||||
|
||||
[Header("details")]
|
||||
public GameObject detailsPanel;
|
||||
public GameObject specialIconObj;
|
||||
|
||||
[Header("detailPanel")]
|
||||
public Image deSkillIcon;
|
||||
public Text details_skillName;
|
||||
public Text details_skillDes;
|
||||
public Toggle skill_enable;
|
||||
public Toggle skill_equip;
|
||||
public Text skill_enableText;
|
||||
public Text skill_equipText;
|
||||
|
||||
[Header("bool")]
|
||||
public bool display_DP_ungotten;
|
||||
|
||||
private Action clickAction;
|
||||
private CanvasGroup detailCanvasGroup;
|
||||
private Tween hoverDelayTween;
|
||||
private Material originalSkillIconMaterial;
|
||||
private Material originalDetailSkillIconMaterial;
|
||||
private bool useHoverToShowDetails;
|
||||
private bool canShowDetailsOnHover;
|
||||
private bool showDetailsImmediately;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (skillButton == null)
|
||||
{
|
||||
skillButton = GetComponent<Button>();
|
||||
}
|
||||
|
||||
if (skillButton != null)
|
||||
{
|
||||
skillButton.onClick.RemoveListener(HandleClick);
|
||||
skillButton.onClick.AddListener(HandleClick);
|
||||
}
|
||||
|
||||
if (skill_enableText == null && skill_enable != null)
|
||||
{
|
||||
skill_enableText = skill_enable.GetComponentInChildren<Text>(true);
|
||||
}
|
||||
|
||||
if (skill_equipText == null && skill_equip != null)
|
||||
{
|
||||
skill_equipText = skill_equip.GetComponentInChildren<Text>(true);
|
||||
}
|
||||
|
||||
if (detailsPanel != null)
|
||||
{
|
||||
detailCanvasGroup = detailsPanel.GetComponent<CanvasGroup>();
|
||||
if (detailCanvasGroup == null)
|
||||
{
|
||||
detailCanvasGroup = detailsPanel.AddComponent<CanvasGroup>();
|
||||
}
|
||||
}
|
||||
|
||||
if (skillIcon != null)
|
||||
{
|
||||
originalSkillIconMaterial = skillIcon.material;
|
||||
}
|
||||
|
||||
if (deSkillIcon != null)
|
||||
{
|
||||
originalDetailSkillIconMaterial = deSkillIcon.material;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
KillHoverTween();
|
||||
}
|
||||
|
||||
public void Bind(
|
||||
Sprite iconSprite,
|
||||
Sprite detailIconSprite,
|
||||
string displayName,
|
||||
string detailName,
|
||||
string detailDescription,
|
||||
Color bottomColor,
|
||||
Material iconMaterial,
|
||||
bool enableToggleValue,
|
||||
string enableToggleText,
|
||||
bool equipToggleValue,
|
||||
string equipToggleText,
|
||||
bool selected,
|
||||
bool interactable,
|
||||
bool showDetailsNow,
|
||||
bool hoverToShowDetails,
|
||||
bool allowDetailsHover,
|
||||
Action onClick)
|
||||
{
|
||||
clickAction = onClick;
|
||||
showDetailsImmediately = showDetailsNow;
|
||||
useHoverToShowDetails = hoverToShowDetails;
|
||||
canShowDetailsOnHover = allowDetailsHover;
|
||||
|
||||
SetImage(skillIcon, iconSprite, iconMaterial, originalSkillIconMaterial);
|
||||
SetImage(deSkillIcon, detailIconSprite, iconMaterial, originalDetailSkillIconMaterial);
|
||||
|
||||
if (skillIcon_btm != null)
|
||||
{
|
||||
skillIcon_btm.color = bottomColor;
|
||||
}
|
||||
|
||||
if (skillName != null)
|
||||
{
|
||||
skillName.text = displayName ?? string.Empty;
|
||||
}
|
||||
|
||||
if (details_skillName != null)
|
||||
{
|
||||
details_skillName.text = detailName ?? string.Empty;
|
||||
}
|
||||
|
||||
if (details_skillDes != null)
|
||||
{
|
||||
details_skillDes.text = detailDescription ?? string.Empty;
|
||||
}
|
||||
|
||||
SetToggle(skill_enable, enableToggleValue);
|
||||
SetToggle(skill_equip, equipToggleValue);
|
||||
SetText(skill_enableText, enableToggleText);
|
||||
SetText(skill_equipText, equipToggleText);
|
||||
SetSelected(selected);
|
||||
|
||||
if (skillButton != null)
|
||||
{
|
||||
skillButton.interactable = interactable;
|
||||
}
|
||||
|
||||
ConfigureDetailPanelState();
|
||||
}
|
||||
|
||||
public void SetSelected(bool selected)
|
||||
{
|
||||
if (skillIcon_btm != null)
|
||||
{
|
||||
skillIcon_btm.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
if (!useHoverToShowDetails || !canShowDetailsOnHover || detailCanvasGroup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
KillHoverTween();
|
||||
hoverDelayTween = DOVirtual.DelayedCall(0.5f, ShowDetailsPanel, true).SetUpdate(true);
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
if (!useHoverToShowDetails || detailCanvasGroup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
KillHoverTween();
|
||||
HideDetailsPanel();
|
||||
}
|
||||
|
||||
private void HandleClick()
|
||||
{
|
||||
if (skillButton != null && !skillButton.interactable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
clickAction?.Invoke();
|
||||
}
|
||||
|
||||
private void ConfigureDetailPanelState()
|
||||
{
|
||||
