养成基本完毕,新UI,修bug,装备初步,
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using UnityEngine;
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[CreateAssetMenu(fileName = "78xxx_growthMaterial", menuName = "Store/Growth Material Definition")]
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public class growthMaterialSO : ScriptableObject
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{
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public enum MaterialType
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{
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TierSpecific,
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Universal
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}
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public enum ServiceLevel
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{
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Any,
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C,
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B,
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A,
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S
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}
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public enum BreakthroughTargetLevel
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{
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B,
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A,
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S
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}
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[Header("Identity")]
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public DushMaterialKind materialKind = DushMaterialKind.Material78021;
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public string growthMaterialName;
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public Sprite growthMaterialSprite;
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[TextArea(3, 3)] public string growthMaterialDescription;
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[Header("Runtime Mirror")]
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public int runtimeOwnedCount;
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[Header("Gameplay")]
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public MaterialType materialType = MaterialType.TierSpecific;
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public ServiceLevel serviceLevel = ServiceLevel.C;
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public BreakthroughTargetLevel breakthroughTargetLevel = BreakthroughTargetLevel.B;
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}
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