养成基本完毕,新UI,修bug,装备初步,

This commit is contained in:
FloatGaming
2026-03-23 22:37:14 +08:00
parent 49e45ac464
commit dd205b6cb4
2349 changed files with 261722 additions and 283 deletions
@@ -0,0 +1,74 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class materialPrefab : MonoBehaviour
{
[Header("imgs")]
public Image boarder;
public Image materialImg;
public Button materialButton;
public TextMeshProUGUI materialAmount;
public Text materialName;
private Action clickAction;
private void Awake()
{
if (materialButton != null)
{
materialButton.onClick.RemoveListener(HandleClick);
materialButton.onClick.AddListener(HandleClick);
}
}
public void Bind(Sprite sprite, string displayName, string amountText, bool selected, bool interactable, Action onClick)
{
clickAction = onClick;
if (materialImg != null)
{
materialImg.sprite = sprite;
materialImg.enabled = sprite != null;
}
if (materialName != null)
{
materialName.text = displayName ?? string.Empty;
}
if (materialAmount != null)
{
materialAmount.text = amountText ?? string.Empty;
}
SetSelected(selected);
if (materialButton != null)
{
materialButton.interactable = interactable;
}
}
public void SetSelected(bool selected)
{
if (boarder != null)
{
boarder.enabled = selected;
}
}
private void HandleClick()
{
if (materialButton != null && !materialButton.interactable)
{
return;
}
if (clickAction != null)
{
clickAction.Invoke();
}
}
}