if (detailsPanel == null || detailCanvasGroup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
KillHoverTween();
|
||||
detailCanvasGroup.DOKill();
|
||||
|
||||
if (showDetailsImmediately)
|
||||
{
|
||||
detailsPanel.SetActive(true);
|
||||
detailCanvasGroup.alpha = 1f;
|
||||
detailCanvasGroup.blocksRaycasts = true;
|
||||
detailCanvasGroup.interactable = true;
|
||||
return;
|
||||
}
|
||||
|
||||
HideDetailsPanel();
|
||||
}
|
||||
|
||||
private void ShowDetailsPanel()
|
||||
{
|
||||
if (detailsPanel == null || detailCanvasGroup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
detailsPanel.SetActive(true);
|
||||
detailCanvasGroup.DOKill();
|
||||
detailCanvasGroup.alpha = 0f;
|
||||
detailCanvasGroup.blocksRaycasts = false;
|
||||
detailCanvasGroup.interactable = false;
|
||||
detailCanvasGroup.DOFade(1f, 0.15f).SetEase(Ease.OutQuad).SetUpdate(true).OnComplete(() =>
|
||||
{
|
||||
detailCanvasGroup.blocksRaycasts = true;
|
||||
detailCanvasGroup.interactable = true;
|
||||
});
|
||||
}
|
||||
|
||||
private void HideDetailsPanel()
|
||||
{
|
||||
if (detailsPanel == null || detailCanvasGroup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
detailCanvasGroup.DOKill();
|
||||
detailCanvasGroup.alpha = 0f;
|
||||
detailCanvasGroup.blocksRaycasts = false;
|
||||
detailCanvasGroup.interactable = false;
|
||||
detailsPanel.SetActive(false);
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|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: c920866011570a210800000000000000
|
||||
internalID: 1342201404938781340
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: water_drops_256dp_FFFFFF_FILL1_wght400_GRAD0_opsz48_1
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 151
|
||||
y: 119
|
||||
width: 72
|
||||
height: 92
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 387b28e3a607db280800000000000000
|
||||
internalID: -9025934476563007613
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
water_drops_256dp_FFFFFF_FILL1_wght400_GRAD0_opsz48_0: 1342201404938781340
|
||||
water_drops_256dp_FFFFFF_FILL1_wght400_GRAD0_opsz48_1: -9025934476563007613
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -105,6 +105,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 6325556751108589238}
|
||||
- {fileID: 3269998473502558558}
|
||||
- {fileID: 4695016166867711233}
|
||||
m_Father: {fileID: 4121223171157752982}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
@@ -1295,7 +1296,6 @@ RectTransform:
|
||||
- {fileID: 2258321690470487401}
|
||||
- {fileID: 1620780516862672182}
|
||||
- {fileID: 4711878264153542019}
|
||||
- {fileID: 4695016166867711233}
|
||||
m_Father: {fileID: 6847213715781492410}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
@@ -1521,11 +1521,11 @@ RectTransform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4121223171157752982}
|
||||
m_Father: {fileID: 4711878264153542019}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 113.82, y: 6.38}
|
||||
m_AnchoredPosition: {x: 80.3, y: 1}
|
||||
m_SizeDelta: {x: 200, y: 200}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7691458527157468705
|
||||
@@ -1552,7 +1552,7 @@ MonoBehaviour:
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
||||
@@ -10,6 +10,18 @@ public class idolCardPrefab : MonoBehaviour
|
||||
public Text idol_xpText;
|
||||
public Image idol_levelIcon;
|
||||
public Image idol_btmImage;
|
||||
private Button cachedButton;
|
||||
private System.Action clickAction;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
cachedButton = GetComponent<Button>();
|
||||
if (cachedButton != null)
|
||||
{
|
||||
cachedButton.onClick.RemoveListener(HandleClicked);
|
||||
cachedButton.onClick.AddListener(HandleClicked);
|
||||
}
|
||||
}
|
||||
|
||||
public void Setup(
|
||||
Sprite profile,
|
||||
@@ -19,8 +31,11 @@ public class idolCardPrefab : MonoBehaviour
|
||||
string xpText,
|
||||
Sprite levelIcon,
|
||||
Sprite bottomSprite,
|
||||
Color sliderFillColor)
|
||||
Color sliderFillColor,
|
||||
System.Action onClick)
|
||||
{
|
||||
clickAction = onClick;
|
||||
|
||||
if (idolProfile != null)
|
||||
{
|
||||
idolProfile.sprite = profile;
|
||||
@@ -65,4 +80,9 @@ public class idolCardPrefab : MonoBehaviour
|
||||
idol_btmImage.sprite = bottomSprite;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleClicked()
|
||||
{
|
||||
clickAction?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class idolDocument : MonoBehaviour
|
||||
{
|
||||
public Text idol_documentText;
|
||||
public GameObject idol_rader;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a488eaaf4b2a19a45bb7171a4d4c6054
|
||||
@@ -0,0 +1,29 @@
|
||||
using Spine;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class idolLevels : MonoBehaviour
|
||||
{
|
