养成基本完毕,新UI,修bug,装备初步,

This commit is contained in:
2026-03-23 22:37:14 +08:00
parent 49e45ac464
commit dd205b6cb4
2349 changed files with 261722 additions and 283 deletions
@@ -0,0 +1,41 @@
using UnityEngine;
[CreateAssetMenu(fileName = "78xxx_growthMaterial", menuName = "Store/Growth Material Definition")]
public class growthMaterialSO : ScriptableObject
{
public enum MaterialType
{
TierSpecific,
Universal
}
public enum ServiceLevel
{
Any,
C,
B,
A,
S
}
public enum BreakthroughTargetLevel
{
B,
A,
S
}
[Header("Identity")]
public DushMaterialKind materialKind = DushMaterialKind.Material78021;
public string growthMaterialName;
public Sprite growthMaterialSprite;
[TextArea(3, 3)] public string growthMaterialDescription;
[Header("Runtime Mirror")]
public int runtimeOwnedCount;
[Header("Gameplay")]
public MaterialType materialType = MaterialType.TierSpecific;
public ServiceLevel serviceLevel = ServiceLevel.C;
public BreakthroughTargetLevel breakthroughTargetLevel = BreakthroughTargetLevel.B;
}