||||
[Header("角色属性")]
|
||||
public Text hp;
|
||||
public Text attack;
|
||||
public Text mana;
|
||||
public Text damageResistant;//伤害减免
|
||||
public Text scoreEfficency;//分数效率
|
||||
public Text slotAmount;
|
||||
|
||||
[Header("mana restore")]
|
||||
public Text miss_mr;
|
||||
public Text good_mr;
|
||||
public Text great_mr;
|
||||
public Text perfect_mr;
|
||||
|
||||
[Header("damage multiplier")]
|
||||
public Text good_dm;
|
||||
public Text great_dm;
|
||||
public Text perfect_dm;
|
||||
|
||||
[Header("hp lose base")]
|
||||
public Text miss_hl;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21bd946cf370f6c43a08d6f6893e94c9
|
||||
@@ -0,0 +1,100 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class idolRadarController : MonoBehaviour
|
||||
{
|
||||
[Header("Radar")]
|
||||
public URadarChartController radarChartController;
|
||||
public bool rebuildOnEnable = true;
|
||||
[Range(0f, 100f)] public float referenceValue = 60f;
|
||||
[Range(0f, 100f)] public float emptyValue = 0f;
|
||||
|
||||
private AllyHero_SO pendingHero;
|
||||
private bool rebuildQueued;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EnsureController();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (rebuildOnEnable)
|
||||
{
|
||||
rebuildQueued = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!rebuildQueued)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TryApplyPendingHero();
|
||||
}
|
||||
|
||||
public void ApplyHero(AllyHero_SO hero)
|
||||
{
|
||||
pendingHero = hero;
|
||||
rebuildQueued = true;
|
||||
TryApplyPendingHero();
|
||||
}
|
||||
|
||||
private void TryApplyPendingHero()
|
||||
{
|
||||
EnsureController();
|
||||
if (radarChartController == null || radarChartController.chartBridge == null || radarChartController.chartBridge.Profile == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyHeroInternal(pendingHero);
|
||||
rebuildQueued = false;
|
||||
}
|
||||
|
||||
private void EnsureController()
|
||||
{
|
||||
if (radarChartController == null)
|
||||
{
|
||||
radarChartController = GetComponent<URadarChartController>();
|
||||
}
|
||||
|
||||
if (radarChartController == null)
|
||||
{
|
||||
radarChartController = GetComponentInChildren<URadarChartController>(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyHeroInternal(AllyHero_SO hero)
|
||||
{
|
||||
if (radarChartController == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
radarChartController.axisCount = AllyHero_SO.BehaviourAxisNames.Length;
|
||||
radarChartController.showReferenceSeries = false;
|
||||
radarChartController.NormalizeAxesForExternalUse();
|
||||
|
||||
for (int i = 0; i < AllyHero_SO.BehaviourAxisNames.Length; i++)
|
||||
{
|
||||
string axisName = AllyHero_SO.BehaviourAxisNames[i];
|
||||
float axisValue = emptyValue;
|
||||
|
||||
if (hero != null)
|
||||
{
|
||||
hero.EnsureBehaviourAxes();
|
||||
if (hero.behaviourAxes != null && i < hero.behaviourAxes.Count && hero.behaviourAxes[i] != null)
|
||||
{
|
||||
axisName = string.IsNullOrWhiteSpace(hero.behaviourAxes[i].axisName) ? axisName : hero.behaviourAxes[i].axisName.Trim();
|
||||
axisValue = Mathf.Clamp(hero.behaviourAxes[i].value, 0f, 100f);
|
||||
}
|
||||
}
|
||||
|
||||
radarChartController.SetAxisData(i, axisName, axisValue, referenceValue);
|
||||
}
|
||||
|
||||
radarChartController.RebuildNow();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a12738cb675d80749a9cbdc688fc2590
|
||||
@@ -0,0 +1,313 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Bansonic;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
public class idolSkillsHub : MonoBehaviour
|
||||
{
|
||||
[Header("objects")]
|
||||
public GameObject deSkillPrefab;
|
||||
public Transform deSkillContainer;
|
||||
|
||||
[Header("fallbacks")]
|
||||
public Sprite unlock_sprite;
|
||||
|
||||
[Header("displaying")]
|
||||
public Material disgot_grayMtr;
|
||||
public Color enabled_btmColor = Color.white;
|
||||
public Color disabled_btmColor = Color.white;
|
||||
public Color unlock_btmColor = Color.gray;
|
||||
|
||||
[Header("bool")]
|
||||
public bool display_ungotten = true;
|
||||
|
||||
[Header("runtime")]
|
||||
public AllyHero_SO currentHero;
|
||||
private int selectedDetailSkillGroupId = -1;
|
||||
|
||||
public void SetHero(AllyHero_SO hero)
|
||||
{
|
||||
bool heroChanged = currentHero == null || hero == null || currentHero.ally_heroID != hero.ally_heroID;
|
||||
currentHero = hero;
|
||||
if (currentHero != null)
|
||||
{
|
||||
currentHero.LoadEquippedSkillsFromLocal();
|
||||
}
|
||||
|
||||
if (heroChanged)
|
||||
{
|
||||
selectedDetailSkillGroupId = GetDefaultDetailSkillGroupId(currentHero);
|
||||
}
|
||||
|
||||
Rebuild();
|
||||
}
|
||||
|
||||
public void Rebuild()
|
||||
{
|
||||
ClearItems();
|
||||
|
||||
if (currentHero == null || deSkillPrefab == null || deSkillContainer == null || currentHero.skillGroups == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
currentHero.LoadEquippedSkillsFromLocal();
|
||||
|
||||
int currentTierNumber = GetCurrentTierNumber(currentHero);
|
||||
AllyHero_SO.AllyLevelInfo currentLevelInfo = currentHero.GetEffectiveLevelForCurrentEXP();
|
||||
int maxSkillSlots = currentLevelInfo != null ? Mathf.Max(0, currentLevelInfo.skill_slot_limited) : 0;
|
||||
|
||||
for (int i = 0; i < currentHero.skillGroups.Length; i++)
|
||||
{
|
||||
SkillGroup group = currentHero.skillGroups[i];
|
||||
if (group == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool unlocked = currentTierNumber >= Mathf.Clamp(group.thisSkill_levelLimit, 1, 4);
|
||||
bool equipped = IsEquipped(group.skillGroupID);
|
||||
bool slotAvailable = equipped || GetEquippedCount() < maxSkillSlots;
|
||||
|
||||
string enableText;
|
||||
bool enableToggleValue;
|
||||
if (!unlocked)
|
||||
{
|
||||
enableText = "\u9700\u8981\u7b49\u7ea7" + GetTierName(group.thisSkill_levelLimit);
|
||||
enableToggleValue = false;
|
||||
}
|
||||
else if (!slotAvailable)
|
||||
{
|
||||
enableText = "\u6280\u80fd\u69fd\u4f4d\u5df2\u6ee1";
|
||||
enableToggleValue = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
enableText = "\u6280\u80fd\u53ef\u7528";
|
||||
enableToggleValue = true;
|
||||
}
|
||||
|
||||
string equipText = equipped ? "\u5df2\u88c5\u914d\u6b64\u6280\u80fd" : "\u6280\u80fd\u672a\u88c5\u914d";
|
||||
bool equipToggleValue = equipped;
|
||||
|
||||
bool hideLockedIdentity = !unlocked && !display_ungotten;
|
||||
Sprite displaySprite = unlocked
|
||||
? group.groupIcon
|
||||
: (display_ungotten ? group.groupIcon : unlock_sprite);
|
||||
string displayName = hideLockedIdentity ? "\u672a\u89e3\u9501\u6280\u80fd" : (group.groupName ?? string.Empty);
|
||||
string detailName = displayName;
|
||||
string detailDescription = hideLockedIdentity ? "\u6b64\u6280\u80fd\u5c1a\u672a\u89e3\u9501\u3002" : (group.skillDescriptionsText ?? string.Empty);
|
||||
Color bottomColor = equipped ? enabled_btmColor : (unlocked ? disabled_btmColor : unlock_btmColor);
|
||||
Material iconMaterial = unlocked ? null : disgot_grayMtr;
|
||||
|
||||
GameObject instance = Instantiate(deSkillPrefab, deSkillContainer);
|
||||
deSkillPrefab item = instance.GetComponent<deSkillPrefab>();
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool hoverToShowDetails = item.display_DP_ungotten;
|
||||
bool allowDetailsHover = item.display_DP_ungotten;
|
||||
bool showDetailsNow = !item.display_DP_ungotten && unlocked && selectedDetailSkillGroupId == group.skillGroupID;
|
||||
|
||||
item.Bind(
|
||||
displaySprite,
|
||||
displaySprite,
|
||||
displayName,
|
||||
detailName,
|
||||
detailDescription,
|
||||
bottomColor,
|
||||
iconMaterial,
|
||||
enableToggleValue,
|
||||
enableText,
|
||||
equipToggleValue,
|
||||
equipText,
|
||||
equipped,
|
||||
true,
|
||||
showDetailsNow,
|
||||
hoverToShowDetails,
|
||||
allowDetailsHover,
|
||||
() => HandleSkillClicked(group));
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleSkillClicked(SkillGroup group)
|
||||
{
|
||||
if (currentHero == null || group == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTierNumber = GetCurrentTierNumber(currentHero);
|
||||
if (currentTierNumber < Mathf.Clamp(group.thisSkill_levelLimit, 1, 4))
|
||||
{
|
||||
selectedDetailSkillGroupId = -1;
|
||||
Rebuild();
|
||||
gNotice.warning.display("\u9700\u8981\u7b49\u7ea7" + GetTierName(group.thisSkill_levelLimit));
|
||||
return;
|
||||
}
|
||||
|
||||
selectedDetailSkillGroupId = group.skillGroupID;
|
||||
|
||||
List<int> equipped = new List<int>(currentHero.equippedSkillGroupIDs ?? Array.Empty<int>());
|
||||
equipped.RemoveAll(id => id == 0);
|
||||
|
||||
if (equipped.Contains(group.skillGroupID))
|
||||
{
|
||||
equipped.Remove(group.skillGroupID);
|
||||
ApplyEquippedSkillGroupIds(equipped);
|
||||
Rebuild();
|
||||
return;
|
||||
}
|
||||
|
||||
AllyHero_SO.AllyLevelInfo currentLevelInfo = currentHero.GetEffectiveLevelForCurrentEXP();
|
||||
int maxSkillSlots = currentLevelInfo != null ? Mathf.Max(0, currentLevelInfo.skill_slot_limited) : 0;
|
||||
if (equipped.Count >= maxSkillSlots)
|
||||
{
|
||||
Rebuild();
|
||||
gNotice.warning.display("\u6280\u80fd\u69fd\u4f4d\u5df2\u6ee1");
|
||||
return;
|
||||
}
|
||||
|
||||
equipped.Add(group.skillGroupID);
|
||||
ApplyEquippedSkillGroupIds(equipped);
|
||||
Rebuild();
|
||||
}
|
||||
|
||||
private void ApplyEquippedSkillGroupIds(List<int> equippedIds)
|
||||
{
|
||||
currentHero.equippedSkillGroupIDs = equippedIds != null ? equippedIds.ToArray() : Array.Empty<int>();
|
||||
currentHero.SaveEquippedSkillsToLocal();
|
||||
currentHero.LoadEquippedSkillsFromLocal();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorUtility.SetDirty(currentHero);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private bool IsEquipped(int skillGroupId)
|
||||
{
|
||||
if (currentHero == null || currentHero.equippedSkillGroupIDs == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < currentHero.equippedSkillGroupIDs.Length; i++)
|
||||
{
|
||||
if (currentHero.equippedSkillGroupIDs[i] == skillGroupId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int GetEquippedCount()
|
||||
{
|
||||
if (currentHero == null || currentHero.equippedSkillGroupIDs == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < currentHero.equippedSkillGroupIDs.Length; i++)
|
||||
{
|
||||
if (currentHero.equippedSkillGroupIDs[i] != 0)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
private int GetDefaultDetailSkillGroupId(AllyHero_SO hero)
|
||||
{
|
||||
if (hero == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
hero.LoadEquippedSkillsFromLocal();
|
||||
if (hero.equippedSkillGroupIDs != null)
|
||||
{
|
||||
for (int i = 0; i < hero.equippedSkillGroupIDs.Length; i++)
|
||||
{
|
||||
int groupId = hero.equippedSkillGroupIDs[i];
|
||||
if (groupId == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
SkillGroup group = hero.GetSkillGroupByID(groupId);
|
||||
if (group != null && GetCurrentTierNumber(hero) >= Mathf.Clamp(group.thisSkill_levelLimit, 1, 4))
|
||||
{
|
||||
return groupId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static int GetCurrentTierNumber(AllyHero_SO hero)
|
||||
{
|
||||
if (hero == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return Mathf.Clamp(hero.ally_growthUnlockedTierIndex + 1, 1, 4);
|
||||
}
|
||||
|
||||
private static string GetTierName(int tierNumber)
|
||||
{
|
||||
switch (Mathf.Clamp(tierNumber, 1, 4))
|
||||
{
|
||||
case 1: return "C";
|
||||
case 2: return "B";
|
||||
case 3: return "A";
|
||||
case 4: return "S";
|
||||
default: return "C";
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearItems()
|
||||
{
|
||||
if (deSkillContainer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = deSkillContainer.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Transform child = deSkillContainer.GetChild(i);
|
||||
if (child == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
DestroyImmediate(child.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
#else
|
||||
Destroy(child.gameObject);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
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fileFormatVersion: 2
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||||
guid: 7c2318686b80a1a47a07c3a8f7f0d66c
|
||||
@@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class idolSkins : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
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||||
guid: 700c7fccbed137e4badea6b058345e40
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||||
@@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class idolVoices : MonoBehaviour
|
||||
{
|
||||
[Header("objs")]
|
||||
public GameObject idolVoicePrefab;
|
||||
public Transform idolVoiceParent;
|
||||
}
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||||
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||||
fileFormatVersion: 2
|
||||
guid: 15a909563662eb14685394b28c7078e4
|
||||
@@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class idolWeapon : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class materialPrefab : MonoBehaviour
|
||||
{
|
||||
[Header("imgs")]
|
||||
public Image boarder;
|
||||
public Image materialImg;
|
||||
public Button materialButton;
|
||||
public TextMeshProUGUI materialAmount;
|
||||
public Text materialName;
|
||||
|
||||
private Action clickAction;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (materialButton != null)
|
||||
{
|
||||
materialButton.onClick.RemoveListener(HandleClick);
|
||||
materialButton.onClick.AddListener(HandleClick);
|
||||
}
|
||||
}
|
||||
|
||||
public void Bind(Sprite sprite, string displayName, string amountText, bool selected, bool interactable, Action onClick)
|
||||
{
|
||||
clickAction = onClick;
|
||||
|
||||
if (materialImg != null)
|
||||
{
|
||||
materialImg.sprite = sprite;
|
||||
materialImg.enabled = sprite != null;
|
||||
}
|
||||
|
||||
if (materialName != null)
|
||||
{
|
||||
materialName.text = displayName ?? string.Empty;
|
||||
}
|
||||
|
||||
if (materialAmount != null)
|
||||
{
|
||||
materialAmount.text = amountText ?? string.Empty;
|
||||
}
|
||||
|
||||
SetSelected(selected);
|
||||
|
||||
if (materialButton != null)
|
||||
{
|
||||
materialButton.interactable = interactable;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSelected(bool selected)
|
||||
{
|
||||
if (boarder != null)
|
||||
{
|
||||
boarder.enabled = selected;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleClick()
|
||||
{
|
||||
if (materialButton != null && !materialButton.interactable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (clickAction != null)
|
||||
{
|
||||
clickAction.Invoke();
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||||
}
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||||
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@@ -0,0 +1,253 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "idol_upgrade_config", menuName = "Idols/Upgrade Config")]
|
||||
public class upgradeConfig : ScriptableObject
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class GrowthMaterialCost
|
||||
{
|
||||
public growthMaterialSO material;
|
||||
[Min(0)] public int amount = 0;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class BreakthroughBottleCost
|
||||
{
|
||||
public expBottlesSO bottle;
|
||||
[Min(0)] public int amount = 0;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class TierRule
|
||||
{
|
||||
public HeroGrowthTier currentTier = HeroGrowthTier.C;
|
||||
public HeroGrowthTier nextTier = HeroGrowthTier.B;
|
||||
public bool canTrain = true;
|
||||
public bool canBreakthrough = true;
|
||||
[Min(0)] public int requiredCoins = 0;
|
||||
public List<expBottlesSO> linkedExpBottles = new List<expBottlesSO>();
|
||||
public List<GrowthMaterialCost> breakthroughCosts = new List<GrowthMaterialCost>();
|
||||
public List<BreakthroughBottleCost> breakthroughBottleCosts = new List<BreakthroughBottleCost>();
|
||||
}
|
||||
|
||||
public enum SpecialBottleEffect
|
||||
{
|
||||
FillToNextTierCap,
|
||||
ReachTargetTierMaxWithoutSkippedBreakthroughPayment
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class SpecialBottleRule
|
||||
{
|
||||
public expBottlesSO bottle;
|
||||
public SpecialBottleEffect effect = SpecialBottleEffect.FillToNextTierCap;
|
||||
public bool allowAnyCurrentTier = true;
|
||||
public HeroGrowthTier minimumCurrentTier = HeroGrowthTier.C;
|
||||
public HeroGrowthTier maximumCurrentTier = HeroGrowthTier.S;
|
||||
public HeroGrowthTier targetTier = HeroGrowthTier.A;
|
||||
}
|
||||
|
||||
[Header("Tier Rules")]
|
||||
public List<TierRule> tierRules = new List<TierRule>();
|
||||
|
||||
[Header("Special Bottles")]
|
||||
public List<SpecialBottleRule> specialBottleRules = new List<SpecialBottleRule>();
|
||||
|
||||
public TierRule GetRule(HeroGrowthTier tier)
|
||||
{
|
||||
if (tierRules == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
for (int i = 0; i < tierRules.Count; i++)
|
||||
{
|
||||
TierRule rule = tierRules[i];
|
||||
if (rule != null && rule.currentTier == tier)
|
||||
{
|
||||
return rule;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<expBottlesSO> GetLinkedBottles(HeroGrowthTier tier)
|
||||
{
|
||||
TierRule rule = GetRule(tier);
|
||||
return rule != null ? rule.linkedExpBottles : null;
|
||||
}
|
||||
|
||||
public List<GrowthMaterialCost> GetBreakthroughCosts(HeroGrowthTier tier)
|
||||
{
|
||||
TierRule rule = GetRule(tier);
|
||||
return rule != null ? rule.breakthroughCosts : null;
|
||||
}
|
||||
|
||||
public SpecialBottleRule GetSpecialBottleRule(expBottlesSO bottle)
|
||||
{
|
||||
if (bottle == null || specialBottleRules == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
for (int i = 0; i < specialBottleRules.Count; i++)
|
||||
{
|
||||
SpecialBottleRule rule = specialBottleRules[i];
|
||||
if (rule != null && rule.bottle == bottle)
|
||||
{
|
||||
return rule;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
EnsureDefaultRules();
|
||||
NormalizeRules();
|
||||
}
|
||||
|
||||
private void EnsureDefaultRules()
|
||||
{
|
||||
EnsureRuleExists(HeroGrowthTier.C, HeroGrowthTier.B, true, true);
|
||||
EnsureRuleExists(HeroGrowthTier.B, HeroGrowthTier.A, true, true);
|
||||
EnsureRuleExists(HeroGrowthTier.A, HeroGrowthTier.S, true, true);
|
||||
}
|
||||
|
||||
private void EnsureRuleExists(HeroGrowthTier currentTier, HeroGrowthTier nextTier, bool canTrain, bool canBreakthrough)
|
||||
{
|
||||
if (GetRule(currentTier) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (tierRules == null)
|
||||
{
|
||||
tierRules = new List<TierRule>();
|
||||
}
|
||||
|
||||
tierRules.Add(new TierRule
|
||||
{
|
||||
currentTier = currentTier,
|
||||
nextTier = nextTier,
|
||||
canTrain = canTrain,
|
||||
canBreakthrough = canBreakthrough
|
||||
});
|
||||
}
|
||||
|
||||
private void NormalizeRules()
|
||||
{
|
||||
if (tierRules == null)
|
||||
{
|
||||
tierRules = new List<TierRule>();
|
||||
return;
|
||||
}
|
||||
|
||||
if (specialBottleRules == null)
|
||||
{
|
||||
specialBottleRules = new List<SpecialBottleRule>();
|
||||
}
|
||||
|
||||
HashSet<HeroGrowthTier> seen = new HashSet<HeroGrowthTier>();
|
||||
for (int i = tierRules.Count - 1; i >= 0; i--)
|
||||
{
|
||||
TierRule rule = tierRules[i];
|
||||
if (rule == null)
|
||||
{
|
||||
tierRules.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (seen.Contains(rule.currentTier))
|
||||
{
|
||||
tierRules.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rule.currentTier == HeroGrowthTier.S)
|
||||
{
|
||||
tierRules.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
seen.Add(rule.currentTier);
|
||||
|
||||
if (rule.linkedExpBottles == null)
|
||||
{
|
||||
rule.linkedExpBottles = new List<expBottlesSO>();
|
||||
}
|
||||
|
||||
if (rule.breakthroughCosts == null)
|
||||
{
|
||||
rule.breakthroughCosts = new List<GrowthMaterialCost>();
|
||||
}
|
||||
|
||||
if (rule.breakthroughBottleCosts == null)
|
||||
{
|
||||
rule.breakthroughBottleCosts = new List<BreakthroughBottleCost>();
|
||||
}
|
||||
|
||||
if ((int)rule.nextTier <= (int)rule.currentTier)
|
||||
{
|
||||
rule.nextTier = (HeroGrowthTier)Mathf.Clamp((int)rule.currentTier + 1, 0, (int)HeroGrowthTier.S);
|
||||
}
|
||||
|
||||
for (int costIndex = rule.breakthroughCosts.Count - 1; costIndex >= 0; costIndex--)
|
||||
{
|
||||
GrowthMaterialCost cost = rule.breakthroughCosts[costIndex];
|
||||
if (cost == null)
|
||||
{
|
||||
rule.breakthroughCosts.RemoveAt(costIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
cost.amount = Mathf.Max(0, cost.amount);
|
||||
}
|
||||
|
||||
for (int bottleCostIndex = rule.breakthroughBottleCosts.Count - 1; bottleCostIndex >= 0; bottleCostIndex--)
|
||||
{
|
||||
BreakthroughBottleCost bottleCost = rule.breakthroughBottleCosts[bottleCostIndex];
|
||||
if (bottleCost == null)
|
||||
{
|
||||
rule.breakthroughBottleCosts.RemoveAt(bottleCostIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
bottleCost.amount = Mathf.Max(0, bottleCost.amount);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = specialBottleRules.Count - 1; i >= 0; i--)
|
||||
{
|
||||
SpecialBottleRule rule = specialBottleRules[i];
|
||||
if (rule == null)
|
||||
{
|
||||
specialBottleRules.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rule.allowAnyCurrentTier)
|
||||
{
|
||||
rule.minimumCurrentTier = HeroGrowthTier.C;
|
||||
rule.maximumCurrentTier = HeroGrowthTier.S;
|
||||
}
|
||||
else if ((int)rule.minimumCurrentTier > (int)rule.maximumCurrentTier)
|
||||
{
|
||||
HeroGrowthTier temp = rule.minimumCurrentTier;
|
||||
rule.minimumCurrentTier = rule.maximumCurrentTier;
|
||||
rule.maximumCurrentTier = temp;
|
||||
}
|
||||
|
||||
if (rule.effect == SpecialBottleEffect.FillToNextTierCap)
|
||||
{
|
||||
rule.targetTier = HeroGrowthTier.A;
|
||||
}
|
||||
}
|
||||
|
||||
tierRules.Sort((left, right) => left.currentTier.CompareTo(right.currentTier));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: d9745c7876924cc49beaa475ccd925bf
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,250 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(Image))]
|
||||
public class idolMaterialController : MonoBehaviour
|
||||
{
|
||||
public enum SweepSide
|
||||
{
|
||||
FromLeft = 0,
|
||||
FromRight = 1,
|
||||
}
|
||||
|
||||
[Header("Material")]
|
||||
public Material materialTemplate;
|
||||
|
||||
[Header("Animation")]
|
||||
public SweepSide enterDirection = SweepSide.FromLeft;
|
||||
public SweepSide exitDirection = SweepSide.FromRight;
|
||||
public float enterDuration = 0.35f;
|
||||
public float exitDuration = 0.25f;
|
||||
[Range(0f, 1f)]
|
||||
public float hiddenAmount = 0f;
|
||||
[Range(0f, 1f)]
|
||||
public float shownAmount = 1f;
|
||||
public bool playEnterOnEnable = false;
|
||||
|
||||
private Image image;
|
||||
private Material runtimeMaterial;
|
||||
private Coroutine transitionCoroutine;
|
||||
private Sprite pendingSprite;
|
||||
|
||||
private static readonly int DissolveAmountId = Shader.PropertyToID("_DissolveAmount");
|
||||
private static readonly int DirectionId = Shader.PropertyToID("_Direction");
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
image = GetComponent<Image>();
|
||||
EnsureRuntimeMaterial();
|
||||
ApplyInstantState(shownAmount, GetShaderDirectionForEnter(enterDirection));
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EnsureRuntimeMaterial();
|
||||
if (playEnterOnEnable && image != null && image.sprite != null)
|
||||
{
|
||||
PlayEnter();
|
||||
}
|
||||
else
|
||||
{
|
||||
ApplyInstantState(shownAmount, GetShaderDirectionForEnter(enterDirection));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (transitionCoroutine != null)
|
||||
{
|
||||
StopCoroutine(transitionCoroutine);
|
||||
transitionCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (runtimeMaterial != null)
|
||||
{
|
||||
if (image != null && image.material == runtimeMaterial)
|
||||
{
|
||||
image.material = null;
|
||||
}
|
||||
|
||||
Destroy(runtimeMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSpriteImmediate(Sprite sprite)
|
||||
{
|
||||
EnsureRuntimeMaterial();
|
||||
if (image == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
image.sprite = sprite;
|
||||
ApplyInstantState(shownAmount, GetShaderDirectionForEnter(enterDirection));
|
||||
}
|
||||
|
||||
public void PlayEnter()
|
||||
{
|
||||
EnsureRuntimeMaterial();
|
||||
if (image == null || runtimeMaterial == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (transitionCoroutine != null)
|
||||
{
|
||||
StopCoroutine(transitionCoroutine);
|
||||
}
|
||||
|
||||
transitionCoroutine = StartCoroutine(AnimateAmount(hiddenAmount, shownAmount, Mathf.Max(0.01f, enterDuration), GetShaderDirectionForEnter(enterDirection), null));
|
||||
}
|
||||
|
||||
public void PlayExit()
|
||||
{
|
||||
EnsureRuntimeMaterial();
|
||||
if (image == null || runtimeMaterial == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (transitionCoroutine != null)
|
||||
{
|
||||
StopCoroutine(transitionCoroutine);
|
||||
}
|
||||
|
||||
transitionCoroutine = StartCoroutine(AnimateAmount(shownAmount, hiddenAmount, Mathf.Max(0.01f, exitDuration), GetShaderDirectionForExit(exitDirection), null));
|
||||
}
|
||||
|
||||
public void TransitionToSprite(Sprite sprite)
|
||||
{
|
||||
EnsureRuntimeMaterial();
|
||||
if (image == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pendingSprite = sprite;
|
||||
|
||||
if (transitionCoroutine != null)
|
||||
{
|
||||
StopCoroutine(transitionCoroutine);
|
||||
}
|
||||
|
||||
bool hasCurrentSprite = image.sprite != null;
|
||||
bool spriteChanged = image.sprite != sprite;
|
||||
transitionCoroutine = StartCoroutine(TransitionRoutine(hasCurrentSprite, spriteChanged));
|
||||
}
|
||||
|
||||
private IEnumerator TransitionRoutine(bool hasCurrentSprite, bool spriteChanged)
|
||||
{
|
||||
if (runtimeMaterial == null || image == null)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (hasCurrentSprite && spriteChanged)
|
||||
{
|
||||
yield return AnimateAmount(shownAmount, hiddenAmount, Mathf.Max(0.01f, exitDuration), GetShaderDirectionForExit(exitDirection), null);
|
||||
}
|
||||
|
||||
image.sprite = pendingSprite;
|
||||
if (pendingSprite == null)
|
||||
{
|
||||
ApplyInstantState(hiddenAmount, GetShaderDirectionForEnter(enterDirection));
|
||||
transitionCoroutine = null;
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return AnimateAmount(hiddenAmount, shownAmount, Mathf.Max(0.01f, enterDuration), GetShaderDirectionForEnter(enterDirection), null);
|
||||
transitionCoroutine = null;
|
||||
}
|
||||
|
||||
private IEnumerator AnimateAmount(float from, float to, float duration, float directionValue, System.Action onComplete)
|
||||
{
|
||||
if (runtimeMaterial == null)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
runtimeMaterial.SetFloat(DirectionId, directionValue);
|
||||
runtimeMaterial.SetFloat(DissolveAmountId, from);
|
||||
|
||||
float elapsed = 0f;
|
||||
while (elapsed < duration)
|
||||
{
|
||||
elapsed += Time.unscaledDeltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / duration);
|
||||
runtimeMaterial.SetFloat(DissolveAmountId, Mathf.Lerp(from, to, t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
runtimeMaterial.SetFloat(DissolveAmountId, to);
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
|
||||
private void ApplyInstantState(float amount, float directionValue)
|
||||
{
|
||||
EnsureRuntimeMaterial();
|
||||
if (runtimeMaterial == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
runtimeMaterial.SetFloat(DirectionId, directionValue);
|
||||
runtimeMaterial.SetFloat(DissolveAmountId, Mathf.Clamp01(amount));
|
||||
}
|
||||
|
||||
private void EnsureRuntimeMaterial()
|
||||
{
|
||||
if (image == null)
|
||||
{
|
||||
image = GetComponent<Image>();
|
||||
}
|
||||
|
||||
if (image == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Material source = materialTemplate != null
|
||||
? materialTemplate
|
||||
: image.material;
|
||||
|
||||
if (source == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (runtimeMaterial != null && runtimeMaterial.shader == source.shader)
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{
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